本文整理汇总了Java中net.minecraft.client.resources.LanguageManager类的典型用法代码示例。如果您正苦于以下问题:Java LanguageManager类的具体用法?Java LanguageManager怎么用?Java LanguageManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
LanguageManager类属于net.minecraft.client.resources包,在下文中一共展示了LanguageManager类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: GuiLanguage
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
public GuiLanguage(GuiScreen screen, GameSettings gameSettingsObj, LanguageManager manager)
{
this.parentScreen = screen;
this.game_settings_3 = gameSettingsObj;
this.languageManager = manager;
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:7,代码来源:GuiLanguage.java
示例2: getLanguageManager
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
public LanguageManager getLanguageManager()
{
return this.mcLanguageManager;
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:Minecraft.java
示例3: getLanguageManager
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
public LanguageManager getLanguageManager() {
return this.mcLanguageManager;
}
开发者ID:SkidJava,项目名称:BaseClient,代码行数:4,代码来源:Minecraft.java
示例4: preDisplayScreen
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
private void preDisplayScreen() {
if (textureManager == null) {
if (preview) {
textureManager = mc.renderEngine;
}
else {
textureManager = mc.renderEngine = new TextureManager(mc.getResourceManager());
mc.refreshResources();
textureManager.onResourceManagerReload(mc.getResourceManager());
mc.fontRenderer = new FontRenderer(mc.gameSettings, new ResourceLocation("textures/font/ascii.png"), textureManager, false);
if (mc.gameSettings.language != null) {
mc.fontRenderer.setUnicodeFlag(mc.func_152349_b());
LanguageManager lm = mc.getLanguageManager();
mc.fontRenderer.setBidiFlag(lm.isCurrentLanguageBidirectional());
}
mc.fontRenderer.onResourceManagerReload(mc.getResourceManager());
callAgain = true;
}
}
if (fontRenderer != mc.fontRenderer)
fontRenderer = mc.fontRenderer;
// if (textureManager != mc.renderEngine)
// textureManager = mc.renderEngine;
resolution = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
int i = resolution.getScaleFactor();
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0.0D, (double) resolution.getScaledWidth(), (double) resolution.getScaledHeight(), 0.0D, 1000.0D, 3000.0D);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glTranslatef(0.0F, 0.0F, -2000.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_FOG);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glClearColor(clearRed, clearGreen, clearBlue, 1);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glColor4f(1, 1, 1, 1);
}
开发者ID:AlexIIL,项目名称:BetterLoadingScreen_1.7,代码行数:48,代码来源:MinecraftDisplayer.java
示例5: GuiLanguage
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
public GuiLanguage(GuiScreen par1GuiScreen, GameSettings par2GameSettings, LanguageManager par3LanguageManager)
{
this.field_146453_a = par1GuiScreen;
this.field_146451_g = par2GameSettings;
this.field_146454_h = par3LanguageManager;
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:7,代码来源:GuiLanguage.java
示例6: GuiLanguage
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
public GuiLanguage(GuiScreen p_i1043_1_, GameSettings p_i1043_2_, LanguageManager p_i1043_3_)
{
this.field_146453_a = p_i1043_1_;
this.field_146451_g = p_i1043_2_;
this.field_146454_h = p_i1043_3_;
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:7,代码来源:GuiLanguage.java
示例7: GuiLanguage
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
public GuiLanguage(GuiScreen p_i1043_1_, GameSettings p_i1043_2_, LanguageManager p_i1043_3_) {
this.field_74047_a = p_i1043_1_;
this.field_74044_d = p_i1043_2_;
this.field_135014_d = p_i1043_3_;
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:6,代码来源:GuiLanguage.java
示例8: func_135011_a
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
static LanguageManager func_135011_a(GuiLanguage p_135011_0_) {
return p_135011_0_.field_135014_d;
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:4,代码来源:GuiLanguage.java
示例9: func_135016_M
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
public LanguageManager func_135016_M() {
return this.field_135017_as;
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:4,代码来源:Minecraft.java
示例10: func_142024_b
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
static LanguageManager func_142024_b(Minecraft p_142024_0_) {
return p_142024_0_.field_135017_as;
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:4,代码来源:Minecraft.java
示例11: GuiLanguage
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
public GuiLanguage(GuiScreen par1GuiScreen, GameSettings par2GameSettings, LanguageManager par3LanguageManager)
{
this.parentGui = par1GuiScreen;
this.theGameSettings = par2GameSettings;
this.field_135014_d = par3LanguageManager;
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:7,代码来源:GuiLanguage.java
示例12: func_135011_a
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
static LanguageManager func_135011_a(GuiLanguage par0GuiLanguage)
{
return par0GuiLanguage.field_135014_d;
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:5,代码来源:GuiLanguage.java
示例13: func_142024_b
import net.minecraft.client.resources.LanguageManager; //导入依赖的package包/类
static LanguageManager func_142024_b(Minecraft par0Minecraft)
{
return par0Minecraft.mcLanguageManager;
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:5,代码来源:Minecraft.java
注:本文中的net.minecraft.client.resources.LanguageManager类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论