本文整理汇总了Java中com.jogamp.newt.NewtFactory类的典型用法代码示例。如果您正苦于以下问题:Java NewtFactory类的具体用法?Java NewtFactory怎么用?Java NewtFactory使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
NewtFactory类属于com.jogamp.newt包,在下文中一共展示了NewtFactory类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: main
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 09 - Interpolation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial09 tutorial09 = new Tutorial09();
glWindow.addGLEventListener(tutorial09);
animator = new Animator(glWindow);
animator.start();
}
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial09.java
示例2: main
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 05 - Uniform Variables");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial05 tutorial05 = new Tutorial05();
glWindow.addGLEventListener(tutorial05);
animator = new Animator(glWindow);
animator.start();
}
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial05.java
示例3: main
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1034, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 03 - First triangle");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial03 tutorial03 = new Tutorial03();
glWindow.addGLEventListener(tutorial03);
animator = new Animator(glWindow);
animator.start();
}
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial03.java
示例4: main
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 08 - Scaling Transformation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial08 tutorial08 = new Tutorial08();
glWindow.addGLEventListener(tutorial08);
animator = new Animator(glWindow);
animator.start();
}
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial08.java
示例5: main
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 04 - Shaders");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial04 tutorial04 = new Tutorial04();
glWindow.addGLEventListener(tutorial04);
animator = new Animator(glWindow);
animator.start();
}
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial04.java
示例6: main
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 06 - Translation Transformation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial06 tutorial06 = new Tutorial06();
glWindow.addGLEventListener(tutorial06);
animator = new Animator(glWindow);
animator.start();
}
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial06.java
示例7: main
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1024, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 02 - Hello Dot");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial02 tutorial02 = new Tutorial02();
glWindow.addGLEventListener(tutorial02);
animator = new Animator(glWindow);
animator.start();
}
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial02.java
示例8: main
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1024, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 01 - Open a window");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial01 tutorial01 = new Tutorial01();
glWindow.addGLEventListener(tutorial01);
animator = new Animator(glWindow);
animator.start();
}
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial01.java
示例9: main
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 07 - Rotation Transformation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial07 tutorial07 = new Tutorial07();
glWindow.addGLEventListener(tutorial07);
animator = new Animator(glWindow);
animator.start();
}
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial07.java
示例10: main
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial10 - Indexed Draws");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial10 tutorial10 = new Tutorial10();
glWindow.addGLEventListener(tutorial10);
animator = new Animator(glWindow);
animator.start();
}
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial10.java
示例11: Scene
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public Scene(String title, Renderer renderer) {
this.renderer = renderer;
try {
this.display = NewtFactory.createDisplay(null);
this.window = GLWindow.create(new GLCapabilities(GLProfile.get(GLProfile.GL2)));
this.window.setPosition(0, 0);
this.window.setSize(window.getScreen().getWidth(), window.getScreen().getHeight());
this.window.addWindowListener(new WindowHandler(resize, stop));
this.window.addMouseListener(new MouseHandler(this.window, renderer));
this.window.setTitle(title);
this.window.setVisible(true);
} catch (Throwable t) {
dispose();
Throw.unchecked(t);
}
}
开发者ID:slipperyseal,项目名称:atomicobjects,代码行数:18,代码来源:Scene.java
示例12: initGL
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
private static void initGL() {
_window = NewtFactory.createWindow(
new GLCapabilities(GLProfile.getDefault()));
assertNotNull(_window);
_glWindow = GLWindow.create(_window);
assertNotNull(_glWindow);
_glWindow.setVisible(true);
_glContext = _glWindow.getContext();
assertNotNull(_glContext);
_glContext.makeCurrent();
}
开发者ID:MinesJTK,项目名称:jtk,代码行数:12,代码来源:ColorStateTest.java
示例13: Window
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public Window(KeyboardInputHandler aKeyboardInputHandler, MouseHandler aMouseHandler)
{
//m_GLWindow
//ICON TEST
//IOUtil.ClassResources res = new ClassResources(new String[]{"brick.png"}, getClass().getClassLoader(), getClass());
System.setProperty("newt.window.icons", "grimhaus/com/G2Dj/Resource/Graphics/icon-16.png grimhaus/com/G2Dj/Resource/Graphics/icon-32.png");
//NewtFactory.setWindowIcons(res);
//Configure the GL
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile./*GL4ES3*/GL2ES2);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
//Create the GL context & create the window
m_GLWindow = GLWindow.create(screen, glCapabilities);
//Configure the window
setTitle("G2Dj");
setSize(1024, 768);
setPosition(50, 50);
setAlwaysOnTop(false);
setDisplayMode(DisplayMode.Windowed);
setPointerVisible(true);
setPointerLockMode(PointerLockMode.Free);
//Bypass JOGL's multithreaded event system
m_GLWindow.setAutoSwapBufferMode(false);//timing of bufferswaps is up to me
m_GLWindow.getContext().makeCurrent();//Ownership of the context is given to this thread
//Attach window event listeners
m_GLWindow.addWindowListener((WindowListener)this);
m_GLWindow.addKeyListener((KeyListener)aKeyboardInputHandler);
m_GLWindow.addMouseListener((MouseListener)aMouseHandler);
GL gl = m_GLWindow.getGL();
grimhaus.com.G2Dj.Imp.Graphics.GL.gl = m_GLWindow.getGL().getGL2ES2();
}
开发者ID:jfcameron,项目名称:G2Dj,代码行数:41,代码来源:Window.java
示例14: Application
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public Application() {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL4);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(windowSize.x, windowSize.y);
glWindow.setPosition(700, 100);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("hellovr_jogl");
if (debugOpenGL) {
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
}
glWindow.setVisible(true);
if (debugOpenGL) {
glWindow.getContext().addGLDebugListener(new GlDebugOutput());
}
glWindow.setAutoSwapBufferMode(false);
animator = new Animator(glWindow);
animator.start();
}
开发者ID:java-opengl-labs,项目名称:jogl-hello-vr,代码行数:30,代码来源:Application.java
示例15: ClearGLWindow
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public ClearGLWindow(final String pWindowTitle,
final int pDefaultWidth,
final int pDefaultHeight,
final String pGLVersion,
final int pNumberOfSamples,
final ClearGLEventListener pClearGLWindowEventListener) {
mWindowTitle = pWindowTitle;
mWindowDefaultWidth = pDefaultWidth;
mWindowDefaultHeight = pDefaultHeight;
mProjectionMatrix = new GLMatrix();
mViewMatrix = new GLMatrix();
final GLProfile lProfile = GLProfile.get(pGLVersion);
System.out.println(this.getClass().getSimpleName() + ": "
+ lProfile);
final GLCapabilities lCapabilities = new GLCapabilities(lProfile);
lCapabilities.setSampleBuffers(pNumberOfSamples > 1);
lCapabilities.setNumSamples(pNumberOfSamples);
lCapabilities.setDepthBits(24);
lCapabilities.setHardwareAccelerated(true);
final GLCapabilitiesChooser lMultisampleChooser = new MultisampleChooser();
mWindow = NewtFactory.createWindow(lCapabilities);
mGlWindow = GLWindow.create(mWindow);
mGlWindow.setCapabilitiesChooser(lMultisampleChooser);
mGlWindow.setTitle(pWindowTitle);
pClearGLWindowEventListener.setClearGLWindow(this);
mGlWindow.addGLEventListener(pClearGLWindowEventListener);
mGlWindow.setSurfaceSize(pDefaultWidth, pDefaultHeight);
mGlWindow.setAutoSwapBufferMode(true);
// lAnimator.add(mClearGLWindow.getGLAutoDrawable());
}
开发者ID:ClearVolume,项目名称:ClearGL,代码行数:38,代码来源:ClearGLWindow.java
示例16: main
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL4);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
Resources.glWindow = GLWindow.create(screen, glCapabilities);
Resources.glWindow.setSize(Resources.imageSize.x, Resources.imageSize.y);
Resources.glWindow.setPosition(50, 50);
Resources.glWindow.setUndecorated(false);
Resources.glWindow.setAlwaysOnTop(false);
Resources.glWindow.setFullscreen(false);
Resources.glWindow.setPointerVisible(true);
Resources.glWindow.confinePointer(false);
Resources.glWindow.setTitle("Weighted Blended");
Resources.glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
Resources.glWindow.setVisible(true);
Viewer viewer = new Viewer();
Resources.glWindow.addGLEventListener(viewer);
InputListener inputListener = new InputListener();
Resources.glWindow.addMouseListener(inputListener);
Resources.glWindow.addKeyListener(inputListener);
Resources.animator = new Animator(Resources.glWindow);
Resources.animator.setRunAsFastAsPossible(true);
Resources.animator.setExclusiveContext(true);
Resources.animator.start();
}
开发者ID:java-opengl-labs,项目名称:oit,代码行数:32,代码来源:Viewer.java
示例17: main
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
Resources.glWindow = GLWindow.create(screen, glCapabilities);
Resources.glWindow.setSize(Resources.imageSize.x, Resources.imageSize.y);
Resources.glWindow.setPosition(50, 50);
Resources.glWindow.setUndecorated(false);
Resources.glWindow.setAlwaysOnTop(false);
Resources.glWindow.setFullscreen(false);
Resources.glWindow.setPointerVisible(true);
Resources.glWindow.confinePointer(false);
Resources.glWindow.setTitle(TITLE);
Viewer viewer = new Viewer();
Resources.glWindow.addGLEventListener(viewer);
InputListener inputListener = new InputListener();
Resources.glWindow.addMouseListener(inputListener);
Resources.glWindow.addKeyListener(inputListener);
Resources.animator = new Animator(Resources.glWindow);
Resources.animator.setRunAsFastAsPossible(true);
Resources.animator.setExclusiveContext(true);
Resources.animator.start();
Resources.glWindow.setVisible(true);
}
开发者ID:java-opengl-labs,项目名称:oit,代码行数:33,代码来源:Viewer.java
示例18: setFullscreen
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
@Override
public void setFullscreen(final boolean pFullScreen) {
runOnEDT(false, () -> {
if (pFullScreen) {
final Display display = NewtFactory.createDisplay(null); // local
// display
final Screen screen = NewtFactory.createScreen(display, 0); // screen
// 0
final ArrayList<MonitorDevice> monitors = new ArrayList<MonitorDevice>();
int lFullscreen;
int index = 0;
for (final MonitorDevice m : screen.getMonitorDevices()) {
System.out.println(index + ": " + m.toString());
index++;
}
try {
lFullscreen = Integer.parseInt(System.getProperty("ClearGL.FullscreenDevice"));
System.out.println("Fullscreen ID set to " + lFullscreen
+ " by property.");
} catch (final java.lang.NumberFormatException e) {
lFullscreen = 0;
}
System.out.println(screen.getMonitorDevices()
.get(lFullscreen)
.toString());
System.out.println(screen.getMonitorDevices()
.get(lFullscreen)
.getScreen()
.getFQName());
screen.addReference(); // trigger creation
if (pFullScreen) {
monitors.add(screen.getMonitorDevices().get(lFullscreen)); // Q1
} else {
// monitor array stays empty
}
mGlWindow.setSurfaceSize(screen.getMonitorDevices()
.get(lFullscreen)
.getCurrentMode()
.getSurfaceSize()
.getResolution()
.getWidth(),
screen.getMonitorDevices()
.get(lFullscreen)
.getCurrentMode()
.getSurfaceSize()
.getResolution()
.getHeight());
mGlWindow.setFullscreen(monitors);
} else {
mGlWindow.setFullscreen(false);
}
});
}
开发者ID:ClearVolume,项目名称:ClearGL,代码行数:60,代码来源:ClearGLWindow.java
示例19: CVViewer
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
public CVViewer(Studio studio, Datastore store) {
// first make sure that our app's icon will not change:
// This call still seems to generate a null pointer exception, at
// at jogamp.newt.driver.windows.DisplayDriver.<clinit>(DisplayDriver.java:70)
// which is ugly but seems harmless
try {
NewtFactory.setWindowIcons(null);
} catch (NullPointerException npe) {
// this seems to always happen, but otherwise not be a problem
}
ourClass_ = this.getClass();
studio_ = studio;
UserProfile profile = studio_.getUserProfile();
if (store == null) {
clonedDisplay_ = studio_.displays().getCurrentWindow();
if (clonedDisplay_ != null) {
store_ = clonedDisplay_.getDatastore();
name_ = clonedDisplay_.getName() + "-ClearVolume";
}
} else {
store_ = store;
clonedDisplay_ = getDisplay(store_);
if (clonedDisplay_ != null) {
name_ = clonedDisplay_.getName() + "-ClearVolume";
}
}
displayBus_ = new EventBus();
cvFrame_ = new JFrame();
int xLoc = profile.getInt(ourClass_, XLOC, 100);
int yLoc = profile.getInt(ourClass_, YLOC, 100);
cvFrame_.setLocation(xLoc, yLoc);
coordsBuilder_ = studio_.data().getCoordsBuilder();
if (store_ == null) {
studio_.logs().showMessage("No data set open");
return;
}
if (name_ == null) {
name_ = store_.getSummaryMetadata().getPrefix();
}
// check if we have all z slices in the first time point
// if not, rely on the onNewImage function to initialize the renderer
Coords zStackCoords = studio_.data().getCoordsBuilder().time(0).build();
final int nrImages = store_.getImagesMatching(zStackCoords).size();
currentlyShownTimePoint_ = -1; // set to make sure the first volume will be drawn
Coords intendedDimensions = store_.getSummaryMetadata().getIntendedDimensions();
if (store_.getIsFrozen()) {
initializeRenderer(0);
} else if (intendedDimensions != null &&
nrImages >= intendedDimensions.getChannel() * intendedDimensions.getZ()) {
initializeRenderer(0);
} else if (intendedDimensions == null) {
initializeRenderer(0);
}
}
开发者ID:nicost,项目名称:MMClearVolumePlugin,代码行数:61,代码来源:CVViewer.java
示例20: initGL
import com.jogamp.newt.NewtFactory; //导入依赖的package包/类
/**
* Initialise the JOGL Window
*/
private void initGL()
{
// Get the OpenGL profile and its capabilities.
// Tries to get OpenGL 3
final GLProfile glp = GLProfile.get( GLProfile.GL2 );
final GLCapabilities caps = new GLCapabilities( glp );
// Get the display
final Display dpy = NewtFactory.createDisplay( null );
// Get the screen on the display (defaults to the first screen)
final Screen screen = NewtFactory.createScreen( dpy, this.screenIdx );
// Create a window
this.glWindow = GLWindow.create( screen, caps );
// Set the size and position of the window
this.glWindow.setSize( this.width, this.height );
if( null != this.wpos ) this.glWindow.setPosition( this.wpos.getX(), this.wpos.getY() );
// Set the properties of the window
this.glWindow.setUndecorated( this.undecorated );
this.glWindow.setAlwaysOnTop( this.alwaysOnTop );
this.glWindow.setFullscreen( this.fullscreen );
this.glWindow.setPointerVisible( this.mouseVisible );
this.glWindow.confinePointer( this.mouseConfined );
// Add a listener to kill the app once the window is closed
this.glWindow.addWindowListener( new WindowAdapter()
{
@Override
public void windowDestroyNotify(final WindowEvent e)
{
System.exit(1);
};
} );
// Show the window
this.glWindow.setVisible( true );
}
开发者ID:openimaj,项目名称:openimaj,代码行数:44,代码来源:JOGLWindow.java
注:本文中的com.jogamp.newt.NewtFactory类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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