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Java PlayerInventory类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中cn.nukkit.inventory.PlayerInventory的典型用法代码示例。如果您正苦于以下问题:Java PlayerInventory类的具体用法?Java PlayerInventory怎么用?Java PlayerInventory使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PlayerInventory类属于cn.nukkit.inventory包,在下文中一共展示了PlayerInventory类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: getEmptySlots

import cn.nukkit.inventory.PlayerInventory; //导入依赖的package包/类
private int getEmptySlots(PlayerInventory inventory) {
    int amount = 0;
    for (Item item : inventory.getContents().values()) {
        if (item == null || item.getId() < 1) {
            amount++;
        }
    }
    return amount;
}
 
开发者ID:MinecraftMarket,项目名称:MinecraftMarket-Plugin,代码行数:10,代码来源:PurchasesTask.java


示例2: onCollideWithPlayer

import cn.nukkit.inventory.PlayerInventory; //导入依赖的package包/类
@Override
public void onCollideWithPlayer(Player player) {
    if(this.getPickupDelay() > 0) {
        return;
    }

    Item item = this.getItem();
    PlayerInventory playerInventory = player.getInventory();

    if(!(item instanceof Item) || (player.isSurvival() && !playerInventory.canAddItem(item))) {
        return;
    }

    InventoryPickupItemEvent ev;
    this.server.getPluginManager().callEvent(ev = new InventoryPickupItemEvent(playerInventory, this));
    if(ev.isCancelled()) {
        return;
    }

    TakeItemEntityPacket pk = new TakeItemEntityPacket();
    pk.entityRuntimeId = player.getId();
    pk.target = this.getId();
    Server.broadcastPacket(this.getViewers().values(), pk);

    playerInventory.addItem(item);
    this.kill();
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:28,代码来源:EntityItem.java


示例3: onCollideWithPlayer

import cn.nukkit.inventory.PlayerInventory; //导入依赖的package包/类
@Override
public void onCollideWithPlayer(Player player) {
    if(!this.hadCollision) {
        return;
    }

    Item item = new Item(Item.ARROW, 0, 1);
    PlayerInventory playerInventory = player.getInventory();

    if(player.isSurvival() && playerInventory.canAddItem(item)) {
        return;
    }

    InventoryPickupArrowEvent ev;
    this.server.getPluginManager().callEvent(ev = new InventoryPickupArrowEvent(playerInventory, this));
    if(ev.isCancelled()) {
        return;
    }

    TakeItemEntityPacket pk = new TakeItemEntityPacket();
    pk.entityRuntimeId = player.getId();
    pk.target = this.getId();
    Server.broadcastPacket(this.getViewers().values(), pk);

    playerInventory.addItem(item);
    this.kill();
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:28,代码来源:EntityArrow.java


示例4: sendAllInventories

import cn.nukkit.inventory.PlayerInventory; //导入依赖的package包/类
public void sendAllInventories() {
    for (Inventory inv : this.windowIndex.values()) {
        inv.sendContents(this);

        if (inv instanceof PlayerInventory) {
            ((PlayerInventory) inv).sendArmorContents(this);
        }
    }
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:10,代码来源:Player.java


示例5: onPlayerItemHoldEvent

import cn.nukkit.inventory.PlayerInventory; //导入依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerItemHoldEvent(final PlayerItemHeldEvent event) {
    Player nukkitPlayer = event.getPlayer();
    if (nukkitPlayer.isSneaking()) {
        return;
    }
    FawePlayer<Object> fp = FawePlayer.wrap(nukkitPlayer);
    com.sk89q.worldedit.entity.Player player = fp.getPlayer();
    LocalSession session = fp.getSession();
    Tool tool = session.getTool(player);
    if (tool instanceof ScrollTool) {
        final int slot = event.getInventorySlot();
        final int oldSlot = event.getSlot();
        final int ri;
        if ((((slot - oldSlot) <= 4) && ((slot - oldSlot) > 0)) || (((slot - oldSlot) < -4))) {
            ri = 1;
        } else {
            ri = -1;
        }
        ScrollTool scrollable = (ScrollTool) tool;
        if (scrollable.increment(player, ri)) {
            final PlayerInventory inv = nukkitPlayer.getInventory();
            final Item item = inv.getItem(slot);
            final Item newItem = inv.getItem(oldSlot);
            inv.setItem(slot, newItem);
            inv.setItem(oldSlot, item);
            inv.sendContents(nukkitPlayer);
        }
    }
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:31,代码来源:BrushListener.java


示例6: loadInventory

import cn.nukkit.inventory.PlayerInventory; //导入依赖的package包/类
/**
 * Loads inventory on first use.
 */
private void loadInventory() {
    if (items == null) {
        PlayerInventory inv = player.getInventory();
        items = inv.getContents();
        this.size = inv.getSize();
    }
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:11,代码来源:NukkitPlayerBlockBag.java


示例7: getBlockInHand

import cn.nukkit.inventory.PlayerInventory; //导入依赖的package包/类
@Override
public BaseBlock getBlockInHand() throws WorldEditException {
    PlayerInventory inv = player.getInventory();
    Item itemStack = inv.getItemInHand();
    if (itemStack == null) {
        return EditSession.nullBlock;
    }
    return new BaseBlock(itemStack.getId(), itemStack.getMaxDurability() != 0 ? 0 : itemStack.getDamage());
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:10,代码来源:NukkitPlayer.java


示例8: getItems

import cn.nukkit.inventory.PlayerInventory; //导入依赖的package包/类
@Override
public PlotItemStack[] getItems(PlotPlayer player) {
    NukkitPlayer bp = (NukkitPlayer) player;
    PlayerInventory inv = bp.player.getInventory();
    PlotItemStack[] items = new PlotItemStack[36];
    for (int i = 0; i < 36; i++) {
        items[i] = getItem(inv.getItem(i));
    }
    return items;
}
 
开发者ID:IntellectualSites,项目名称:PlotSquared,代码行数:11,代码来源:NukkitInventoryUtil.java


示例9: getInventory

import cn.nukkit.inventory.PlayerInventory; //导入依赖的package包/类
@Override
public PlayerInventory getInventory() {
    return inventory;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:5,代码来源:EntityHumanType.java


示例10: initEntity

import cn.nukkit.inventory.PlayerInventory; //导入依赖的package包/类
@Override
protected void initEntity() {
    this.setDataFlag(DATA_PLAYER_FLAGS, DATA_PLAYER_FLAG_SLEEP, false);

    this.setDataProperty(new PositionEntityData(DATA_PLAYER_BED_POSITION, 0, 0, 0), false);

    this.inventory = new PlayerInventory(this);
    if (this instanceof Player) {
        ((Player) this).addWindow(this.inventory, 0);
    }

    if (!(this instanceof Player)) {
        if (this.namedTag.contains("NameTag")) {
            this.setNameTag(this.namedTag.getString("NameTag"));
        }

        if (this.namedTag.contains("Skin") && this.namedTag.get("Skin") instanceof CompoundTag) {
            if (!this.namedTag.getCompound("Skin").contains("Transparent")) {
                this.namedTag.getCompound("Skin").putBoolean("Transparent", false);
            }
            this.setSkin(new Skin(this.namedTag.getCompound("Skin").getByteArray("Data"), this.namedTag.getCompound("Skin").getString("ModelId")));
        }

        this.uuid = Utils.dataToUUID(String.valueOf(this.getId()).getBytes(StandardCharsets.UTF_8), this.getSkin()
                .getData(), this.getNameTag().getBytes(StandardCharsets.UTF_8));
    }

    if (this.namedTag.contains("Inventory") && this.namedTag.get("Inventory") instanceof ListTag) {
        ListTag<CompoundTag> inventoryList = this.namedTag.getList("Inventory", CompoundTag.class);
        for (CompoundTag item : inventoryList.getAll()) {
            int slot = item.getByte("Slot");
            if (slot >= 0 && slot < 9) {
                this.inventory.setHotbarSlotIndex(slot, item.contains("TrueSlot") ? item.getByte("TrueSlot") : -1);
            } else if (slot >= 100 && slot < 104) {
                this.inventory.setItem(this.inventory.getSize() + slot - 100, NBTIO.getItemHelper(item));
            } else {
                this.inventory.setItem(slot - 9, NBTIO.getItemHelper(item));
            }
        }
    }

    super.initEntity();
}
 
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:44,代码来源:EntityHuman.java


示例11: getItemInHand

import cn.nukkit.inventory.PlayerInventory; //导入依赖的package包/类
@Override
public int getItemInHand() {
    PlayerInventory inv = player.getInventory();
    Item itemStack = inv.getItemInHand();
    return itemStack != null ? itemStack.getId() : 0;
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:7,代码来源:NukkitPlayer.java



注:本文中的cn.nukkit.inventory.PlayerInventory类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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