本文整理汇总了Java中com.watabou.input.Keys类的典型用法代码示例。如果您正苦于以下问题:Java Keys类的具体用法?Java Keys怎么用?Java Keys使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Keys类属于com.watabou.input包,在下文中一共展示了Keys类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: create
import com.watabou.input.Keys; //导入依赖的package包/类
public void create() {
Keys.event.add(keyListener = new Signal.Listener<Keys.Key>() {
@Override
public void onSignal(Keys.Key key) {
if (Game.instance != null && key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
}
});
}
开发者ID:G2159687,项目名称:ESPD,代码行数:18,代码来源:Scene.java
示例2: create
import com.watabou.input.Keys; //导入依赖的package包/类
public void create() {
Keys.event.add( keyListener = new Signal.Listener<Keys.Key>() {
@Override
public void onSignal( Keys.Key key ) {
if (Game.instance != null && key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
}
} );
}
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:18,代码来源:Scene.java
示例3: update
import com.watabou.input.Keys; //导入依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
Game.timeTotal += Game.elapsed;
synchronized (motionEvents) {
Touchscreen.processTouchEvents( motionEvents );
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents( keysEvents );
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:17,代码来源:Game.java
示例4: update
import com.watabou.input.Keys; //导入依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
Game.timeTotal += Game.elapsed;
synchronized (motionEvents) {
Touchscreen.processTouchEvents( motionEvents );
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents( keysEvents );
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:17,代码来源:Game.java
示例5: create
import com.watabou.input.Keys; //导入依赖的package包/类
public void create() {
Keys.event.add( keyListener = new Signal.Listener<Keys.Key>() {
@Override
public void onSignal( Keys.Key key ) {
if (Game.instance() != null && key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
}
} );
}
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:18,代码来源:Scene.java
示例6: destroy
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void destroy() {
super.destroy();
Camera.remove(camera);
Keys.event.remove(this);
}
开发者ID:G2159687,项目名称:ESPD,代码行数:8,代码来源:Window.java
示例7: onSignal
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void onSignal(Key key) {
if (key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
Keys.event.cancel();
}
开发者ID:G2159687,项目名称:ESPD,代码行数:16,代码来源:Window.java
示例8: onKeyDown
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add(event);
}
return true;
}
开发者ID:G2159687,项目名称:ESPD,代码行数:15,代码来源:Game.java
示例9: onKeyUp
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add(event);
}
return true;
}
开发者ID:G2159687,项目名称:ESPD,代码行数:15,代码来源:Game.java
示例10: update
import com.watabou.input.Keys; //导入依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
synchronized (motionEvents) {
Touchscreen.processTouchEvents(motionEvents);
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents(keysEvents);
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
开发者ID:G2159687,项目名称:ESPD,代码行数:16,代码来源:Game.java
示例11: onKeyDown
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyDown( int keyCode, KeyEvent event ) {
if (keyCode != Keys.BACK &&
keyCode != Keys.MENU) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:14,代码来源:Game.java
示例12: onKeyUp
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyUp( int keyCode, KeyEvent event ) {
if (keyCode != Keys.BACK &&
keyCode != Keys.MENU) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:14,代码来源:Game.java
示例13: destroy
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void destroy() {
super.destroy();
Camera.remove( camera );
Keys.event.remove( this );
}
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:8,代码来源:Window.java
示例14: onSignal
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void onSignal( Key key ) {
if (key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
Keys.event.cancel();
}
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:16,代码来源:Window.java
示例15: onSignal
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public void onSignal( Key key ) {
if (key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
Keys.event.cancel();
}
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:16,代码来源:Window.java
示例16: onKeyDown
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyDown( int keyCode, KeyEvent event ) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:15,代码来源:Game.java
示例17: onKeyUp
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyUp( int keyCode, KeyEvent event ) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:15,代码来源:Game.java
示例18: update
import com.watabou.input.Keys; //导入依赖的package包/类
protected void update() {
Game.elapsed = Game.timeScale * step * 0.001f;
synchronized (motionEvents) {
Touchscreen.processTouchEvents( motionEvents );
motionEvents.clear();
}
synchronized (keysEvents) {
Keys.processTouchEvents( keysEvents );
keysEvents.clear();
}
scene.update();
Camera.updateAll();
}
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:16,代码来源:Game.java
示例19: Window
import com.watabou.input.Keys; //导入依赖的package包/类
public Window( int width, int height, NinePatch chrome ) {
super();
blocker = new TouchArea( 0, 0, PixelScene.uiCamera.width, PixelScene.uiCamera.height ) {
@Override
protected void onClick( Touch touch ) {
if (!Window.this.chrome.overlapsScreenPoint(
(int)touch.current.x,
(int)touch.current.y )) {
onBackPressed();
}
}
};
blocker.camera = PixelScene.uiCamera;
add( blocker );
this.chrome = chrome;
this.width = width;
this.height = height;
chrome.x = -chrome.marginLeft();
chrome.y = -chrome.marginTop();
chrome.size(
width - chrome.x + chrome.marginRight(),
height - chrome.y + chrome.marginBottom() );
add( chrome );
camera = new Camera( 0, 0,
(int)chrome.width,
(int)chrome.height,
PixelScene.defaultZoom );
camera.x = (int)(Game.width - camera.width * camera.zoom) / 2;
camera.y = (int)(Game.height - camera.height * camera.zoom) / 2;
camera.scroll.set( chrome.x, chrome.y );
Camera.add( camera );
Keys.event.add( this );
}
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:41,代码来源:Window.java
示例20: onKeyDown
import com.watabou.input.Keys; //导入依赖的package包/类
@Override
public boolean onKeyDown( int keyCode, KeyEvent event ) {
if (keyCode == Keys.VOLUME_DOWN ||
keyCode == Keys.VOLUME_UP) {
return false;
}
synchronized (motionEvents) {
keysEvents.add( event );
}
return true;
}
开发者ID:Sarius997,项目名称:Multiplayer-PD,代码行数:15,代码来源:Game.java
注:本文中的com.watabou.input.Keys类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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