本文整理汇总了Java中org.jbox2d.collision.ManifoldPoint类的典型用法代码示例。如果您正苦于以下问题:Java ManifoldPoint类的具体用法?Java ManifoldPoint怎么用?Java ManifoldPoint使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ManifoldPoint类属于org.jbox2d.collision包,在下文中一共展示了ManifoldPoint类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: update
import org.jbox2d.collision.ManifoldPoint; //导入依赖的package包/类
public void update(ContactListener listener) {
oldManifold.set(m_manifold);
// Re-enable this contact.
m_flags |= ENABLED_FLAG;
boolean touching = false;
boolean wasTouching = (m_flags & TOUCHING_FLAG) == TOUCHING_FLAG;
boolean sensorA = m_fixtureA.isSensor();
boolean sensorB = m_fixtureB.isSensor();
boolean sensor = sensorA || sensorB;
Body bodyA = m_fixtureA.getBody();
Body bodyB = m_fixtureB.getBody();
Transform xfA = bodyA.getTransform();
Transform xfB = bodyB.getTransform();
// log.debug("TransformA: "+xfA);
// log.debug("TransformB: "+xfB);
if (sensor) {
Shape shapeA = m_fixtureA.getShape();
Shape shapeB = m_fixtureB.getShape();
touching = pool.getCollision().testOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB);
// Sensors don't generate manifolds.
m_manifold.pointCount = 0;
} else {
evaluate(m_manifold, xfA, xfB);
touching = m_manifold.pointCount > 0;
// Match old contact ids to new contact ids and copy the
// stored impulses to warm start the solver.
for (int i = 0; i < m_manifold.pointCount; ++i) {
ManifoldPoint mp2 = m_manifold.points[i];
mp2.normalImpulse = 0.0f;
mp2.tangentImpulse = 0.0f;
ContactID id2 = mp2.id;
for (int j = 0; j < oldManifold.pointCount; ++j) {
ManifoldPoint mp1 = oldManifold.points[j];
if (mp1.id.isEqual(id2)) {
mp2.normalImpulse = mp1.normalImpulse;
mp2.tangentImpulse = mp1.tangentImpulse;
break;
}
}
}
if (touching != wasTouching) {
bodyA.setAwake(true);
bodyB.setAwake(true);
}
}
if (touching) {
m_flags |= TOUCHING_FLAG;
} else {
m_flags &= ~TOUCHING_FLAG;
}
if (listener == null) {
return;
}
if (wasTouching == false && touching == true) {
listener.beginContact(this);
}
if (wasTouching == true && touching == false) {
listener.endContact(this);
}
if (sensor == false && touching) {
listener.preSolve(this, oldManifold);
}
}
开发者ID:jfcameron,项目名称:G2Dj,代码行数:80,代码来源:Contact.java
示例2: testManifoldConstructor
import org.jbox2d.collision.ManifoldPoint; //导入依赖的package包/类
@Test
public void testManifoldConstructor() {
ManifoldPoint thePoint = new ManifoldPoint();
Assert.assertNotNull(thePoint.id);
}
开发者ID:mirkosertic,项目名称:Bytecoder,代码行数:6,代码来源:JBox2DTest.java
示例3: update
import org.jbox2d.collision.ManifoldPoint; //导入依赖的package包/类
public void update(ContactListener listener) {
Manifold oldManifold = tloldManifold.get();
oldManifold.set(m_manifold);
// Re-enable this contact.
m_flags |= ENABLED_FLAG;
boolean touching = false;
boolean wasTouching = (m_flags & TOUCHING_FLAG) == TOUCHING_FLAG;
boolean sensorA = m_fixtureA.isSensor();
boolean sensorB = m_fixtureB.isSensor();
boolean sensor = sensorA || sensorB;
Body bodyA = m_fixtureA.getBody();
Body bodyB = m_fixtureB.getBody();
Transform xfA = bodyA.getTransform();
Transform xfB = bodyB.getTransform();
//log.debug("TransformA: "+xfA);
//log.debug("TransformB: "+xfB);
if (sensor) {
Shape shapeA = m_fixtureA.getShape();
Shape shapeB = m_fixtureB.getShape();
touching = pool.getCollision().testOverlap(shapeA, shapeB,
xfA, xfB);
// Sensors don't generate manifolds.
m_manifold.pointCount = 0;
} else {
evaluate(m_manifold, xfA, xfB);
touching = m_manifold.pointCount > 0;
// Match old contact ids to new contact ids and copy the
// stored impulses to warm start the solver.
for (int i = 0; i < m_manifold.pointCount; ++i) {
ManifoldPoint mp2 = m_manifold.points[i];
mp2.normalImpulse = 0.0f;
mp2.tangentImpulse = 0.0f;
ContactID id2 = mp2.id;
for (int j = 0; j < oldManifold.pointCount; ++j) {
ManifoldPoint mp1 = oldManifold.points[j];
if (mp1.id.isEqual(id2)) {
mp2.normalImpulse = mp1.normalImpulse;
mp2.tangentImpulse = mp1.tangentImpulse;
break;
}
}
}
if (touching != wasTouching) {
bodyA.setAwake(true);
bodyB.setAwake(true);
}
}
if (touching) {
m_flags |= TOUCHING_FLAG;
} else {
m_flags &= ~TOUCHING_FLAG;
}
if (listener == null) {
return;
}
if (wasTouching == false && touching == true) {
listener.beginContact(this);
}
if (wasTouching == true && touching == false) {
listener.endContact(this);
}
if (sensor == false && touching) {
listener.preSolve(this, oldManifold);
}
}
开发者ID:mleoking,项目名称:PhET,代码行数:82,代码来源:Contact.java
示例4: initialize
import org.jbox2d.collision.ManifoldPoint; //导入依赖的package包/类
public void initialize(Contact[] contacts, int count, Body toiBody){
//clear();
m_count = count;
m_toiBody = toiBody;
// TODO djm: can I pool this? for now just having an expandable array
if(m_count >= m_constraints.length){
TOIConstraint[] old = m_constraints;
m_constraints = new TOIConstraint[old.length*2];
System.arraycopy(old, 0, m_constraints, 0, old.length);
for(int i=old.length; i<m_constraints.length; i++){
m_constraints[i] = new TOIConstraint();
}
}
// m_constraints = new TOIConstraint[count];
for(int i=0; i<m_count; i++){
Contact contact = contacts[i];
Fixture fixtureA = contact.getFixtureA();
Fixture fixtureB = contact.getFixtureB();
Shape shapeA = fixtureA.getShape();
Shape shapeB = fixtureB.getShape();
float radiusA = shapeA.m_radius;
float radiusB = shapeB.m_radius;
Body bodyA = fixtureA.getBody();
Body bodyB = fixtureB.getBody();
Manifold manifold = contact.getManifold();
assert(manifold.pointCount > 0);
// m_constraints[i] = new TOIConstraint();
TOIConstraint constraint = m_constraints[i];
constraint.bodyA = bodyA;
constraint.bodyB = bodyB;
constraint.localNormal.set(manifold.localNormal);
constraint.localPoint.set(manifold.localPoint);
constraint.type = manifold.type;
constraint.pointCount = manifold.pointCount;
constraint.radius = radiusA + radiusB;
for (int j = 0; j < constraint.pointCount; ++j){
ManifoldPoint cp = manifold.points[j];
constraint.localPoints[j] = cp.localPoint;
}
}
}
开发者ID:mleoking,项目名称:PhET,代码行数:49,代码来源:TOISolver.java
示例5: update
import org.jbox2d.collision.ManifoldPoint; //导入依赖的package包/类
public void update(ContactListener listener) {
oldManifold.set(m_manifold);
// Re-enable this contact.
m_flags |= ENABLED_FLAG;
boolean touching = false;
boolean wasTouching = (m_flags & TOUCHING_FLAG) == TOUCHING_FLAG;
boolean sensorA = m_fixtureA.isSensor();
boolean sensorB = m_fixtureB.isSensor();
boolean sensor = sensorA || sensorB;
Body bodyA = m_fixtureA.getBody();
Body bodyB = m_fixtureB.getBody();
Transform xfA = bodyA.getTransform();
Transform xfB = bodyB.getTransform();
//log.debug("TransformA: "+xfA);
//log.debug("TransformB: "+xfB);
if (sensor) {
Shape shapeA = m_fixtureA.getShape();
Shape shapeB = m_fixtureB.getShape();
touching = pool.getCollision().testOverlap(shapeA, shapeB,
xfA, xfB);
// Sensors don't generate manifolds.
m_manifold.pointCount = 0;
} else {
evaluate(m_manifold, xfA, xfB);
touching = m_manifold.pointCount > 0;
// Match old contact ids to new contact ids and copy the
// stored impulses to warm start the solver.
for (int i = 0; i < m_manifold.pointCount; ++i) {
ManifoldPoint mp2 = m_manifold.points[i];
mp2.normalImpulse = 0.0f;
mp2.tangentImpulse = 0.0f;
ContactID id2 = mp2.id;
for (int j = 0; j < oldManifold.pointCount; ++j) {
ManifoldPoint mp1 = oldManifold.points[j];
if (mp1.id.isEqual(id2)) {
mp2.normalImpulse = mp1.normalImpulse;
mp2.tangentImpulse = mp1.tangentImpulse;
break;
}
}
}
if (touching != wasTouching) {
bodyA.setAwake(true);
bodyB.setAwake(true);
}
}
if (touching) {
m_flags |= TOUCHING_FLAG;
} else {
m_flags &= ~TOUCHING_FLAG;
}
if (listener == null) {
return;
}
if (wasTouching == false && touching == true) {
listener.beginContact(this);
}
if (wasTouching == true && touching == false) {
listener.endContact(this);
}
if (sensor == false && touching) {
listener.preSolve(this, oldManifold);
}
}
开发者ID:col726,项目名称:game-engine-CMZ,代码行数:81,代码来源:Contact.java
示例6: initialize
import org.jbox2d.collision.ManifoldPoint; //导入依赖的package包/类
public void initialize(Contact[] contacts, int count, Body toiBody){
//clear();
m_count = count;
m_toiBody = toiBody;
if(m_count > m_constraints.length){
TOIConstraint[] old = m_constraints;
// thanks zel1990! Fix for issue 24
final int newLen = MathUtils.max(m_count, old.length*2);
m_constraints = new TOIConstraint[newLen];
System.arraycopy(old, 0, m_constraints, 0, old.length);
for(int i=old.length; i<m_constraints.length; i++){
m_constraints[i] = new TOIConstraint();
}
}
for(int i=0; i<m_count; i++){
Contact contact = contacts[i];
Fixture fixtureA = contact.getFixtureA();
Fixture fixtureB = contact.getFixtureB();
Shape shapeA = fixtureA.getShape();
Shape shapeB = fixtureB.getShape();
float radiusA = shapeA.m_radius;
float radiusB = shapeB.m_radius;
Body bodyA = fixtureA.getBody();
Body bodyB = fixtureB.getBody();
Manifold manifold = contact.getManifold();
assert(manifold.pointCount > 0);
TOIConstraint constraint = m_constraints[i];
constraint.bodyA = bodyA;
constraint.bodyB = bodyB;
constraint.localNormal.set(manifold.localNormal);
constraint.localPoint.set(manifold.localPoint);
constraint.type = manifold.type;
constraint.pointCount = manifold.pointCount;
constraint.radius = radiusA + radiusB;
for (int j = 0; j < constraint.pointCount; ++j){
ManifoldPoint cp = manifold.points[j];
constraint.localPoints[j] = cp.localPoint;
}
}
}
开发者ID:col726,项目名称:game-engine-CMZ,代码行数:48,代码来源:TOISolver.java
注:本文中的org.jbox2d.collision.ManifoldPoint类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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