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Java AEColor类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中appeng.api.util.AEColor的典型用法代码示例。如果您正苦于以下问题:Java AEColor类的具体用法?Java AEColor怎么用?Java AEColor使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



AEColor类属于appeng.api.util包,在下文中一共展示了AEColor类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: initGui

import appeng.api.util.AEColor; //导入依赖的package包/类
@Override
public void initGui() {
    super.initGui();
    addAnimatedStat("gui.tab.info.ghostSlotInteraction.title", new ItemStack(Blocks.HOPPER), 0xFF00AAFF, true).setText("gui.tab.info.ghostSlotInteraction");
    if (Loader.isModLoaded(ModIds.AE2)) {
        if(logistics.isPlacedOnInterface()) {
             Item item = AEApi.instance().definitions().parts().cableGlass().item(AEColor.TRANSPARENT);
             if(item == null) {
                 Log.warning("AE2 cable couldn't be found!");
                 item = Itemss.LOGISTICS_FRAME_REQUESTER;
             }
             GuiAnimatedStat stat = addAnimatedStat("gui.tab.info.logisticsRequester.aeIntegration.title", new ItemStack(item, 1, 16), 0xFF00AAFF, false);
             List<String> text = new ArrayList<String>();
             for(int i = 0; i < 2; i++)
                 text.add("");
             text.add("gui.tab.info.logisticsRequester.aeIntegration");
             stat.setText(text);
             stat.addWidget(aeIntegration = new GuiCheckBox(1, 16, 13, 0xFF000000, "gui.tab.info.logisticsRequester.aeIntegration.enable"));
         }
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:22,代码来源:GuiLogisticsRequester.java


示例2: addRecipesToRegistry

import appeng.api.util.AEColor; //导入依赖的package包/类
public static void addRecipesToRegistry(){

        //AE Kit
        Recipes.advRecipes.addRecipe(new ItemStack(CrossAppeng.kitAppeng), new Object[]{
                "IT", "PD",
                'I', AEApi.instance().definitions().materials().fluixCrystal().maybeStack(1).get(),
                'T', IC2Items.getItem("frequencyTransmitter"),
                'P', Items.paper,
                'D', "dyePurple"});
        //AE Monitor
        Recipes.advRecipes.addRecipe(new ItemStack(CrossAppeng.networklink), new Object[]{
                "BRB", "YCY", "BRB",
                'B', "ingotIron",
                'R', AEApi.instance().definitions().materials().calcProcessor().maybeStack(1).get(),
                'Y', AEApi.instance().definitions().parts().cableGlass().item(AEColor.Purple),
                'C', Items.comparator});
    }
 
开发者ID:xbony2,项目名称:Nuclear-Control,代码行数:18,代码来源:AppengRecipes.java


示例3: addGregtechRecipes

import appeng.api.util.AEColor; //导入依赖的package包/类
public static void addGregtechRecipes(){

        //AE Kit
        Recipes.advRecipes.addRecipe(new ItemStack(CrossAppeng.kitAppeng), new Object[]{
                "IT", "PD",
                'I', AEApi.instance().definitions().materials().fluixCrystal().maybeStack(1).get(),
                'T', IC2Items.getItem("frequencyTransmitter"),
                'P', Items.paper,
                'D', "dyePurple"});
        //AE Monitor
        Recipes.advRecipes.addRecipe(new ItemStack(CrossAppeng.networklink), new Object[]{
                "BRB", "YCY", "BRB",
                'B', "plateIron",
                'R', AEApi.instance().definitions().materials().calcProcessor().maybeStack(1).get(),
                'Y', AEApi.instance().definitions().parts().cableGlass().item(AEColor.Transparent),
                'C', Items.comparator});
    }
 
开发者ID:xbony2,项目名称:Nuclear-Control,代码行数:18,代码来源:AppengRecipes.java


示例4: renderInventory

import appeng.api.util.AEColor; //导入依赖的package包/类
/**
 * Renders the part while in the inventory
 */
@Override
@SideOnly(Side.CLIENT)
public void renderInventory( final IPartRenderHelper helper, final RenderBlocks renderer )
{
	Tessellator ts = Tessellator.instance;

	IIcon side = BlockTextureManager.ARCANE_CRAFTING_TERMINAL.getTextures()[3];

	helper.setTexture( side, side, side, BlockTextureManager.ARCANE_CRAFTING_TERMINAL.getTextures()[0], side, side );
	helper.setBounds( 2.0F, 2.0F, 14.0F, 14.0F, 14.0F, 16.0F );
	helper.renderInventoryBox( renderer );

	helper.setBounds( 2.0F, 2.0F, 15.0F, 14.0F, 14.0F, 16.0F );
	ts.setColorOpaque_I( ThEPartBase.INVENTORY_OVERLAY_COLOR );
	helper.renderInventoryFace( BlockTextureManager.ARCANE_CRAFTING_TERMINAL.getTextures()[2], ForgeDirection.SOUTH, renderer );

	ts.setColorOpaque_I( AEColor.Black.mediumVariant );
	helper.renderInventoryFace( BlockTextureManager.ARCANE_CRAFTING_TERMINAL.getTextures()[1], ForgeDirection.SOUTH, renderer );

	helper.setBounds( 5.0F, 5.0F, 13.0F, 11.0F, 11.0F, 14.0F );
	this.renderInventoryBusLights( helper, renderer );
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:26,代码来源:PartArcaneCraftingTerminal.java


示例5: setProviderColor

import appeng.api.util.AEColor; //导入依赖的package包/类
/**
 * Sets the color of the provider.
 * This does not set the isColorForced flag to true.
 *
 * @param gridColor
 */
protected void setProviderColor( final AEColor gridColor )
{
	// Set our color to match
	this.getProxy().setColor( gridColor );

	// Are we server side?
	if( EffectiveSide.isServerSide() )
	{
		/*
		// Get the grid node
		IGridNode gridNode = this.getProxy().getNode();
		
		// Do we have a grid node?
		if( gridNode != null )
		{
			// Update the grid node
			this.getProxy().getNode().updateState();
		}
		*/

		// Mark the tile as needing updates and to be saved
		this.markForUpdate();
		this.saveChanges();
	}
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:32,代码来源:TileProviderBase.java


示例6: getGridColor

import appeng.api.util.AEColor; //导入依赖的package包/类
/**
 * Returns the color of the grid.
 */
@Override
public AEColor getGridColor()
{
	// Return transparent.
	return AEColor.Transparent;
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:10,代码来源:AEPartGridBlock.java


示例7: registerCableSet

import appeng.api.util.AEColor; //导入依赖的package包/类
/**
 * Registers all cable colors of this set with the specified aspects.
 *
 * @param cableSet
 * @param aspects
 */
private void registerCableSet( final AEColoredItemDefinition cableSet, final AspectList aspects )
{
	// Get the colors
	AEColor[] colors = AEColor.values();

	// Register each color
	for( AEColor color : colors )
	{
		ThaumcraftApi.registerObjectTag( cableSet.stack( color, 1 ), aspects );
	}
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:18,代码来源:AEAspectRegister.java


示例8: renderInventory

import appeng.api.util.AEColor; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@Override
public void renderInventory( final IPartRenderHelper helper, final RenderBlocks renderer )
{
	IIcon side = BlockTextureManager.ESSENTIA_TERMINAL.getTextures()[4];

	helper.setTexture( side, side, side, side, side, side );
	helper.setBounds( 2.0F, 2.0F, 14.0F, 14.0F, 14.0F, 16.0F );
	helper.renderInventoryBox( renderer );

	// Face bounds
	helper.setBounds( 2.0F, 2.0F, 15.0F, 14.0F, 14.0F, 16.0F );

	// Dark corners
	helper.setInvColor( AEColor.Transparent.blackVariant );
	helper.renderInventoryFace( this.darkCornerTexture.getIcon(), ForgeDirection.SOUTH, renderer );

	// Light corners
	helper.setInvColor( AEColor.Transparent.mediumVariant );
	helper.renderInventoryFace( this.lightCornerTexture.getIcon(), ForgeDirection.SOUTH, renderer );

	// Main face
	helper.setInvColor( AEColor.Transparent.whiteVariant );
	helper.renderInventoryFace( CableBusTextures.PartConversionMonitor_Bright.getIcon(), ForgeDirection.SOUTH, renderer );

	// Phial
	helper.setInvColor( AEColor.Black.blackVariant );
	helper.renderInventoryFace( BlockTextureManager.ESSENTIA_TERMINAL.getTextures()[0], ForgeDirection.SOUTH, renderer );

	// Cable lights
	helper.setBounds( 5.0F, 5.0F, 13.0F, 11.0F, 11.0F, 14.0F );
	this.renderInventoryBusLights( helper, renderer );

}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:35,代码来源:PartEssentiaStorageMonitor.java


示例9: renderInventory

import appeng.api.util.AEColor; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@Override
public void renderInventory( final IPartRenderHelper helper, final RenderBlocks renderer )
{
	Tessellator ts = Tessellator.instance;

	IIcon side = BlockTextureManager.ESSENTIA_TERMINAL.getTextures()[3];

	helper.setTexture( side );
	helper.setBounds( 4.0F, 4.0F, 13.0F, 12.0F, 12.0F, 14.0F );
	helper.renderInventoryBox( renderer );

	helper.setTexture( side, side, side, BlockTextureManager.ESSENTIA_TERMINAL.getTextures()[4], side, side );
	helper.setBounds( 2.0F, 2.0F, 14.0F, 14.0F, 14.0F, 16.0F );
	helper.renderInventoryBox( renderer );

	ts.setBrightness( 0xD000D0 );

	helper.setInvColor( 0xFFFFFF );

	helper.renderInventoryFace( BlockTextureManager.ESSENTIA_TERMINAL.getTextures()[4], ForgeDirection.SOUTH, renderer );

	helper.setBounds( 3.0F, 3.0F, 15.0F, 13.0F, 13.0F, 16.0F );

	helper.setInvColor( AEColor.Transparent.blackVariant );
	helper.renderInventoryFace( BlockTextureManager.ESSENTIA_TERMINAL.getTextures()[0], ForgeDirection.SOUTH, renderer );

	helper.setInvColor( AEColor.Transparent.mediumVariant );
	helper.renderInventoryFace( BlockTextureManager.ESSENTIA_TERMINAL.getTextures()[1], ForgeDirection.SOUTH, renderer );

	helper.setInvColor( AEColor.Transparent.whiteVariant );
	helper.renderInventoryFace( BlockTextureManager.ESSENTIA_TERMINAL.getTextures()[2], ForgeDirection.SOUTH, renderer );

	helper.setBounds( 5.0F, 5.0F, 12.0F, 11.0F, 11.0F, 13.0F );
	this.renderInventoryBusLights( helper, renderer );
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:37,代码来源:PartEssentiaTerminal.java


示例10: renderInventoryBusLights

import appeng.api.util.AEColor; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
public void renderInventoryBusLights( final IPartRenderHelper helper, final RenderBlocks renderer )
{
	// Set color to white
	helper.setInvColor( 0xFFFFFF );

	IIcon busColorTexture = BlockTextureManager.BUS_COLOR.getTextures()[0];

	IIcon sideTexture = BlockTextureManager.BUS_COLOR.getTextures()[2];

	helper.setTexture( busColorTexture, busColorTexture, sideTexture, sideTexture, busColorTexture, busColorTexture );

	// Rend the box
	helper.renderInventoryBox( renderer );

	// Set the brightness
	Tessellator.instance.setBrightness( 0xD000D0 );

	helper.setInvColor( AEColor.Transparent.blackVariant );

	IIcon lightTexture = BlockTextureManager.BUS_COLOR.getTextures()[1];

	// Render the lights
	helper.renderInventoryFace( lightTexture, ForgeDirection.UP, renderer );
	helper.renderInventoryFace( lightTexture, ForgeDirection.DOWN, renderer );
	helper.renderInventoryFace( lightTexture, ForgeDirection.NORTH, renderer );
	helper.renderInventoryFace( lightTexture, ForgeDirection.EAST, renderer );
	helper.renderInventoryFace( lightTexture, ForgeDirection.SOUTH, renderer );
	helper.renderInventoryFace( lightTexture, ForgeDirection.WEST, renderer );
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:31,代码来源:ThEPartBase.java


示例11: getNeighborCableColors

import appeng.api.util.AEColor; //导入依赖的package包/类
/**
 * Returns an array with the AE colors of any neighbor tiles.
 * Index is side.
 *
 * @return
 */
private AEColor[] getNeighborCableColors()
{
	AEColor[] sideColors = new AEColor[6];

	for( ForgeDirection side : ForgeDirection.VALID_DIRECTIONS )
	{
		// Get the tile entity on the current side
		TileEntity tileEntity = this.worldObj.getTileEntity( this.xCoord + side.offsetX, this.yCoord + side.offsetY, this.zCoord + side.offsetZ );

		// Did we get an entity?
		if( tileEntity == null )
		{
			continue;
		}

		// Is that entity a cable?
		if( tileEntity instanceof TileCableBus )
		{
			// Set the color
			sideColors[side.ordinal()] = ( (TileCableBus)tileEntity ).getColor();
		}

	}

	return sideColors;
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:33,代码来源:TileProviderBase.java


示例12: recolourBlock

import appeng.api.util.AEColor; //导入依赖的package包/类
/**
 * Forces a color change for the provider.
 * Called when the provider's color is changed via the ColorApplicator item.
 */
@Override
public boolean recolourBlock( final ForgeDirection side, final AEColor color, final EntityPlayer player )
{
	// Mark our color as forced
	this.isColorForced = true;

	// Set our color
	this.setProviderColor( color );

	return true;
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:16,代码来源:TileProviderBase.java


示例13: getColorFromInt

import appeng.api.util.AEColor; //导入依赖的package包/类
private static AEColor getColorFromInt(int i) {
    switch (i) {
        case 0:
            return AEColor.White;
        case 1:
            return AEColor.Orange;
        case 2:
            return AEColor.Magenta;
        case 3:
            return AEColor.LightBlue;
        case 4:
            return AEColor.Yellow;
        case 5:
            return AEColor.Lime;
        case 6:
            return AEColor.Pink;
        case 7:
            return AEColor.Gray;
        case 8:
            return AEColor.LightGray;
        case 9:
            return AEColor.Cyan;
        case 10:
            return AEColor.Purple;
        case 11:
            return AEColor.Blue;
        case 12:
            return AEColor.Brown;
        case 13:
            return AEColor.Green;
        case 14:
            return AEColor.Red;
        case 15:
            return AEColor.Black;
        case 16:
            return AEColor.Transparent;
        default:
            return AEColor.Purple;
    }
}
 
开发者ID:Lomeli12,项目名称:Equivalency,代码行数:41,代码来源:AppliedEnergisticsRecipes.java


示例14: getGridColor

import appeng.api.util.AEColor; //导入依赖的package包/类
@Override
@Optional.Method(modid = ModIds.AE2)
public AEColor getGridColor(){
    return AEColor.TRANSPARENT;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:6,代码来源:SemiBlockRequester.java


示例15: getGridColor

import appeng.api.util.AEColor; //导入依赖的package包/类
@Override
public AEColor getGridColor() {

    return AEColor.Transparent;
}
 
开发者ID:amadornes,项目名称:Framez,代码行数:6,代码来源:MotorModifierAE2.java


示例16: getGridColor

import appeng.api.util.AEColor; //导入依赖的package包/类
@Override
public AEColor getGridColor() {
	return AEColor.Transparent;
}
 
开发者ID:austinv11,项目名称:PeripheralsPlusPlus,代码行数:5,代码来源:TileEntityMEBridge.java


示例17: renderStatic

import appeng.api.util.AEColor; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@Override
public void renderStatic( final int x, final int y, final int z, final IPartRenderHelper helper, final RenderBlocks renderer )
{
	Tessellator ts = Tessellator.instance;

	IIcon busSideTexture = BlockTextureManager.ESSENTIA_IMPORT_BUS.getTextures()[3];
	helper.setTexture( busSideTexture, busSideTexture, busSideTexture, BlockTextureManager.ESSENTIA_IMPORT_BUS.getTextures()[0], busSideTexture,
		busSideTexture );

	// Face
	helper.setBounds( 4.0F, 4.0F, 15.0F, 12.0F, 12.0F, 16.0F );
	helper.renderBlock( x, y, z, renderer );

	if( this.getHost().getColor() != AEColor.Transparent )
	{
		ts.setColorOpaque_I( this.getHost().getColor().blackVariant );
	}
	else
	{
		ts.setColorOpaque_I( ThEPartBase.INVENTORY_OVERLAY_COLOR );
	}

	if( this.isActive() )
	{
		Tessellator.instance.setBrightness( ThEPartBase.ACTIVE_FACE_BRIGHTNESS );
	}

	// Face overlay
	helper.renderFace( x, y, z, BlockTextureManager.ESSENTIA_IMPORT_BUS.getTextures()[1], ForgeDirection.SOUTH, renderer );

	// Set the pass to alpha
	helper.renderForPass( 1 );

	// Set the texture to the chamber
	helper.setTexture( BlockTextureManager.ESSENTIA_IMPORT_BUS.getTextures()[2] );

	// Large chamber
	helper.setBounds( 4.0F, 4.0F, 14.0F, 12.0F, 12.0F, 15.0F );
	helper.renderBlock( x, y, z, renderer );

	// Small chamber
	helper.setBounds( 5.0F, 5.0F, 13.0F, 11.0F, 11.0F, 14.0F );
	helper.renderBlock( x, y, z, renderer );

	// Set the pass back to opaque
	helper.renderForPass( 0 );

	// Set the texture back to the side texture
	helper.setTexture( busSideTexture );

	// Small chamber back wall
	helper.setBounds( 5.0F, 5.0F, 12.0F, 11.0F, 11.0F, 13.0F );
	helper.renderBlock( x, y, z, renderer );

	// Lights
	helper.setBounds( 6.0F, 6.0F, 11.0F, 10.0F, 10.0F, 12.0F );
	this.renderStaticBusLights( x, y, z, helper, renderer );
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:60,代码来源:PartEssentiaImportBus.java


示例18: renderStatic

import appeng.api.util.AEColor; //导入依赖的package包/类
/**
 * Renders the part in the world.
 */
@Override
@SideOnly(Side.CLIENT)
public void renderStatic( final int x, final int y, final int z, final IPartRenderHelper helper, final RenderBlocks renderer )
{
	Tessellator tessellator = Tessellator.instance;

	IIcon side = BlockTextureManager.ARCANE_CRAFTING_TERMINAL.getTextures()[3];

	// Main block
	helper.setTexture( side, side, side, side, side, side );
	helper.setBounds( 2.0F, 2.0F, 14.0F, 14.0F, 14.0F, 16.0F );
	helper.renderBlock( x, y, z, renderer );

	// Rotate
	this.rotateRenderer( renderer, false );

	// Face
	helper.renderFace( x, y, z, BlockTextureManager.ARCANE_CRAFTING_TERMINAL.getTextures()[0], ForgeDirection.SOUTH, renderer );

	if( this.isActive() )
	{
		// Set brightness
		tessellator.setBrightness( ThEPartBase.ACTIVE_FACE_BRIGHTNESS );

		// Draw corners
		helper.setBounds( 2.0F, 2.0F, 15.0F, 14.0F, 14.0F, 16.0F );
		tessellator.setColorOpaque_I( this.getHost().getColor().blackVariant );
		helper.renderFace( x, y, z, BlockTextureManager.ARCANE_CRAFTING_TERMINAL.getTextures()[2], ForgeDirection.SOUTH, renderer );
		tessellator.setColorOpaque_I( this.getHost().getColor().mediumVariant );
		helper.renderFace( x, y, z, BlockTextureManager.ARCANE_CRAFTING_TERMINAL.getTextures()[1], ForgeDirection.SOUTH, renderer );

		// Draw crafting overlay
		tessellator.setBrightness( 0xA000A0 );
		tessellator.setColorOpaque_I( AEColor.Lime.blackVariant );
		helper.renderFace( x, y, z, BlockTextureManager.ARCANE_CRAFTING_TERMINAL.getTextures()[4], ForgeDirection.SOUTH, renderer );

	}

	// Reset rotation
	this.rotateRenderer( renderer, true );

	// Cable lights
	helper.setBounds( 5.0F, 5.0F, 13.0F, 11.0F, 11.0F, 14.0F );
	this.renderStaticBusLights( x, y, z, helper, renderer );
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:49,代码来源:PartArcaneCraftingTerminal.java


示例19: checkGridConnectionColor

import appeng.api.util.AEColor; //导入依赖的package包/类
public void checkGridConnectionColor()
{
	// Are we server side and with a world?
	if( FMLCommonHandler.instance().getEffectiveSide().isClient() || ( this.worldObj == null ) )
	{
		// Nothing to do
		return;
	}

	// Is our color forced?
	if( this.isColorForced )
	{
		// Do not change colors.
		return;
	}

	// Get the colors of our neighbors
	AEColor[] sideColors = this.getNeighborCableColors();

	// Get our current color
	AEColor currentColor = this.getProxy().getColor();

	// Are we attached to a side?
	if( this.attachmentSide != ForgeDirection.UNKNOWN.ordinal() )
	{
		// Does our attached side still exist
		if( sideColors[this.attachmentSide] != null )
		{
			// Do we match it's color?
			if( sideColors[this.attachmentSide] == currentColor )
			{
				// Nothing to change
				return;
			}

			// Set our color to match
			this.setProviderColor( sideColors[this.attachmentSide] );

			return;
		}
	}

	// Are any of the other sides the same color?
	for( int index = 0; index < 6; index++ )
	{
		if( sideColors[index] != null )
		{
			// Does the current side match our color?
			if( sideColors[index] == currentColor )
			{
				// Found another cable with the same color, lets attach to it
				this.attachmentSide = index;

				// Mark for a save
				this.saveChanges();

				return;
			}
			// Are we transparent?
			else if( currentColor == AEColor.Transparent )
			{
				// Attach to this cable
				this.attachmentSide = index;

				// Take on its color
				this.setProviderColor( sideColors[index] );

				return;
			}
		}
	}

	// No cables match our color, set attachment to unknown
	this.attachmentSide = ForgeDirection.UNKNOWN.ordinal();

	// Set color to transparent
	this.setProviderColor( AEColor.Transparent );

}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:80,代码来源:TileProviderBase.java


示例20: getColor

import appeng.api.util.AEColor; //导入依赖的package包/类
/**
 * Get's the color of the provider
 */
@Override
public AEColor getColor()
{
	return this.getProxy().getColor();
}
 
开发者ID:Nividica,项目名称:ThaumicEnergistics,代码行数:9,代码来源:TileProviderBase.java



注:本文中的appeng.api.util.AEColor类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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