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效果图:
思路: (1)创建一个canvas绘图区域 // template <div class="canvas-container"> <canvas ref="canvas" width="300" height="200">你的浏览器不支持 canvas,请升级你的浏览器。</canvas> </div> // scss .canvas-container { background: #fafafa; canvas { background: #fff; border: 1px solid #000; } } (2)获取初始横纵坐标 data() { return { initX: 0, // 初始横坐标 initY: 0, // 初始纵坐标 } }, mounted() { this.initBound() }, methods: { // 初始化canvas位置 initBound() { let bound = this.$refs.canvas.getBoundingClientRect() this.initX = bound.x this.initY = bound.y } } (3)添加鼠标点击事件、移动事件、松开事件 // template <div class="canvas-container"> <canvas ref="canvas" width="300" height="200" @mousedown="onMouseDown" @mousemove="onMouseMove" @mouseup="onMouseUp">你的浏览器不支持 canvas,请升级你的浏览器。</canvas> </div> // script data() { return { // ... lastX: 0, // 上一个横坐标 lastY: 0, // 上一个纵坐标 isHandWrite: false, // 是否开始手写 pointsXY: [], // 单笔画 allPointsXY: [], // 全部笔画 } }, methods: { onMouseDown(e) { this.pointsXY = [] let cx = e.clientX - this.initX let cy = e.clientY - this.initY this.lastX = cx this.lastY = cy this.pointsXY.push(cx) this.pointsXY.push(cy) this.isHandWrite = true }, onMouseMove(e) { if (this.isHandWrite) { let cx = e.clientX - this.initX let cy = e.clientY - this.initY this.pointsXY.push(cx - this.lastX) this.pointsXY.push(cy - this.lastY) // 获取2d上下文对象 let ctx = this.$refs.canvas.getContext('2d') // 新建一条路径 ctx.beginPath() ctx.strokeStyle = '#000' ctx.fillStyle = '#000' ctx.lineWidth = 8 ctx.lineCap = 'round' ctx.moveTo(this.lastX, this.lastY) ctx.lineTo(cx, cy) ctx.stroke() this.lastX = cx this.lastY = cy } }, onMouseUp(e) { if (this.isHandWrite) { this.isHandWrite = false this.allPointsXY.push(this.pointsXY.join(',')) this.queryText() // 识别文字 } }, } (4)添加识别文字接口以及jsonp回调函数,跨域请求使用了 vue-jsonp ,具体用法可参vue中jsonp的使用方法 // script data() { return { // ... write_result: [], // 返回相近字 } }, mounted() { // ... let _this = this // 添加jsonp回调函数, qq输入法特定 window['QQShuru'] = { HWPanel: { ajax_callback: function (res) { _this.write_result = res.cand }, }, } }, methods: { queryText() { let track_str = this.allPointsXY.join(',eb,') this.$jsonp( `https://handwriting.shuru.qq.com/cloud/cgi-bin/cloud_hw_pub.wsgi?track_str=${track_str}&cmd=0` ).catch(err => { console.log(err) }) }, } (5)最后再加个清除画布的重写按钮 // template <div> <button @click="onReload">重写</button> </div> // script onReload() { if (!this.$refs.canvas) return this.pointsXY = [] this.allPointsXY = [] let ctx = this.$refs.canvas.getContext('2d') ctx.clearRect(0, 0, 300, 200) } 全部代码如下: <template> <div id="app"> <div class="canvas-container"> <canvas ref="canvas" width="300" height="200" @mousedown="onMouseDown" @mousemove="onMouseMove" @mouseup="onMouseUp">你的浏览器不支持 canvas,请升级你的浏览器。</canvas> </div> <div>[{{ lastX + ', ' + lastY }}]</div> <div> <button @click="onReload">重写</button> </div> <div>返回相近字:{{ write_result }}</div> </div> </template> <script> export default { name: 'App', data() { return { initX: 0, // 初始横坐标 initY: 0, // 初始纵坐标 lastX: 0, // 上一个横坐标 lastY: 0, // 上一个纵坐标 isHandWrite: false, // 是否开始手写 pointsXY: [], // 单笔画 allPointsXY: [], // 全部笔画 write_result: [], // 返回相近字 } }, mounted() { this.initBound() let _this = this // 添加jsonp回调函数, qq输入法特定 window['QQShuru'] = { HWPanel: { ajax_callback: function (res) { _this.write_result = res.cand }, }, } }, methods: { // 初始化canvas位置 initBound() { let bound = this.$refs.canvas.getBoundingClientRect() this.initX = bound.x this.initY = bound.y }, onMouseDown(e) { console.log('onDown', e) this.pointsXY = [] let cx = e.clientX - this.initX let cy = e.clientY - this.initY this.lastX = cx this.lastY = cy this.pointsXY.push(cx) this.pointsXY.push(cy) this.isHandWrite = true }, onMouseMove(e) { if (this.isHandWrite) { let cx = e.clientX - this.initX let cy = e.clientY - this.initY this.pointsXY.push(cx - this.lastX) this.pointsXY.push(cy - this.lastY) // 获取2d上下文对象 let ctx = this.$refs.canvas.getContext('2d') // 新建一条路径 ctx.beginPath() ctx.strokeStyle = '#000' ctx.fillStyle = '#000' ctx.lineWidth = 8 ctx.lineCap = 'round' ctx.moveTo(this.lastX, this.lastY) ctx.lineTo(cx, cy) ctx.stroke() this.lastX = cx this.lastY = cy } }, onMouseUp(e) { if (this.isHandWrite) { this.isHandWrite = false this.allPointsXY.push(this.pointsXY.join(',')) this.queryText() } }, // 识别文字 queryText() { let track_str = this.allPointsXY.join(',eb,') this.$jsonp( `https://handwriting.shuru.qq.com/cloud/cgi-bin/cloud_hw_pub.wsgi?track_str=${track_str}&cmd=0` ).catch(err => { console.log(err) }) }, onReload() { if (!this.$refs.canvas) return this.pointsXY = [] this.allPointsXY = [] let ctx = this.$refs.canvas.getContext('2d') ctx.clearRect(0, 0, 300, 200) }, }, } </script> <style lang="scss"> #app { font-family: Avenir, Helvetica, Arial, sans-serif; -webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale; text-align: center; color: #2c3e50; .canvas-container { background: #fafafa; canvas { background: #fff; border: 1px solid #000; } } } </style> 到此这篇关于vue使用canvas手写输入识别中文的文章就介绍到这了,更多相关vue使用canvas手写输入识别中文内容请搜索极客世界以前的文章或继续浏览下面的相关文章希望大家以后多多支持极客世界! |
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