本文整理汇总了Java中master.flame.danmaku.danmaku.model.AlphaValue类的典型用法代码示例。如果您正苦于以下问题:Java AlphaValue类的具体用法?Java AlphaValue怎么用?Java AlphaValue使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AlphaValue类属于master.flame.danmaku.danmaku.model包,在下文中一共展示了AlphaValue类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: applyPaintConfig
import master.flame.danmaku.danmaku.model.AlphaValue; //导入依赖的package包/类
private void applyPaintConfig(BaseDanmaku danmaku, Paint paint, boolean stroke) {
if (this.isTranslucent) {
if (stroke) {
paint.setStyle(this.HAS_PROJECTION ? Style.FILL : Style.STROKE);
paint.setColor(danmaku.textShadowColor & ViewCompat.MEASURED_SIZE_MASK);
paint.setAlpha(this.HAS_PROJECTION ? (int) (((float) this.sProjectionAlpha) * (((float) this.transparency) / ((float) AlphaValue.MAX))) : this.transparency);
return;
}
paint.setStyle(Style.FILL);
paint.setColor(danmaku.textColor & ViewCompat.MEASURED_SIZE_MASK);
paint.setAlpha(this.transparency);
} else if (stroke) {
paint.setStyle(this.HAS_PROJECTION ? Style.FILL : Style.STROKE);
paint.setColor(danmaku.textShadowColor & ViewCompat.MEASURED_SIZE_MASK);
paint.setAlpha(this.HAS_PROJECTION ? this.sProjectionAlpha : AlphaValue.MAX);
} else {
paint.setStyle(Style.FILL);
paint.setColor(danmaku.textColor & ViewCompat.MEASURED_SIZE_MASK);
paint.setAlpha(AlphaValue.MAX);
}
}
开发者ID:JackChan1999,项目名称:letv,代码行数:22,代码来源:AndroidDisplayer.java
示例2: setDanmakuTransparency
import master.flame.danmaku.danmaku.model.AlphaValue; //导入依赖的package包/类
public DanmakuContext setDanmakuTransparency(float p) {
int newTransparency = (int) (((float) AlphaValue.MAX) * p);
if (newTransparency != this.transparency) {
this.transparency = newTransparency;
this.mDisplayer.setTransparency(newTransparency);
notifyConfigureChanged(DanmakuConfigTag.TRANSPARENCY, Float.valueOf(p));
}
return this;
}
开发者ID:JackChan1999,项目名称:letv,代码行数:10,代码来源:DanmakuContext.java
示例3: setDanmakuTransparency
import master.flame.danmaku.danmaku.model.AlphaValue; //导入依赖的package包/类
public DanmakuContext setDanmakuTransparency(float p) {
int newTransparency = (int) (p * AlphaValue.MAX);
if (newTransparency != transparency) {
transparency = newTransparency;
mDisplayer.setTransparency(newTransparency);
notifyConfigureChanged(DanmakuConfigTag.TRANSPARENCY, p);
}
return this;
}
开发者ID:lisnstatic,项目名称:live_master,代码行数:10,代码来源:DanmakuContext.java
示例4: setDanmakuTransparency
import master.flame.danmaku.danmaku.model.AlphaValue; //导入依赖的package包/类
public DanmakuGlobalConfig setDanmakuTransparency(float p) {
int newTransparency = (int) (p * AlphaValue.MAX);
if (newTransparency != transparency) {
transparency = newTransparency;
isTranslucent = (newTransparency != AlphaValue.MAX);
notifyConfigureChanged(DanmakuConfigTag.TRANSPARENCY, p);
}
return this;
}
开发者ID:jiangerji,项目名称:danmaku-project,代码行数:10,代码来源:DanmakuGlobalConfig.java
示例5: setTransparency
import master.flame.danmaku.danmaku.model.AlphaValue; //导入依赖的package包/类
public void setTransparency(int newTransparency) {
this.isTranslucent = newTransparency != AlphaValue.MAX;
this.transparency = newTransparency;
}
开发者ID:JackChan1999,项目名称:letv,代码行数:5,代码来源:AndroidDisplayer.java
示例6: draw
import master.flame.danmaku.danmaku.model.AlphaValue; //导入依赖的package包/类
public int draw(BaseDanmaku danmaku) {
float top = danmaku.getTop();
float left = danmaku.getLeft();
if (this.canvas == null) {
return 0;
}
Paint alphaPaint = null;
boolean needRestore = false;
if (danmaku.getType() == 7) {
if (danmaku.getAlpha() == AlphaValue.TRANSPARENT) {
return 0;
}
if (!(danmaku.rotationZ == 0.0f && danmaku.rotationY == 0.0f)) {
saveCanvas(danmaku, this.canvas, left, top);
needRestore = true;
}
if (danmaku.getAlpha() != AlphaValue.MAX) {
alphaPaint = this.ALPHA_PAINT;
alphaPaint.setAlpha(danmaku.getAlpha());
}
}
if (alphaPaint != null && alphaPaint.getAlpha() == AlphaValue.TRANSPARENT) {
return 0;
}
boolean cacheDrawn = false;
int result = 1;
if (danmaku.hasDrawingCache() && danmaku.cache != null) {
DrawingCacheHolder holder = ((DrawingCache) danmaku.cache).get();
if (holder != null) {
cacheDrawn = holder.draw(this.canvas, left, top, alphaPaint);
}
}
if (!cacheDrawn) {
if (alphaPaint != null) {
this.PAINT.setAlpha(alphaPaint.getAlpha());
} else {
resetPaintAlpha(this.PAINT);
}
drawDanmaku(danmaku, this.canvas, left, top, false);
result = 2;
}
if (danmaku.isClickZan) {
this.sStuffer.drawClickBg(danmaku, this.canvas, left, top);
}
if (needRestore) {
restoreCanvas(this.canvas);
}
return result;
}
开发者ID:JackChan1999,项目名称:letv,代码行数:50,代码来源:AndroidDisplayer.java
示例7: resetPaintAlpha
import master.flame.danmaku.danmaku.model.AlphaValue; //导入依赖的package包/类
private void resetPaintAlpha(Paint paint) {
if (paint.getAlpha() != AlphaValue.MAX) {
paint.setAlpha(AlphaValue.MAX);
}
}
开发者ID:JackChan1999,项目名称:letv,代码行数:6,代码来源:AndroidDisplayer.java
示例8: setTransparency
import master.flame.danmaku.danmaku.model.AlphaValue; //导入依赖的package包/类
@Override
public void setTransparency(int newTransparency) {
isTranslucent = (newTransparency != AlphaValue.MAX);
transparency = newTransparency;
}
开发者ID:lisnstatic,项目名称:live_master,代码行数:6,代码来源:AndroidDisplayer.java
示例9: draw
import master.flame.danmaku.danmaku.model.AlphaValue; //导入依赖的package包/类
@Override
public int draw(BaseDanmaku danmaku) {
float top = danmaku.getTop();
float left = danmaku.getLeft();
if (canvas != null) {
Paint alphaPaint = null;
boolean needRestore = false;
if (danmaku.getType() == BaseDanmaku.TYPE_SPECIAL) {
if (danmaku.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
if (danmaku.rotationZ != 0 || danmaku.rotationY != 0) {
saveCanvas(danmaku, canvas, left, top);
needRestore = true;
}
int alpha = danmaku.getAlpha();
if (alpha != AlphaValue.MAX) {
alphaPaint = ALPHA_PAINT;
alphaPaint.setAlpha(danmaku.getAlpha());
}
}
// skip drawing when danmaku is transparent
if (alphaPaint != null && alphaPaint.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
// drawing cache
boolean cacheDrawn = false;
int result = IRenderer.CACHE_RENDERING;
if (danmaku.hasDrawingCache()) {
DrawingCacheHolder holder = ((DrawingCache) danmaku.cache).get();
if (holder != null) {
cacheDrawn = holder.draw(canvas, left, top, alphaPaint);
}
}
if (!cacheDrawn) {
if (alphaPaint != null) {
PAINT.setAlpha(alphaPaint.getAlpha());
} else {
resetPaintAlpha(PAINT);
}
drawDanmaku(danmaku, canvas, left, top, false);
result = IRenderer.TEXT_RENDERING;
}
if (needRestore) {
restoreCanvas(canvas);
}
return result;
}
return IRenderer.NOTHING_RENDERING;
}
开发者ID:lisnstatic,项目名称:live_master,代码行数:57,代码来源:AndroidDisplayer.java
示例10: draw
import master.flame.danmaku.danmaku.model.AlphaValue; //导入依赖的package包/类
@Override
public int draw(BaseDanmaku danmaku) {
float top = danmaku.getTop();
float left = danmaku.getLeft();
if (canvas != null) {
Paint alphaPaint = null;
boolean needRestore = false;
if (danmaku.getType() == BaseDanmaku.TYPE_SPECIAL) {
if (danmaku.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
if (danmaku.rotationZ != 0 || danmaku.rotationY != 0) {
saveCanvas(danmaku, canvas, left, top);
needRestore = true;
}
int alpha = danmaku.getAlpha();
if (alpha != AlphaValue.MAX) {
alphaPaint = ALPHA_PAINT;
alphaPaint.setAlpha(danmaku.getAlpha());
}
}
// skip drawing when danmaku is transparent
if (alphaPaint != null && alphaPaint.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
// drawing cache
boolean cacheDrawn = false;
int result = IRenderer.CACHE_RENDERING;
IDrawingCache<?> cache = danmaku.getDrawingCache();
if (cache != null) {
DrawingCacheHolder holder = (DrawingCacheHolder) cache.get();
if (holder != null) {
cacheDrawn = holder.draw(canvas, left, top, alphaPaint);
}
}
if (!cacheDrawn) {
if (alphaPaint != null) {
PAINT.setAlpha(alphaPaint.getAlpha());
} else {
resetPaintAlpha(PAINT);
}
drawDanmaku(danmaku, canvas, left, top, false);
result = IRenderer.TEXT_RENDERING;
}
if (needRestore) {
restoreCanvas(canvas);
}
return result;
}
return IRenderer.NOTHING_RENDERING;
}
开发者ID:amikey,项目名称:DanmakuFlameMaster,代码行数:58,代码来源:AndroidDisplayer.java
示例11: draw
import master.flame.danmaku.danmaku.model.AlphaValue; //导入依赖的package包/类
@Override
public int draw(BaseDanmaku danmaku) {
float top = danmaku.getTop();
float left = danmaku.getLeft();
if (canvas != null) {
Paint alphaPaint = null;
boolean needRestore = false;
if (danmaku.getType() == BaseDanmaku.TYPE_SPECIAL) {
if (danmaku.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
if (danmaku.rotationZ != 0 || danmaku.rotationY != 0) {
saveCanvas(danmaku, canvas, left, top);
needRestore = true;
}
int alpha = danmaku.getAlpha();
if (alpha != AlphaValue.MAX) {
alphaPaint = ALPHA_PAINT;
alphaPaint.setAlpha(danmaku.getAlpha());
}
}
// skip drawing when danmaku is transparent
if (alphaPaint != null && alphaPaint.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
// drawing cache
boolean cacheDrawn = false;
int result = IRenderer.CACHE_RENDERING;
if (danmaku.hasDrawingCache()) {
DrawingCacheHolder holder = ((DrawingCache) danmaku.cache).get();
if (holder != null) {
cacheDrawn = holder.draw(canvas, left, top, alphaPaint);
}
}
if (!cacheDrawn) {
if (alphaPaint != null) {
PAINT.setAlpha(alphaPaint.getAlpha());
} else {
resetPaintAlpha(PAINT);
}
drawDanmaku(danmaku, canvas, left, top, true);
result = IRenderer.TEXT_RENDERING;
}
if (needRestore) {
restoreCanvas(canvas);
}
return result;
}
return IRenderer.NOTHING_RENDERING;
}
开发者ID:liucloo,项目名称:ijkPlayer-Danmaku,代码行数:57,代码来源:AndroidDisplayer.java
示例12: draw
import master.flame.danmaku.danmaku.model.AlphaValue; //导入依赖的package包/类
@Override
public void draw(BaseDanmaku danmaku) {
float top = danmaku.getTop();
float left = danmaku.getLeft();
if (canvas != null) {
Paint alphaPaint = null;
boolean needRestore = false;
if (danmaku.getType() == BaseDanmaku.TYPE_SPECIAL) {
if (danmaku.getAlpha() == AlphaValue.TRANSPARENT) {
return;
}
if (danmaku.rotationZ != 0 || danmaku.rotationY != 0) {
saveCanvas(danmaku, canvas, left, top);
needRestore = true;
}
int alpha = danmaku.getAlpha();
if ( alpha != AlphaValue.MAX) {
alphaPaint = ALPHA_PAINT;
alphaPaint.setAlpha(danmaku.getAlpha());
}
}
// skip drawing when danmaku is transparent
if(alphaPaint!=null && alphaPaint.getAlpha()== AlphaValue.TRANSPARENT){
return;
}
// drawing cache
boolean cacheDrawn = false;
if (danmaku.hasDrawingCache()) {
DrawingCacheHolder holder = ((DrawingCache) danmaku.cache).get();
if (holder != null && holder.bitmap != null && !holder.bitmap.isRecycled()) {
canvas.drawBitmap(holder.bitmap, left, top, alphaPaint);
cacheDrawn = true;
}
}
if (!cacheDrawn) {
if (alphaPaint != null) {
PAINT.setAlpha(alphaPaint.getAlpha());
} else {
resetPaintAlpha(PAINT);
}
drawDanmaku(danmaku, canvas, left, top, true);
}
if (needRestore) {
restoreCanvas(canvas);
}
}
}
开发者ID:jiangerji,项目名称:danmaku-project,代码行数:52,代码来源:AndroidDisplayer.java
注:本文中的master.flame.danmaku.danmaku.model.AlphaValue类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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