iOS : Drawing on a CGContext eventually blurs
<p><p>我有一个应用程序,它显示一个顶部有 UIImage 的文档,您可以在其中画线等以突出显示内容。</p>
<p>如果我一直画线(触摸、绘制、抬起手指,然后在屏幕的不同区域重复)</p>
<p>线条慢慢模糊。</p>
<p>这是我的触摸代码,我使用 <strong>kCGBlendModeCopy</strong> 作为混合模式,但使用了 <strong>kCGBlendModeNormal</strong>。 DrawingView 是一个 UIImageView。</p>
<p><strong>更新</strong>
这是我已经画的线,它们越老越模糊,感觉就像每增加一条线都会衰减旧的。在 iPad 2 ios8 iPad Mini Retina ios7 上测试</p>
<pre><code>- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = NO;
if ( self.drawingEnabled )
{
UITouch *touch = ;
lastPoint = ;
UIGraphicsBeginImageContext(self.drawingView.frame.size);
;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
if ( self.drawingEnabled )
{
mouseSwiped = YES;
UITouch *touch = ;
CGPoint currentPoint = ;
CGContextRef ctxt = UIGraphicsGetCurrentContext();
CGContextMoveToPoint(ctxt, lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(ctxt, currentPoint.x, currentPoint.y);
CGContextSetLineCap(ctxt, kCGLineCapRound);
CGContextSetLineWidth(ctxt, self.brush );
CGContextSetRGBStrokeColor(ctxt, self.redColour, self.greenColour, self.blueColour, OPACITY);
if (self.eraserOn)
{
CGContextSetBlendMode(ctxt,kCGBlendModeClear);
}
else
{
CGContextSetBlendMode(ctxt,kCGBlendModeCopy);
}
CGContextStrokePath(ctxt);
self.drawingView.image = UIGraphicsGetImageFromCurrentImageContext();
lastPoint = currentPoint;
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
;
UIGraphicsEndImageContext();
if(!mouseSwiped)
{
//self.drawingView.image = nil;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
if ( self.drawingEnabled )
{
if(!mouseSwiped) {
UIGraphicsEndImageContext();
UIGraphicsBeginImageContext(self.drawingView.frame.size);
;
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), self.brush);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), self.redColour, self.greenColour, self.blueColour, OPACITY);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
self.drawingView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
if (self.delegate)
{
;
}
//NSLog(@"%@---%@", NSStringFromCGRect(self.frame) , NSStringFromCGRect(self.drawingView.frame) );
}
}
</code></pre></p>
<br><hr><h1><strong>Best Answer-推荐答案</ strong></h1><br>
<p><p>这原来是我如何设置 self 框架的问题。 drawingView 和里面的图片大小。</p>
<p>图像是 1005 x 720
drawingView 为 1004.2 x 719.9,因此存在舍入问题。每次我画一条新线,它都会向下舍入。</p></p>
<p style="font-size: 20px;">关于iOS : Drawing on a CGContext eventually blurs,我们在Stack Overflow上找到一个类似的问题:
<a href="https://stackoverflow.com/questions/28282616/" rel="noreferrer noopener nofollow" style="color: red;">
https://stackoverflow.com/questions/28282616/
</a>
</p>
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