本文整理汇总了Java中sun.awt.Win32GraphicsDevice类的典型用法代码示例。如果您正苦于以下问题:Java Win32GraphicsDevice类的具体用法?Java Win32GraphicsDevice怎么用?Java Win32GraphicsDevice使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Win32GraphicsDevice类属于sun.awt包,在下文中一共展示了Win32GraphicsDevice类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: GDIWindowSurfaceData
import sun.awt.Win32GraphicsDevice; //导入依赖的package包/类
private GDIWindowSurfaceData(WComponentPeer peer, SurfaceType sType) {
super(sType, peer.getDeviceColorModel());
ColorModel cm = peer.getDeviceColorModel();
this.peer = peer;
int rMask = 0, gMask = 0, bMask = 0;
int depth;
switch (cm.getPixelSize()) {
case 32:
case 24:
if (cm instanceof DirectColorModel) {
depth = 32;
} else {
depth = 24;
}
break;
default:
depth = cm.getPixelSize();
}
if (cm instanceof DirectColorModel) {
DirectColorModel dcm = (DirectColorModel)cm;
rMask = dcm.getRedMask();
gMask = dcm.getGreenMask();
bMask = dcm.getBlueMask();
}
this.graphicsConfig =
(Win32GraphicsConfig) peer.getGraphicsConfiguration();
this.solidloops = graphicsConfig.getSolidLoops(sType);
Win32GraphicsDevice gd =
(Win32GraphicsDevice)graphicsConfig.getDevice();
initOps(peer, depth, rMask, gMask, bMask, gd.getScreen());
setBlitProxyKey(graphicsConfig.getProxyKey());
}
开发者ID:SunburstApps,项目名称:OpenJSharp,代码行数:34,代码来源:GDIWindowSurfaceData.java
示例2: WGLGraphicsConfig
import sun.awt.Win32GraphicsDevice; //导入依赖的package包/类
protected WGLGraphicsConfig(Win32GraphicsDevice device, int visualnum,
long configInfo, ContextCapabilities oglCaps)
{
super(device, visualnum);
this.pConfigInfo = configInfo;
this.oglCaps = oglCaps;
context = new OGLContext(OGLRenderQueue.getInstance(), this);
// add a record to the Disposer so that we destroy the native
// WGLGraphicsConfigInfo data when this object goes away
Disposer.addRecord(disposerReferent,
new WGLGCDisposerRecord(pConfigInfo,
device.getScreen()));
}
开发者ID:SunburstApps,项目名称:OpenJSharp,代码行数:15,代码来源:WGLGraphicsConfig.java
示例3: getConfig
import sun.awt.Win32GraphicsDevice; //导入依赖的package包/类
public static WGLGraphicsConfig getConfig(Win32GraphicsDevice device,
int pixfmt)
{
if (!wglAvailable) {
return null;
}
long cfginfo = 0;
final String ids[] = new String[1];
OGLRenderQueue rq = OGLRenderQueue.getInstance();
rq.lock();
try {
// getWGLConfigInfo() creates and destroys temporary
// surfaces/contexts, so we should first invalidate the current
// Java-level context and flush the queue...
OGLContext.invalidateCurrentContext();
WGLGetConfigInfo action =
new WGLGetConfigInfo(device.getScreen(), pixfmt);
rq.flushAndInvokeNow(action);
cfginfo = action.getConfigInfo();
if (cfginfo != 0L) {
OGLContext.setScratchSurface(cfginfo);
rq.flushAndInvokeNow(new Runnable() {
public void run() {
ids[0] = OGLContext.getOGLIdString();
}
});
}
} finally {
rq.unlock();
}
if (cfginfo == 0) {
return null;
}
int oglCaps = getOGLCapabilities(cfginfo);
ContextCapabilities caps = new OGLContextCaps(oglCaps, ids[0]);
return new WGLGraphicsConfig(device, pixfmt, cfginfo, caps);
}
开发者ID:SunburstApps,项目名称:OpenJSharp,代码行数:41,代码来源:WGLGraphicsConfig.java
示例4: GDIWindowSurfaceData
import sun.awt.Win32GraphicsDevice; //导入依赖的package包/类
private GDIWindowSurfaceData(WComponentPeer peer, SurfaceType sType) {
super(sType, peer.getDeviceColorModel());
ColorModel cm = peer.getDeviceColorModel();
this.peer = peer;
int rMask = 0, gMask = 0, bMask = 0;
int depth;
switch (cm.getPixelSize()) {
case 32:
case 24:
if (cm instanceof DirectColorModel) {
depth = 32;
} else {
depth = 24;
}
break;
default:
depth = cm.getPixelSize();
}
if (cm instanceof DirectColorModel) {
DirectColorModel dcm = (DirectColorModel)cm;
rMask = dcm.getRedMask();
gMask = dcm.getGreenMask();
bMask = dcm.getBlueMask();
}
this.graphicsConfig =
(Win32GraphicsConfig) peer.getGraphicsConfiguration();
this.solidloops = graphicsConfig.getSolidLoops(sType);
Win32GraphicsDevice gd = graphicsConfig.getDevice();
scaleX = gd.getDefaultScaleX();
scaleY = gd.getDefaultScaleY();
initOps(peer, depth, rMask, gMask, bMask, gd.getScreen());
setBlitProxyKey(graphicsConfig.getProxyKey());
}
开发者ID:AdoptOpenJDK,项目名称:openjdk-jdk10,代码行数:34,代码来源:GDIWindowSurfaceData.java
示例5: WGLGraphicsConfig
import sun.awt.Win32GraphicsDevice; //导入依赖的package包/类
@SuppressWarnings("deprecation")
protected WGLGraphicsConfig(Win32GraphicsDevice device, int visualnum,
long configInfo, ContextCapabilities oglCaps)
{
super(device, visualnum);
this.pConfigInfo = configInfo;
this.oglCaps = oglCaps;
context = new OGLContext(OGLRenderQueue.getInstance(), this);
// add a record to the Disposer so that we destroy the native
// WGLGraphicsConfigInfo data when this object goes away
Disposer.addRecord(disposerReferent,
new WGLGCDisposerRecord(pConfigInfo));
}
开发者ID:AdoptOpenJDK,项目名称:openjdk-jdk10,代码行数:15,代码来源:WGLGraphicsConfig.java
示例6: WGLSurfaceData
import sun.awt.Win32GraphicsDevice; //导入依赖的package包/类
protected WGLSurfaceData(WComponentPeer peer, WGLGraphicsConfig gc,
ColorModel cm, int type)
{
super(gc, cm, type);
this.peer = peer;
this.graphicsConfig = gc;
Win32GraphicsDevice device = gc.getDevice();
this.scaleX = type == TEXTURE ? 1 : device.getDefaultScaleX();
this.scaleY = type == TEXTURE ? 1 : device.getDefaultScaleY();
long pConfigInfo = gc.getNativeConfigInfo();
long hwnd = peer != null ? peer.getHWnd() : 0L;
initOps(pConfigInfo, peer, hwnd);
}
开发者ID:AdoptOpenJDK,项目名称:openjdk-jdk10,代码行数:16,代码来源:WGLSurfaceData.java
示例7: WGLGraphicsConfig
import sun.awt.Win32GraphicsDevice; //导入依赖的package包/类
@SuppressWarnings("deprecation")
protected WGLGraphicsConfig(Win32GraphicsDevice device, int visualnum,
long configInfo, ContextCapabilities oglCaps)
{
super(device, visualnum);
this.pConfigInfo = configInfo;
this.oglCaps = oglCaps;
context = new OGLContext(OGLRenderQueue.getInstance(), this);
// add a record to the Disposer so that we destroy the native
// WGLGraphicsConfigInfo data when this object goes away
Disposer.addRecord(disposerReferent,
new WGLGCDisposerRecord(pConfigInfo,
device.getScreen()));
}
开发者ID:campolake,项目名称:openjdk9,代码行数:16,代码来源:WGLGraphicsConfig.java
示例8: hasSceneAntialiasingMultisample
import sun.awt.Win32GraphicsDevice; //导入依赖的package包/类
@Override
boolean hasSceneAntialiasingMultisample(Canvas3D c3d) {
GraphicsConfiguration gc = c3d.graphicsConfiguration;
Win32GraphicsDevice gd =
(Win32GraphicsDevice)((Win32GraphicsConfig)gc).getDevice();
int screen = NativeScreenInfo.getNativeScreenInfo().getScreen(gd);
/* Fix to issue 77 */
return isSceneAntialiasingMultisampleAvailable(c3d.fbConfig, c3d.offScreen, screen);
}
开发者ID:philipwhiuk,项目名称:j3d-core,代码行数:11,代码来源:Win32NativeConfigTemplate3D.java
注:本文中的sun.awt.Win32GraphicsDevice类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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