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Java GameModes类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.spongepowered.api.entity.living.player.gamemode.GameModes的典型用法代码示例。如果您正苦于以下问题:Java GameModes类的具体用法?Java GameModes怎么用?Java GameModes使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



GameModes类属于org.spongepowered.api.entity.living.player.gamemode包,在下文中一共展示了GameModes类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: buildContent

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Override
protected Optional<ViewerData> buildContent(DataView dataView) {

    return Optional.of(new ViewerData(
            dataView.getString(VigilateKeys.CAMERA.getQuery()).orElse(""),
            dataView.getString(VigilateKeys.OLD_LOCATION_WORLD.getQuery()).orElse("world"),
            dataView.getDouble(VigilateKeys.OLD_LOCATION_X.getQuery()).orElse(0.0),
            dataView.getDouble(VigilateKeys.OLD_LOCATION_Y.getQuery()).orElse(0.0),
            dataView.getDouble(VigilateKeys.OLD_LOCATION_Z.getQuery()).orElse(0.0),
            dataView.getCatalogType(VigilateKeys.OLD_GAME_MODE.getQuery(), CatalogTypes.GAME_MODE).orElse(GameModes.NOT_SET),
            dataView.getBoolean(VigilateKeys.OLD_IS_FLYING.getQuery()).orElse(false),
            dataView.getBoolean(VigilateKeys.OLD_AFFECTS_SPAWNING.getQuery()).orElse(true),
            dataView.getBoolean(VigilateKeys.OLD_VANISH.getQuery()).orElse(false),
            dataView.getBoolean(VigilateKeys.OLD_VANISH_PREVENTS_TARGETING.getQuery()).orElse(false),
            dataView.getBoolean(VigilateKeys.OLD_VANISH_IGNORES_COLLISION.getQuery()).orElse(false),
            dataView.getDouble(VigilateKeys.OLD_FLYING_SPEED.getQuery()).orElse(0.02)
    ));
}
 
开发者ID:Lergin,项目名称:Vigilate,代码行数:19,代码来源:ViewerDataManipulatorBuilder.java


示例2: getDefaultGameMode

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Override
public GameMode getDefaultGameMode() {
    if (!Sponge.isServerAvailable()) {
        return GameMode.SURVIVAL;
    }
    Optional<WorldProperties>properties = Sponge.getServer().getDefaultWorld();
    if (!properties.isPresent()) {
        return GameMode.SURVIVAL;
    }
    org.spongepowered.api.entity.living.player.gamemode.GameMode gameMode = properties.get().getGameMode();

    if (gameMode == GameModes.SURVIVAL) {
        return GameMode.SURVIVAL;
    } else if (gameMode == GameModes.ADVENTURE) {
        return GameMode.ADVENTURE;
    } else if (gameMode == GameModes.CREATIVE) {
        return GameMode.CREATIVE;
    } else if (gameMode == GameModes.SPECTATOR) {
        return GameMode.SPECTATOR;
    }

    return GameMode.SURVIVAL; // Unimplemented gamemode's and NOT_SET
}
 
开发者ID:Proximyst,项目名称:Bukkit2Sponge,代码行数:24,代码来源:FakeServer.java


示例3: onPlayerLeftClickProtect

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Listener(order=Order.FIRST, beforeModifications = true)
public void onPlayerLeftClickProtect(InteractBlockEvent.Primary.MainHand event, @First Player player)
{
	if (!player.gameMode().get().equals(GameModes.CREATIVE))
		return;

	Optional<Location<World>> optLoc = event.getTargetBlock().getLocation();
	if (!optLoc.isPresent())
		return;

	Optional<List<Shop>> shop = ShopsData.getShops(optLoc.get());
	if (shop.isPresent()) {
		Optional<ItemStack> optItem = player.getItemInHand(HandTypes.MAIN_HAND);

		if (!optItem.isPresent() || (!optItem.get().getItem().equals(ItemTypes.BEDROCK) && !optItem.get().getItem().equals(ItemTypes.REDSTONE) && !optItem.get().getItem().equals(ItemTypes.STICK))) {
			event.setCancelled(true);
		}
	}
}
 
开发者ID:TheoKah,项目名称:CarrotShop,代码行数:20,代码来源:PlayerClickListener.java


示例4: getName

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
public static Text getName(final GameMode gamemode) {
	if (gamemode == null) return Text.EMPTY;

	if (gamemode.equals(GameModes.SURVIVAL)){
		return EAMessages.GAMEMODE_SURVIVAL.getText();
	} else if (gamemode.equals(GameModes.CREATIVE)) {
		return EAMessages.GAMEMODE_CREATIVE.getText();
	} else if (gamemode.equals(GameModes.ADVENTURE)) {
		return EAMessages.GAMEMODE_ADVENTURE.getText();
	} else if (gamemode.equals(GameModes.SPECTATOR)) {
		return EAMessages.GAMEMODE_SPECTATOR.getText();
	} else if (gamemode.equals(GameModes.NOT_SET)) {
		return EAMessages.GAMEMODE_NOT_SET.getText();
	}
	return Text.EMPTY;
}
 
开发者ID:EverCraft,项目名称:EverAPI,代码行数:17,代码来源:UtilsGameMode.java


示例5: getGameMode

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
public static Optional<GameMode> getGameMode(final String arg) {
	if (arg == null) return Optional.empty();
	
	switch (arg) {
		case "0":
		case "s":
			return Optional.of(GameModes.SURVIVAL);
		case "1":
		case "c":
			return Optional.of(GameModes.CREATIVE);
		case "2":
		case "a":
			return Optional.of(GameModes.ADVENTURE);
		case "3":
		case "sp":
			return Optional.of(GameModes.SPECTATOR);
		case "-1":
			return Optional.of(GameModes.NOT_SET);
		default:
			return Sponge.getGame().getRegistry().getType(GameMode.class, arg);
		
	}
}
 
开发者ID:EverCraft,项目名称:EverAPI,代码行数:24,代码来源:UtilsGameMode.java


示例6: commandTop

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
private CompletableFuture<Boolean> commandTop(final EPlayer player) {
	final Optional<Transform<World>> transform = this.plugin.getEverAPI().getManagerUtils().getLocation().getMaxBlock(
														player.getTransform(), 
														!(player.isGod() || player.getGameMode().equals(GameModes.CREATIVE)));
	
	if (!transform.isPresent()) {
		EEMessages.TOP_TELEPORT_ERROR.sendTo(player);
		return CompletableFuture.completedFuture(false);
	}
	
	long delay = this.plugin.getConfigs().getTeleportDelay(player);
	
	if (delay > 0) {
		EEMessages.TOP_DELAY.sender()
			.replace("{delay}", this.plugin.getEverAPI().getManagerUtils().getDate().formatDate(System.currentTimeMillis() + delay))
			.sendTo(player);
	}
	
	player.setTeleport(delay, () -> this.teleport(player, transform.get()), player.hasPermission(EEPermissions.TELEPORT_BYPASS_MOVE.get()));
	return CompletableFuture.completedFuture(true);
}
 
开发者ID:EverCraft,项目名称:EverEssentials,代码行数:22,代码来源:EETop.java


示例7: onItemUse

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Override
public boolean onItemUse(ItemStack itemStack, Player player, HandType currHand, BlockSnapshot clickedBlock,
        Direction side, Vector3d hitPoint) {
    CustomWorld world = WorldManager.toCustomWorld(player.getWorld());
    Vector3d pos;
    if (hitPoint == null) {
        pos = clickedBlock.getPosition().add(side.asBlockOffset()).toDouble().add(0.5, 0, 0.5);
    } else {
        pos = clickedBlock.getPosition().toDouble().add(hitPoint);
    }
    TurtleEntity turtle = new TurtleEntity(player.getWorld());
    turtle.setPosition(pos);
    Vector3d r = player.getHeadRotation();
    turtle.setRotation(new Vector3d(r.getX(), r.getY() + 180, r.getZ()));
    if (world.spawnEntity(turtle)) {
        if (player.gameMode().get() != GameModes.CREATIVE) {
            itemStack.setQuantity(itemStack.getQuantity() - 1);
            if (itemStack.getQuantity() == 0) {
                itemStack = null;
            }
            player.setItemInHand(currHand, itemStack);
        }
    }
    return false;
}
 
开发者ID:simon816,项目名称:Industrialization,代码行数:26,代码来源:ItemTurtle.java


示例8: reset

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Override
public LanternWorldArchetypeBuilder reset() {
    this.usesMapFeatures = true;
    this.gameMode = GameModes.SURVIVAL;
    this.difficulty = Difficulties.NORMAL;
    this.portalAgentType = (LanternPortalAgentType) PortalAgentTypes.DEFAULT;
    this.hardcore = false;
    this.keepsSpawnLoaded = null;
    this.loadsOnStartup = false;
    this.generateSpawnOnLoad = true;
    this.enabled = true;
    this.generateBonusChest = false;
    this.commandsAllowed = true;
    this.dimensionType = null;
    this.generatorModifiers = Collections.emptySet();
    this.seed = null;
    this.generatorType = null;
    this.generatorSettings = null;
    this.waterEvaporates = null;
    this.buildHeight = 256;
    this.serializationBehavior = SerializationBehaviors.AUTOMATIC;
    return this;
}
 
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:24,代码来源:LanternWorldArchetypeBuilder.java


示例9: getBlockDigTimeWith

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
public int getBlockDigTimeWith(int x, int y, int z, @Nullable GameProfile profile, @Nullable ItemStack itemStack) {
    // Check if the user has the creative game mode
    if (profile != null) {
        final Optional<User> optUser = Lantern.getGame().getUserStorageService().get(profile);
        if (optUser.isPresent()) {
            final User user = optUser.get();
            if (user.get(Keys.GAME_MODE).orElse(GameModes.NOT_SET) == GameModes.CREATIVE) {
                return 0;
            }
        }
    }
    final Optional<UnbreakableProperty> optUnbreakableProperty = getProperty(x, y, z, UnbreakableProperty.class);
    if (optUnbreakableProperty.isPresent() && optUnbreakableProperty.get().getValue() == Boolean.TRUE) {
        return -1;
    }
    final Optional<HardnessProperty> optHardnessProperty = getProperty(x, y, z, HardnessProperty.class);
    if (optHardnessProperty.isPresent()) {
        final Double value = optHardnessProperty.get().getValue();
        double hardness = value == null ? 0 : value;
        // TODO: Calculate the duration
        return hardness <= 0 ? 0 : 1;
    }
    return 0;
}
 
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:25,代码来源:LanternWorld.java


示例10: handleEvent

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Override
protected void handleEvent(EntityProtocolUpdateContext context, EntityEvent event) {
    if (event instanceof SpectateEntityEvent) {
        final Entity entity = ((SpectateEntityEvent) event).getSpectatedEntity().orElse(null);
        if (entity == null) {
            context.sendToSelf(() -> new MessagePlayOutSetCamera(getRootEntityId()));
        } else {
            context.getId(entity).ifPresent(id -> context.sendToSelf(() -> new MessagePlayOutSetCamera(id)));
        }
    } else if (event instanceof RefreshAbilitiesPlayerEvent) {
        final GameMode gameMode = this.entity.get(Keys.GAME_MODE).get();
        final float flySpeed = getFlySpeed();
        final float fov = getFovModifier();
        context.sendToSelf(() -> new MessagePlayOutPlayerAbilities(
                this.entity.get(Keys.IS_FLYING).orElse(false), canFly(), false, gameMode == GameModes.CREATIVE, flySpeed, fov));
    } else {
        super.handleEvent(context, event);
    }
}
 
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:20,代码来源:PlayerEntityProtocol.java


示例11: handleCreativeClick

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
public void handleCreativeClick(int slotIndex, @Nullable ItemStack itemStack) {
    populate();
    // You can only use this in creative mode
    if (this.player == null || this.player.get(Keys.GAME_MODE).get() != GameModes.CREATIVE) {
        return;
    }
    // Convert the slot index
    slotIndex = clientSlotIndexToServer(slotIndex);

    // Update the target slot and cursor
    if (slotIndex != -1) {
        queueSilentSlotChange(this.slots[slotIndex]);
    }
    // queueSlotChange(this.cursor);

    final int slotIndex1 = slotIndex;
    tryProcessBehavior(behavior -> behavior.handleCreativeClick(this,
            slotIndex1 == -1 ? null : this.slots[slotIndex1], itemStack));
}
 
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:20,代码来源:ClientContainer.java


示例12: onItemPickup

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Listener
public void onItemPickup(ChangeInventoryEvent.Pickup event, @First(typeFilter = {Player.class}) Player player) {

	IActiveCharacter character = characterService.getCharacter(player.getUniqueId());
	if (character.isStub()) {
		return;
	}
	if (player.get(Keys.GAME_MODE).get() != GameModes.SURVIVAL)
		return;

	for (SlotTransaction slotTransaction : event.getTransactions()) {
		Slot i = slotTransaction.getSlot();
		int index = ((SlotAdapter) i).getOrdinal();
		if (Utils.isHotbar(index)) {
			ItemStack a = slotTransaction.getFinal().createStack();
			if (inventoryService.canUse(a, character) != CannotUseItemReson.OK) {
				event.setCancelled(true);
				return;
			} else {
				inventoryService.initializeHotbar(character, index, a);
			}
		}
	}
}
 
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:25,代码来源:InventoryListener.java


示例13: getState

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Override
    public PlayerState getState() {
        Player player = getPlayer().orElseThrow(IllegalStateException::new);
        ImmutableList.Builder<WarItem> builder = ImmutableList.builder();
        for (Inventory inventory : player.getInventory().slots()) {
            Optional<ItemStack> peek = inventory.peek();
            if (peek.isPresent()) {
                builder.add(plugin.getWarItem(peek.get()));
            }
        }
        int gameMode = 0;
        GameMode gameMode1 = player.getGameModeData().getValue(Keys.GAME_MODE).orElseThrow(IllegalStateException::new).get();
        if (gameMode1 == GameModes.CREATIVE)
            gameMode = WarGameMode.CREATIVE;
//        return new PlayerState(gameMode, (WarItem[]) builder.build().toArray(),
//                null, null, null, null,
//                player.getHealthData().getValue(Keys.HEALTH).orElseThrow(IllegalStateException::new).get(),
//                player.getS);
        throw new UnsupportedOperationException("Not implemented yet");
    }
 
开发者ID:cmastudios,项目名称:war-sponge,代码行数:21,代码来源:SpongeWarPlayer.java


示例14: run

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Override
public void run() {
  PotionEffect speedEffect = PotionEffect.builder()
      .duration(3 * 20)
      .amplifier(5)
      .particles(false)
      .potionType(PotionEffectTypes.SPEED)
      .build();

  for (World world : getWorlds()) {
    for (Entity entity : world.getEntities(p -> p.getType().equals(EntityTypes.PLAYER))) {
      if (entity.get(Keys.GAME_MODE).orElse(GameModes.CREATIVE) != GameModes.SURVIVAL) {
        continue;
      }

      List<PotionEffect> potionEffects = entity.getOrElse(Keys.POTION_EFFECTS, new ArrayList<>(1));
      potionEffects.add(speedEffect);
      entity.offer(Keys.POTION_EFFECTS, potionEffects);
    }
  }
}
 
开发者ID:Skelril,项目名称:Skree,代码行数:22,代码来源:MainWorldWrapper.java


示例15: aquireSpec

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
public static CommandSpec aquireSpec() {
  Map<String, GameMode> map = new HashMap<>();

  map.put("survival", GameModes.SURVIVAL);
  map.put("creative", GameModes.CREATIVE);
  map.put("adventure", GameModes.ADVENTURE);
  map.put("spectator", GameModes.SPECTATOR);

  return CommandSpec.builder()
      .description(Text.of("Change gamemode"))
      .permission("skree.gamemode")
      .arguments(
          flags().flag("f").buildWith(
              seq(
                  onlyOne(choices(Text.of("mode"), map)),
                  onlyOne(playerOrSource(Text.of("target")))
              )
          )
      ).executor(new GameModeCommand()).build();
}
 
开发者ID:Skelril,项目名称:Skree,代码行数:21,代码来源:GameModeCommand.java


示例16: blockplace

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Listener
public void blockplace(final ChangeBlockEvent.Place event, @First Player player)
{
    if (this.unlimitedPlayers.contains(player.getUniqueId()))
    {
        if (player.getGameModeData().type().get() == GameModes.CREATIVE)
        {
            return;
        }
        ItemStack item = player.getItemInHand(HandTypes.MAIN_HAND).orElse(null);
        if (item != null)
        {
            item.setQuantity(item.getQuantity() + 1);
            player.setItemInHand(HandTypes.MAIN_HAND, item);
        }
    }
}
 
开发者ID:CubeEngine,项目名称:modules-main,代码行数:18,代码来源:UnlimitedItems.java


示例17: reset

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Override
public WorldCreationSettings.Builder reset() {
    this.dimensionType = DimensionTypes.OVERWORLD;
    this.generatorType = GeneratorTypes.DEFAULT;
    this.gameMode = GameModes.SURVIVAL;
    this.serializationBehavior = SerializationBehaviors.AUTOMATIC;
    this.isEnabled = true;
    this.loadOnStartup = true;
    this.doesKeepSpawnLoaded = true;
    this.generateSpawnOnLoad = true;
    this.usesMapFeatures = true;
    this.isHardcore = false;
    this.commandsAllowed = true;
    this.doesGenerateBonusChest = false;
    this.isPvpEnabled = true;
    this.seed = SpongeGame.instance.getConfiguration().getSeed();
    return this;
}
 
开发者ID:InspireNXE,项目名称:Pulse,代码行数:19,代码来源:ServerWorldCreationSettings.java


示例18: setGameMode

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Override
public void setGameMode(PlotGameMode gameMode) {
    switch (gameMode) {
        case ADVENTURE:
            this.player.offer(Keys.GAME_MODE, GameModes.ADVENTURE);
            return;
        case CREATIVE:
            this.player.offer(Keys.GAME_MODE, GameModes.CREATIVE);
            return;
        case SPECTATOR:
            this.player.offer(Keys.GAME_MODE, GameModes.SPECTATOR);
            return;
        case SURVIVAL:
            this.player.offer(Keys.GAME_MODE, GameModes.SURVIVAL);
            return;
        case NOT_SET:
            this.player.offer(Keys.GAME_MODE, GameModes.NOT_SET);
    }
}
 
开发者ID:IntellectualSites,项目名称:PlotSquared,代码行数:20,代码来源:SpongePlayer.java


示例19: execute

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Override
public CommandResult execute(CommandSource sender, CommandContext args) throws CommandException {
    checkPermission(sender, GamemodePermissions.UC_GAMEMODE_GAMEMODE_BASE);
    checkPermission(sender, GamemodePermissions.UC_GAMEMODE_GAMEMODE_SELF_SPECTATOR);
    if (!args.hasAny("player")) {
        checkIfPlayer(sender);
        Player p = (Player) sender;
        p.offer(Keys.GAME_MODE, GameModes.SPECTATOR);
        Messages.send(sender, "gamemode.command.gamemode.success", "%gamemode%", "spectator");
        return CommandResult.success();
    } else {
        checkPermission(sender, GamemodePermissions.UC_GAMEMODE_GAMEMODE_OTHERS_BASE);
        checkPermission(sender, GamemodePermissions.UC_GAMEMODE_GAMEMODE_OTHERS_SPECTATOR);
        Player t = args.<Player>getOne("player").get();
        t.offer(Keys.GAME_MODE, GameModes.SPECTATOR);
        Messages.send(t, "gamemode.command.gamemode.success.others", "%sender%", sender, "%gamemode%", "spectator");
        Messages.send(sender, "gamemode.command.gamemode.success.self", "%player%", t, "%gamemode%", "spectator");
        return CommandResult.success();
    }
}
 
开发者ID:Bammerbom,项目名称:UltimateCore,代码行数:21,代码来源:SpectatorCommand.java


示例20: execute

import org.spongepowered.api.entity.living.player.gamemode.GameModes; //导入依赖的package包/类
@Override
public CommandResult execute(CommandSource sender, CommandContext args) throws CommandException {
    checkPermission(sender, GamemodePermissions.UC_GAMEMODE_GAMEMODE_BASE);
    checkPermission(sender, GamemodePermissions.UC_GAMEMODE_GAMEMODE_SELF_CREATIVE);
    if (!args.hasAny("player")) {
        checkIfPlayer(sender);
        Player p = (Player) sender;
        p.offer(Keys.GAME_MODE, GameModes.CREATIVE);
        Messages.send(sender, "gamemode.command.gamemode.success", "%gamemode%", "creative");
        return CommandResult.success();
    } else {
        checkPermission(sender, GamemodePermissions.UC_GAMEMODE_GAMEMODE_OTHERS_BASE);
        checkPermission(sender, GamemodePermissions.UC_GAMEMODE_GAMEMODE_OTHERS_CREATIVE);
        Player t = args.<Player>getOne("player").get();
        t.offer(Keys.GAME_MODE, GameModes.CREATIVE);
        Messages.send(t, "gamemode.command.gamemode.success.others", "%sender%", sender, "%gamemode%", "creative");
        Messages.send(sender, "gamemode.command.gamemode.success.self", "%player%", t, "%gamemode%", "creative");
        return CommandResult.success();
    }
}
 
开发者ID:Bammerbom,项目名称:UltimateCore,代码行数:21,代码来源:CreativeCommand.java



注:本文中的org.spongepowered.api.entity.living.player.gamemode.GameModes类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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