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Java Scene类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.andengine.entity.scene.Scene的典型用法代码示例。如果您正苦于以下问题:Java Scene类的具体用法?Java Scene怎么用?Java Scene使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Scene类属于org.andengine.entity.scene包,在下文中一共展示了Scene类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: showGiftRequestCode

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
public void showGiftRequestCode() {
    final GiftStop stop = this;
    this.giftRequest = GiftRequest.newRequest(this.tour.game, this.requestWord, this.tourRequest);
    this.requestHUD = new RequestGiftHUD(this.tour.game, this.giftRequest) {

        @Override
        protected boolean verifyGift() {
            // don't verify anything yet
            return false;
        }
    };
    this.requestHUD.setNumberpadVisible(false);
    this.overlay.setManagedHUD(this.requestHUD, new IOnSceneTouchListener() {
        @Override
        public boolean onSceneTouchEvent(Scene scene, TouchEvent touchEvent) {
            // Capture scene touches
            stop.next();
            return false;
        }
    });
    this.overlay.showMessage(this.getMessage(MSG_REQUESTCODE), TourOverlay.MessageBox.Bottom, true);
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:23,代码来源:GiftStop.java


示例2: showDeleteConfirm

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
public void showDeleteConfirm(final SessionSprite sessionSprite) {
    final Scene scene = this;
    Dialog confirmDelete = new Dialog(400, 200, Dialog.Buttons.YES_NO, PhoeniciaContext.vboManager, new Dialog.DialogListener() {
        @Override
        public void onDialogButtonClicked(Dialog dialog, Dialog.DialogButton dialogButton) {
            if (dialogButton == Dialog.DialogButton.YES) {
                Debug.d("Delete session");
                deleteSession(sessionSprite);
            } else {
                Debug.d("Don't delete session");
            }
            dialog.close();
            scene.unregisterTouchArea(dialog);
        }
    });
    confirmDelete.attachChild(new Text(200, 150, GameFonts.dialogText(), "Delete saved game?", 18, new TextOptions(HorizontalAlign.CENTER), PhoeniciaContext.vboManager));
    scene.registerTouchArea(confirmDelete);
    confirmDelete.open(scene);
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:20,代码来源:SessionSelectionScene.java


示例3: onPopulateScene

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
@Override
public void onPopulateScene(final Scene pScene, final OnPopulateSceneCallback pOnPopulateSceneCallback) {
	this.runOnUiThread(new Runnable() {
		@Override
		public void run() {
			ActivityUtils.doProgressAsync(SimpleAsyncGameActivity.this, "Populating Scene...", android.R.drawable.ic_menu_rotate, new ProgressCallable<Void>() {
				@Override
				public Void call(final IProgressListener pProgressListener) throws Exception {
					SimpleAsyncGameActivity.this.onPopulateSceneAsync(pScene, pProgressListener);
					
					pProgressListener.onProgressChanged(100);
					
					pOnPopulateSceneCallback.onPopulateSceneFinished();
					
					return null;
				}
			}, new Callback<Void>() {
				@Override
				public void onCallback(final Void pCallbackValue) {
					/* Nothing. */
				}
			});
		}
	});
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:26,代码来源:SimpleAsyncGameActivity.java


示例4: onPopulateScene

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
@Override
public void onPopulateScene(final Scene pScene, final OnPopulateSceneCallback pOnPopulateSceneCallback) {
	this.runOnUiThread(new Runnable() {
		@Override
		public void run() {
			ActivityUtils.doProgressAsync(SimpleAsyncGameActivity.this, "Populating Scene...", android.R.drawable.ic_menu_rotate, new ProgressCallable<Void>() {
				@Override
				public Void call(final IProgressListener pProgressListener) throws Exception {
					SimpleAsyncGameActivity.this.onPopulateSceneAsync(pScene, pProgressListener);

					pProgressListener.onProgressChanged(100);

					pOnPopulateSceneCallback.onPopulateSceneFinished();

					return null;
				}
			}, new Callback<Void>() {
				@Override
				public void onCallback(final Void pCallbackValue) {
					/* Nothing. */
				}
			});
		}
	});
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:26,代码来源:SimpleAsyncGameActivity.java


示例5: prepareScene

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
@Override
public Scene prepareScene() {
    Scene scene = activity.getScene();

    final Background backgroundColor = new Background(0.84706f, 0.64706f, 0.84314f);
    scene.setBackground(backgroundColor);

    resetGamePoints();
    createCards();

    scene.setTouchAreaBindingOnActionDownEnabled(true);

    TimerHandler myTimer = new TimerHandler(1, true, new ITimerCallback() {
        public void onTimePassed(TimerHandler pTimerHandler) {
            decrementTime();
        }
    });
    scene.registerUpdateHandler(myTimer);
    return scene;
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:21,代码来源:PictoGame.java


示例6: onCreateScene

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
@Override
public void onCreateScene(final OnCreateSceneCallback pOnCreateSceneCallback) {
	this.runOnUiThread(new Runnable() {
		@Override
		public void run() {
			ActivityUtils.doProgressAsync(SimpleAsyncGameActivity.this, "Loading Scene...", android.R.drawable.ic_menu_rotate, new ProgressCallable<Void>() {
				@Override
				public Void call(final IProgressListener pProgressListener) throws Exception {
					final Scene scene = SimpleAsyncGameActivity.this.onCreateSceneAsync(pProgressListener);

					pProgressListener.onProgressChanged(100);

					pOnCreateSceneCallback.onCreateSceneFinished(scene);

					return null;
				}
			}, new Callback<Void>() {
				@Override
				public void onCallback(final Void pCallbackValue) {
					/* Nothing. */
				}
			});
		}
	});
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:26,代码来源:SimpleAsyncGameActivity.java


示例7: onCreateScene

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
@Override
protected Scene onCreateScene() {
    this.mEngine.registerUpdateHandler(new FPSLogger());
    initSplashScene();
    Log.d(TAG, "onCreateScene - Splash Scene created.");

    loadMenus();
    initMenuPause();
    initMenuWin();
    updateNextStatus();

    Log.d(TAG, "onCreateScene - Splash Scene created.");

    loadGameAsync();
    return splashScene;
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:17,代码来源:AbstractGameActivity.java


示例8: getOnSceneTouchListener

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
@Override
public IOnSceneTouchListener getOnSceneTouchListener() {
    return new IOnSceneTouchListener() {
        @Override
        public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) {
            final int action = pSceneTouchEvent.getAction();
            if (action == TouchEvent.ACTION_MOVE || action == TouchEvent.ACTION_DOWN) {
                final Body body = player.getBody();
                float ratio = PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT;
                body.setTransform(body.getPosition().x, pSceneTouchEvent.getY() / ratio, body.getAngle());
                return true;
            }
            return false;
        }
    };
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:17,代码来源:GutGame.java


示例9: setGameScene

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
private void setGameScene() {
    gameScene = new Scene();
    gameScene.setOnAreaTouchTraversalFrontToBack();
    final IOnSceneTouchListener sceneTouchListener = currentGame.getOnSceneTouchListener();
    if (sceneTouchListener != null) {
        gameScene.setOnSceneTouchListener(sceneTouchListener);
    }
    loadPhysics(currentGame);

    for (int i = 0; i < LAYER_COUNT; i++) {
        final Entity layer = new Entity();
        layer.setZIndex(i);
        gameScene.attachChild(layer);
    }

    loadHUD(currentGame);
    loadScene(currentGame);
    mEngine.setScene(gameScene);
    MusicManager.pause();
    music.play();
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:22,代码来源:AbstractGameActivity.java


示例10: onCreateScene

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
@Override
protected Scene onCreateScene() {
    Logger.log(TAG, "onCreateScene");
    Scene scene = new Scene();
    ITexture background = mResources.getTexture("background.jpg");
    ITextureRegion region = TextureRegionFactory.extractFromTexture(background);
    Logger.log(TAG, "region: x - " + region.getTextureX() + "; y - " + region.getTextureY() +
            "; width - " + region.getWidth() + "; height - " + region.getHeight());
    Sprite backgroundSprite = new Sprite(CAMERA_WIDTH / 2, CAMERA_HEIGHT / 2, region, getVertexBufferObjectManager());
    scene.attachChild(backgroundSprite);

    ITexture fish = mResources.getTexture("fish.png");
    ITextureRegion fishRegion = TextureRegionFactory.extractFromTexture(fish);
    Sprite fishSprite = new Sprite(CAMERA_WIDTH / 2, CAMERA_HEIGHT / 2, fishRegion, getVertexBufferObjectManager());
    scene.attachChild(fishSprite);

    return scene;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:19,代码来源:GameActivity.java


示例11: deleteCard

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
private void deleteCard(Card card, boolean shouldRemove, boolean didUnregisteredTouchArea) {
    final Scene scene = activity.getScene();
    final Sprite back = card.getBack();

    card.setVisible(false);
    back.setVisible(false);
    if (didUnregisteredTouchArea) {
        scene.unregisterTouchArea(card);
    }
    if (shouldRemove) {
        cards.remove(card);
    }

    scene.getChildByIndex(PortraitGameActivity.LAYER_FOREGROUND).detachChild(card);
    scene.getChildByIndex(PortraitGameActivity.LAYER_FOREGROUND).detachChild(back);
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:17,代码来源:PictoGame.java


示例12: open

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
public void open(Scene target) {
    Debug.d("Opening dialog on "+target);
    this.openOn = target;
    //this.openOn.centerEntityInCamera(this);
    //this.setPosition(target.getCamera().getWidth()/2, target.getCamera().getHeight()/2);
    //this.setZIndex(target.getZIndex()+100);
    this.openOn.attachChild(this);
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:9,代码来源:Dialog.java


示例13: Bird

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
public Bird(float birdXOffset, float birdYOffset, VertexBufferObjectManager mVertexBufferObjectManager, Scene mScene) {

		this.mBirdXOffset = birdXOffset;
		this.mBirdYOffset = birdYOffset;		
		
		mSprite = new AnimatedSprite(mBirdXOffset, mBirdYOffset, 55.8f, 40, mBirdTextureRegion, mVertexBufferObjectManager);
		mSprite.setColor(Color.YELLOW);
		mSprite.animate(115);
		mSprite.setZIndex(2);
		mScene.attachChild(mSprite);
		
	}
 
开发者ID:sunnyshah2894,项目名称:Flappy-Guy,代码行数:13,代码来源:Bird.java


示例14: attachildAndRegisterButtons

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
public void attachildAndRegisterButtons(Scene scene){
    this.attachChild(notebookTitle);
    for(int i=0;i<11;i++){
        this.attachChild(buttonScoreSprites[i]);
        scene.registerTouchArea(buttonScoreSprites[i]);
    }
    this.attachChild(left);
    this.attachChild(right);
    left.setOnClickListener(this);
    right.setOnClickListener(this);
    scene.registerTouchArea(left);
    scene.registerTouchArea(right);
}
 
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:14,代码来源:NoteBookSprite.java


示例15: createItem

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
private void createItem(float posX, float posY, ITiledTextureRegion textureRegion, Item.Type type) {
    Item item = new Item(type, textureRegion, posX, posY, this);
    items.add(item);
    final Scene gameScene = activity.getScene();
    final IEntity layerBG = gameScene.getChildByIndex(PortraitGameActivity.LAYER_BACKGROUND);
    final TouchableAnimatedSprite sprite = item.getSprite();
    sprite.setVisible(true);
    layerBG.attachChild(sprite);
    layerBG.attachChild(item.getShape());
    gameScene.registerTouchArea(item.getShape());
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:12,代码来源:BinGame.java


示例16: onSceneTouchEvent

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
@Override
public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {
	if (this.mSelectedMenuItem != null) {
		this.mSelectedMenuItem.onUnselected();
		this.mSelectedMenuItem = null;
	}
	return false;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:9,代码来源:MenuScene.java


示例17: onSceneTouchEvent

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
@Override
public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {
	final int pointerID = pSceneTouchEvent.getPointerID();
	if (pointerID == this.mActivePointerID) {
		this.onHandleControlBaseLeft();

		switch (pSceneTouchEvent.getAction()) {
			case MotionEvent.ACTION_UP:
			case MotionEvent.ACTION_CANCEL:
				this.mActivePointerID = BaseOnScreenControl.INVALID_POINTER_ID;
		}
	}
	return false;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:15,代码来源:BaseOnScreenControl.java


示例18: onTouchEvent

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
@Override
public boolean onTouchEvent(final TouchEvent pSurfaceTouchEvent) {
	/* Let the engine determine which scene and camera this event should be handled by. */
	final Scene scene = this.getSceneFromSurfaceTouchEvent(pSurfaceTouchEvent);
	final Camera camera = this.getCameraFromSurfaceTouchEvent(pSurfaceTouchEvent);

	this.convertSurfaceTouchEventToSceneTouchEvent(camera, pSurfaceTouchEvent);

	if (this.onTouchHUD(camera, pSurfaceTouchEvent)) {
		return true;
	} else {
		/* If HUD didn't handle it, Scene may handle it. */
		return this.onTouchScene(scene, pSurfaceTouchEvent);
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:16,代码来源:Engine.java


示例19: createBackground

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
private void createBackground(Scene scene) {
    final SmoothCamera camera = activity.getCamera();
    final VertexBufferObjectManager vbom = activity.getVBOM();
    final ITiledTextureRegion texFlow = activity.getTexture(ResMan.GUT_FLOW);
    final IEntity layerBG = scene.getChildByIndex(AbstractGameActivity.LAYER_BACKGROUND);

    scene.setBackground(new SpriteBackground(new Sprite(0, 0, camera.getWidth(), camera.getHeight(),
            activity.getTexture(ResMan.GUT_BG), vbom)));

    for (int i = 0; i < 4; i++) {
        layerBG.attachChild(new Flow(POS_FLOW[i], texFlow, vbom).getSprite());
    }
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:14,代码来源:GutGame.java


示例20: createKey

import org.andengine.entity.scene.Scene; //导入依赖的package包/类
private void createKey(Base.Type type) {
    Key key = new Key(type, this);
    keyMap.put(type, key);
    final Scene scene = activity.getScene();
    final TouchableAnimatedSprite sprite = key.getSprite();
    final TouchableAnimatedSprite shape = key.getShape();

    final IEntity layerBG = scene.getChildByIndex(AbstractGameActivity.LAYER_FOREGROUND);
    layerBG.attachChild(key.getShadowInvalid());
    layerBG.attachChild(key.getShadowValid());
    layerBG.attachChild(sprite);
    layerBG.attachChild(shape);
    scene.registerTouchArea(shape);
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:15,代码来源:PianoGame.java



注:本文中的org.andengine.entity.scene.Scene类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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