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Java EntityAIMoveTowardsTarget类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.entity.ai.EntityAIMoveTowardsTarget的典型用法代码示例。如果您正苦于以下问题:Java EntityAIMoveTowardsTarget类的具体用法?Java EntityAIMoveTowardsTarget怎么用?Java EntityAIMoveTowardsTarget使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



EntityAIMoveTowardsTarget类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAIMoveTowardsTarget类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: EntityHornedHuntsman

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityHornedHuntsman(World par1World) {
   super(par1World);
   this.setSize(1.4F, 3.2F);
   super.isImmuneToFire = true;
   this.getNavigator().setAvoidsWater(true);
   this.getNavigator().setCanSwim(true);
   super.tasks.addTask(1, new EntityAISwimming(this));
   super.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, true));
   super.tasks.addTask(3, new EntityAIMoveTowardsTarget(this, 1.0D, 48.0F));
   super.tasks.addTask(4, new EntityAIArrowAttack(this, 1.0D, 20, 60, 30.0F));
   super.tasks.addTask(5, new EntityAIWander(this, 1.0D));
   super.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
   super.tasks.addTask(7, new EntityAILookIdle(this));
   super.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
   super.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
   super.experienceValue = 70;
}
 
开发者ID:lerion13,项目名称:witchery,代码行数:18,代码来源:EntityHornedHuntsman.java


示例2: EntityJenGolem

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityJenGolem(World p_i1694_1_)
{
    super(p_i1694_1_);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    //this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    //this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:18,代码来源:EntityJenGolem.java


示例3: EntityIronGolem

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:18,代码来源:EntityIronGolem.java


示例4: initEntityAI

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:21,代码来源:EntityIronGolem.java


示例5: initEntityAI

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:EntityIronGolem.java


示例6: EntityCandyMan

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityCandyMan(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("�2The Candy Man");
    addRandomArmor();
    DungeonHooks.addDungeonMob("�2The Candy Man", 180);
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:21,代码来源:EntityCandyMan.java


示例7: EntityPat

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityPat(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("FuriousDestroyer");
    
    addRandomArmor();
    DungeonHooks.addDungeonMob("FuriousDestroyer", 180);
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:22,代码来源:EntityPat.java


示例8: EntityCaptianCookie

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityCaptianCookie(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
   
    this.hasCustomNameTag();
    this.setCustomNameTag("Captian Cookie");
    addRandomArmor();
    DungeonHooks.addDungeonMob("Captian Cookie", 180);
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:22,代码来源:EntityCaptianCookie.java


示例9: EntityJen

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityJen(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("SuperGirlyGamer");
    addRandomArmor();
    DungeonHooks.addDungeonMob("SuperGirlyGamer", 180);
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:21,代码来源:EntityJen.java


示例10: EntityPatGolem

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityPatGolem(World p_i1694_1_)
{
    super(p_i1694_1_);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    //this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    //this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:18,代码来源:EntityPatGolem.java


示例11: EntityBellie

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityBellie(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
   
    this.hasCustomNameTag();
    //this.setCustomNameTag("Captian Cookie");
    addRandomArmor();
    //DungeonHooks.addDungeonMob("Captian Cookie", 180);
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:22,代码来源:EntityBellie.java


示例12: EntitySpookyPat

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntitySpookyPat(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("FuriousDestroyer");
    
    addRandomArmor();
    DungeonHooks.addDungeonMob("FuriousDestroyer", 180);
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:22,代码来源:EntitySpookyPat.java


示例13: EntitySpookyJen

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntitySpookyJen(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("SuperGirlyGamer");
    addRandomArmor();
    DungeonHooks.addDungeonMob("SuperGirlyGamer", 180);
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:21,代码来源:EntitySpookyJen.java


示例14: EntityGingerBreadMan

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityGingerBreadMan(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("GingerBreadMan");
    
    addRandomArmor();
    DungeonHooks.addDungeonMob("GingerBreadMan", 180);
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:22,代码来源:EntityGingerBreadMan.java


示例15: EntityIronGolem

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityIronGolem(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:18,代码来源:EntityIronGolem.java


示例16: EntityGoldGolem

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityGoldGolem(World par1World)
{
	super(par1World);
	this.setSize(1.4F, 2.9F);
	this.getNavigator().setAvoidsWater(true);
	this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
	this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
	this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
	this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
	this.tasks.addTask(5, new EntityAIGoldGolemLookAtVillager(this));
	this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
	this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
	this.tasks.addTask(8, new EntityAILookIdle(this));
	this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
	this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
 
开发者ID:AlphaSwittle-Team,项目名称:MinExtension,代码行数:17,代码来源:EntityGoldGolem.java


示例17: EntityDiamondGolem

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityDiamondGolem(World par1World)
{
	super(par1World);
	this.setSize(1.4F, 2.9F);
	this.getNavigator().setAvoidsWater(true);
	this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
	this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
	this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
	this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
	this.tasks.addTask(5, new EntityAIDiamondGolemLookAtVillager(this));
	this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
	this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
	this.tasks.addTask(8, new EntityAILookIdle(this));
	this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
	this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
 
开发者ID:AlphaSwittle-Team,项目名称:MinExtension,代码行数:17,代码来源:EntityDiamondGolem.java


示例18: EntityRobot

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityRobot(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
 
开发者ID:mookie1097,项目名称:NausicaaMod,代码行数:18,代码来源:EntityRobot.java


示例19: EntityIronGolem

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityIronGolem(World p_i1694_1_)
{
    super(p_i1694_1_);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:18,代码来源:EntityIronGolem.java


示例20: EntityIronGolem

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; //导入依赖的package包/类
public EntityIronGolem(World p_i1694_1_) {
   super(p_i1694_1_);
   this.func_70105_a(1.4F, 2.9F);
   this.func_70661_as().func_75491_a(true);
   this.field_70714_bg.func_75776_a(1, new EntityAIAttackOnCollide(this, 1.0D, true));
   this.field_70714_bg.func_75776_a(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
   this.field_70714_bg.func_75776_a(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
   this.field_70714_bg.func_75776_a(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
   this.field_70714_bg.func_75776_a(5, new EntityAILookAtVillager(this));
   this.field_70714_bg.func_75776_a(6, new EntityAIWander(this, 0.6D));
   this.field_70714_bg.func_75776_a(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
   this.field_70714_bg.func_75776_a(8, new EntityAILookIdle(this));
   this.field_70715_bh.func_75776_a(1, new EntityAIDefendVillage(this));
   this.field_70715_bh.func_75776_a(2, new EntityAIHurtByTarget(this, false));
   this.field_70715_bh.func_75776_a(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.field_82192_a));
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:17,代码来源:EntityIronGolem.java



注:本文中的net.minecraft.entity.ai.EntityAIMoveTowardsTarget类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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