本文整理汇总了Java中com.jogamp.opengl.util.texture.awt.AWTTextureIO类的典型用法代码示例。如果您正苦于以下问题:Java AWTTextureIO类的具体用法?Java AWTTextureIO怎么用?Java AWTTextureIO使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AWTTextureIO类属于com.jogamp.opengl.util.texture.awt包,在下文中一共展示了AWTTextureIO类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: render
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
@Override
public void render(Object glC) {
OpenGLContext context=(OpenGLContext)glC;//SumoPlatform.getApplication().getGeoContext();
GL gl = context.getGL();
gl.getGL2().glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_REPLACE);
BufferedImage temp=new BufferedImage(overview.getWidth(), overview.getHeight(), overview.getType());
this.overview.copyData(temp.getRaster());
BufferedImage buffer=rescale.filter(temp, temp);
Texture texture = AWTTextureIO.newTexture(((GLBase)gl).getGLProfile(), buffer, true);
//Texture texture = TextureIO.newTexture(rescale.filter(temp, temp), false);
float tempscale=this.scale*context.getHeight()/context.getWidth();
if(tempscale<1){
bindTexture(gl, texture, 0, tempscale, 0, 1);
}
else{
bindTexture(gl, texture, 0, 1, 0, tempscale);
}
texture.disable(gl);
context.setX(0);
context.setY(0);
context.setZoom(Math.max(thumbReader.getWidth() / context.getWidth(),thumbReader.getHeight() / context.getHeight()));
SumoPlatform.getApplication().getLayerManager().render(context);
}
开发者ID:ec-europa,项目名称:sumo,代码行数:26,代码来源:ThumbnailsLayer.java
示例2: updateFutures
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
/**
*
* @param gl
*/
private void updateFutures(GL gl) {
List<Future<Object[]>> remove1 = new ArrayList<Future<Object[]>>();
for (Future<Object[]> f : futures) {
if (f.isDone() || f.isCancelled()) {
remove1.add(f);
try {
Object[] o = f.get();
submitedTiles.remove(o[1]);
if (o.length>2&&o[2] != null) {
tcm.add((String) o[0], AWTTextureIO.newTexture(gl.getGLProfile(),(BufferedImage) o[2], false));
}
} catch (Exception ex) {
logger.error(ex.getMessage(),ex);
}
}
}
futures.removeAll(remove1);
}
开发者ID:ec-europa,项目名称:sumo,代码行数:23,代码来源:ImageLayer.java
示例3: init
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
public void init()
{
GL2 gl = Unknown.getGL();
AffineTransform at = AffineTransform.getScaleInstance(1, -1);
at.translate(0, -backend.getHeight());
AffineTransformOp op = new AffineTransformOp(at, AffineTransformOp.TYPE_NEAREST_NEIGHBOR);
this.backend = op.filter(backend, null);
text = AWTTextureIO.newTexture(Unknown.getGLProfile(), backend, false);
text.bind(gl);
bounds = new BoundingBox(0, 0, text.getImageWidth() * scale, text.getImageHeight() * scale);
hasInit = true;
}
开发者ID:CUB3D,项目名称:Unknown-3,代码行数:18,代码来源:Image.java
示例4: updateBitmap
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
private void updateBitmap() {
try {
BufferedImage img = ImageIO.read(imageInputStream);
data = AWTTextureIO.newTextureData(GLContext.getCurrentGL().getGLProfile(), img, false);
if (data.getMustFlipVertically()) {
ImageUtil.flipImageVertically(img);
data = AWTTextureIO.newTextureData(GLContext.getCurrentGL().getGLProfile(), img, false);
}
} catch (IOException ex) {
//TODO this is a very, very bad practice...
throw new RuntimeException(ex.getMessage());
}
updateTextureFlag = false;
}
开发者ID:jchai3d,项目名称:jchai3d,代码行数:18,代码来源:JTexture2D.java
示例5: updateBitmap
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
private void updateBitmap() {
try {
BufferedImage img = ImageIO.read(imageInputStream);
data = AWTTextureIO.newTextureData(GLContext.getCurrentGL().getGLProfile(), img, false);
if (data.getMustFlipVertically()) {
ImageUtil.flipImageVertically(img);
data = AWTTextureIO.newTextureData(GLContext.getCurrentGL().getGLProfile(), img, false);
}
} catch (IOException ex) {
//TODO this is a very, very bad practice...
throw new RuntimeException(ex.getMessage());
}
markForUpdate = false;
}
开发者ID:jchai3d,项目名称:jchai3d,代码行数:18,代码来源:JBitmap.java
示例6: newTextureData
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
/**
* Method newTextureData()
*
* @see com.jogamp.opengl.util.texture.spi.TextureProvider#newTextureData(com.jogamp.opengl.GLProfile, java.io.File,
* int, int, boolean, java.lang.String)
*/
@Override
public TextureData newTextureData(final GLProfile glp, final File file, final int internalFormat,
final int pixelFormat, final boolean mipmap, final String fileSuffix) throws IOException {
final IScope scope = GAMA.getRuntimeScope();
final GamaImageFile f = new GamaImageFile(scope, file.getAbsolutePath());
if (f.getExtension(scope).equals("pgm")) {
final BufferedImage image = f.getImage(scope, true);
return AWTTextureIO.newTextureData(glp, image, internalFormat, pixelFormat, mipmap);
} else {
return null;
}
}
开发者ID:gama-platform,项目名称:gama,代码行数:19,代码来源:PGMTextureProvider.java
示例7: buildTexture
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
public static Texture buildTexture(final GL gl, final BufferedImage image) {
try {
final TextureData data = AWTTextureIO.newTextureData(gl.getGLProfile(),
correctImage(image, !Abstract3DRenderer.isNonPowerOf2TexturesAvailable), false);
final Texture texture = new Texture(gl, data);
data.flush();
return texture;
} catch (final GLException e) {
e.printStackTrace();
return null;
}
}
开发者ID:gama-platform,项目名称:gama,代码行数:13,代码来源:OpenGL.java
示例8: createBlankTexture
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
/**
* Creates a clear white 1x1 texture for rendering objects without textures
* @param gl
*/
private void createBlankTexture(GL3 gl) {
BufferedImage image = new BufferedImage(1, 1, BufferedImage.TYPE_INT_RGB);
WritableRaster raster = image.getRaster();
float[] white = new float[] {255, 255, 255};
for (int i=0; i<image.getWidth(); i++) {
for (int j=0; j<image.getHeight(); j++) {
raster.setPixel(i, j, white);
}
}
blank = AWTTextureIO.newTexture(gl.getGLProfile(), image, false);
blank.setTexParameteri(gl, GL3.GL_TEXTURE_MAG_FILTER, GL3.GL_NEAREST);
}
开发者ID:patowen,项目名称:hyperbolic-space,代码行数:18,代码来源:TextureBank.java
示例9: createPlaceholderTexture
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
/**
* Creates an 8x8 magenta and black checkerboard pattern to use as a texture if
* the correct texture is missing
* @param gl
*/
private void createPlaceholderTexture(GL3 gl) {
BufferedImage image = new BufferedImage(8, 8, BufferedImage.TYPE_INT_RGB);
WritableRaster raster = image.getRaster();
float[] black = new float[] {0, 0, 0};
float[] magenta = new float[] {255, 0, 255};
for (int i=0; i<image.getWidth(); i++) {
for (int j=0; j<image.getHeight(); j++) {
raster.setPixel(i, j, (i+j)%2==0 ? magenta : black);
}
}
placeholder = AWTTextureIO.newTexture(gl.getGLProfile(), image, false);
placeholder.setTexParameteri(gl, GL3.GL_TEXTURE_MAG_FILTER, GL3.GL_NEAREST);
}
开发者ID:patowen,项目名称:hyperbolic-space,代码行数:20,代码来源:TextureBank.java
示例10: getTexture
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
public Texture getTexture(GL2 gl, String resourceName) throws IOException {
URL url = TextureLoader.class.getClassLoader().getResource(resourceName);
if (url == null) {
throw new IOException("Cannot find: "+resourceName);
}
BufferedImage bufferedImage = ImageIO.read(new BufferedInputStream(getClass().getClassLoader().getResourceAsStream(resourceName)));
// ImageUtil.flipImageVertically(bufferedImage);
Texture result = AWTTextureIO.newTexture(GLProfile.getDefault(), bufferedImage, true);
result.enable(gl);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT);
return result;
}
开发者ID:WhiteHexagon,项目名称:example-jovr-jogl-rift,代码行数:15,代码来源:TextureLoader.java
示例11: create
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
public void create(DrawContext dc){
GL gl = dc.getGL();
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
for(int i=0;i<width;i++){
for(int j=0;j<height;j++){
image.setRGB(i, j, (int)(Math.random()*Integer.MAX_VALUE));
}
}
texture = AWTTextureIO.newTexture(GLProfile.getDefault(), image, false);
}
开发者ID:vcucek,项目名称:WildPlot,代码行数:12,代码来源:RandomTexture.java
示例12: addTexture
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
public void addTexture(BufferedImage img, int index) {
try {
TextureData data = AWTTextureIO.newTextureData(GLProfile.getDefault(), img, false);
texturePool[index] = TextureIO.newTexture(data);
} catch(Exception e) {
System.err.println("Error while setting a texture from an BufferedImage("+img.toString()+") Exception: "+e);
System.exit(1);
}
}
开发者ID:xtreme8000,项目名称:aos_remake,代码行数:10,代码来源:TextureHelper.java
示例13: finishSprite
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
public static void finishSprite() {
GLProfile gp = GLProfile.getGL2ES2();
Texture texture = AWTTextureIO.newTexture(gp, currentSprite.getImage(), true);
currentSprite.dispose();
for (String key : currentSpriteList.keySet()) {
list.put(key, texture);
}
currentSpriteList.clear();
}
开发者ID:olamedia,项目名称:assets,代码行数:10,代码来源:TextureManager.java
示例14: afterValueChange
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
@Override
public void afterValueChange(final Boolean newValue) {
AWTTextureIO.setTexRectEnabled(newValue);
}
开发者ID:gama-platform,项目名称:gama,代码行数:5,代码来源:OpenGL.java
示例15: load
import com.jogamp.opengl.util.texture.awt.AWTTextureIO; //导入依赖的package包/类
@Override
public Texture load(String c) throws Exception {
return AWTTextureIO.newTexture(gl.getGLProfile(), getTexture(c, FONT_SIZE), true);
}
开发者ID:mitoma,项目名称:kashiki,代码行数:5,代码来源:TextureProvider.java
注:本文中的com.jogamp.opengl.util.texture.awt.AWTTextureIO类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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