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Java ModelWitch类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.client.model.ModelWitch的典型用法代码示例。如果您正苦于以下问题:Java ModelWitch类的具体用法?Java ModelWitch怎么用?Java ModelWitch使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ModelWitch类属于net.minecraft.client.model包,在下文中一共展示了ModelWitch类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: getModelRenderer

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public ModelRenderer getModelRenderer(ModelBase model, String modelPart)
{
    if (!(model instanceof ModelWitch))
    {
        return null;
    }
    else
    {
        ModelWitch modelwitch = (ModelWitch)model;
        return modelPart.equals("mole") ? (ModelRenderer)Reflector.getFieldValue(modelwitch, Reflector.ModelWitch_mole) : (modelPart.equals("hat") ? (ModelRenderer)Reflector.getFieldValue(modelwitch, Reflector.ModelWitch_hat) : (modelPart.equals("head") ? modelwitch.villagerHead : (modelPart.equals("body") ? modelwitch.villagerBody : (modelPart.equals("arms") ? modelwitch.villagerArms : (modelPart.equals("left_leg") ? modelwitch.leftVillagerLeg : (modelPart.equals("right_leg") ? modelwitch.rightVillagerLeg : (modelPart.equals("nose") ? modelwitch.villagerNose : null)))))));
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:13,代码来源:ModelAdapterWitch.java


示例2: RenderWitch

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public RenderWitch(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelWitch(0.0F), 0.5F);
    this.addLayer(new LayerHeldItemWitch(this));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:6,代码来源:RenderWitch.java


示例3: doRenderLayer

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public void doRenderLayer(EntityWitch entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    ItemStack itemstack = entitylivingbaseIn.getHeldItem();

    if (itemstack != null)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F);
        GlStateManager.pushMatrix();

        if (this.witchRenderer.getMainModel().isChild)
        {
            GlStateManager.translate(0.0F, 0.625F, 0.0F);
            GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
            float f = 0.5F;
            GlStateManager.scale(f, f, f);
        }

        ((ModelWitch)this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
        GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();

        if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isRenderTypeChest(Block.getBlockFromItem(item), itemstack.getMetadata()))
        {
            GlStateManager.translate(0.0F, 0.0625F, -0.25F);
            GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
            float f4 = 0.375F;
            GlStateManager.scale(f4, -f4, f4);
        }
        else if (item == Items.bow)
        {
            GlStateManager.translate(0.0F, 0.125F, -0.125F);
            GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
            float f1 = 0.625F;
            GlStateManager.scale(f1, -f1, f1);
            GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
        }
        else if (item.isFull3D())
        {
            if (item.shouldRotateAroundWhenRendering())
            {
                GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.translate(0.0F, -0.0625F, 0.0F);
            }

            this.witchRenderer.transformHeldFull3DItemLayer();
            GlStateManager.translate(0.0625F, -0.125F, 0.0F);
            float f2 = 0.625F;
            GlStateManager.scale(f2, -f2, f2);
            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
        }
        else
        {
            GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
            float f3 = 0.875F;
            GlStateManager.scale(f3, f3, f3);
            GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
        }

        GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
        minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON);
        GlStateManager.popMatrix();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:71,代码来源:LayerHeldItemWitch.java


示例4: makeModel

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public ModelBase makeModel()
{
    return new ModelWitch(0.0F);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:ModelAdapterWitch.java


示例5: getMainModel

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public ModelWitch getMainModel()
{
    return (ModelWitch)super.getMainModel();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:RenderWitch.java


示例6: doRender

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityWitch entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    ((ModelWitch)this.mainModel).holdingItem = !entity.getHeldItemMainhand().func_190926_b();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:9,代码来源:RenderWitch.java


示例7: doRender

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityWitch entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    ((ModelWitch)this.mainModel).holdingItem = entity.getHeldItemMainhand() != null;
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:9,代码来源:RenderWitch.java


示例8: doRenderLayer

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public void doRenderLayer(EntityWitch entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    ItemStack itemstack = entitylivingbaseIn.getHeldItemMainhand();

    if (itemstack != null)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F);
        GlStateManager.pushMatrix();

        if (this.witchRenderer.getMainModel().isChild)
        {
            GlStateManager.translate(0.0F, 0.625F, 0.0F);
            GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
            float f = 0.5F;
            GlStateManager.scale(0.5F, 0.5F, 0.5F);
        }

        ((ModelWitch)this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
        GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();

        if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isEntityBlockAnimated(Block.getBlockFromItem(item)))
        {
            GlStateManager.translate(0.0F, 0.0625F, -0.25F);
            GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
            float f4 = 0.375F;
            GlStateManager.scale(0.375F, -0.375F, 0.375F);
        }
        else if (item == Items.BOW)
        {
            GlStateManager.translate(0.0F, 0.125F, -0.125F);
            GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
            float f1 = 0.625F;
            GlStateManager.scale(0.625F, -0.625F, 0.625F);
            GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
        }
        else if (item.isFull3D())
        {
            if (item.shouldRotateAroundWhenRendering())
            {
                GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.translate(0.0F, -0.0625F, 0.0F);
            }

            this.witchRenderer.transformHeldFull3DItemLayer();
            GlStateManager.translate(0.0625F, -0.125F, 0.0F);
            float f2 = 0.625F;
            GlStateManager.scale(0.625F, -0.625F, 0.625F);
            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
        }
        else
        {
            GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
            float f3 = 0.875F;
            GlStateManager.scale(0.875F, 0.875F, 0.875F);
            GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
        }

        GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
        minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
        GlStateManager.popMatrix();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:71,代码来源:LayerHeldItemWitch.java


示例9: RenderWitch

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public RenderWitch()
{
    super(new ModelWitch(0.0F), 0.5F);
    this.witchModel = (ModelWitch)this.mainModel;
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:6,代码来源:RenderWitch.java


示例10: RenderWitch

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public RenderWitch() {
   super(new ModelWitch(0.0F), 0.5F);
   this.field_82414_a = (ModelWitch)this.field_77045_g;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:5,代码来源:RenderWitch.java


示例11: RenderWitherWitch

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public RenderWitherWitch(RenderManager rm) {
  super(rm, new ModelWitch(0.0F), 0.5F);
  this.witchModel = (ModelWitch) this.mainModel;
  addLayer(new LayerHeldItemWitch(this));
}
 
开发者ID:SleepyTrousers,项目名称:EnderZoo,代码行数:6,代码来源:RenderWitherWitch.java


示例12: doRenderLayer

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public void doRenderLayer(EntityWitherWitch entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_,
        float p_177141_6_, float p_177141_7_, float scale) {
      ItemStack itemstack = entitylivingbaseIn.getHeldItem(EnumHand.MAIN_HAND);

      if (itemstack != null) {
        GlStateManager.color(1.0F, 1.0F, 1.0F);
        GlStateManager.pushMatrix();

        if (this.witchRenderer.getMainModel().isChild) {
          GlStateManager.translate(0.0F, 0.625F, 0.0F);
          GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
          float f = 0.5F;
          GlStateManager.scale(f, f, f);
        }

        ((ModelWitch) this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
        GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();
      //TODO: method is gone, so skip?
//        if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isEntityBlockAnimated(Block.getBlockFromItem(item))) {
//          GlStateManager.translate(0.0F, 0.0625F, -0.25F);
//          GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
//          GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
//          float f4 = 0.375F;
//          GlStateManager.scale(f4, -f4, f4);
//        } else 
          if (item == Items.BOW) {
          GlStateManager.translate(0.0F, 0.125F, -0.125F);
          GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
          float f1 = 0.625F;
          GlStateManager.scale(f1, -f1, f1);
          GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
          GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
        } else if (item.isFull3D()) {
          if (item.shouldRotateAroundWhenRendering()) {
            GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.translate(0.0F, -0.0625F, 0.0F);
          }

          this.witchRenderer.transformHeldFull3DItemLayer();
          GlStateManager.translate(0.0625F, -0.125F, 0.0F);
          float f2 = 0.625F;
          GlStateManager.scale(f2, -f2, f2);
          GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
          GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
        } else {
          GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
          float f3 = 0.875F;
          GlStateManager.scale(f3, f3, f3);
          GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
          GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
          GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
        }

        GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
        minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
        GlStateManager.popMatrix();
      }
    }
 
开发者ID:SleepyTrousers,项目名称:EnderZoo,代码行数:62,代码来源:RenderWitherWitch.java


示例13: doRender

import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityWitch entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    ((ModelWitch)this.mainModel).field_82900_g = entity.getHeldItem() != null;
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:12,代码来源:RenderWitch.java



注:本文中的net.minecraft.client.model.ModelWitch类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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