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前言 众所周知为了保护知识产权,防止资源被盗用,水印在博客、网店等场景中非常常见。 本文首先演示了基于 方法1-System.Drawing给图片加水印
Install-Package System.Drawing.Common -Version 4.5.1 以下代码演示了如何从给图片加水印: // 加水印 var watermarkedStream = new MemoryStream(); using (var img = Image.FromStream(File.OpenRead(@"D:\_\WatermarkDemo.png"))) { using (var graphic = Graphics.FromImage(img)) { var font = new Font("微软雅黑", 30, FontStyle.Bold, GraphicsUnit.Pixel); var color = Color.FromArgb(128, 255, 255, 255); var brush = new SolidBrush(color); var point = new Point(img.Width - 130, img.Height - 50); graphic.DrawString("水印在此", font, brush, point); img.Save(watermarkedStream, ImageFormat.Png); } } 效果如图(没有黄色剪头):
附:Edi.Wang做了一个NuGet包,可以轻松地配置水印参数: NuGet:https://github.com/EdiWang/Edi.ImageWatermark 文章:https://edi.wang/post/2018/10/12/add-watermark-to-uploaded-image-aspnet-core 方法2-Direct2D/WIC给图片加水印 Direct2D源于Windows 8/IE 10,安装IE 10之后,Windows 7也能用。Direct2D基于Direct3D,很显然,是Windows Only的。 Direct2D是Windows下一代的2D渲染库,随着Direct2D一起发布的,还有Windows Imaging Component(简称WIC)和DirectWrite。 相关说明和文档链接:
如果您打开链接看了一眼,就不难看出,这些技术都是基于COM的,但我们使用.NET,不是吗? 好在我们有SharpDX SharpDX对这些DirectX技术做了封装,在这个Demo中,我们需要安装SharpDX.Direct2D1和SharpDX.Mathematics两个包: Install-Package SharpDX.Direct2D1 -Version 4.2.0 Install-Package SharpDX.Mathematics -Version 4.2.0 以下代码演示了如何使用SharpDX.Direct2D1给图片加水印: using D2D = SharpDX.Direct2D1; using DWrite = SharpDX.DirectWrite; using SharpDX; using SharpDX.IO; using WIC = SharpDX.WIC; MemoryStream AddWatermark(Stream fileName, string watermarkText) { using (var wic = new WIC.ImagingFactory2()) using (var d2d = new D2D.Factory()) using (var image = CreateWicImage(wic, fileName)) using (var wicBitmap = new WIC.Bitmap(wic, image.Size.Width, image.Size.Height, WIC.PixelFormat.Format32bppPBGRA, WIC.BitmapCreateCacheOption.CacheOnDemand)) using (var target = new D2D.WicRenderTarget(d2d, wicBitmap, new D2D.RenderTargetProperties())) using (var bmpPicture = D2D.Bitmap.FromWicBitmap(target, image)) using (var dwriteFactory = new SharpDX.DirectWrite.Factory()) using (var brush = new D2D.SolidColorBrush(target, new Color(0xff, 0xff, 0xff, 0x7f))) { target.BeginDraw(); { target.DrawBitmap(bmpPicture, new RectangleF(0, 0, target.Size.Width, target.Size.Height), 1.0f, D2D.BitmapInterpolationMode.Linear); target.DrawRectangle(new RectangleF(0, 0, target.Size.Width, target.Size.Height), brush); var textFormat = new DWrite.TextFormat(dwriteFactory, "微软雅黑", DWrite.FontWeight.Bold, DWrite.FontStyle.Normal, 30.0f); target.DrawText(watermarkText, textFormat, new RectangleF(target.Size.Width - 130, target.Size.Height - 50, int.MaxValue, int.MaxValue), brush); } target.EndDraw(); var ms = new MemoryStream(); SaveD2DBitmap(wic, wicBitmap, ms); return ms; } } void SaveD2DBitmap(WIC.ImagingFactory wicFactory, WIC.Bitmap wicBitmap, Stream outputStream) { using (var encoder = new WIC.BitmapEncoder(wicFactory, WIC.ContainerFormatGuids.Png)) { encoder.Initialize(outputStream); using (var frame = new WIC.BitmapFrameEncode(encoder)) { frame.Initialize(); frame.SetSize(wicBitmap.Size.Width, wicBitmap.Size.Height); var pixelFormat = wicBitmap.PixelFormat; frame.SetPixelFormat(ref pixelFormat); frame.WriteSource(wicBitmap); frame.Commit(); encoder.Commit(); } } } WIC.FormatConverter CreateWicImage(WIC.ImagingFactory wicFactory, Stream stream) { using (var decoder = new WIC.PngBitmapDecoder(wicFactory)) { var decodeStream = new WIC.WICStream(wicFactory, stream); decoder.Initialize(decodeStream, WIC.DecodeOptions.CacheOnLoad); using (var decodeFrame = decoder.GetFrame(0)) { var converter = new WIC.FormatConverter(wicFactory); converter.Initialize(decodeFrame, WIC.PixelFormat.Format32bppPBGRA); return converter; } } } 调用方式: File.WriteAllBytes(@"D:\_\Demo2.png", AddWatermark(File.OpenRead(@"D:\_\WatermarkDemo.png"), "水印在此").ToArray()); 效果也是一切正常:
有什么区别? System.Drawing只花了14行,Direct2D却需要整整60行!复杂程度惊人!为什么要舍简单求复杂呢? 因为System.Drawing没有硬件加速,而且生成的图片也没有反走样(Anti-aliasing),这导致使用 很明显可以看出,Direct2D生成的图片更平滑。 总结 以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,谢谢大家对极客世界的支持。 |
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