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基于vue封装下拉刷新上拉加载组件

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

基于vue和原生javascript封装的下拉刷新上拉加载组件,供大家参考,具体内容如下

  • upTilte插槽是下拉刷新的自定义内容放的地方
  • downTilte插槽是上拉加载的自定义内容放的地方
  • 默认插槽为列表内容区域

组件代码如下

<template>
  <div class="refresh" id="refresh">
    <slot name="upTilte"></slot>
    <slot></slot>
    <slot name="downTilte"></slot>
  </div>
</template>

<script>
export default {
  name: 'PullupOrPulldownRefresh',
  props: {
    // 最大移动距离
    maxMove: {
      type: Number,
      default: 300
    },
    // 阻尼系数
    friction: {
      type: Number,
      default: 0.3
    }
  },
  data() {
    return {
      startY: 0,
      ul: null,
      draw: null,
      up: null,
      down: null,
      y: 0 // 惯性回弹的距离
    }
  },
  mounted() {
    this.$nextTick(() => {
      this.draw = document.getElementById('refresh')
      this.ul = this.draw.children[1]
      this.up = this.draw.children[0]
      this.down = this.draw.children[2]
      this.draw.addEventListener('touchstart', this.touchstart)
      this.draw.addEventListener('touchmove', this.touchmoveEvent)
      this.draw.addEventListener('touchend', this.touchendEvent)
    })
  },
  methods: {
    // 触摸开始事件
    touchstart(event) {
      this.startY = event.changedTouches[0].clientY
    },
    // 触摸移动事件
    touchmoveEvent(event) {
      const height = this.ul.clientHeight - this.draw.clientHeight
      if (height === this.draw.scrollTop || this.draw.scrollTop === 0) {
        var a = event.changedTouches[0].clientY - this.startY
        this.y = a <= this.maxMove ? a : this.maxMove
        // 为了清除卡顿问题,需要清除过渡效果
        this.ul.style.transition = 'none'
        this.ul.style.transform = 'translateY(' + this.friction * this.y + 'px)'
        // 修改状态
        const upHeight = -this.up.clientHeight + this.friction * this.y
        // 下拉开始
        if (this.friction * this.y > 0) (this.setStatus(this.friction * this.y), this.up.style.transition = 'none', this.up.style.transform = 'translateY(' + upHeight + 'px) translateX(-50%)')
        // 上拉开始
        if (this.friction * this.y < 0) (this.setStatus(this.friction * this.y), this.down.style.transition = 'none', this.down.style.marginTop = this.friction * this.y + 'px')
      }
    },
    // 触摸结束事件
    touchendEvent(event) {
      if (this.friction * this.y >= 50) this.$emit('RefreshUp', this.friction * this.y)
      else if (this.friction * this.y < -50) this.$emit('RefreshDown', this.friction * this.y)
      else this.resetStyle()
    },
    // 重置并且添加过渡效果
    resetStyle() {
      this.ul.style.transition = 'transform .6s'
      this.ul.style.transform = 'translateY(' + 0 + 'px)'
      this.up.style.transition = 'all .6s'
      this.up.style.transform = 'translateY(-' + this.up.clientHeight + 'px) translateX(-50%)'
      this.down.style.transition = 'all .6s'
      this.down.style.marginTop = -this.down.clientHeight + 'px'
    },
    // 设置刷新状态
    setStatus(y) {
      this.$emit('setStatus', y)
    }
  }
}
</script>

<style lang="scss">
.refresh {
  width: 100%;
  height: 100vh;
  border: 2px solid #ccc;
  position: relative;
  overflow: hidden;
  overflow: auto;
  position: fixed;
  ul {
    zoom: 1;
    padding: 0 10%;
  }

  ul::after {
    content: '';
    display: block;
    visibility: hidden;
    height: 0;
    clear: both;
  }

  li {
    list-style: none;
    width: 100%;
    height: 50px;
    line-height: 50px;
    text-align: center;
  }
  .UpRefresh {
    position: absolute;
    left: 50%;
    transform: translateX(-50%);
    z-index: -9;
  }
  .DownRefresh {
    position: relative;
    left: 50%;
    transform: translateX(-50%);
    margin-top: -10px;
    z-index: -9;
  }
}
</style>
  • 组件的使用方法
  • friction为摩擦系数
  • @RefreshUp为下拉到一定距离触发事件
  • @RefreshDown为上拉到一定距离触发事件
  • @setStatus为更改刷新状态的方法
<template>
  <div>
    <PullupOrPulldownRefresh
      ref="PullupOrPulldownRefresh"
      :maxMove="maxMove"
      :friction="friction"
      @RefreshUp="RefreshUp"
      @RefreshDown="RefreshDown"
      @setStatus="setStatus"
    >
      <template v-slot:upTilte>
        <!-- <div class="UpRefresh" v-show="isUpRefresh">{{ Uptitle }}</div> -->
        <div class="UpRefresh" v-show="isUpRefresh">
          <img :src="require('@/assets/logo.png')" alt="" />
          <p>{{ Uptitle }}</p>
        </div>
      </template>
      <ul>
        <li
          v-for="(item, index) in data"
          :key="index"
          style="background: orange"
        >
          {{ item }}
        </li>
      </ul>
      <template v-slot:downTilte>
        <div class="DownRefresh" v-show="isDownRefresh">{{ Downtitle }}</div>
      </template>
    </PullupOrPulldownRefresh>
  </div>
</template>

<script>
export default {
  data() {
    return {
      maxMove: 300,
      friction: 0.3,
      data: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
      isUpRefresh: false,
      isDownRefresh: false,
      Downtitle: '上拉加载更多',
      Uptitle: '下拉刷新'
    }
  },
  methods: {
    setStatus(y) {
      if (y && y > 0) {
        this.isUpRefresh = true
        this.Uptitle = '下拉刷新'
        if (y >= 50) this.Uptitle = '松手刷新'
        return
      }
      this.isDownRefresh = true
      this.Downtitle = '上拉加载更多'
      if (y <= -50) this.Downtitle = '松手加载更多'
    },
    RefreshUp(y) {
      if (!y) return
      if (y >= 50) {
        this.Uptitle = '正在刷新'
        setTimeout(() => {
          for (var i = 1; i <= 10; i++) {
            this.data.push(this.data[this.data.length - 1] + 1)
          }
          this.$refs.PullupOrPulldownRefresh.resetStyle() // 回弹重置
        }, 1000)
      }
    },
    RefreshDown(y) {
      if (!y) return
      if (y <= -50) {
        this.Downtitle = '正在加载'
        setTimeout(() => {
          for (var i = 1; i <= 10; i++) {
            this.data.push(this.data[this.data.length - 1] + 1)
          }
          this.$refs.PullupOrPulldownRefresh.resetStyle() // 回弹重置
        }, 1000)
      }
    }
  }
}
</script>

<style scoped lang="scss">
.UpRefresh img{
  width: 30px;
}
</style>

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持极客世界。


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