本文整理汇总了Java中org.newdawn.slick.particles.ParticleSystem类的典型用法代码示例。如果您正苦于以下问题:Java ParticleSystem类的具体用法?Java ParticleSystem怎么用?Java ParticleSystem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ParticleSystem类属于org.newdawn.slick.particles包,在下文中一共展示了ParticleSystem类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: update
import org.newdawn.slick.particles.ParticleSystem; //导入依赖的package包/类
/**
* @see org.newdawn.slick.particles.ParticleEmitter#update(org.newdawn.slick.particles.ParticleSystem, int)
*/
public void update(ParticleSystem system, int delta) {
timer -= delta;
if (timer <= 0) {
timer = interval;
Particle p = system.getNewParticle(this, 1000);
p.setColor(1, 1, 1, 0.5f);
p.setPosition(x, y);
p.setSize(size);
float vx = (float) (-0.02f + (Math.random() * 0.04f));
float vy = (float) (-(Math.random() * 0.15f));
p.setVelocity(vx,vy,1.1f);
}
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:17,代码来源:FireEmitter.java
示例2: init
import org.newdawn.slick.particles.ParticleSystem; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
Image image = new Image("testdata/particle.tga", true);
system = new ParticleSystem(image);
system.addEmitter(new FireEmitter(400,300,45));
system.addEmitter(new FireEmitter(200,300,60));
system.addEmitter(new FireEmitter(600,300,30));
//system.setUsePoints(true);
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:14,代码来源:ParticleTest.java
示例3: keyPressed
import org.newdawn.slick.particles.ParticleSystem; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#keyPressed(int, char)
*/
public void keyPressed(int key, char c) {
if (key == Input.KEY_ESCAPE) {
System.exit(0);
}
if (key == Input.KEY_SPACE) {
mode = ParticleSystem.BLEND_ADDITIVE == mode ? ParticleSystem.BLEND_COMBINE : ParticleSystem.BLEND_ADDITIVE;
system.setBlendingMode(mode);
}
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:13,代码来源:ParticleTest.java
示例4: clearSystem
import org.newdawn.slick.particles.ParticleSystem; //导入依赖的package包/类
/**
* Clear the particle system held in this canvas
*
* @param additive
* True if the particle system should be set to additive
*/
public void clearSystem(boolean additive) {
system = new ParticleSystem("org/newdawn/slick/data/particle.tga", 2000);
if (additive) {
system.setBlendingMode(ParticleSystem.BLEND_ADDITIVE);
}
system.setRemoveCompletedEmitters(false);
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:14,代码来源:ParticleGame.java
示例5: setSystem
import org.newdawn.slick.particles.ParticleSystem; //导入依赖的package包/类
/**
* Set the particle system to be displayed
*
* @param system
* The system to be displayed
*/
public void setSystem(ParticleSystem system) {
this.system = system;
emitters.clear();
system.setRemoveCompletedEmitters(false);
for (int i = 0; i < system.getEmitterCount(); i++) {
emitters.add(system.getEmitter(i));
}
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:15,代码来源:ParticleGame.java
示例6: init
import org.newdawn.slick.particles.ParticleSystem; //导入依赖的package包/类
public void init(GameContainer container) throws SlickException {
container.getInput().addListener(listener);
container.setShowFPS(false);
system = new ParticleSystem("org/newdawn/slick/data/particle.tga", 2000);
system.setBlendingMode(ParticleSystem.BLEND_ADDITIVE);
system.setRemoveCompletedEmitters(false);
for (int i = 0; i < waiting.size(); i++) {
system.addEmitter((ParticleEmitter) waiting.get(i));
}
waiting.clear();
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:14,代码来源:ParticleGame.java
示例7: updateBlendMode
import org.newdawn.slick.particles.ParticleSystem; //导入依赖的package包/类
/**
* Change the visual indicator for the current particle system
* blend mode
*/
public void updateBlendMode() {
if (additive.isSelected()) {
game.getSystem().setBlendingMode(ParticleSystem.BLEND_ADDITIVE);
} else {
game.getSystem().setBlendingMode(ParticleSystem.BLEND_COMBINE);
}
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:12,代码来源:ParticleEditor.java
示例8: init
import org.newdawn.slick.particles.ParticleSystem; //导入依赖的package包/类
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
mGame = game;
Image image = new Image("res/effects/particle.tga", true);
mParticleSystem = new ParticleSystem(image);
mBd1 = (Image)DatasManager.getInstance().getFile("Image.menubackground");
mBd2 = (Image)DatasManager.getInstance().getFile("Image.menuplanet");
mParticleSystem.addEmitter(new FireEmitter(500, 400, 580));
}
开发者ID:AlexMog,项目名称:MMO-Rulemasters-World,代码行数:10,代码来源:BackgroundPlanetScene.java
示例9: usePoints
import org.newdawn.slick.particles.ParticleSystem; //导入依赖的package包/类
/**
* @see org.newdawn.slick.particles.ParticleEmitter#usePoints(org.newdawn.slick.particles.ParticleSystem)
*/
public boolean usePoints(ParticleSystem system) {
return false;
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:7,代码来源:FireEmitter.java
注:本文中的org.newdawn.slick.particles.ParticleSystem类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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