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用到的 Pygame 函数贪吃蛇小游戏用到的函数
创建屏幕我们使用函数 import pygame pygame.init() dis=pygame.display.set_mode((400,300)) pygame.display.update() pygame.quit() quit() 这要我们运行程序,就可以得到如下: 但是这要的代码,我们的程序创建只会一闪而过,下面我们增加一些代码,来保持住程序窗口 import pygame pygame.init() dis=pygame.display.set_mode((400,300)) pygame.display.update() pygame.display.set_caption('Snake game by Edureka') game_over=False while not game_over: for event in pygame.event.get(): print(event) # 打印出所有事件 pygame.quit() quit() 我们增加了游戏窗口的名称,同时还可以在 下面我们来增加关闭响应事件 pygame.init() dis = pygame.display.set_mode((400, 300)) pygame.display.update() pygame.display.set_caption('贪吃蛇') game_over = False while not game_over: for event in pygame.event.get(): if event.type==pygame.QUIT: game_over=True pygame.quit() quit() 至此我们的游戏窗口就设置好了,下面就可以来画 创建 snake我们首先创建一些颜色变量,用来表示 pygame.init() dis = pygame.display.set_mode((400, 300)) pygame.display.update() pygame.display.set_caption('贪吃蛇') blue=(0,0,255) red=(255,0,0) game_over = False while not game_over: for event in pygame.event.get(): if event.type==pygame.QUIT: game_over=True pygame.draw.rect(dis, blue, [200, 150, 10, 10]) pygame.display.update() pygame.quit() quit() 这样,一只(条)贪吃蛇就创建完成了,就是那个小蓝点儿 使 snake 动起来为了实现 pygame.init() pygame.display.set_caption('贪吃蛇') white = (255, 255, 255) black = (0, 0, 0) red = (255, 0, 0) dis = pygame.display.set_mode((800, 600)) game_over = False x1 = 300 y1 = 300 x1_change = 0 y1_change = 0 clock = pygame.time.Clock() while not game_over: for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -10 y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = 10 y1_change = 0 elif event.key == pygame.K_UP: y1_change = -10 x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = 10 x1_change = 0 x1 += x1_change y1 += y1_change dis.fill(white) pygame.draw.rect(dis, black, [x1, y1, 10, 10]) pygame.display.update() clock.tick(30) pygame.quit() quit() 我这里创建了 处理 Game Over对于贪吃蛇游戏来说,如果 import pygame import time pygame.init() pygame.display.set_caption('贪吃蛇') white = (255, 255, 255) black = (0, 0, 0) red = (255, 0, 0) dis_width = 600 dis_height = 400 dis = pygame.display.set_mode((dis_width, dis_width)) game_over = False x1 = dis_width / 2 y1 = dis_height / 2 snake_block = 10 x1_change = 0 y1_change = 0 clock = pygame.time.Clock() snake_speed = 30 font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20) def message(msg, color): mesg = font_style.render(msg, True, color) dis.blit(mesg, [dis_width / 2, dis_height / 2]) while not game_over: for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_over = True x1 += x1_change y1 += y1_change dis.fill(white) pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block]) pygame.display.update() clock.tick(snake_speed) message("你失败了,请重新开始游戏!", red) pygame.display.update() time.sleep(2) pygame.quit() quit() 增加食物既然是贪吃蛇,当然要投食了,下面我们就来处理食物 import pygame import time import random pygame.init() pygame.display.set_caption('贪吃蛇') white = (255, 255, 255) black = (0, 0, 0) red = (255, 0, 0) blue = (0, 0, 255) dis_width = 800 dis_height = 600 dis = pygame.display.set_mode((dis_width, dis_height)) clock = pygame.time.Clock() snake_block = 10 snake_speed = 30 font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20) def message(msg, color): mesg = font_style.render(msg, True, color) dis.blit(mesg, [dis_width / 3, dis_height / 3]) def gameLoop(): # creating a function game_over = False game_close = False x1 = dis_width / 2 y1 = dis_height / 2 x1_change = 0 y1_change = 0 foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 while not game_over: while game_close == True: dis.fill(white) message("你失败了,请重新开始游戏!", red) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change dis.fill(white) pygame.draw.rect(dis, blue, [foodx, foody, snake_block, snake_block]) pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block]) pygame.display.update() if x1 == foodx and y1 == foody: print("Good!") clock.tick(snake_speed) pygame.quit() quit() gameLoop() 我这里创建了一个函数 snake 的成长下面我们就开始在 import pygame import time import random pygame.init() pygame.display.set_caption('贪吃蛇') font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20) score_font = pygame.font.Font("C:/Windows/Fonts/STCAIYUN.TTF", 30) white = (255, 255, 255) yellow = (255, 255, 102) black = (0, 0, 0) red = (213, 50, 80) green = (0, 255, 0) blue = (50, 153, 213) dis_width = 600 dis_height = 400 dis = pygame.display.set_mode((dis_width, dis_height)) clock = pygame.time.Clock() snake_block = 10 snake_speed = 15 def our_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block]) def message(msg, color): mesg = font_style.render(msg, True, color) dis.blit(mesg, [dis_width / 6, dis_height / 3]) def gameLoop(): game_over = False game_close = False x1 = dis_width / 2 y1 = dis_height / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 while not game_over: while game_close == True: dis.fill(blue) message("你失败了,请重新开始游戏!", red) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change dis.fill(blue) pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block]) snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_Head: game_close = True our_snake(snake_block, snake_List) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 Length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() gameLoop() 展示得分最后我们来显示得分,毕竟对于游戏来说,玩家的得分还是很重要的 import pygame import time import random pygame.init() pygame.display.set_caption('贪吃蛇') font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20) score_font = pygame.font.Font("C:/Windows/Fonts/STCAIYUN.TTF", 30) white = (255, 255, 255) yellow = (255, 255, 102) black = (0, 0, 0) red = (213, 50, 80) green = (0, 255, 0) blue = (50, 153, 213) dis_width = 600 dis_height = 400 dis = pygame.display.set_mode((dis_width, dis_height)) clock = pygame.time.Clock() snake_block = 10 snake_speed = 15 def Your_score(score): value = score_font.render("Your Score: " + str(score), True, yellow) dis.blit(value, [0, 0]) def our_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block]) def message(msg, color): mesg = font_style.render(msg, True, color) dis.blit(mesg, [dis_width / 6, dis_height / 3]) def gameLoop(): game_over = False game_close = False x1 = dis_width / 2 y1 = dis_height / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 while not game_over: while game_close == True: dis.fill(blue) message("你失败了,请重新开始游戏!", red) Your_score(Length_of_snake - 1) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change dis.fill(blue) pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block]) snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_Head: game_close = True our_snake(snake_block, snake_List) Your_score(Length_of_snake - 1) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 Length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() gameLoop() 这里创建了一个 Your_score 函数来记录玩家得分 这样,我们就完成了一个简易的贪吃蛇小游戏了 最后的最后,我们再给游戏添加音乐背景,让游戏的时光更加惬意吧 # 播放音乐 pygame.init() pygame.mixer.music.load(r"Game.mp3") pygame.mixer.music.play() 到此这篇关于100行Pygame代码 制作一个贪吃蛇小游戏的文章就介绍到这了,更多相关Pygame制作一个贪吃蛇小游戏内容请搜索极客世界以前的文章或继续浏览下面的相关文章希望大家以后多多支持极客世界! |
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