本文整理汇总了Java中com.jme3.post.FilterPostProcessor类的典型用法代码示例。如果您正苦于以下问题:Java FilterPostProcessor类的具体用法?Java FilterPostProcessor怎么用?Java FilterPostProcessor使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FilterPostProcessor类属于com.jme3.post包,在下文中一共展示了FilterPostProcessor类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: CombinedViewport
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
public CombinedViewport(String name,
RenderManager renderManager,
Camera mainCam,
float fov,
float near,
float far,
Node node,
FilterPostProcessor fpp
) {
this.name = name;
this.cam = new Camera(mainCam.getWidth(),mainCam.getHeight());
this.viewPort = renderManager.createMainView(name, cam);
this.fov = fov;
this.near = near;
this.far = far;
this.aspect = (float) mainCam.getWidth() / (float) mainCam.getHeight();
this.node = node;
this.fpp = fpp;
setupView();
}
开发者ID:ZoltanTheHun,项目名称:SkyHussars,代码行数:21,代码来源:CombinedViewport.java
示例2: createWater
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
private void createWater() {
water = new WaterFilter(rootNode, new Vector3f(-0.1f, -0.1f, -0.1f));
water.setWaterColor(new ColorRGBA().setAsSrgb(0.0078f, 0.3176f, 0.5f, 1.0f));
water.setDeepWaterColor(new ColorRGBA().setAsSrgb(0.0039f, 0.00196f, 0.145f, 1.0f));
water.setUnderWaterFogDistance(80);
water.setWaterTransparency(0.12f);
water.setFoamIntensity(0.4f);
water.setFoamHardness(0.3f);
water.setFoamExistence(new Vector3f(0.8f, 8f, 1f));
water.setReflectionDisplace(50);
water.setRefractionConstant(0.25f);
water.setColorExtinction(new Vector3f(30, 50, 70));
water.setCausticsIntensity(0.4f);
water.setWaveScale(0.003f);
water.setMaxAmplitude(2f);
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
water.setRefractionStrength(0.2f);
water.setWaterHeight(0);
waterFilter = new FilterPostProcessor(assetManager);
waterFilter.addFilter(water);
}
开发者ID:shamanDevel,项目名称:ProceduralTerrain,代码行数:22,代码来源:TerrainHeighmapCreator.java
示例3: simpleInitApp
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
@Override
public void simpleInitApp() {
System.out.println("== Tone Mapping Sample ==");
System.out.println(" SPACE:\tToggle tone-mapping OFF or ON");
System.out.println(" Y:\tIncrease white-point");
System.out.println(" H:\tDecrease white-point");
fpp = new FilterPostProcessor(assetManager);
toneMapFilter = new ToneMapFilter();
fpp.addFilter(toneMapFilter);
viewPort.addProcessor(fpp);
rootNode.attachChild(createHDRBox());
cam.setLocation(new Vector3f(0f,0f,3f));
initInputs();
}
开发者ID:shamanDevel,项目名称:ProceduralTerrain,代码行数:19,代码来源:TestToneMapFilter.java
示例4: VisualEffectsManager
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
/**
* Constructor, activates all the effects and then relies on the user to deactivate what they don't want
*
* @param am
* Asset manager required to load up the textures
* @param node
* The node to attach the effects to
* @param viewPort
* the view port to attach the effects to
*/
public VisualEffectsManager(AssetManager am, Node node, ViewPort viewPort){
this.node = node;
this.viewPort = viewPort;
sun = new Sun(node, Vector3f.UNIT_Y.negate(), ColorRGBA.White.mult(2f));
fpp = new FilterPostProcessor(am);
loadSkyBoxes(am);
initBasicEffects(); //just make sure to set the effects if you want something different
setShadows(am, 1024, 3);
addShadows();
viewPort.addProcessor(fpp);
}
开发者ID:GSam,项目名称:Game-Project,代码行数:27,代码来源:VisualEffectsManager.java
示例5: install
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
/**
* Install a scene loader to the asset manager.
*
* @param application the application.
* @param processor the processor.
*/
public static void install(@NotNull final Application application, @Nullable final FilterPostProcessor processor) {
final AssetManager assetManager = application.getAssetManager();
assetManager.registerLoader(SceneLoader.class, "j3o", "j3f", "j3s");
SceneLoader.application = application;
SceneLoader.processor = processor;
}
开发者ID:JavaSaBr,项目名称:jmonkeybuilder-extension,代码行数:13,代码来源:SceneLoader.java
示例6: afterPropertiesSet
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
@Override
public void afterPropertiesSet() {
mainViewPort = renderManager.getMainViews().get(0);
viewPorts.add(new CombinedViewport("farView", renderManager, mainCam, fov, 300f, 200000f, rootNode, new FilterPostProcessor(assetManager)));
viewPorts.add(new CombinedViewport("nearView", renderManager, mainCam, fov, 0.5f, 310f, rootNode, new FilterPostProcessor(assetManager)));
mainViewPort.setBackgroundColor(ColorRGBA.BlackNoAlpha);
mainViewPort.setClearFlags(false, true, true);
fov(45);
}
开发者ID:ZoltanTheHun,项目名称:SkyHussars,代码行数:10,代码来源:ComplexCamera.java
示例7: createMiniMapViewport
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
private void createMiniMapViewport() {
// Create a new camera (cloned from current)
Camera cam = app.getCamera();
mapCamera = cam.clone();
repositionCameraViewport();
// Position camera at player position and rotate it so it points
// downwards
camLoc = parent.getParent().getPlayerEntity().getSpatial().getLocalTranslation().clone();
mapCamera.setLocation(camLoc);
Quaternion q = new Quaternion();
q.fromAngles(FastMath.DEG_TO_RAD * 90f, FastMath.DEG_TO_RAD * 180f, 0);
mapCamera.setRotation(q);
// Create the viewport
mapViewport = app.getRenderManager().createMainView("View of camera #n", mapCamera);
mapViewport.setClearFlags(true, true, true);
// Filter prost processor for masking out the circular map
fpp = new FilterPostProcessor(assetManager);
maskFilter = new MaskFilter();
maskFilter.setMaskTexture(assetManager.loadTexture("Textures/NV/BinocularsMask.png"));
fpp.addFilter(maskFilter);
mapViewport.addProcessor(fpp);
// newGuiNode = new Node();
// newGuiNode.setQueueBucket(RenderQueue.Bucket.Gui);
// newGuiNode.setCullHint(Spatial.CullHint.Never);
// mapViewport.attachScene(newGuiNode);
mapViewport.attachScene(parent.getParent().getMappableNode());
// newGuiNode.updateGeometricState();
}
开发者ID:rockfireredmoon,项目名称:iceclient,代码行数:35,代码来源:RealtimeMiniMapAppState.java
示例8: simpleInitApp
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
public void simpleInitApp() {
this.flyCam.setMoveSpeed(10);
Node mainScene=new Node();
cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
// load sky
mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
// create the geometry and attach it
// load the level from zip or http zip
if (useHttp) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName());
} else {
assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName());
}
Spatial scene = assetManager.loadModel("main.scene");
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
mainScene.attachChild(scene);
rootNode.attachChild(mainScene);
fpp=new FilterPostProcessor(assetManager);
//fpp.setNumSamples(4);
fog=new FogFilter();
fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f));
fog.setFogDistance(155);
fog.setFogDensity(2.0f);
fpp.addFilter(fog);
viewPort.addProcessor(fpp);
initInputs();
}
开发者ID:mleoking,项目名称:PhET,代码行数:39,代码来源:TestFog.java
示例9: setupFilters
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
public void setupFilters(){
if (renderer.getCaps().contains(Caps.GLSL100)){
fpp=new FilterPostProcessor(assetManager);
//fpp.setNumSamples(4);
CartoonEdgeFilter toon=new CartoonEdgeFilter();
toon.setEdgeColor(ColorRGBA.Yellow);
fpp.addFilter(toon);
viewPort.addProcessor(fpp);
}
}
开发者ID:mleoking,项目名称:PhET,代码行数:11,代码来源:TestCartoonEdge.java
示例10: simpleInitApp
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
@Override
public void simpleInitApp() {
cam.setLocation(new Vector3f(68.45442f, 8.235511f, 7.9676695f));
cam.setRotation(new Quaternion(0.046916496f, -0.69500375f, 0.045538206f, 0.7160271f));
flyCam.setMoveSpeed(50);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
Texture diff = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
diff.setWrap(Texture.WrapMode.Repeat);
Texture norm = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall_normal.jpg");
norm.setWrap(Texture.WrapMode.Repeat);
mat.setTexture("DiffuseMap", diff);
mat.setTexture("NormalMap", norm);
mat.setFloat("Shininess", 2.0f);
AmbientLight al = new AmbientLight();
al.setColor(new ColorRGBA(1.8f, 1.8f, 1.8f, 1.0f));
rootNode.addLight(al);
model = (Geometry) assetManager.loadModel("Models/Sponza/Sponza.j3o");
model.getMesh().scaleTextureCoordinates(new Vector2f(2, 2));
model.setMaterial(mat);
rootNode.attachChild(model);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
SSAOFilter ssaoFilter = new SSAOFilter(12.940201f, 43.928635f, 0.32999992f, 0.6059958f);
fpp.addFilter(ssaoFilter);
SSAOUI ui = new SSAOUI(inputManager, ssaoFilter);
viewPort.addProcessor(fpp);
}
开发者ID:mleoking,项目名称:PhET,代码行数:38,代码来源:TestSSAO.java
示例11: setupFilters
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
public void setupFilters() {
if (renderer.getCaps().contains(Caps.GLSL100)) {
fpp = new FilterPostProcessor(assetManager);
// fpp.setNumSamples(4);
fpp.addFilter(new ColorOverlayFilter(ColorRGBA.LightGray));
fpp.addFilter(new RadialBlurFilter());
//fade=new FadeFilter(1.0f);
//fpp.addFilter(fade);
viewPort.addProcessor(fpp);
}
}
开发者ID:mleoking,项目名称:PhET,代码行数:14,代码来源:TestPostFilters.java
示例12: simpleInitApp
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
@Override
public void simpleInitApp() {
final Node buggy = (Node) assetManager.loadModel("Models/Buggy/Buggy.j3o");
TextureKey key = new TextureKey("Textures/Sky/Bright/BrightSky.dds", true);
key.setGenerateMips(true);
key.setAsCube(true);
final Texture tex = assetManager.loadTexture(key);
for (Spatial geom : buggy.getChildren()) {
if (geom instanceof Geometry) {
Material m = ((Geometry) geom).getMaterial();
m.setTexture("EnvMap", tex);
m.setVector3("FresnelParams", new Vector3f(0.05f, 0.18f, 0.11f));
}
}
flyCam.setEnabled(false);
ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
chaseCam.setLookAtOffset(new Vector3f(0,0.5f,-1.0f));
buggy.addControl(chaseCam);
rootNode.attachChild(buggy);
rootNode.attachChild(SkyFactory.createSky(assetManager, tex, false));
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
BloomFilter bf = new BloomFilter(BloomFilter.GlowMode.Objects);
bf.setBloomIntensity(2.3f);
bf.setExposurePower(0.6f);
fpp.addFilter(bf);
viewPort.addProcessor(fpp);
}
开发者ID:mleoking,项目名称:PhET,代码行数:35,代码来源:TestEnvironmentMapping.java
示例13: simpleInitApp
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
@Override
public void simpleInitApp() {
Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
flyCam.setEnabled(false);
ChaseCamera chaseCam = new ChaseCamera(cam, tank, inputManager);
chaseCam.setSmoothMotion(true);
chaseCam.setMaxDistance(100000);
chaseCam.setMinVerticalRotation(-FastMath.PI / 2);
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
Geometry tankGeom = (Geometry) tank.getChild(0);
LodControl control = new LodControl();
tankGeom.addControl(control);
rootNode.attachChild(tank);
Vector3f lightDir = new Vector3f(-0.8719428f, -0.46824604f, 0.14304268f);
DirectionalLight dl = new DirectionalLight();
dl.setColor(new ColorRGBA(1.0f, 0.92f, 0.75f, 1f));
dl.setDirection(lightDir);
Vector3f lightDir2 = new Vector3f(0.70518064f, 0.5902297f, -0.39287305f);
DirectionalLight dl2 = new DirectionalLight();
dl2.setColor(new ColorRGBA(0.7f, 0.85f, 1.0f, 1f));
dl2.setDirection(lightDir2);
rootNode.addLight(dl);
rootNode.addLight(dl2);
rootNode.attachChild(tank);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
BloomFilter bf = new BloomFilter(BloomFilter.GlowMode.Objects);
bf.setBloomIntensity(2.0f);
bf.setExposurePower(1.3f);
fpp.addFilter(bf);
BloomUI bui = new BloomUI(inputManager, bf);
viewPort.addProcessor(fpp);
}
开发者ID:mleoking,项目名称:PhET,代码行数:39,代码来源:TestHoverTank.java
示例14: updateFilterState
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
private synchronized void updateFilterState() {
final FilterPostProcessor fpp = this.node != null ? this.node.getFilterPostProcessor() : null;
clearFilters();
if (filterEnabled && fpp != null) {
SceneApplication.getApplication().enqueue(new Callable() {
public Object call() throws Exception {
SceneApplication.getApplication().getViewPort().addProcessor(fpp);
logger.log(Level.FINE, "Enabled post filters");
return null;
}
});
}
}
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:14,代码来源:FilterExplorerTopComponent.java
示例15: clearFilters
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
private synchronized void clearFilters() {
SceneApplication.getApplication().enqueue(new Callable() {
public Object call() throws Exception {
for (Iterator<SceneProcessor> it = SceneApplication.getApplication().getViewPort().getProcessors().iterator(); it.hasNext();) {
SceneProcessor proc = it.next();
if (proc instanceof FilterPostProcessor) {
it.remove();
proc.cleanup();
}
logger.log(Level.FINE, "Disabled post filters");
}
return null;
}
});
}
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:16,代码来源:FilterExplorerTopComponent.java
示例16: getFilterPostProcessor
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
public FilterPostProcessor getFilterPostProcessor() {
if (fpp == null) {
fpp = dataObject.loadAsset();
if (fpp == null)
logger.log(Level.SEVERE, "Cannot load Filter. Maybe it's not in the Asset Path?");
}
return fpp;
}
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:9,代码来源:FilterPostProcessorNode.java
示例17: addFilter
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
public void addFilter(final Filter filter) {
SceneApplication.getApplication().enqueue(new Callable<Object>() {
public Object call() throws Exception {
FilterPostProcessor fp = getFilterPostProcessor();
if (fp != null)
fp.addFilter(filter);
return null;
}
});
setModified();
refresh();
}
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:14,代码来源:FilterPostProcessorNode.java
示例18: removeFilter
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
public void removeFilter(final Filter filter) {
SceneApplication.getApplication().enqueue(new Callable<Object>() {
public Object call() throws Exception {
FilterPostProcessor fp = getFilterPostProcessor();
if (fp != null)
fp.removeFilter(filter);
return null;
}
});
setModified();
refresh();
}
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:15,代码来源:FilterPostProcessorNode.java
示例19: addFilterUndo
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
private void addFilterUndo(final FilterPostProcessor fpp, final Filter filter) {
//add undo
if (fpp != null && filter != null) {
Lookup.getDefault().lookup(SceneUndoRedoManager.class).addEdit(this, new AbstractUndoableSceneEdit() {
@Override
public void sceneUndo() throws CannotUndoException {
fpp.removeFilter(filter);
}
@Override
public void sceneRedo() throws CannotRedoException {
fpp.addFilter(filter);
}
@Override
public void awtRedo() {
filterNode.refresh();
}
@Override
public void awtUndo() {
filterNode.refresh();
}
});
}
}
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:28,代码来源:NewFilterPopup.java
示例20: doCreateFilter
import com.jme3.post.FilterPostProcessor; //导入依赖的package包/类
@Override
protected Filter doCreateFilter(FilterPostProcessor parent, Object configuration) {
if (configuration != null) {
WizardDescriptor wiz = (WizardDescriptor) configuration;
return new DirectionalLightShadowFilter(SceneApplication.getApplication().getAssetManager(), (Integer)wiz.getProperty("shadowMapSize"), (Integer)wiz.getProperty("nbSplits"));
}
return null;
}
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:9,代码来源:NewDirectionalLightShadowFilterAction.java
注:本文中的com.jme3.post.FilterPostProcessor类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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