本文整理汇总了Java中net.minecraft.entity.ai.EntityAIWatchClosest2类的典型用法代码示例。如果您正苦于以下问题:Java EntityAIWatchClosest2类的具体用法?Java EntityAIWatchClosest2怎么用?Java EntityAIWatchClosest2使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EntityAIWatchClosest2类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAIWatchClosest2类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: EntityVillager
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityVillager(World worldIn, int professionId)
{
super(worldIn);
this.villagerInventory = new InventoryBasic("Items", false, 8);
this.setProfession(professionId);
this.setSize(0.6F, 1.8F);
((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradePlayer(this));
this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIVillagerMate(this));
this.tasks.addTask(7, new EntityAIFollowGolem(this));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIVillagerInteract(this));
this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
this.setCanPickUpLoot(true);
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:EntityVillager.java
示例2: initEntityAI
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEvoker.class, 12.0F, 0.8D, 0.8D));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVindicator.class, 8.0F, 0.8D, 0.8D));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVex.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradePlayer(this));
this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIVillagerMate(this));
this.tasks.addTask(7, new EntityAIFollowGolem(this));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIVillagerInteract(this));
this.tasks.addTask(9, new EntityAIWanderAvoidWater(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:21,代码来源:EntityVillager.java
示例3: initEntityAI
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradePlayer(this));
this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIVillagerMate(this));
this.tasks.addTask(7, new EntityAIFollowGolem(this));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIVillagerInteract(this));
this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:18,代码来源:EntityVillager.java
示例4: EntityARVillager
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityARVillager(World par1World)
{
super(par1World);
this.randomTickDivider = 0;
this.isMating = false;
this.isPlaying = false;
this.villageObj = null;
this.setSize(0.6F, 2.35F);
this.getNavigator().setBreakDoors(true);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 15.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 15.0F, 0.05F));
this.tasks.addTask(9, new EntityAIWander(this, 0.3F));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 15.0F));
}
开发者ID:katzenpapst,项目名称:amunra,代码行数:21,代码来源:EntityARVillager.java
示例5: EntityVillager
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityVillager(World par1World, int par2)
{
super(par1World);
this.setProfession(par2);
this.setSize(0.6F, 1.8F);
this.getNavigator().setBreakDoors(true);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradePlayer(this));
this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIVillagerMate(this));
this.tasks.addTask(7, new EntityAIFollowGolem(this));
this.tasks.addTask(8, new EntityAIPlay(this, 0.32D));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:24,代码来源:EntityVillager.java
示例6: EntityGreenVillager
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityGreenVillager(World worldIn, int professionId)
{
super(worldIn);
this.villagerInventory = new InventoryBasic("Items", false, 8);
this.setProfession(professionId);
this.setSize(0.6F, 1.8F);
((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradeGreen(this));
this.tasks.addTask(1, new EntityAILookAtTradeGreen(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
this.setCanPickUpLoot(true);
}
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.8.8,代码行数:22,代码来源:EntityGreenVillager.java
示例7: EntityRana
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityRana(World par1World, int par2)
{
super(par1World);
randomTickDivider = 0;
isPlayingFlag = false;
villageObj = null;
setProfession(par2);
dead = false;
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntitySkeleton.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntitySpider.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityTNTPrimed.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityCreeper.class, 8.0F, 0.6D, 0.6D));
tasks.addTask(5, new EntityAIMoveIndoors(this));
tasks.addTask(6, new EntityAIRestrictOpenDoor(this));
tasks.addTask(7, new EntityAIOpenDoor(this, true));
tasks.addTask(8, new EntityAIMoveTowardsRestriction(this, 0.3F));
tasks.addTask(9, new EntityAIWatchClosest2(this, net.minecraft.entity.player.EntityPlayer.class, 3F, 1.0F));
tasks.addTask(10, new EntityAIWatchClosest2(this, net.minecraft.entity.passive.EntityVillager.class, 5F, 0.02F));
tasks.addTask(11, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntityRana.class, 5F, 0.02F));
tasks.addTask(12, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntitySteve.class, 5F, 0.02F));
tasks.addTask(13, new EntityAIWander(this, 0.3F));
tasks.addTask(14, new EntityAIWatchClosest(this, net.minecraft.entity.EntityLiving.class, 8F));
}
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.8.8,代码行数:27,代码来源:EntityRana.java
示例8: EntityPigman
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityPigman(World worldIn, int professionId)
{
super(worldIn);
this.villagerInventory = new InventoryBasic("Items", false, 8);
this.setProfession(professionId);
this.setSize(0.6F, 1.8F);
((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradePigman(this));
this.tasks.addTask(1, new EntityAILookAtTradePigman(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIPigmanMate(this));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
this.setCanPickUpLoot(true);
}
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.8.8,代码行数:23,代码来源:EntityPigman.java
示例9: EntityVenusianVillager
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityVenusianVillager(World par1World) {
super(par1World);
this.randomTickDivider = 0;
this.villageObj = null;
this.setSize(0.6F, 1.8F);
this.getNavigator().setBreakDoors(true);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 15.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 15.0F, 0.05F));
this.tasks.addTask(9, new EntityAIWander(this, 0.3F));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 15.0F));
}
开发者ID:4Space,项目名称:4Space-1.7,代码行数:18,代码来源:EntityVenusianVillager.java
示例10: EntityMagician
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityMagician(World world) {
super(world);
this.setSize(0.6F, 1.8F);
this.getNavigator().setBreakDoors(true);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradePlayer(this));
this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIVillagerMate(this));
this.tasks.addTask(7, new EntityAIFollowGolem(this));
this.tasks.addTask(8, new EntityAIPlay(this, 0.32D));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
开发者ID:MagiciansArtificeTeam,项目名称:Magicians-Artifice,代码行数:22,代码来源:EntityMagician.java
示例11: EntityVillager
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityVillager(World p_i1748_1_, int p_i1748_2_)
{
super(p_i1748_1_);
this.setProfession(p_i1748_2_);
this.setSize(0.6F, 1.8F);
this.getNavigator().setBreakDoors(true);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradePlayer(this));
this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIVillagerMate(this));
this.tasks.addTask(7, new EntityAIFollowGolem(this));
this.tasks.addTask(8, new EntityAIPlay(this, 0.32D));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:24,代码来源:EntityVillager.java
示例12: EntityGreenVillager
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityGreenVillager(World par1World, int par2)
{
super(par1World);
this.randomTickDivider = 0;
this.isMating = false;
this.isPlaying = false;
this.villageObj = null;
this.setProfession(par2);
this.setSize(0.6F, 1.8F);
this.getNavigator().setBreakDoors(true);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.3F, 0.35F));
this.tasks.addTask(1, new EntityAITradeGreen(this));
this.tasks.addTask(1, new EntityAILookAtTradeGreen(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
this.tasks.addTask(9, new EntityAIWander(this, 0.3F));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.6.4,代码行数:25,代码来源:EntityGreenVillager.java
示例13: EntityRana
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityRana(World par1World, int par2)
{
super(par1World);
randomTickDivider = 0;
isPlayingFlag = false;
villageObj = null;
setProfession(par2);
dead = false;
getNavigator().setBreakDoors(true);
getNavigator().setAvoidsWater(true);
tasks.addTask(0, new EntityAISwimming(this));
tasks.addTask(1, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntityZombie.class, 8F, 0.3F, 0.35F));
tasks.addTask(2, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntitySkeleton.class, 8F, 0.3F, 0.35F));
tasks.addTask(3, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntitySpider.class, 8F, 0.3F, 0.35F));
tasks.addTask(4, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntityCreeper.class, 8F, 0.3F, 0.35F));
tasks.addTask(5, new EntityAIMoveIndoors(this));
tasks.addTask(6, new EntityAIRestrictOpenDoor(this));
tasks.addTask(7, new EntityAIOpenDoor(this, true));
tasks.addTask(8, new EntityAIMoveTowardsRestriction(this, 0.3F));
tasks.addTask(9, new EntityAIWatchClosest2(this, net.minecraft.entity.player.EntityPlayer.class, 3F, 1.0F));
tasks.addTask(10, new EntityAIWatchClosest2(this, net.minecraft.entity.passive.EntityVillager.class, 5F, 0.02F));
tasks.addTask(11, new EntityAIWatchClosest2(this, RediscoveredMod.EntityRana.class, 5F, 0.02F));
tasks.addTask(12, new EntityAIWatchClosest2(this, RediscoveredMod.EntitySteve.class, 5F, 0.02F));
tasks.addTask(13, new EntityAIWander(this, 0.3F));
tasks.addTask(14, new EntityAIWatchClosest(this, net.minecraft.entity.EntityLiving.class, 8F));
}
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.6.4,代码行数:27,代码来源:EntityRana.java
示例14: EntityPigman
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityPigman(World par1World, int par2)
{
super(par1World);
this.randomTickDivider = 0;
this.isMating = false;
this.isPlaying = false;
this.villageObj = null;
this.setSize(0.6F, 1.8F);
this.getNavigator().setBreakDoors(true);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.3F, 0.35F));
this.tasks.addTask(1, new EntityAITradePigman(this));
this.tasks.addTask(1, new EntityAILookAtTradePigman(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
this.tasks.addTask(9, new EntityAIWander(this, 0.3F));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.6.4,代码行数:24,代码来源:EntityPigman.java
示例15: EntityNpcBase
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityNpcBase(World world) {
super(world);
this.setSize(0.6F, 1.8F);
this.enablePersistence();
((PathNavigateGround) this.getNavigator()).setBreakDoors(true);
((PathNavigateGround) this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity<Entity>(this, Entity.class, new Predicate<Entity>() {
public boolean apply(Entity entity) {
return entity instanceof IMob;
}
}, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
开发者ID:coolAlias,项目名称:ZeldaSwordSkills,代码行数:21,代码来源:EntityNpcBase.java
示例16: EntityVillager
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityVillager(World p_i1748_1_, int p_i1748_2_) {
super(p_i1748_1_);
this.func_70938_b(p_i1748_2_);
this.func_70105_a(0.6F, 1.8F);
this.func_70661_as().func_75498_b(true);
this.func_70661_as().func_75491_a(true);
this.field_70714_bg.func_75776_a(0, new EntityAISwimming(this));
this.field_70714_bg.func_75776_a(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.field_70714_bg.func_75776_a(1, new EntityAITradePlayer(this));
this.field_70714_bg.func_75776_a(1, new EntityAILookAtTradePlayer(this));
this.field_70714_bg.func_75776_a(2, new EntityAIMoveIndoors(this));
this.field_70714_bg.func_75776_a(3, new EntityAIRestrictOpenDoor(this));
this.field_70714_bg.func_75776_a(4, new EntityAIOpenDoor(this, true));
this.field_70714_bg.func_75776_a(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.field_70714_bg.func_75776_a(6, new EntityAIVillagerMate(this));
this.field_70714_bg.func_75776_a(7, new EntityAIFollowGolem(this));
this.field_70714_bg.func_75776_a(8, new EntityAIPlay(this, 0.32D));
this.field_70714_bg.func_75776_a(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.field_70714_bg.func_75776_a(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
this.field_70714_bg.func_75776_a(9, new EntityAIWander(this, 0.6D));
this.field_70714_bg.func_75776_a(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:23,代码来源:EntityVillager.java
示例17: EntityGreenVillager
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityGreenVillager(World par1World, int par2)
{
super(par1World);
this.setProfession(par2);
this.setSize(0.6F, 1.8F);
this.getNavigator().setBreakDoors(true);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradeGreen(this));
this.tasks.addTask(1, new EntityAILookAtTradeGreen(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.7.10,代码行数:21,代码来源:EntityGreenVillager.java
示例18: EntityRana
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityRana(World par1World, int par2)
{
super(par1World);
randomTickDivider = 0;
isPlayingFlag = false;
villageObj = null;
setProfession(par2);
dead = false;
getNavigator().setBreakDoors(true);
getNavigator().setAvoidsWater(true);
tasks.addTask(0, new EntityAISwimming(this));
tasks.addTask(1, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntityZombie.class, 8F, 0.3F, 0.35F));
tasks.addTask(2, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntitySkeleton.class, 8F, 0.3F, 0.35F));
tasks.addTask(3, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntitySpider.class, 8F, 0.3F, 0.35F));
tasks.addTask(4, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntityCreeper.class, 8F, 0.3F, 0.35F));
tasks.addTask(5, new EntityAIMoveIndoors(this));
tasks.addTask(6, new EntityAIRestrictOpenDoor(this));
tasks.addTask(7, new EntityAIOpenDoor(this, true));
tasks.addTask(8, new EntityAIMoveTowardsRestriction(this, 0.3F));
tasks.addTask(9, new EntityAIWatchClosest2(this, net.minecraft.entity.player.EntityPlayer.class, 3F, 1.0F));
tasks.addTask(10, new EntityAIWatchClosest2(this, net.minecraft.entity.passive.EntityVillager.class, 5F, 0.02F));
tasks.addTask(11, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntityRana.class, 5F, 0.02F));
tasks.addTask(12, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntitySteve.class, 5F, 0.02F));
tasks.addTask(13, new EntityAIWander(this, 0.3F));
tasks.addTask(14, new EntityAIWatchClosest(this, net.minecraft.entity.EntityLiving.class, 8F));
}
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.7.10,代码行数:27,代码来源:EntityRana.java
示例19: EntityPigman
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public EntityPigman(World par1World, int par2)
{
super(par1World);
this.setProfession(par2);
this.setSize(0.6F, 1.8F);
this.getNavigator().setBreakDoors(true);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradePigman(this));
this.tasks.addTask(1, new EntityAILookAtTradePigman(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPigman.class, 5.0F, 0.02F));
this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.7.10,代码行数:21,代码来源:EntityPigman.java
示例20: SCVenusEntityVenusianVillager
import net.minecraft.entity.ai.EntityAIWatchClosest2; //导入依赖的package包/类
public SCVenusEntityVenusianVillager(World par1World)
{
super(par1World);
this.randomTickDivider = 0;
this.isMating = false;
this.isPlaying = false;
this.villageObj = null;
this.setSize(0.6F, 1.8F);
this.getNavigator().setBreakDoors(true);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 15.0F, 1.0F));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 15.0F, 0.05F));
this.tasks.addTask(9, new EntityAIWander(this, 0.3F));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 15.0F));
}
开发者ID:4Space,项目名称:4-Space-Legacy,代码行数:21,代码来源:SCVenusEntityVenusianVillager.java
注:本文中的net.minecraft.entity.ai.EntityAIWatchClosest2类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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