本文整理汇总了Java中dan200.computercraft.api.filesystem.IWritableMount类的典型用法代码示例。如果您正苦于以下问题:Java IWritableMount类的具体用法?Java IWritableMount怎么用?Java IWritableMount使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IWritableMount类属于dan200.computercraft.api.filesystem包,在下文中一共展示了IWritableMount类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: mountWritable
import dan200.computercraft.api.filesystem.IWritableMount; //导入依赖的package包/类
@Override
public synchronized String mountWritable(@Nonnull String desiredLoc, @Nonnull IWritableMount mount, @Nonnull String driveName) {
synchronized (getFs()) {
String location = findFreeLocation(desiredLoc);
if (location != null) {
try {
getFs().mountWritable(driveName, location, mount);
} catch (FileSystemException ignored) {
}
mounts.add(location);
}
return location;
}
}
开发者ID:SquidDev-CC,项目名称:CCTweaks-Lua,代码行数:17,代码来源:LuaEnvironment.java
示例2: getRootMountPath
import dan200.computercraft.api.filesystem.IWritableMount; //导入依赖的package包/类
@Override
public File getRootMountPath() {
IWritableMount mount = computer.getRootMount();
if (mount instanceof FileMount) {
return ((FileMount) mount).getRealPath("");
} else {
return null;
}
}
开发者ID:SquidDev-CC,项目名称:CCTweaks-Lua,代码行数:10,代码来源:LuaEnvironment.java
示例3: getRootMount
import dan200.computercraft.api.filesystem.IWritableMount; //导入依赖的package包/类
@Nonnull
@Override
public IWritableMount getRootMount() {
return computer.getRootMount();
}
开发者ID:SquidDev-CC,项目名称:CCTweaks-Lua,代码行数:6,代码来源:LuaEnvironment.java
示例4: BasicEnvironment
import dan200.computercraft.api.filesystem.IWritableMount; //导入依赖的package包/类
public BasicEnvironment(IWritableMount mount) {
this.mount = mount;
}
开发者ID:SquidDev-CC,项目名称:CCTweaks-Lua,代码行数:4,代码来源:BasicEnvironment.java
示例5: createSaveDirMount
import dan200.computercraft.api.filesystem.IWritableMount; //导入依赖的package包/类
@Override
public IWritableMount createSaveDirMount(String s, long l) {
return mount;
}
开发者ID:SquidDev-CC,项目名称:CCTweaks-Lua,代码行数:5,代码来源:BasicEnvironment.java
示例6: mountWritable
import dan200.computercraft.api.filesystem.IWritableMount; //导入依赖的package包/类
@Override
public String mountWritable(String desiredLocation, IWritableMount mount) {
return "null";
}
开发者ID:tom5454,项目名称:Toms-Mod,代码行数:5,代码来源:TileEntityWirelessPeripheral.java
示例7: createSaveDirMount
import dan200.computercraft.api.filesystem.IWritableMount; //导入依赖的package包/类
@Override
public IWritableMount createSaveDirMount(String subPath, long capacity) {
return new FileMount(new File(session.directory, subPath), capacity);
}
开发者ID:SquidDev-CC,项目名称:Studio,代码行数:5,代码来源:ComputerEnvironment.java
示例8: createSaveDirMount
import dan200.computercraft.api.filesystem.IWritableMount; //导入依赖的package包/类
/**
* Creates a file system mount that maps to a subfolder of the save directory for a given world, and returns it.<br>
* Use in conjuction with IComputerAccess.mount() or IComputerAccess.mountWritable() to mount a folder from the
* users save directory onto a computers file system.<br>
* @param world The world for which the save dir can be found. This should be the serverside world object.
* @param subPath The folder path within the save directory that the mount should map to. eg: "computer/disk/42".<br>
* Use createUniqueNumberedSaveDir() to create a new numbered folder to use.
* @param capacity The ammount of data that can be stored in the directory before it fills up, in bytes.
* @return The mount, or null if it could be created for some reason. Use IComputerAccess.mount() or IComputerAccess.mountWritable()
* to mount this on a Computers' file system.
* @see #createUniqueNumberedSaveDir(World, String)
* @see dan200.computercraft.api.peripheral.IComputerAccess#mount(String, dan200.computercraft.api.filesystem.IMount)
* @see dan200.computercraft.api.peripheral.IComputerAccess#mountWritable(String, dan200.computercraft.api.filesystem.IWritableMount)
* @see dan200.computercraft.api.filesystem.IMount
* @see IWritableMount
*/
public static IWritableMount createSaveDirMount( World world, String subPath, long capacity )
{
findCC();
if( computerCraft_createSaveDirMount != null )
{
try {
return (IWritableMount)computerCraft_createSaveDirMount.invoke( null, world, subPath, capacity );
} catch (Exception e){
// It failed
}
}
return null;
}
开发者ID:Herobone,项目名称:HeroUtils,代码行数:30,代码来源:ComputerCraftAPI.java
示例9: mountWritable
import dan200.computercraft.api.filesystem.IWritableMount; //导入依赖的package包/类
/**
* Mount a mount onto the computers' file system in a writable mode.<br>
* @param desiredLocation The location on the computercraft's file system where you would like the mount to be mounted.
* @param mount The mount object to mount on the computercraft. These can be obtained by calling ComputerCraftAPI.createSaveDirMount() or by creating your own objects that implement the IWritableMount interface.
* @return The location on the computercraft's file system where you the mount mounted, or null if there was already a file in the desired location. Store this value if you wish to unmount the mount later.
* @see dan200.computercraft.api.ComputerCraftAPI#createSaveDirMount(World, String)
* @see dan200.computercraft.api.ComputerCraftAPI#createResourceMount(Class, String, String)
* @see #mount(String, IMount)
* @see #unmount(String)
* @see IMount
*/
public String mountWritable( String desiredLocation, IWritableMount mount );
开发者ID:Herobone,项目名称:HeroUtils,代码行数:13,代码来源:IComputerAccess.java
示例10: getRootMount
import dan200.computercraft.api.filesystem.IWritableMount; //导入依赖的package包/类
/**
* Get the mount for this computer.
*
* @return The computer's mount.
*/
@Nonnull
IWritableMount getRootMount();
开发者ID:SquidDev-CC,项目名称:CCTweaks-Lua,代码行数:8,代码来源:IExtendedComputerAccess.java
注:本文中的dan200.computercraft.api.filesystem.IWritableMount类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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