本文整理汇总了Java中org.lwjgl.opengl.GL33类的典型用法代码示例。如果您正苦于以下问题:Java GL33类的具体用法?Java GL33怎么用?Java GL33使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GL33类属于org.lwjgl.opengl包,在下文中一共展示了GL33类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: load
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
private void load(ByteBuffer pixels) {
int target = GL11.GL_TEXTURE_2D;
int type = TYPE_MAP[getComponentType().ordinal()];
int internalFormat = INTERNAL_FORMAT_MAP[getComponentType().ordinal()][getComponentFormat().ordinal()];
int format = FORMAT_MAP[getComponentFormat().ordinal()];
switch (getComponentFormat()) {
case G:
GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_R, GL11.GL_RED);
GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_G, GL11.GL_RED);
GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_B, GL11.GL_RED);
break;
case GA:
GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_R, GL11.GL_RED);
GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_G, GL11.GL_RED);
GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_B, GL11.GL_RED);
GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_A, GL11.GL_GREEN);
break;
default:
}
GL11.glTexImage2D(target, 0, internalFormat, getWidth(), getHeight(), 0, format, type, pixels);
}
开发者ID:arisona,项目名称:ether,代码行数:23,代码来源:GLGPUImage.java
示例2: bind
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
/**
* Bind this attrib, automatically binds multiple attribs for more than 4 compnent objects
* @param attrib The starting attrib
* @return The ending attrib
*/
public int bind(int attrib) {
int sizeNeeded = size;
vbo.bind();
for (int i = 0; i < requiredAttribs(); i++) {
GL20.glEnableVertexAttribArray(attrib);
GL20.glVertexAttribPointer(attrib, Math.min(sizeNeeded, 4), type, normalized, stride, offset + extraOffset * i);
if (instanced)
GL33.glVertexAttribDivisor(attrib, 1);
attrib++;
sizeNeeded -= 4;
}
vbo.unbind();
return attrib;
}
开发者ID:warlockcodes,项目名称:Null-Engine,代码行数:20,代码来源:VertexAttribPointer.java
示例3: buildMapping
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
private static void buildMapping() {
if (mapping != null) return;
Multimap<Integer, String> map = HashMultimap.create();
List<Class<?>> classes = ImmutableList.of(
GL11.class, GL12.class, GL13.class, GL14.class, GL15.class,
GL20.class, GL21.class, GL30.class, GL31.class, GL32.class,
GL33.class, GL40.class, GL41.class, GL42.class, GL43.class,
GL44.class, GL45.class, GLFW.class
);
for (Class<?> clazz : classes) {
for (Field f : clazz.getDeclaredFields()) {
if (f.getName().toUpperCase(Locale.ROOT).equals(f.getName()) &&
f.getType() == int.class && Modifier.isPublic(f.getModifiers()) && Modifier.isStatic(f.getModifiers())) {
List<String> li = Splitter.on('_').splitToList(f.getName());
li = li.subList(1, li.size());
String clean =
Joiner.on(' ').join(
li.stream()
.map(Errors::toTitleCase)
.iterator());
try {
map.put(f.getInt(null), clean);
} catch (Throwable t) {
t.printStackTrace();
}
}
}
}
mapping = map;
}
开发者ID:surgeplay,项目名称:Visage,代码行数:31,代码来源:Errors.java
示例4: addInstancedAttribute
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
public void addInstancedAttribute(int vao, int vbo, int attribute, int dataSize, int instancedDataLength,
int offset) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
GL30.glBindVertexArray(vao);
GL20.glVertexAttribPointer(attribute, dataSize, GL11.GL_FLOAT, false, instancedDataLength * 4, offset * 4);
GL33.glVertexAttribDivisor(attribute, 1);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GL30.glBindVertexArray(0);
}
开发者ID:Radseq,项目名称:Mystic-Bastion,代码行数:10,代码来源:Loader.java
示例5: glVertexAttribDivisor
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
public static void glVertexAttribDivisor(int index, int divisor) {
if(GL_VERSION >= 33) {
GL33.glVertexAttribDivisor(index, divisor);
} else if(GLContext.getCapabilities().GL_ARB_instanced_arrays) {
ARBInstancedArrays.glVertexAttribDivisorARB(index, divisor);
} else {
throw new UnsupportedOperationException("GL_ARB_instanced_arrays not supported on this system.");
}
}
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Utils,代码行数:10,代码来源:RenderUtils.java
示例6: glGenSampler
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
public static int glGenSampler() throws GLException
{
int ret = GL33.glGenSamplers();
RenderHelper.checkForGLError();
return ret;
}
开发者ID:Elusivehawk,项目名称:JCaelum,代码行数:9,代码来源:GL3.java
示例7: glGetFragDataIndex
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
public static int glGetFragDataIndex(int program, String name) throws GLException
{
int ret = GL33.glGetFragDataIndex(program, name);
RenderHelper.checkForGLError();
return ret;
}
开发者ID:Elusivehawk,项目名称:JCaelum,代码行数:9,代码来源:GL3.java
示例8: glGetQueryObjecti64
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
public static long glGetQueryObjecti64(int id, int pname) throws GLException
{
long ret = GL33.glGetQueryObjecti64(id, pname);
RenderHelper.checkForGLError();
return ret;
}
开发者ID:Elusivehawk,项目名称:JCaelum,代码行数:9,代码来源:GL3.java
示例9: glGetQueryObjectui64
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
public static long glGetQueryObjectui64(int id, int pname) throws GLException
{
long ret = GL33.glGetQueryObjectui64(id, pname);
RenderHelper.checkForGLError();
return ret;
}
开发者ID:Elusivehawk,项目名称:JCaelum,代码行数:9,代码来源:GL3.java
示例10: glGetSamplerParameterf
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
public static float glGetSamplerParameterf(int sampler, int pname) throws GLException
{
float ret = GL33.glGetSamplerParameterf(sampler, pname);
RenderHelper.checkForGLError();
return ret;
}
开发者ID:Elusivehawk,项目名称:JCaelum,代码行数:9,代码来源:GL3.java
示例11: glGetSamplerParameteri
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
public static int glGetSamplerParameteri(int sampler, int pname) throws GLException
{
int ret = GL33.glGetSamplerParameteri(sampler, pname);
RenderHelper.checkForGLError();
return ret;
}
开发者ID:Elusivehawk,项目名称:JCaelum,代码行数:9,代码来源:GL3.java
示例12: glGetSamplerParameterIi
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
public static int glGetSamplerParameterIi(int sampler, int pname) throws GLException
{
int ret = GL33.glGetSamplerParameterIi(sampler, pname);
RenderHelper.checkForGLError();
return ret;
}
开发者ID:Elusivehawk,项目名称:JCaelum,代码行数:9,代码来源:GL3.java
示例13: glGetSamplerParameterIui
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
public static int glGetSamplerParameterIui(int sampler, int pname) throws GLException
{
int ret = GL33.glGetSamplerParameterIui(sampler, pname);
RenderHelper.checkForGLError();
return ret;
}
开发者ID:Elusivehawk,项目名称:JCaelum,代码行数:9,代码来源:GL3.java
示例14: glGenSamplers
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
@Override
public void glGenSamplers (int count, int[] samplers, int offset) {
for(int i = offset; i < offset + count; i++) {
samplers[i] = GL33.glGenSamplers();
}
}
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:7,代码来源:JglfwGL30.java
示例15: glDeleteSamplers
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
@Override
public void glDeleteSamplers (int count, int[] samplers, int offset) {
for(int i = offset; i < offset + count; i++) {
GL33.glDeleteSamplers(samplers[i]);
}
}
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:7,代码来源:JglfwGL30.java
示例16: glIsSampler
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
@Override
public boolean glIsSampler (int sampler) {
return GL33.glIsSampler(sampler);
}
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:5,代码来源:JglfwGL30.java
示例17: glBindSampler
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
@Override
public void glBindSampler (int unit, int sampler) {
GL33.glBindSampler(unit, sampler);
}
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:5,代码来源:JglfwGL30.java
示例18: glSamplerParameteri
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
@Override
public void glSamplerParameteri (int sampler, int pname, int param) {
GL33.glSamplerParameteri(sampler, pname, param);
}
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:5,代码来源:JglfwGL30.java
示例19: glSamplerParameteriv
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
@Override
public void glSamplerParameteriv (int sampler, int pname, IntBuffer param) {
GL33.glSamplerParameteriv(sampler, pname, param);
}
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:5,代码来源:JglfwGL30.java
示例20: glSamplerParameterf
import org.lwjgl.opengl.GL33; //导入依赖的package包/类
@Override
public void glSamplerParameterf (int sampler, int pname, float param) {
GL33.glSamplerParameterf(sampler, pname, param);
}
开发者ID:Arcnor,项目名称:gdx-backend-jglfw,代码行数:5,代码来源:JglfwGL30.java
注:本文中的org.lwjgl.opengl.GL33类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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