本文整理汇总了Java中org.luaj.vm2.lib.jse.JseBaseLib类的典型用法代码示例。如果您正苦于以下问题:Java JseBaseLib类的具体用法?Java JseBaseLib怎么用?Java JseBaseLib使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
JseBaseLib类属于org.luaj.vm2.lib.jse包,在下文中一共展示了JseBaseLib类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: main
import org.luaj.vm2.lib.jse.JseBaseLib; //导入依赖的package包/类
public static void main(String[] args) throws Exception {
//Globals globals = JsePlatform.standardGlobals();
Globals globals = new Globals();
globals.load(new JseBaseLib());
globals.load(new PackageLib());
globals.load(new Bit32Lib());
globals.load(new TableLib());
globals.load(new StringLib());
globals.load(new CoroutineLib());
globals.load(new JseMathLib());
globals.load(new JseIoLib());
globals.load(new JseOsLib());
globals.load(new JavaLibInteractionTest());
LoadState.install(globals);
LuaC.install(globals);
System.out.println(new File(".").getAbsolutePath());
System.out.println(new File(args[0]).exists());
LuaValue chunk = globals.loadfile(new File(args[0]).getAbsolutePath());
chunk.call();
}
开发者ID:LukkitPlus,项目名称:Lukkit,代码行数:21,代码来源:JavaLibInteractionTest.java
示例2: setupCompilerGlobal
import org.luaj.vm2.lib.jse.JseBaseLib; //导入依赖的package包/类
private static Globals setupCompilerGlobal() {
// Create server globals with just enough library support to compile user
// scripts.
compiler = new Globals();
compiler.load(new JseBaseLib());
compiler.load(new PackageLib());
compiler.load(new StringLib());
// To load scripts, we occasionally need a math library in addition to compiler
// support.
// To limit scripts using the debug library, they must be closures, so we only
// install LuaC.
compiler.load(new JseMathLib());
LoadState.install(compiler);
LuaC.install(compiler);
// Set up the LuaString metatable to be read-only since it is shared across all
// scripts.
LuaString.s_metatable = new ReadOnlyLuaTable(LuaString.s_metatable);
return compiler;
}
开发者ID:hamilton-lima,项目名称:robolucha,代码行数:22,代码来源:LuaVM.java
示例3: LuaScriptExecutorPool
import org.luaj.vm2.lib.jse.JseBaseLib; //导入依赖的package包/类
public LuaScriptExecutorPool(GameScriptingEngine gameScriptingEngine, int poolSize, boolean sandboxed) {
this.gameScriptingEngine = gameScriptingEngine;
this.sandboxed = sandboxed;
executors = new ArrayBlockingQueue<ScriptExecutor<LuaValue>>(poolSize);
for (int i = 0; i < poolSize; i++) {
executors.offer(new LuaScriptExecutor(this));
}
if(sandboxed) {
//Create sandboxed compiler
sandboxedGlobals = new Globals();
sandboxedGlobals.load(new JseBaseLib());
sandboxedGlobals.load(new PackageLib());
sandboxedGlobals.load(new StringLib());
// To load scripts, we occasionally need a math library in addition to compiler support.
// To limit scripts using the debug library, they must be closures, so we only install LuaC.
sandboxedGlobals.load(new JseMathLib());
LoadState.install(sandboxedGlobals);
LuaC.install(sandboxedGlobals);
}
}
开发者ID:mini2Dx,项目名称:miniscript,代码行数:25,代码来源:LuaScriptExecutorPool.java
示例4: makeGlobals
import org.luaj.vm2.lib.jse.JseBaseLib; //导入依赖的package包/类
public static LuaTable makeGlobals(boolean stdout) {
LuaTable globals = JsePlatform.debugGlobals();
if (!stdout) {
JseBaseLib lib = new JseBaseLib();
lib.STDOUT = new PrintStream(new OutputStream() {
@Override
public void write(int b) throws IOException {
}
});
globals.load(lib);
}
globals.set("assertEquals", new AssertFunction());
globals.set("assertMany", new AssertManyFunction());
globals.set("makeError", new MakeErrorFunction());
return globals;
}
开发者ID:SquidDev,项目名称:luaj.luajc,代码行数:20,代码来源:LuaEnv.java
示例5: LuaEngine
import org.luaj.vm2.lib.jse.JseBaseLib; //导入依赖的package包/类
private LuaEngine() {
globals = new Globals();
globals.load(new JseBaseLib());
globals.load(new PackageLib());
globals.load(new Bit32Lib());
globals.load(new TableLib());
globals.load(new StringLib());
globals.load(new CoroutineLib());
globals.load(new JseMathLib());
globals.load(new JseIoLib());
globals.load(new JseOsLib());
globals.load(new MultiDexLuajavaLib());
LoadState.install(globals);
LuaC.install(globals);
globals.finder = this;
globals.set("loadResource", new resLoader());
}
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:19,代码来源:LuaEngine.java
示例6: loadCoreLibs
import org.luaj.vm2.lib.jse.JseBaseLib; //导入依赖的package包/类
public static void loadCoreLibs() {
GLOBAL_PATH.load(new JseBaseLib());
GLOBAL_PATH.load(new PackageLib());
GLOBAL_PATH.load(new Bit32Lib());
GLOBAL_PATH.load(new TableLib());
GLOBAL_PATH.load(new StringLib());
GLOBAL_PATH.load(new CoroutineLib());
GLOBAL_PATH.load(new JseMathLib());
GLOBAL_PATH.load(new JseIoLib());
GLOBAL_PATH.load(new JseOsLib());
}
开发者ID:LukkitPlus,项目名称:Lukkit,代码行数:12,代码来源:Environment.java
示例7: getLocalCompiler
import org.luaj.vm2.lib.jse.JseBaseLib; //导入依赖的package包/类
private Globals getLocalCompiler() {
Globals user_globals = new Globals();
user_globals.load(new JseBaseLib());
user_globals.load(new PackageLib());
user_globals.load(new Bit32Lib());
user_globals.load(new TableLib());
user_globals.load(new StringLib());
user_globals.load(new JseMathLib());
user_globals.load(new DebugLib());
sethook = user_globals.get("debug").get("sethook");
user_globals.set("debug", LuaValue.NIL);
return user_globals;
}
开发者ID:hamilton-lima,项目名称:robolucha,代码行数:16,代码来源:LuaVM.java
示例8: newStandard
import org.luaj.vm2.lib.jse.JseBaseLib; //导入依赖的package包/类
/**
* Create a new lua Globals object representing the standard one used in this game
*
* @return a new Globals instance
*/
public static Globals newStandard() {
Globals globals = new Globals();
globals.load(new JseBaseLib());
globals.load(new PackageLib());
globals.load(new Bit32Lib());
globals.load(new TableLib());
globals.load(new StringLib());
globals.load(new JseMathLib());
LoadState.install(globals);
LuaC.install(globals);
LuaJC.install(globals);
return globals;
}
开发者ID:SergeySave,项目名称:SpaceGame,代码行数:19,代码来源:LuaUtils.java
示例9: loadDefaultLibs
import org.luaj.vm2.lib.jse.JseBaseLib; //导入依赖的package包/类
private void loadDefaultLibs() {
environment.load(new PackageLib());
environment.load(new Bit32Lib());
environment.load(new StringLib());
environment.load(new TableLib());
environment.load(new JseBaseLib());
environment.load(new JseMathLib());
}
开发者ID:quadracoatl,项目名称:quadracoatl,代码行数:11,代码来源:LuaEnvironment.java
示例10: createSandboxedGlobals
import org.luaj.vm2.lib.jse.JseBaseLib; //导入依赖的package包/类
private Globals createSandboxedGlobals() {
Globals result = new Globals();
result.load(new JseBaseLib());
result.load(new PackageLib());
result.load(new Bit32Lib());
result.load(new TableLib());
result.load(new StringLib());
result.load(new JseMathLib());
result.load(new DebugLib());
result.set("debug", LuaValue.NIL);
return result;
}
开发者ID:mini2Dx,项目名称:miniscript,代码行数:13,代码来源:LuaScriptExecutorPool.java
示例11: LuaInstance
import org.luaj.vm2.lib.jse.JseBaseLib; //导入依赖的package包/类
public LuaInstance() throws AerospikeException {
globals.load(new JseBaseLib());
globals.load(new PackageLib());
//globals.load(new Bit32Lib()); // not needed for 5.1 compatibility
globals.load(new TableLib());
globals.load(new StringLib());
globals.load(new CoroutineLib());
globals.load(new JseMathLib());
globals.load(new JseIoLib());
globals.load(new JseOsLib());
globals.load(new LuajavaLib());
globals.load(new DebugLib());
LuaTable packageTable = (LuaTable)globals.get("package");
loadedTable = (LuaTable)packageTable.get("loaded");
globals.load(new LuaBytesLib(this));
globals.load(new LuaListLib(this));
globals.load(new LuaMapLib(this));
globals.load(new LuaStreamLib(this));
LuaC.install(globals);
load("compat52", true);
load("as", true);
load("stream_ops", true);
load("aerospike", true);
globals.load(new LuaAerospikeLib(this));
}
开发者ID:otrimegistro,项目名称:aerospikez,代码行数:31,代码来源:LuaInstance.java
示例12: generateGlobals
import org.luaj.vm2.lib.jse.JseBaseLib; //导入依赖的package包/类
/**
* Internal method.
*
* <p>Generates a {@link Globals} object with all Lua
* and Undertailor libraries loaded, used for all Lua
* operations of Undertailor.</p>
*/
private Globals generateGlobals() {
Globals returned = new Globals();
LoadState.install(returned);
LuaC.install(returned);
// core Lua libraries
returned.load(new JseBaseLib());
returned.load(new PackageLib());
returned.load(new DebugLib());
returned.load(new Bit32Lib());
returned.load(new TableLib());
returned.load(new StringLib());
returned.load(new JseMathLib());
returned.load(new JseOsLib());
// undertailor libraries
returned.load(new BaseLib(this));
returned.load(new OsLib());
returned.load(new GameLib(undertailor));
returned.load(new ColorsLib());
returned.load(new TextsLib(undertailor));
returned.load(new MetaLib());
// Clean the globals.
LuaValue lib = returned.get("os");
if (lib.istable()) {
lib.set("execute", LuaValue.NIL);
lib.set("exit", LuaValue.NIL);
lib.set("remove", LuaValue.NIL);
lib.set("rename", LuaValue.NIL);
lib.set("setlocale", LuaValue.NIL);
lib.set("tmpname", LuaValue.NIL);
}
returned.set("load", LuaValue.NIL);
returned.set("loadfile", LuaValue.NIL);
returned.set("collectgarbage", LuaValue.NIL);
returned.set("debug", LuaValue.NIL);
returned.set("package", LuaValue.NIL);
return returned;
}
开发者ID:Xemiru,项目名称:Undertailor,代码行数:51,代码来源:ScriptManager.java
注:本文中的org.luaj.vm2.lib.jse.JseBaseLib类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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