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Java PlayerChangedDimensionEvent类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent的典型用法代码示例。如果您正苦于以下问题:Java PlayerChangedDimensionEvent类的具体用法?Java PlayerChangedDimensionEvent怎么用?Java PlayerChangedDimensionEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PlayerChangedDimensionEvent类属于cpw.mods.fml.common.gameevent.PlayerEvent包,在下文中一共展示了PlayerChangedDimensionEvent类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: dimChange

import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@Hack
@Metaphor
@SubscribeEvent
public void dimChange(PlayerChangedDimensionEvent e)
{
       if (e.player.worldObj.isRemote)
       {
           // server only.
           return;
       }

	// old stain remover
	PacketManager.sendToPlayer(new PacketStainRemover(e.fromDim), e.player);

	// send new stains
	Collection<BloodStain> outStains = removeStains(e.toDim);


	for (BloodStain stain : outStains)
	{
		PacketManager.sendToPlayer(new PacketCreateStain(stain), e.player);
	}
}
 
开发者ID:Ubiquitous-Spice,项目名称:ModJam-4,代码行数:24,代码来源:StainManager.java


示例2: onPlayerChangedDimension

import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangedDimension(PlayerChangedDimensionEvent event) {
    if (!addPlayerChangedDimension.isEmpty()) {
        hPlayerChangedDimension.addAll(addPlayerChangedDimension);
        addPlayerChangedDimension.clear();
    }
    for (Iterator<LIHandler> it = hPlayerChangedDimension.iterator(); it.hasNext(); ) {
        LIHandler handler = it.next();
        if (handler.isDead())
            it.remove();
        else
            handler.trigger(event);
    }
}
 
开发者ID:LambdaInnovation,项目名称:LambdaLib,代码行数:15,代码来源:LIFMLGameEventDispatcher.java


示例3: onPlayerChangedDimension

import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangedDimension(PlayerChangedDimensionEvent event)
{
    MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();
    WorldServer world = server.worldServerForDimension(event.toDim);
    if(world.provider instanceof MothershipWorldProvider) {
        ((MothershipWorldProvider)world.provider).sendPacketsToClient((EntityPlayerMP) event.player);
    }
    //event.
}
 
开发者ID:katzenpapst,项目名称:amunra,代码行数:11,代码来源:TickHandlerServer.java


示例4: onPlayerChangedDimension

import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangedDimension(PlayerChangedDimensionEvent event)
{
	Mekanism.jetpackOn.remove(event.player);
	Mekanism.gasmaskOn.remove(event.player);
	Mekanism.flamethrowerActive.remove(event.player);
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:8,代码来源:ClientPlayerTracker.java


示例5: onPlayerDimChangedEvent

import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerDimChangedEvent(PlayerChangedDimensionEvent event)
{
	Mekanism.jetpackOn.remove(event.player.getCommandSenderName());
	Mekanism.gasmaskOn.remove(event.player.getCommandSenderName());
	Mekanism.flamethrowerActive.remove(event.player.getCommandSenderName());

	if(!event.player.worldObj.isRemote)
	{
		Mekanism.packetHandler.sendTo(new JetpackDataMessage(JetpackPacket.FULL, null, false), (EntityPlayerMP)event.player);
		Mekanism.packetHandler.sendTo(new ScubaTankDataMessage(ScubaTankPacket.FULL, null, false), (EntityPlayerMP)event.player);
	}
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:14,代码来源:CommonPlayerTracker.java


示例6: onPlayerChangedDimension

import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangedDimension(PlayerChangedDimensionEvent e) {
	if (!e.player.worldObj.isRemote) {
		PacketHelper.syncOwnInventory((EntityPlayerMP) e.player,PlayerRpgInventory.get(e.player));
	}
	PlayerRpgInventory.get(e.player);
}
 
开发者ID:ArtixAllMighty,项目名称:rpginventory,代码行数:8,代码来源:PlayerTracker.java


示例7: dimChangeEvent

import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void dimChangeEvent(PlayerChangedDimensionEvent event) {
    NEISPH.sendHasServerSideTo((EntityPlayerMP) event.player);
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:5,代码来源:ServerHandler.java


示例8: onPlayerChangeDim

import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangeDim(PlayerChangedDimensionEvent event) {
	prevAtmosphere.remove(event.player);

}
 
开发者ID:zmaster587,项目名称:AdvancedRocketry,代码行数:6,代码来源:AtmosphereHandler.java


示例9: onDimChanged

import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onDimChanged(PlayerChangedDimensionEvent evt) {
    removeFromAll(evt.player);
}
 
开发者ID:Tonius,项目名称:SimplyJetpacks,代码行数:5,代码来源:SyncHandler.java


示例10: onPlayerChangedDimension

import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangedDimension(PlayerChangedDimensionEvent event)
{
    PlayerInformation.forPlayer(event.player).setDirty();
}
 
开发者ID:Cortex-Modders,项目名称:CodeLyokoMod,代码行数:6,代码来源:EventHandler.java


示例11: onPlayerDimChangedEvent

import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerDimChangedEvent(PlayerChangedDimensionEvent event) {

}
 
开发者ID:AdvancedMods,项目名称:AMCore,代码行数:5,代码来源:ClientPlayerTracker.java



注:本文中的cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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