本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle类的典型用法代码示例。如果您正苦于以下问题:Java TextFieldStyle类的具体用法?Java TextFieldStyle怎么用?Java TextFieldStyle使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
TextFieldStyle类属于com.badlogic.gdx.scenes.scene2d.ui.TextField包,在下文中一共展示了TextFieldStyle类的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: createButton
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
private void createButton() {
Skin skin = getGameObject().getComponentInParent(JCanvas.class).getSkin();
// TextFieldStyle style = new TextFieldStyle(skin.get("default", TextFieldStyle.class));
int realSize = (int) (((getTransform().getScale().x + getTransform().getScale().y) / 2) * fontSize);
SmartFontGenerator fontGen = new SmartFontGenerator();
FileHandle exoFile = Gdx.files.internal(fontResource.getResourcePath());
BitmapFont fontBitmap = fontGen.createFont(exoFile, fontResource.getResourcePath() + realSize, realSize);
TextFieldStyle styleDefault = skin.get("default", TextFieldStyle.class);
TextFieldStyle style = new TextFieldStyle(fontBitmap, fontColor, styleDefault.cursor, styleDefault.selection, styleDefault.background);
style.fontColor = fontColor;
textField = new TextField(text, style);
textField.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
text = textField.getText();
}
});
}
开发者ID:Radomiej,项目名称:JavityEngine,代码行数:26,代码来源:JTextField.java
示例2: getComponent
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
@Override
public Component getComponent(Label component) {
Skin skin = gameAssets.getSkin();
EditableLabelComponent button = gameLoop
.createComponent(EditableLabelComponent.class);
button.initialize(controller, component);
button.setVariablesManager(variablesManager);
TextFieldStyle style = skin.get(component.getStyle(),
TextFieldStyle.class);
TextFieldStyle styleCopy = new TextFieldStyle(style);
button.setStyle(styleCopy);
button.setText(gameAssets.getI18N().m(component.getText()));
I18nTextComponent textComponent = gameLoop
.createComponent(I18nTextComponent.class);
textComponent.setI18nKey(component.getText());
textComponent.setTextSetter(button);
return new MultiComponent(button, textComponent);
}
开发者ID:e-ucm,项目名称:ead,代码行数:21,代码来源:EditableLabelProccesor.java
示例3: ConsoleDisplay
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
protected ConsoleDisplay (Skin skin) {
this.setFillParent(false);
this.skin = skin;
if (skin.has("console-font", BitmapFont.class))
fontName = "console-font";
else
fontName = "default-font";
TextFieldStyle tfs = skin.get(TextFieldStyle.class);
tfs.font = skin.getFont(fontName);
labels = new Array<Label>();
logEntries = new Table(skin);
input = new TextField("", tfs);
input.setTextFieldListener(new FieldListener());
scroll = new ScrollPane(logEntries, skin);
scroll.setFadeScrollBars(false);
scroll.setScrollbarsOnTop(false);
scroll.setOverscroll(false, false);
this.add(scroll).expand().fill().pad(4).row();
this.add(input).expandX().fillX().pad(4);
this.addListener(new KeyListener(input));
}
开发者ID:StrongJoshua,项目名称:libgdx-inGameConsole,代码行数:29,代码来源:GUIConsole.java
示例4: addTextField
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
public void addTextField(String label, Object value, TextFieldListener lis) {
Label l = new Label(label, skin.get(LabelStyle.class));
table.add(l).minHeight(l.getMinHeight()).prefHeight(l.getPrefHeight());
TextField t = new TextField(String.valueOf(value), skin.get(TextFieldStyle.class));
t.setTextFieldListener(lis);
t.setDisabled(false);
t.setMaxLength(6);
if (value instanceof Number)
t.setTextFieldFilter((textField, c) -> Character.isDigit(c));
table.add(t).right().padLeft(1f);
table.row();
}
开发者ID:guillaume-alvarez,项目名称:ShapeOfThingsThatWere,代码行数:15,代码来源:FramedMenu.java
示例5: onFinishLoading
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
@Override
public void onFinishLoading() {
Skin skin = getSkin(Assets.Skin.UI_SKIN);
BitmapFont menuFont = getFont(game.deviceSettings.menuFont);
BitmapFont screenTitle = getFont(game.deviceSettings.screenTitleFont);
BitmapFont hudFont = getFont(game.deviceSettings.hudFont);
BitmapFont rulesFont = getFont(game.deviceSettings.rulesFont);
skin.get(Assets.Skin.SKIN_STYLE_MENU, TextButtonStyle.class).font = menuFont;
skin.get(Assets.Skin.SKIN_STYLE_GAME, TextButtonStyle.class).font = hudFont;
skin.get(Assets.Skin.SKIN_STYLE_DIALOG, TextButtonStyle.class).font = hudFont;
skin.get(Assets.Skin.SKIN_STYLE_MENU, ImageTextButtonStyle.class).font = menuFont;
skin.get(Assets.Skin.SKIN_STYLE_GAME, ImageTextButtonStyle.class).font = hudFont;
skin.get(Assets.Skin.SKIN_STYLE_MENU, SelectBoxStyle.class).font = menuFont;
skin.get(Assets.Skin.SKIN_STYLE_MENU, SelectBoxStyle.class).listStyle.font = menuFont;
skin.get(Assets.Skin.SKIN_STYLE_GAME, SelectBoxStyle.class).font = hudFont;
skin.get(Assets.Skin.SKIN_STYLE_GAME, SelectBoxStyle.class).listStyle.font = hudFont;
skin.get(Assets.Skin.SKIN_STYLE_DIALOG, WindowStyle.class).titleFont = hudFont;
skin.get(Assets.Skin.SKIN_STYLE_MENU, LabelStyle.class).font = menuFont;
skin.get(Assets.Skin.SKIN_STYLE_SCREEN_TITLE, LabelStyle.class).font = screenTitle;
skin.get(Assets.Skin.SKIN_STYLE_GAME, LabelStyle.class).font = hudFont;
skin.get(Assets.Skin.SKIN_STYLE_DIALOG, LabelStyle.class).font = hudFont;
skin.get(Assets.Skin.SKIN_STYLE_PLAYER_TAG, LabelStyle.class).font = hudFont;
skin.get(Assets.Skin.SKIN_STYLE_RULES, LabelStyle.class).font = rulesFont;
skin.get(Assets.Skin.SKIN_STYLE_MENU, TextFieldStyle.class).font = menuFont;
skin.get(Assets.Skin.SKIN_STYLE_GAME, TextFieldStyle.class).font = hudFont;
skin.get(Assets.Skin.SKIN_STYLE_MENU, CheckBoxStyle.class).font = menuFont;
skin.get(Assets.Skin.SKIN_STYLE_GAME, CheckBoxStyle.class).font = hudFont;
skin.get(Assets.Skin.SKIN_STYLE_MENU, ListStyle.class).font = menuFont;
skin.get(Assets.Skin.SKIN_STYLE_GAME, ListStyle.class).font = hudFont;
}
开发者ID:apotapov,项目名称:tafl,代码行数:40,代码来源:TaflGraphicsService.java
示例6: ChatTextField
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
public ChatTextField (String text, TextFieldStyle style) {
setStyle(style);
this.clipboard = Gdx.app.getClipboard();
setText(text);
setWidth(getPrefWidth());
setHeight(getPrefHeight());
initialize();
}
开发者ID:Leejjon,项目名称:libgdx-chat-example,代码行数:9,代码来源:ChatTextField.java
示例7: LoadContent
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
@SuppressWarnings("deprecation")
public static void LoadContent() {
grass = new Texture(Gdx.files.internal("grass.png"));
water = new Texture(Gdx.files.internal("Water.png"));
stone = new Texture(Gdx.files.internal("Stone.png"));
lava = new Texture(Gdx.files.internal("Lava.png"));
swamp = new Texture(Gdx.files.internal("Swamp.png"));
brick = new Texture(Gdx.files.internal("bricks.png"));
notpassable = new Texture(Gdx.files.internal("notpassable.png"));
passable = new Texture(Gdx.files.internal("passable.png"));
texWidth = grass.getWidth();
texHeight = grass.getWidth();
FileHandle fontFile = Gdx.files.internal("./bin/data/fonts/tahoma.ttf");
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(
fontFile);
font = generator.generateFont(fontSize, "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789����������������������������������������������������������������:][_!$%#@|\\/?-+=()*&.;,{}\"'<>",
false);
screenWidth = Gdx.graphics.getWidth();
screenHeight = Gdx.graphics.getHeight();
Vars.balancedScreenHeight = 1024 / screenHeight;
Vars.balancedScreenWidth = 1280 / screenWidth;
txtBtnStyle = new TextButtonStyle();
txtBtnStyle.font = getFont();
labelStyle = new LabelStyle();
labelStyle.font = getFont();
txtFieldStyle = new TextFieldStyle();
txtFieldStyle.font = getFont();
txtFieldStyle.fontColor = new Color(1, 1, 1, 1);
}
开发者ID:MosaicOwl,项目名称:the-erder,代码行数:37,代码来源:GameManager.java
示例8: setStyle
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
public void setStyle(TextFieldStyle style) {
if (label == null) {
label = new EditableLabel(text.getText(), style, DEFAULT_TAP_COUNT);
label.initLabelListener(controller, text);
} else {
label.setStyle(style);
}
}
开发者ID:e-ucm,项目名称:ead,代码行数:9,代码来源:EditableLabelComponent.java
示例9: setupSkin
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
/**
* Setups a simple skin without any ressource
*
* @return A simple Skin
*/
private Skin setupSkin() {
Skin skin = new Skin();
Pixmap pixmap = new Pixmap(1, 1, Format.RGBA8888);
pixmap.setColor(Color.WHITE);
pixmap.fill();
skin.add("white", new Texture(pixmap));
skin.add("default", new BitmapFont());
TextButtonStyle textButtonStyle = new TextButtonStyle();
textButtonStyle.up = skin.newDrawable("white", Color.DARK_GRAY);
textButtonStyle.down = skin.newDrawable("white", Color.DARK_GRAY);
textButtonStyle.over = skin.newDrawable("white", Color.LIGHT_GRAY);
textButtonStyle.font = skin.getFont("default");
skin.add("default", textButtonStyle);
LabelStyle labelStyle = new LabelStyle();
labelStyle.font = skin.getFont("default");
labelStyle.fontColor = Color.BLACK;
skin.add("default", labelStyle);
LabelStyle redLabelStyle = new LabelStyle();
redLabelStyle.font = skin.getFont("default");
redLabelStyle.fontColor = Color.RED;
skin.add("red", redLabelStyle);
TextFieldStyle textFieldStyle = new TextFieldStyle();
textFieldStyle.font = skin.getFont("default");
textFieldStyle.fontColor = Color.BLACK;
textFieldStyle.background = skin.newDrawable("white", Color.LIGHT_GRAY);
skin.add("default", textFieldStyle);
return skin;
}
开发者ID:highstreeto,项目名称:XMLLayoutParser,代码行数:40,代码来源:ExampleGame.java
示例10: resetProperties
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
public void resetProperties() {
properties.clear();
if (clazz.equals(Button.class)) {
newStyleProperties(ButtonStyle.class);
} else if (clazz.equals(CheckBox.class)) {
newStyleProperties(CheckBoxStyle.class);
properties.get("checkboxOn").optional = false;
properties.get("checkboxOff").optional = false;
properties.get("font").optional = false;
} else if (clazz.equals(ImageButton.class)) {
newStyleProperties(ImageButtonStyle.class);
} else if (clazz.equals(ImageTextButton.class)) {
newStyleProperties(ImageTextButtonStyle.class);
properties.get("font").optional = false;
} else if (clazz.equals(Label.class)) {
newStyleProperties(LabelStyle.class);
properties.get("font").optional = false;
} else if (clazz.equals(List.class)) {
newStyleProperties(ListStyle.class);
properties.get("font").optional = false;
properties.get("fontColorSelected").optional = false;
properties.get("fontColorUnselected").optional = false;
properties.get("selection").optional = false;
} else if (clazz.equals(ProgressBar.class)) {
newStyleProperties(ProgressBarStyle.class);
//Though specified as optional in the doc, there are bugs without "background" being mandatory
properties.get("background").optional = false;
} else if (clazz.equals(ScrollPane.class)) {
newStyleProperties(ScrollPaneStyle.class);
} else if (clazz.equals(SelectBox.class)) {
newStyleProperties(SelectBoxStyle.class);
properties.get("font").optional = false;
properties.get("fontColor").optional = false;
properties.get("scrollStyle").optional = false;
properties.get("scrollStyle").value = "default";
properties.get("listStyle").optional = false;
properties.get("listStyle").value = "default";
} else if (clazz.equals(Slider.class)) {
newStyleProperties(SliderStyle.class);
//Though specified as optional in the doc, there are bugs without "background" being mandatory
properties.get("background").optional = false;
} else if (clazz.equals(SplitPane.class)) {
newStyleProperties(SplitPaneStyle.class);
properties.get("handle").optional = false;
} else if (clazz.equals(TextButton.class)) {
newStyleProperties(TextButtonStyle.class);
properties.get("font").optional = false;
} else if (clazz.equals(TextField.class)) {
newStyleProperties(TextFieldStyle.class);
properties.get("font").optional = false;
properties.get("fontColor").optional = false;
} else if (clazz.equals(TextTooltip.class)) {
newStyleProperties(TextTooltipStyle.class);
properties.get("label").optional = false;
properties.get("label").value = "default";
} else if (clazz.equals(Touchpad.class)) {
newStyleProperties(TouchpadStyle.class);
} else if (clazz.equals(Tree.class)) {
newStyleProperties(TreeStyle.class);
properties.get("plus").optional = false;
properties.get("minus").optional = false;
} else if (clazz.equals(Window.class)) {
newStyleProperties(WindowStyle.class);
properties.get("titleFont").optional = false;
}
}
开发者ID:raeleus,项目名称:skin-composer,代码行数:70,代码来源:StyleData.java
示例11: SpinnerStyle
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
public SpinnerStyle(ButtonStyle buttonMinusStyle, ButtonStyle buttonPlusStyle, TextFieldStyle textFieldStyle) {
this.buttonMinusStyle = buttonMinusStyle;
this.buttonPlusStyle = buttonPlusStyle;
this.textFieldStyle = textFieldStyle;
}
开发者ID:raeleus,项目名称:skin-composer,代码行数:6,代码来源:Spinner.java
示例12: init
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
@Override
public void init() {
stage = new Stage();
// TODO memory manage
background = new Texture(Gdx.files.internal("textures/block/obsidian.png"));
background.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
errorLabel = new Label(null, new LabelStyle(new BitmapFont(), Color.RED));
TextFieldStyle fieldStyle = new TextFieldStyle();
fieldStyle.font = new BitmapFont();
fieldStyle.fontColor = Color.WHITE;
TextField ipField = new TextField("IP:Port", fieldStyle);
ImageTextButtonStyle btnStyle = RadixClient.getInstance().getSceneTheme().getButtonStyle();
TextButton connectButton = new TextButton("Connect", btnStyle);
connectButton.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
String[] ipPort = ipField.getText().split(":");
if(ipPort.length != 2) {
invalidIpSyntax();
return;
}
try {
RadixClient.getInstance().enterRemoteWorld(ipPort[0], Short.parseShort(ipPort[1]));
} catch (NumberFormatException ex) {
invalidPort();
}
}
});
Table table = new Table();
table.setFillParent(true);
table.add(ipField);
table.row();
table.add(errorLabel);
table.row();
table.add(connectButton);
stage.addActor(table);
}
开发者ID:mstojcevich,项目名称:Radix,代码行数:47,代码来源:ServerConnectGUI.java
示例13: NewSave
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
public NewSave(OdysseeDesMaths game) {
this.game = game;
viewport = new StretchViewport(WIDTH, HEIGHT);
stage = new Stage(viewport);
Gdx.input.setInputProcessor(stage);
table = new Table();
table.setFillParent(true);
stage.addActor(table);
skin = new Skin();
skin.addRegions(Assets.getManager().get(Assets.UI_MAIN, TextureAtlas.class));
skin.addRegions(Assets.getManager().get(Assets.UI_ORANGE, TextureAtlas.class));
skin.add("background", Assets.getManager().get(Assets.MAIN_MENU_BACKGROUND, Texture.class));
skin.add("title", new LabelStyle(TITLE, null));
skin.add("text", new LabelStyle(TEXT, null));
TextButtonStyle textButtonStyle = new TextButtonStyle();
textButtonStyle.font = TEXT;
textButtonStyle.up = skin.getDrawable("button");
textButtonStyle.down = skin.getDrawable("button_pressed");
skin.add("textButton", textButtonStyle);
TextFieldStyle textFieldStyle = new TextFieldStyle();
textFieldStyle.font = TEXT;
textFieldStyle.fontColor = Color.BLACK;
textFieldStyle.background = skin.getDrawable("field");
textFieldStyle.focusedBackground = skin.getDrawable("field_focused");
skin.add("textField", textFieldStyle);
ButtonStyle returnButtonStyle = new ButtonStyle();
returnButtonStyle.up = skin.getDrawable("return");
skin.add("returnButton", returnButtonStyle);
gameTitle = new Label("L'Odyssée des Maths", skin, "title");
saveNameLabel = new Label("Nom:", skin, "text");
saveNameField = new TextField("", skin, "textField");
saveNameField.setMaxLength(7);
submit = new TextButton("C'est parti !", skin, "textButton");
audioButtons = new AudioButtons();
returnButton = new Button(skin, "returnButton");
table.setBackground(skin.getDrawable("background"));
table.padTop(HEIGHT / 13);
table.add(gameTitle).top().colspan(2).padBottom(HEIGHT / 9).expandX();
table.row().padBottom(HEIGHT / 10);
table.add(saveNameLabel).right().padRight(10);
table.add(saveNameField).size(200, 48).left();
table.row();
table.add(submit).size(350, 64).top().colspan(2).expandY();
table.row();
table.add(audioButtons).left();
table.add(returnButton).right();
NewSaveListener listener = new NewSaveListener();
submit.addListener(listener);
returnButton.addListener(listener);
noNameSubmitAction = new ColorAction();
noNameSubmitAction.setEndColor(Color.WHITE);
noNameSubmitAction.setDuration(0.5f);
}
开发者ID:naomiHauret,项目名称:OdysseeDesMaths,代码行数:64,代码来源:NewSave.java
示例14: setStyle
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
public void setStyle (TextFieldStyle style) {
if (style == null) throw new IllegalArgumentException("style cannot be null.");
this.style = style;
invalidateHierarchy();
}
开发者ID:Leejjon,项目名称:libgdx-chat-example,代码行数:6,代码来源:ChatTextField.java
示例15: getStyle
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
/** Returns the text field's style. Modifying the returned style may not have an effect until {@link #setStyle(TextFieldStyle)}
* is called. */
public TextFieldStyle getStyle () {
return style;
}
开发者ID:Leejjon,项目名称:libgdx-chat-example,代码行数:6,代码来源:ChatTextField.java
示例16: getTextFieldStyle
import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle; //导入依赖的package包/类
public TextFieldStyle getTextFieldStyle() {
return skin.get(TextFieldStyle.class);
}
开发者ID:suluke,项目名称:gdx.automation,代码行数:4,代码来源:StyleHelper.java
注:本文中的com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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