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Java C03PacketPlayer类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.client.C03PacketPlayer的典型用法代码示例。如果您正苦于以下问题:Java C03PacketPlayer类的具体用法?Java C03PacketPlayer怎么用?Java C03PacketPlayer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



C03PacketPlayer类属于net.minecraft.network.play.client包,在下文中一共展示了C03PacketPlayer类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onUpdate

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    if (this.worldObj.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ)))
    {
        super.onUpdate();

        if (this.isRiding())
        {
            this.sendQueue.addToSendQueue(new C03PacketPlayer.C05PacketPlayerLook(this.rotationYaw, this.rotationPitch, this.onGround));
            this.sendQueue.addToSendQueue(new C0CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
        }
        else
        {
            this.onUpdateWalkingPlayer();
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:21,代码来源:EntityPlayerSP.java


示例2: attack

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
private void attack(final EntityLivingBase ent, final boolean crit) {
    this.swingItem();
    if (crit) {
        this.crit();
    }
    else {
        this.mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer());
    }
    final float sharpLevel = EnchantmentHelper.func_152377_a(this.mc.thePlayer.getHeldItem(), ent.getCreatureAttribute());
    final boolean vanillaCrit = this.mc.thePlayer.fallDistance > 0.0f && !this.mc.thePlayer.onGround && !this.mc.thePlayer.isOnLadder() && !this.mc.thePlayer.isInWater() && !this.mc.thePlayer.isPotionActive(Potion.blindness) && this.mc.thePlayer.ridingEntity == null;
    this.mc.thePlayer.sendQueue.addToSendQueue(new C02PacketUseEntity(ent, C02PacketUseEntity.Action.ATTACK));
    if (crit || vanillaCrit) {
        this.mc.thePlayer.onCriticalHit(ent);
    }
    if (sharpLevel > 0.0f) {
        this.mc.thePlayer.onEnchantmentCritical(ent);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:19,代码来源:Aura.java


示例3: onUpdate

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate() {

	EventUpdate update = new EventUpdate();
	update.call();

	if (this.worldObj.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ))) {
		super.onUpdate();

		if (this.isRiding()) {
			this.sendQueue.addToSendQueue(
					new C03PacketPlayer.C05PacketPlayerLook(this.rotationYaw, this.rotationPitch, this.onGround));
			this.sendQueue.addToSendQueue(new C0CPacketInput(this.moveStrafing, this.moveForward,
					this.movementInput.jump, this.movementInput.sneak));
		} else {
			this.onUpdateWalkingPlayer();
			// TODO:CLIENT
			EventPostMotionUpdates post = new EventPostMotionUpdates(this.rotationYaw, this.rotationPitch,
					this.onGround, this.posY);
			post.call();
		}
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:26,代码来源:EntityPlayerSP.java


示例4: flush

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
private void flush() {
    // lastFlushPosition = null;
    if (isFlushing)
        return;

    lastFlushPosition = new Vector3(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ);
    isFlushing = true;

    for (Packet packet : outboundPackets) {
        mc.getNetHandler().getNetworkManager().sendPacket(packet);

        if (packet instanceof C03PacketPlayer) {
            C03PacketPlayer player = (C03PacketPlayer) packet;

            if (player.isMoving()) {
                lastFlushPosition = new Vector3(player.getPositionX(), player.getPositionY(), player.getPositionZ());
            }
        }
    }

    outboundPackets.clear();

    isFlushing = false;
}
 
开发者ID:SerenityEnterprises,项目名称:SerenityCE,代码行数:25,代码来源:NetBuffer.java


示例5: onUpdate

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
@Override
public void onUpdate() {
    if (Minecraft.getMinecraft().thePlayer.getHealth() > 0 && (Minecraft.getMinecraft().thePlayer.onGround ||
            Minecraft.getMinecraft().thePlayer.capabilities.isCreativeMode) &&
            Minecraft.getMinecraft().thePlayer.inventory.getCurrentItem() != null &&
            Minecraft.getMinecraft().thePlayer.inventory.getCurrentItem().getItem() instanceof ItemBow &&
            Minecraft.getMinecraft().gameSettings.keyBindUseItem.pressed) {
        Minecraft.getMinecraft().playerController
                .sendUseItem(Minecraft.getMinecraft().thePlayer, Minecraft.getMinecraft().theWorld,
                        Minecraft.getMinecraft().thePlayer.inventory.getCurrentItem());
        Minecraft.getMinecraft().thePlayer.inventory.getCurrentItem().getItem()
                .onItemRightClick(Minecraft.getMinecraft().thePlayer.inventory.getCurrentItem(),
                        Minecraft.getMinecraft().theWorld, Minecraft.getMinecraft().thePlayer);
        for (int i = 0; i < 20; i++) {
            Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer(false));
        }
        Minecraft.getMinecraft().getNetHandler().addToSendQueue(
                new C07PacketPlayerDigging(Action.RELEASE_USE_ITEM, new BlockPos(0, 0, 0), EnumFacing.DOWN));
        Minecraft.getMinecraft().thePlayer.inventory.getCurrentItem().getItem()
                .onPlayerStoppedUsing(Minecraft.getMinecraft().thePlayer.inventory.getCurrentItem(),
                        Minecraft.getMinecraft().theWorld, Minecraft.getMinecraft().thePlayer, 10);
    }
}
 
开发者ID:null-dev,项目名称:EvenWurse,代码行数:24,代码来源:FastBowMod.java


示例6: onEnable

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
@Override
public void onEnable() {
    WurstClient.INSTANCE.mods.disableModsByClass(JetpackMod.class);

    if (WurstClient.INSTANCE.mods.getModByClass(YesCheatMod.class).isActive() ||
            WurstClient.INSTANCE.mods.getModByClass(AntiMacMod.class).isActive()) {
        double startX = Minecraft.getMinecraft().thePlayer.posX;
        startY = Minecraft.getMinecraft().thePlayer.posY;
        double startZ = Minecraft.getMinecraft().thePlayer.posZ;
        for (int i = 0; i < 4; i++) {
            Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue(
                    new C03PacketPlayer.C04PacketPlayerPosition(startX, startY + 1.01, startZ, false));
            Minecraft.getMinecraft().thePlayer.sendQueue
                    .addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(startX, startY, startZ, false));
        }
        Minecraft.getMinecraft().thePlayer.jump();
    }
    WurstClient.INSTANCE.events.add(UpdateListener.class, this);
}
 
开发者ID:null-dev,项目名称:EvenWurse,代码行数:20,代码来源:FlightMod.java


示例7: onOutwardPacket

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
@Override
public void onOutwardPacket(EventOnOutwardPacket event){
	if(!invoker.isOnGround()) return;
       Packet packet = event.getPacket();
       if (packet instanceof C08PacketPlayerBlockPlacement) {
       	if(Item.getIdFromItem(invoker.getCurrentItem().getItem()) != 261) return;
           C08PacketPlayerBlockPlacement packetBlockPlacement = (C08PacketPlayerBlockPlacement) packet;
           if (packetBlockPlacement.func_149576_c() != -1 || packetBlockPlacement.func_149571_d() != -1 || packetBlockPlacement.func_149570_e() != -1 || packetBlockPlacement.func_149568_f() != 255) {
               return;
           }
           event.addPacketToList(new C09PacketHeldItemChange(Minecraft.getMinecraft().thePlayer.inventory.currentItem));
           for (int i = 0; i < 40; i++) {
           	event.addPacketToList(new C03PacketPlayer(false));
           }

           event.addPacketToList(new C07PacketPlayerDigging(5, 0, 0, 0, 255));
       }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:19,代码来源:ModuleFastBow.java


示例8: onOutwardPacket

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
@Override
public void onOutwardPacket(EventOnOutwardPacket event){
	if(!invoker.isOnGround()) return;
       Packet packet = event.getPacket();
       if (packet instanceof C08PacketPlayerBlockPlacement) {
       	if(!(invoker.getCurrentItem().getItem() instanceof ItemFood)) return;
           C08PacketPlayerBlockPlacement packetBlockPlacement = (C08PacketPlayerBlockPlacement) packet;
           if (packetBlockPlacement.func_149576_c() != -1 || packetBlockPlacement.func_149571_d() != -1 || packetBlockPlacement.func_149570_e() != -1 || packetBlockPlacement.func_149568_f() != 255) {
               return;
           }
           event.addPacketToList(new C09PacketHeldItemChange(Minecraft.getMinecraft().thePlayer.inventory.currentItem));
           for (int i = 0; i < 40; i++) {
           	event.addPacketToList(new C03PacketPlayer(false));
           }

           event.addPacketToList(new C07PacketPlayerDigging(5, 0, 0, 0, 255));
       }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:19,代码来源:ModuleFastEat.java


示例9: onUpdate

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    if (this.worldObj.blockExists(MathHelper.floor_double(this.posX), 0, MathHelper.floor_double(this.posZ)))
    {
        super.onUpdate();

        if (this.isRiding())
        {
            this.sendQueue.addToSendQueue(new C03PacketPlayer.C05PacketPlayerLook(this.rotationYaw, this.rotationPitch, this.onGround));
            this.sendQueue.addToSendQueue(new C0CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
        }
        else
        {
            this.sendMotionUpdates();
        }
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:21,代码来源:EntityClientPlayerMP.java


示例10: handlePlayerPosLook

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
/**
 * Handles changes in player positioning and rotation such as when travelling to a new dimension, (re)spawning,
 * mounting horses etc. Seems to immediately reply to the server with the clients post-processing perspective on the
 * player positioning
 */
public void handlePlayerPosLook(S08PacketPlayerPosLook p_147258_1_)
{
    EntityClientPlayerMP var2 = this.gameController.thePlayer;
    double var3 = p_147258_1_.func_148932_c();
    double var5 = p_147258_1_.func_148928_d();
    double var7 = p_147258_1_.func_148933_e();
    float var9 = p_147258_1_.func_148931_f();
    float var10 = p_147258_1_.func_148930_g();
    var2.ySize = 0.0F;
    var2.motionX = var2.motionY = var2.motionZ = 0.0D;
    var2.setPositionAndRotation(var3, var5, var7, var9, var10);
    this.netManager.scheduleOutboundPacket(new C03PacketPlayer.C06PacketPlayerPosLook(var2.posX, var2.boundingBox.minY, var2.posY, var2.posZ, p_147258_1_.func_148931_f(), p_147258_1_.func_148930_g(), p_147258_1_.func_148929_h()), new GenericFutureListener[0]);

    if (!this.doneLoadingTerrain)
    {
        this.gameController.thePlayer.prevPosX = this.gameController.thePlayer.posX;
        this.gameController.thePlayer.prevPosY = this.gameController.thePlayer.posY;
        this.gameController.thePlayer.prevPosZ = this.gameController.thePlayer.posZ;
        this.doneLoadingTerrain = true;
        this.gameController.displayGuiScreen((GuiScreen)null);
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:28,代码来源:NetHandlerPlayClient.java


示例11: onUpdate

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
public void onUpdate()
{
    if (this.worldObj.blockExists(MathHelper.floor_double(this.posX), 0, MathHelper.floor_double(this.posZ)))
    {
        super.onUpdate();

        if (this.isRiding())
        {
            this.sendQueue.addToSendQueue(new C03PacketPlayer.C05PacketPlayerLook(this.rotationYaw, this.rotationPitch, this.onGround));
            this.sendQueue.addToSendQueue(new C0CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
        }
        else
        {
            this.sendMotionUpdates();
        }
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:18,代码来源:EntityClientPlayerMP.java


示例12: handlePlayerPosLook

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
public void handlePlayerPosLook(S08PacketPlayerPosLook p_147258_1_)
{
    EntityClientPlayerMP entityclientplayermp = this.gameController.thePlayer;
    double d0 = p_147258_1_.func_148932_c();
    double d1 = p_147258_1_.func_148928_d();
    double d2 = p_147258_1_.func_148933_e();
    float f = p_147258_1_.func_148931_f();
    float f1 = p_147258_1_.func_148930_g();
    entityclientplayermp.ySize = 0.0F;
    entityclientplayermp.motionX = entityclientplayermp.motionY = entityclientplayermp.motionZ = 0.0D;
    entityclientplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.netManager.scheduleOutboundPacket(new C03PacketPlayer.C06PacketPlayerPosLook(entityclientplayermp.posX, entityclientplayermp.boundingBox.minY, entityclientplayermp.posY, entityclientplayermp.posZ, p_147258_1_.func_148931_f(), p_147258_1_.func_148930_g(), p_147258_1_.func_148929_h()), new GenericFutureListener[0]);

    if (!this.doneLoadingTerrain)
    {
        this.gameController.thePlayer.prevPosX = this.gameController.thePlayer.posX;
        this.gameController.thePlayer.prevPosY = this.gameController.thePlayer.posY;
        this.gameController.thePlayer.prevPosZ = this.gameController.thePlayer.posZ;
        this.doneLoadingTerrain = true;
        this.gameController.displayGuiScreen((GuiScreen)null);
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:23,代码来源:NetHandlerPlayClient.java


示例13: onPostUpdate

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
@EventTarget
private void onPostUpdate(UpdateEvent event) {
    if (event.state == Event.State.PRE && this.mc.thePlayer.getItemInUse().getItem() instanceof ItemBow && this.mc.thePlayer.getItemInUseDuration() == 16) {
        int i = 0;
        while (i < 5) {
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C03PacketPlayer(true));
            ++i;
        }
        this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, EnumFacing.DOWN));
        this.mc.thePlayer.stopUsingItem();
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:13,代码来源:FastBow.java


示例14: crit

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
private void crit() {
    final double posY = this.mc.thePlayer.posY + Speed.yOffset;
    this.mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(this.mc.thePlayer.posX, posY + 0.0625, this.mc.thePlayer.posZ, true));
    this.mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(this.mc.thePlayer.posX, posY, this.mc.thePlayer.posZ, false));
    this.mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(this.mc.thePlayer.posX, posY + 1.1E-5, this.mc.thePlayer.posZ, false));
    this.mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(this.mc.thePlayer.posX, posY, this.mc.thePlayer.posZ, false));
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:8,代码来源:Aura.java


示例15: onUpdate

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
@EventTarget
private void onUpdate(UpdateEvent event) {
    int foodSlot;
    if (event.state == Event.State.PRE && (foodSlot = this.getFoodSlotInHotbar()) != -1 && (double)this.mc.thePlayer.getFoodStats().getFoodLevel() < this.hunger * 2.0 && this.mc.thePlayer.isCollidedVertically) {
        this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C09PacketHeldItemChange(foodSlot));
        this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C08PacketPlayerBlockPlacement(this.mc.thePlayer.inventory.mainInventory[foodSlot]));
        int i = 0;
        while (i < 32) {
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C03PacketPlayer(false));
            ++i;
        }
        this.mc.thePlayer.stopUsingItem();
        this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C09PacketHeldItemChange(this.mc.thePlayer.inventory.currentItem));
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:16,代码来源:AutoEat.java


示例16: onUpdate

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
@EventTarget
private void onUpdate(UpdateEvent event) {
    if (event.state == Event.State.POST && (double)this.mc.thePlayer.getHealth() < this.health * 2.0 && this.mc.thePlayer.isCollidedVertically) {
        int i = 0;
        while ((double)i < this.packets) {
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C03PacketPlayer(true));
            ++i;
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:11,代码来源:Regen.java


示例17: onPostUpdate

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
@EventTarget
private void onPostUpdate(UpdateEvent event) {
    if (event.state == Event.State.PRE && this.mc.thePlayer.getItemInUseDuration() == 16 && !(this.mc.thePlayer.getItemInUse().getItem() instanceof ItemBow)) {
        int i = 0;
        while (i < 17) {
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C03PacketPlayer(true));
            ++i;
        }
        this.mc.getNetHandler().getNetworkManager().dispatchPacket((Packet)new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, EnumFacing.DOWN), null);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:12,代码来源:FastUse.java


示例18: onEnable

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
@Override
public void onEnable() {
    if (this.mc.thePlayer != null) {
        int i = 0;
        while ((double)i < 80.0 + 40.0 * (this.damage - 0.5)) {
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C03PacketPlayer.C04PacketPlayerPosition(this.mc.thePlayer.posX, this.mc.thePlayer.posY + 0.1D, this.mc.thePlayer.posZ, false));
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C03PacketPlayer.C04PacketPlayerPosition(this.mc.thePlayer.posX, this.mc.thePlayer.posY, this.mc.thePlayer.posZ, false));
            ++i;
        }
        this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C03PacketPlayer.C04PacketPlayerPosition(this.mc.thePlayer.posX, this.mc.thePlayer.posY, this.mc.thePlayer.posZ, true));
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:13,代码来源:Damage.java


示例19: onPreUpdate

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
@EventTarget
private void onPreUpdate(UpdateEvent event) {
    if ((this.mc.thePlayer.isCollidedHorizontally) && (!this.mc.thePlayer.isOnLadder()))
    {
      float direction = this.mc.thePlayer.rotationYaw;
      double x = Math.cos((direction + 90) * Math.PI / 180) * 0.2D;
      double z = Math.sin((direction + 90) * Math.PI / 180) * 0.2D;
      this.mc.getNetHandler().addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(this.mc.thePlayer.posX + x, this.mc.thePlayer.posY, this.mc.thePlayer.posZ + z, false));
      for (int i = 1; i < 20; i++) {
    	  this.mc.getNetHandler().addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(this.mc.thePlayer.posX, 8.988465674311579E307D, this.mc.thePlayer.posZ, false));
      }
      this.mc.thePlayer.setPosition(this.mc.thePlayer.posX + x, this.mc.thePlayer.posY, this.mc.thePlayer.posZ + z);
      return;
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:16,代码来源:Phase.java


示例20: onPacketSend

import net.minecraft.network.play.client.C03PacketPlayer; //导入依赖的package包/类
@EventTarget
private void onPacketSend(PacketSendEvent event) {
    if (event.packet instanceof C0BPacketEntityAction || event.packet instanceof C03PacketPlayer || event.packet instanceof C02PacketUseEntity || event.packet instanceof C0APacketAnimation || event.packet instanceof C08PacketPlayerBlockPlacement) {
        this.packetList.add(event.packet);
        event.setCancelled(true);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:8,代码来源:Blink.java



注:本文中的net.minecraft.network.play.client.C03PacketPlayer类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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