菜鸟教程小白 发表于 2022-12-13 17:21:13

ios - 使用 GVRSDK 创建 IOSurface 图像(纹理)失败


                                            <p><p>我用 SKVideoNode 创建了一个 SKScene,然后应用到一个球体几何体。</p>

<p>这里是关键代码:</p>

<pre><code>// Create a SKScene to play video
NSString* filePath = [ pathForResource:@&#34;2222&#34; ofType:@&#34;mp4&#34;];
NSURL* sourceMovieURL = ;
AVPlayer* player = ;
SKVideoNode* videoNode = ;

//CGSize size = CGSizeMake(512, 512);
CGSize size = .bounds.size;
videoNode.size = size;
videoNode.position = CGPointMake(size.width/2.0, size.height/2.0);
SKScene* spriteScene = ;
;


// create a material with SKScene
SCNMaterial* material = ;
material.doubleSided = true;
material.diffuse.contents = spriteScene;


;

;

;

// create SCNRenderer to render the scene
_renderer = ;
_renderer.scene = _scnScene;
_renderer.pointOfView = _scnCameraNode;
</code></pre>

<p>在drawEye函数中:</p>

<pre><code>- (void)cardboardView:(GVRCardboardView *)cardboardView drawEye:(GVREye)eye withHeadTransform:(GVRHeadTransform *)headTransform
{
//CGRect viewport = ;

// Get the head matrix.
const GLKMatrix4 head_from_start_matrix = ;

// Get this eye&#39;s matrices.
GLKMatrix4 projection_matrix = ;


GLKMatrix4 eye_from_head_matrix = ;

// Compute the model view projection matrix.
GLKMatrix4 view_projection_matrix = GLKMatrix4Multiply(
                                                       projection_matrix, GLKMatrix4Multiply(eye_from_head_matrix, head_from_start_matrix));
// Set the projection matrix to camera
;


// Render the scene
;

}
</code></pre>

<p>运行代码时会中断</p>

<pre><code>
</code></pre>

<p>输出是:</p>

<pre><code>Failed to create IOSurface image (texture)
Assertion failed: (result), function create_texture_from_IOSurface, file /BuildRoot/Library/Caches/com.apple.xbs/Sources/Jet/Jet-2.6.1/Jet/jet_context_OpenGL.mm, line 570.
</code></pre>

<p>当我从 SKScene 中删除 SKVideoNode 时,一切正常。 </p>

<p>有什么帮助吗?谢谢。</p></p>
                                    <br><hr><h1><strong>Best Answer-推荐答案</ strong></h1><br>
                                            <p><p><strong>更新:</strong>这适用于低质量的视频,但高质量的视频在复制这么多字节时表现不佳。我还没有尝试过,但我的下一个方法是使用带有 CVPixelBuffer 的 OpenGL 纹理以获得更好的性能。</p>

<p>-</p>

<p>我不知道您是否仍在寻找解决方案,但我很幸运能够在 iOS 9.3 上的 6s 和 iOS 8 sim 上使用 SceneKit/GVR 的视频球体。但我不能保证所有平台!</p>

<p>我完全放弃了 SpriteKit,转而使用 CALayer,我将其内容设置为 CVPixelBuffer 中的 CGImage。</p>

<p><strong>视频代码:</strong>(最初基于<a href="https://www.nomtek.com/video-360-in-opengl-ios-part-4-video-reader/" rel="noreferrer noopener nofollow">this OpenGL 360 video tutorial</a>)</p>

<p></p><div class="snippet"data-lang="js"data-hide="false"data-console="true"data-babel="false">
<div class="snippet-code">
<pre class="snippet-code-js lang-js prettyprint-override"><code>init(url: NSURL)
{
    self.videoURL = url
    super.init()
    self.configureVideoPlayback()
}

private override init()
{
    self.videoURL = nil
    super.init()
}

deinit
{
    self.playerItem.removeOutput(self.videoOutput)
}

private func configureVideoPlayback()
{
    let pixelBufferAttributes = [
      kCVPixelBufferPixelFormatTypeKey as String : NSNumber(unsignedInt: kCVPixelFormatType_32ARGB),
      kCVPixelBufferCGImageCompatibilityKey as String: true,
      kCVPixelBufferOpenGLESCompatibilityKey as String: true
    ]
    self.videoOutput = AVPlayerItemVideoOutput(pixelBufferAttributes: pixelBufferAttributes)
   
    self.playerItem = AVPlayerItem(URL: self.videoURL)
    self.playerItem.addOutput(self.videoOutput)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(VideoReader.playerItemDidPlayToEndTime(_:)), name: AVPlayerItemDidPlayToEndTimeNotification, object: self.playerItem)

    self.player = AVPlayer(playerItem: self.playerItem)
    self.player.play()
}   

func currentPixelBuffer() - &gt; CVPixelBuffer ? {
    guard self.playerItem ? .status == .ReadyToPlay
    else {
      return nil
    }
   
    let currentTime = self.playerItem.currentTime()
    return self.videoOutput.copyPixelBufferForItemTime(currentTime, itemTimeForDisplay: nil)
}

func playerItemDidPlayToEndTime(notification: NSNotification)
{
    self.player.seekToTime(kCMTimeZero)
    self.player.play()
}</code></pre>

                                                <p style="font-size: 20px;">关于ios - 使用 GVRSDK 创建 IOSurface 图像(纹理)失败,我们在Stack Overflow上找到一个类似的问题:
                                                        <a href="https://stackoverflow.com/questions/38215970/" rel="noreferrer noopener nofollow" style="color: red;">
                                                                https://stackoverflow.com/questions/38215970/
                                                        </a>
                                                </p>
                                       
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