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Java BlockFluid类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.block.BlockFluid的典型用法代码示例。如果您正苦于以下问题:Java BlockFluid类的具体用法?Java BlockFluid怎么用?Java BlockFluid使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



BlockFluid类属于net.minecraft.block包,在下文中一共展示了BlockFluid类的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: getBlockIdAtEntityViewpoint

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
/**
 * Returns the block ID at the current camera location (either air or fluid), taking into account the height of
 * fluid blocks
 */
public static int getBlockIdAtEntityViewpoint(World par0World, EntityLivingBase par1EntityLivingBase, float par2)
{
    Vec3 vec3 = projectViewFromEntity(par1EntityLivingBase, (double)par2);
    ChunkPosition chunkposition = new ChunkPosition(vec3);
    int i = par0World.getBlockId(chunkposition.x, chunkposition.y, chunkposition.z);

    if (i != 0 && Block.blocksList[i].blockMaterial.isLiquid())
    {
        float f1 = BlockFluid.getFluidHeightPercent(par0World.getBlockMetadata(chunkposition.x, chunkposition.y, chunkposition.z)) - 0.11111111F;
        float f2 = (float)(chunkposition.y + 1) - f1;

        if (vec3.yCoord >= (double)f2)
        {
            i = par0World.getBlockId(chunkposition.x, chunkposition.y + 1, chunkposition.z);
        }
    }

    return i;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:24,代码来源:ActiveRenderInfo.java


示例2: func_72918_a

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
public boolean func_72918_a(AxisAlignedBB p_72918_1_, Material p_72918_2_, Entity p_72918_3_) {
   int var4 = MathHelper.func_76128_c(p_72918_1_.field_72340_a);
   int var5 = MathHelper.func_76128_c(p_72918_1_.field_72336_d + 1.0D);
   int var6 = MathHelper.func_76128_c(p_72918_1_.field_72338_b);
   int var7 = MathHelper.func_76128_c(p_72918_1_.field_72337_e + 1.0D);
   int var8 = MathHelper.func_76128_c(p_72918_1_.field_72339_c);
   int var9 = MathHelper.func_76128_c(p_72918_1_.field_72334_f + 1.0D);
   if(!this.func_72904_c(var4, var6, var8, var5, var7, var9)) {
      return false;
   } else {
      boolean var10 = false;
      Vec3 var11 = this.func_82732_R().func_72345_a(0.0D, 0.0D, 0.0D);

      for(int var12 = var4; var12 < var5; ++var12) {
         for(int var13 = var6; var13 < var7; ++var13) {
            for(int var14 = var8; var14 < var9; ++var14) {
               Block var15 = Block.field_71973_m[this.func_72798_a(var12, var13, var14)];
               if(var15 != null && var15.field_72018_cp == p_72918_2_) {
                  double var16 = (double)((float)(var13 + 1) - BlockFluid.func_72199_d(this.func_72805_g(var12, var13, var14)));
                  if((double)var7 >= var16) {
                     var10 = true;
                     var15.func_71901_a(this, var12, var13, var14, p_72918_3_, var11);
                  }
               }
            }
         }
      }

      if(var11.func_72433_c() > 0.0D && p_72918_3_.func_96092_aw()) {
         var11 = var11.func_72432_b();
         double var18 = 0.014D;
         p_72918_3_.field_70159_w += var11.field_72450_a * var18;
         p_72918_3_.field_70181_x += var11.field_72448_b * var18;
         p_72918_3_.field_70179_y += var11.field_72449_c * var18;
      }

      return var10;
   }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:40,代码来源:World.java


示例3: func_70055_a

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
public boolean func_70055_a(Material p_70055_1_) {
   double var2 = this.field_70163_u + (double)this.func_70047_e();
   int var4 = MathHelper.func_76128_c(this.field_70165_t);
   int var5 = MathHelper.func_76141_d((float)MathHelper.func_76128_c(var2));
   int var6 = MathHelper.func_76128_c(this.field_70161_v);
   int var7 = this.field_70170_p.func_72798_a(var4, var5, var6);
   if(var7 != 0 && Block.field_71973_m[var7].field_72018_cp == p_70055_1_) {
      float var8 = BlockFluid.func_72199_d(this.field_70170_p.func_72805_g(var4, var5, var6)) - 0.11111111F;
      float var9 = (float)(var5 + 1) - var8;
      return var2 < (double)var9;
   } else {
      return false;
   }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:15,代码来源:Entity.java


示例4: func_70071_h_

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
public void func_70071_h_() {
   this.field_70169_q = this.field_70165_t;
   this.field_70167_r = this.field_70163_u;
   this.field_70166_s = this.field_70161_v;
   this.field_70181_x -= (double)this.field_70545_g;
   this.func_70091_d(this.field_70159_w, this.field_70181_x, this.field_70179_y);
   this.field_70159_w *= 0.9800000190734863D;
   this.field_70181_x *= 0.9800000190734863D;
   this.field_70179_y *= 0.9800000190734863D;
   if(this.field_70547_e-- <= 0) {
      this.func_70106_y();
   }

   if(this.field_70122_E) {
      if(Math.random() < 0.5D) {
         this.func_70106_y();
      }

      this.field_70159_w *= 0.699999988079071D;
      this.field_70179_y *= 0.699999988079071D;
   }

   Material var1 = this.field_70170_p.func_72803_f(MathHelper.func_76128_c(this.field_70165_t), MathHelper.func_76128_c(this.field_70163_u), MathHelper.func_76128_c(this.field_70161_v));
   if(var1.func_76224_d() || var1.func_76220_a()) {
      double var2 = (double)((float)(MathHelper.func_76128_c(this.field_70163_u) + 1) - BlockFluid.func_72199_d(this.field_70170_p.func_72805_g(MathHelper.func_76128_c(this.field_70165_t), MathHelper.func_76128_c(this.field_70163_u), MathHelper.func_76128_c(this.field_70161_v))));
      if(this.field_70163_u < var2) {
         this.func_70106_y();
      }
   }

}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:32,代码来源:EntityRainFX.java


示例5: func_74584_a

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
public static int func_74584_a(World p_74584_0_, EntityLivingBase p_74584_1_, float p_74584_2_) {
   Vec3 var3 = func_74585_b(p_74584_1_, (double)p_74584_2_);
   ChunkPosition var4 = new ChunkPosition(var3);
   int var5 = p_74584_0_.func_72798_a(var4.field_76930_a, var4.field_76928_b, var4.field_76929_c);
   if(var5 != 0 && Block.field_71973_m[var5].field_72018_cp.func_76224_d()) {
      float var6 = BlockFluid.func_72199_d(p_74584_0_.func_72805_g(var4.field_76930_a, var4.field_76928_b, var4.field_76929_c)) - 0.11111111F;
      float var7 = (float)(var4.field_76928_b + 1) - var6;
      if(var3.field_72448_b >= (double)var7) {
         var5 = p_74584_0_.func_72798_a(var4.field_76930_a, var4.field_76928_b + 1, var4.field_76929_c);
      }
   }

   return var5;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:15,代码来源:ActiveRenderInfo.java


示例6: func_78596_a

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
public float func_78596_a(int p_78596_1_, int p_78596_2_, int p_78596_3_, Material p_78596_4_) {
   int var5 = 0;
   float var6 = 0.0F;

   for(int var7 = 0; var7 < 4; ++var7) {
      int var8 = p_78596_1_ - (var7 & 1);
      int var10 = p_78596_3_ - (var7 >> 1 & 1);
      if(this.field_78669_a.func_72803_f(var8, p_78596_2_ + 1, var10) == p_78596_4_) {
         return 1.0F;
      }

      Material var11 = this.field_78669_a.func_72803_f(var8, p_78596_2_, var10);
      if(var11 == p_78596_4_) {
         int var12 = this.field_78669_a.func_72805_g(var8, p_78596_2_, var10);
         if(var12 >= 8 || var12 == 0) {
            var6 += BlockFluid.func_72199_d(var12) * 10.0F;
            var5 += 10;
         }

         var6 += BlockFluid.func_72199_d(var12);
         ++var5;
      } else if(!var11.func_76220_a()) {
         ++var6;
         ++var5;
      }
   }

   return 1.0F - var6 / (float)var5;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:30,代码来源:RenderBlocks.java


示例7: onTextureStitchedPost

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
public static void onTextureStitchedPost(TextureMap map)
{
    MinecraftForge.EVENT_BUS.post(new TextureStitchEvent.Post(map));

    FluidRegistry.WATER.setIcons(BlockFluid.getFluidIcon("water_still"), BlockFluid.getFluidIcon("water_flow"));
    FluidRegistry.LAVA.setIcons(BlockFluid.getFluidIcon("lava_still"), BlockFluid.getFluidIcon("lava_flow"));
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:8,代码来源:ForgeHooksClient.java


示例8: getRenderingIcon

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
/**
 * Get the rendering icon for this liquid stack, for presentation in the world or in GUIs.
 * Defaults to handling water and lava, and returns the set rendering icon otherwise.
 *
 * See {@link #getTextureSheet()} to get the texture sheet this icon is associated with
 *
 * @return The icon for rendering this liquid
 */
@SideOnly(CLIENT)
public Icon getRenderingIcon()
{
    if (itemID == Block.waterStill.blockID)
    {
        return BlockFluid.getFluidIcon("water");
    }
    else if (itemID == Block.lavaStill.blockID)
    {
        return BlockFluid.getFluidIcon("lava");
    }
    return renderingIcon;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:22,代码来源:LiquidStack.java


示例9: onUpdate

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    this.prevPosX = this.posX;
    this.prevPosY = this.posY;
    this.prevPosZ = this.posZ;
    this.motionY -= (double)this.particleGravity;
    this.moveEntity(this.motionX, this.motionY, this.motionZ);
    this.motionX *= 0.9800000190734863D;
    this.motionY *= 0.9800000190734863D;
    this.motionZ *= 0.9800000190734863D;

    if (this.particleMaxAge-- <= 0)
    {
        this.setDead();
    }

    if (this.onGround)
    {
        if (Math.random() < 0.5D)
        {
            this.setDead();
        }

        this.motionX *= 0.699999988079071D;
        this.motionZ *= 0.699999988079071D;
    }

    Material material = this.worldObj.getBlockMaterial(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));

    if (material.isLiquid() || material.isSolid())
    {
        double d0 = (double)((float)(MathHelper.floor_double(this.posY) + 1) - BlockFluid.getFluidHeightPercent(this.worldObj.getBlockMetadata(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))));

        if (this.posY < d0)
        {
            this.setDead();
        }
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:43,代码来源:EntityRainFX.java


示例10: getFluidHeight

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
/**
 * Get fluid height
 */
public float getFluidHeight(int par1, int par2, int par3, Material par4Material)
{
    int l = 0;
    float f = 0.0F;

    for (int i1 = 0; i1 < 4; ++i1)
    {
        int j1 = par1 - (i1 & 1);
        int k1 = par3 - (i1 >> 1 & 1);

        if (this.blockAccess.getBlockMaterial(j1, par2 + 1, k1) == par4Material)
        {
            return 1.0F;
        }

        Material material1 = this.blockAccess.getBlockMaterial(j1, par2, k1);

        if (material1 == par4Material)
        {
            int l1 = this.blockAccess.getBlockMetadata(j1, par2, k1);

            if (l1 >= 8 || l1 == 0)
            {
                f += BlockFluid.getFluidHeightPercent(l1) * 10.0F;
                l += 10;
            }

            f += BlockFluid.getFluidHeightPercent(l1);
            ++l;
        }
        else if (!material1.isSolid())
        {
            ++f;
            ++l;
        }
    }

    return 1.0F - f / (float)l;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:43,代码来源:RenderBlocks.java


示例11: isBuild

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
public boolean isBuild(World world, int x, int y, int z)
{
	if (isFluid())
	{
		return Block.blocksList[world.getBlockId(x + i, y + j, z + k)] instanceof BlockFluid;
	}
	return world.getBlockId(x + i, y + j, z + k) == blockID && world.getBlockMetadata(x + i, y + j, z + k) == blockMeta;
}
 
开发者ID:Open-Code-Developers,项目名称:KeplerCore,代码行数:9,代码来源:SchematicBlock.java


示例12: isPassthroughBlock

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
public static boolean isPassthroughBlock(World world, int x, int y, int z) {
	if (y < 0 || y > 254) return false;
	
	int id = world.getBlockId(x, y, z);
	return Block.blocksList[id] == null || Block.blocksList[id].isAirBlock(world, x, y, z) || Block.blocksList[id] instanceof BlockFluid || Block.blocksList[id] instanceof BlockSnow || Block.blocksList[id] instanceof BlockTallGrass;
}
 
开发者ID:austinv11,项目名称:PeripheralsPlusPlus,代码行数:7,代码来源:Util.java


示例13: func_70071_h_

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
public void func_70071_h_() {
   this.field_70169_q = this.field_70165_t;
   this.field_70167_r = this.field_70163_u;
   this.field_70166_s = this.field_70161_v;
   if(this.field_70563_a == Material.field_76244_g) {
      this.field_70552_h = 0.2F;
      this.field_70553_i = 0.3F;
      this.field_70551_j = 1.0F;
   } else {
      this.field_70552_h = 1.0F;
      this.field_70553_i = 16.0F / (float)(40 - this.field_70564_aq + 16);
      this.field_70551_j = 4.0F / (float)(40 - this.field_70564_aq + 8);
   }

   this.field_70181_x -= (double)this.field_70545_g;
   if(this.field_70564_aq-- > 0) {
      this.field_70159_w *= 0.02D;
      this.field_70181_x *= 0.02D;
      this.field_70179_y *= 0.02D;
      this.func_70536_a(113);
   } else {
      this.func_70536_a(112);
   }

   this.func_70091_d(this.field_70159_w, this.field_70181_x, this.field_70179_y);
   this.field_70159_w *= 0.9800000190734863D;
   this.field_70181_x *= 0.9800000190734863D;
   this.field_70179_y *= 0.9800000190734863D;
   if(this.field_70547_e-- <= 0) {
      this.func_70106_y();
   }

   if(this.field_70122_E) {
      if(this.field_70563_a == Material.field_76244_g) {
         this.func_70106_y();
         this.field_70170_p.func_72869_a("splash", this.field_70165_t, this.field_70163_u, this.field_70161_v, 0.0D, 0.0D, 0.0D);
      } else {
         this.func_70536_a(114);
      }

      this.field_70159_w *= 0.699999988079071D;
      this.field_70179_y *= 0.699999988079071D;
   }

   Material var1 = this.field_70170_p.func_72803_f(MathHelper.func_76128_c(this.field_70165_t), MathHelper.func_76128_c(this.field_70163_u), MathHelper.func_76128_c(this.field_70161_v));
   if(var1.func_76224_d() || var1.func_76220_a()) {
      double var2 = (double)((float)(MathHelper.func_76128_c(this.field_70163_u) + 1) - BlockFluid.func_72199_d(this.field_70170_p.func_72805_g(MathHelper.func_76128_c(this.field_70165_t), MathHelper.func_76128_c(this.field_70163_u), MathHelper.func_76128_c(this.field_70161_v))));
      if(this.field_70163_u < var2) {
         this.func_70106_y();
      }
   }

}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:54,代码来源:EntityDropParticleFX.java


示例14: func_78615_a

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
public boolean func_78615_a(BlockCauldron p_78615_1_, int p_78615_2_, int p_78615_3_, int p_78615_4_) {
   this.func_78570_q(p_78615_1_, p_78615_2_, p_78615_3_, p_78615_4_);
   Tessellator var5 = Tessellator.field_78398_a;
   var5.func_78380_c(p_78615_1_.func_71874_e(this.field_78669_a, p_78615_2_, p_78615_3_, p_78615_4_));
   float var6 = 1.0F;
   int var7 = p_78615_1_.func_71920_b(this.field_78669_a, p_78615_2_, p_78615_3_, p_78615_4_);
   float var8 = (float)(var7 >> 16 & 255) / 255.0F;
   float var9 = (float)(var7 >> 8 & 255) / 255.0F;
   float var10 = (float)(var7 & 255) / 255.0F;
   float var12;
   if(EntityRenderer.field_78517_a) {
      float var11 = (var8 * 30.0F + var9 * 59.0F + var10 * 11.0F) / 100.0F;
      var12 = (var8 * 30.0F + var9 * 70.0F) / 100.0F;
      float var13 = (var8 * 30.0F + var10 * 70.0F) / 100.0F;
      var8 = var11;
      var9 = var12;
      var10 = var13;
   }

   var5.func_78386_a(var6 * var8, var6 * var9, var6 * var10);
   Icon var16 = p_78615_1_.func_71851_a(2);
   var12 = 0.125F;
   this.func_78605_f(p_78615_1_, (double)((float)p_78615_2_ - 1.0F + var12), (double)p_78615_3_, (double)p_78615_4_, var16);
   this.func_78573_e(p_78615_1_, (double)((float)p_78615_2_ + 1.0F - var12), (double)p_78615_3_, (double)p_78615_4_, var16);
   this.func_78622_d(p_78615_1_, (double)p_78615_2_, (double)p_78615_3_, (double)((float)p_78615_4_ - 1.0F + var12), var16);
   this.func_78611_c(p_78615_1_, (double)p_78615_2_, (double)p_78615_3_, (double)((float)p_78615_4_ + 1.0F - var12), var16);
   Icon var17 = BlockCauldron.func_94375_b("inner");
   this.func_78617_b(p_78615_1_, (double)p_78615_2_, (double)((float)p_78615_3_ - 1.0F + 0.25F), (double)p_78615_4_, var17);
   this.func_78613_a(p_78615_1_, (double)p_78615_2_, (double)((float)p_78615_3_ + 1.0F - 0.75F), (double)p_78615_4_, var17);
   int var14 = this.field_78669_a.func_72805_g(p_78615_2_, p_78615_3_, p_78615_4_);
   if(var14 > 0) {
      Icon var15 = BlockFluid.func_94424_b("water_still");
      if(var14 > 3) {
         var14 = 3;
      }

      this.func_78617_b(p_78615_1_, (double)p_78615_2_, (double)((float)p_78615_3_ - 1.0F + (6.0F + (float)var14 * 3.0F) / 16.0F), (double)p_78615_4_, var15);
   }

   return true;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:42,代码来源:RenderBlocks.java


示例15: handleMaterialAcceleration

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
/**
 * handles the acceleration of an object whilst in water. Not sure if it is used elsewhere.
 */
public boolean handleMaterialAcceleration(AxisAlignedBB par1AxisAlignedBB, Material par2Material, Entity par3Entity)
{
    int i = MathHelper.floor_double(par1AxisAlignedBB.minX);
    int j = MathHelper.floor_double(par1AxisAlignedBB.maxX + 1.0D);
    int k = MathHelper.floor_double(par1AxisAlignedBB.minY);
    int l = MathHelper.floor_double(par1AxisAlignedBB.maxY + 1.0D);
    int i1 = MathHelper.floor_double(par1AxisAlignedBB.minZ);
    int j1 = MathHelper.floor_double(par1AxisAlignedBB.maxZ + 1.0D);

    if (!this.checkChunksExist(i, k, i1, j, l, j1))
    {
        return false;
    }
    else
    {
        boolean flag = false;
        Vec3 vec3 = this.getWorldVec3Pool().getVecFromPool(0.0D, 0.0D, 0.0D);

        for (int k1 = i; k1 < j; ++k1)
        {
            for (int l1 = k; l1 < l; ++l1)
            {
                for (int i2 = i1; i2 < j1; ++i2)
                {
                    Block block = Block.blocksList[this.getBlockId(k1, l1, i2)];

                    if (block != null && block.blockMaterial == par2Material)
                    {
                        double d0 = (double)((float)(l1 + 1) - BlockFluid.getFluidHeightPercent(this.getBlockMetadata(k1, l1, i2)));

                        if ((double)l >= d0)
                        {
                            flag = true;
                            block.velocityToAddToEntity(this, k1, l1, i2, par3Entity, vec3);
                        }
                    }
                }
            }
        }

        if (vec3.lengthVector() > 0.0D && par3Entity.isPushedByWater())
        {
            vec3 = vec3.normalize();
            double d1 = 0.014D;
            par3Entity.motionX += vec3.xCoord * d1;
            par3Entity.motionY += vec3.yCoord * d1;
            par3Entity.motionZ += vec3.zCoord * d1;
        }

        return flag;
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:56,代码来源:World.java


示例16: onUpdate

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    this.prevPosX = this.posX;
    this.prevPosY = this.posY;
    this.prevPosZ = this.posZ;

    if (this.materialType == Material.water)
    {
        this.particleRed = 0.2F;
        this.particleGreen = 0.3F;
        this.particleBlue = 1.0F;
    }
    else
    {
        this.particleRed = 1.0F;
        this.particleGreen = 16.0F / (float)(40 - this.bobTimer + 16);
        this.particleBlue = 4.0F / (float)(40 - this.bobTimer + 8);
    }

    this.motionY -= (double)this.particleGravity;

    if (this.bobTimer-- > 0)
    {
        this.motionX *= 0.02D;
        this.motionY *= 0.02D;
        this.motionZ *= 0.02D;
        this.setParticleTextureIndex(113);
    }
    else
    {
        this.setParticleTextureIndex(112);
    }

    this.moveEntity(this.motionX, this.motionY, this.motionZ);
    this.motionX *= 0.9800000190734863D;
    this.motionY *= 0.9800000190734863D;
    this.motionZ *= 0.9800000190734863D;

    if (this.particleMaxAge-- <= 0)
    {
        this.setDead();
    }

    if (this.onGround)
    {
        if (this.materialType == Material.water)
        {
            this.setDead();
            this.worldObj.spawnParticle("splash", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
        }
        else
        {
            this.setParticleTextureIndex(114);
        }

        this.motionX *= 0.699999988079071D;
        this.motionZ *= 0.699999988079071D;
    }

    Material material = this.worldObj.getBlockMaterial(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));

    if (material.isLiquid() || material.isSolid())
    {
        double d0 = (double)((float)(MathHelper.floor_double(this.posY) + 1) - BlockFluid.getFluidHeightPercent(this.worldObj.getBlockMetadata(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))));

        if (this.posY < d0)
        {
            this.setDead();
        }
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:75,代码来源:EntityDropParticleFX.java


示例17: renderBlockCauldron

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
/**
 * Render block cauldron
 */
public boolean renderBlockCauldron(BlockCauldron par1BlockCauldron, int par2, int par3, int par4)
{
    this.renderStandardBlock(par1BlockCauldron, par2, par3, par4);
    Tessellator tessellator = Tessellator.instance;
    tessellator.setBrightness(par1BlockCauldron.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
    float f = 1.0F;
    int l = par1BlockCauldron.colorMultiplier(this.blockAccess, par2, par3, par4);
    float f1 = (float)(l >> 16 & 255) / 255.0F;
    float f2 = (float)(l >> 8 & 255) / 255.0F;
    float f3 = (float)(l & 255) / 255.0F;
    float f4;

    if (EntityRenderer.anaglyphEnable)
    {
        float f5 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
        f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
        float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
        f1 = f5;
        f2 = f4;
        f3 = f6;
    }

    tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
    Icon icon = par1BlockCauldron.getBlockTextureFromSide(2);
    f4 = 0.125F;
    this.renderFaceXPos(par1BlockCauldron, (double)((float)par2 - 1.0F + f4), (double)par3, (double)par4, icon);
    this.renderFaceXNeg(par1BlockCauldron, (double)((float)par2 + 1.0F - f4), (double)par3, (double)par4, icon);
    this.renderFaceZPos(par1BlockCauldron, (double)par2, (double)par3, (double)((float)par4 - 1.0F + f4), icon);
    this.renderFaceZNeg(par1BlockCauldron, (double)par2, (double)par3, (double)((float)par4 + 1.0F - f4), icon);
    Icon icon1 = BlockCauldron.getCauldronIcon("inner");
    this.renderFaceYPos(par1BlockCauldron, (double)par2, (double)((float)par3 - 1.0F + 0.25F), (double)par4, icon1);
    this.renderFaceYNeg(par1BlockCauldron, (double)par2, (double)((float)par3 + 1.0F - 0.75F), (double)par4, icon1);
    int i1 = this.blockAccess.getBlockMetadata(par2, par3, par4);

    if (i1 > 0)
    {
        Icon icon2 = BlockFluid.getFluidIcon("water_still");

        if (i1 > 3)
        {
            i1 = 3;
        }

        this.renderFaceYPos(par1BlockCauldron, (double)par2, (double)((float)par3 - 1.0F + (6.0F + (float)i1 * 3.0F) / 16.0F), (double)par4, icon2);
    }

    return true;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:52,代码来源:RenderBlocks.java


示例18: initBlocks

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
public static void initBlocks()
{
    aquatanWater = (BlockFluid)(new BlockAquatanWater(AquatanBlockConfig.aquatanWaterID, Material.water)).setHardness(100.0F).setLightOpacity(1).setUnlocalizedName("aquatanWater");
    aquatanFlowingWater = (BlockFluid)(new BlockAquatanFlowingWater(AquatanBlockConfig.aquatanWaterID - 1, Material.water)).setHardness(100.0F).setLightOpacity(1).setUnlocalizedName("aquatanWater");

}
 
开发者ID:Hologuardian,项目名称:Sojourn,代码行数:7,代码来源:AquatanBlocks.java


示例19: isFluid

import net.minecraft.block.BlockFluid; //导入依赖的package包/类
public boolean isFluid()
{
	return Block.blocksList[blockID] instanceof BlockFluid
		|| Block.blocksList[blockID] instanceof IFluidBlock;
}
 
开发者ID:Open-Code-Developers,项目名称:KeplerCore,代码行数:6,代码来源:SchematicBlock.java



注:本文中的net.minecraft.block.BlockFluid类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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