本文整理汇总了Java中net.minecraft.command.server.CommandSummon类的典型用法代码示例。如果您正苦于以下问题:Java CommandSummon类的具体用法?Java CommandSummon怎么用?Java CommandSummon使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CommandSummon类属于net.minecraft.command.server包,在下文中一共展示了CommandSummon类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: entityDropEvent
import net.minecraft.command.server.CommandSummon; //导入依赖的package包/类
@SubscribeEvent(priority= EventPriority.LOWEST)
public void entityDropEvent(LivingDropsEvent e){
if(e.getEntity() instanceof EntityPlayer
&& e.getResult() != Event.Result.DENY
&& !e.getEntity().getEntityWorld().isRemote) {
final EntityPlayer player = (EntityPlayer)e.getEntity();
if(player.isSpectator()) return;
final World w = player.getEntityWorld();
Map<ItemStack,EntityEquipmentSlot> cache = equipmentCache.computeIfAbsent(player, (EntityPlayer p) -> new HashMap<>());
EntityLootableBody corpse = new EntityLootableBody(player);
corpse.forceSpawn = true;
CommandSummon k;
corpse.setUserName(player.getName());
corpse.setRotation(player.rotationYaw);
List<ItemStack> items = new ArrayList<>();
for (EntityItem itemEntity : e.getDrops()) {
ItemStack item = itemEntity.getEntityItem();
if (item != null && cache.containsKey(item)) {
corpse.setItemStackToSlot(cache.get(item),item);
} else {
items.add(item);
}
}
corpse.initializeItems(items.toArray(new ItemStack[0]));
if(LootableBodies.addBonesToCorpse){
corpse.addItem(new ItemStack(Items.BONE,1+w.rand.nextInt(3)));
corpse.addItem(new ItemStack(Items.ROTTEN_FLESH,1+w.rand.nextInt(3)));
}
w.spawnEntity(corpse);
e.getDrops().clear();
}
}
开发者ID:MinecraftModDevelopmentMods,项目名称:LootableBodies,代码行数:39,代码来源:PlayerDeathEventHandler.java
示例2: entityDropEvent
import net.minecraft.command.server.CommandSummon; //导入依赖的package包/类
@SubscribeEvent(priority= EventPriority.LOWEST)
public void entityDropEvent(LivingDropsEvent e){
if(e.getEntity() instanceof EntityPlayer
&& e.getResult() != Event.Result.DENY
&& !e.getEntity().getEntityWorld().isRemote) {
final EntityPlayer player = (EntityPlayer)e.getEntity();
if(player.isSpectator()) return;
final World w = player.getEntityWorld();
Map<ItemStack,EntityEquipmentSlot> cache = equipmentCache.computeIfAbsent(player, (EntityPlayer p) -> new HashMap<>());
EntityLootableBody corpse = new EntityLootableBody(player);
corpse.forceSpawn = true;
CommandSummon k;
corpse.setUserName(player.getName());
corpse.setRotation(player.rotationYaw);
List<ItemStack> items = new ArrayList<>();
for (EntityItem itemEntity : e.getDrops()) {
ItemStack item = itemEntity.getEntityItem();
if (item != null && cache.containsKey(item)) {
corpse.setItemStackToSlot(cache.get(item),item);
} else {
items.add(item);
}
}
corpse.initializeItems(items.toArray(new ItemStack[0]));
if(LootableBodies.addBonesToCorpse){
corpse.addItem(new ItemStack(Items.BONE,1+w.rand.nextInt(3)));
corpse.addItem(new ItemStack(Items.ROTTEN_FLESH,1+w.rand.nextInt(3)));
}
w.spawnEntityInWorld(corpse);
e.getDrops().clear();
}
}
开发者ID:cyanobacterium,项目名称:DrCyanos_Lootable-Bodies,代码行数:39,代码来源:PlayerDeathEventHandler.java
示例3: ServerCommandManager
import net.minecraft.command.server.CommandSummon; //导入依赖的package包/类
public ServerCommandManager()
{
this.registerCommand(new CommandTime());
this.registerCommand(new CommandGameMode());
this.registerCommand(new CommandDifficulty());
this.registerCommand(new CommandDefaultGameMode());
this.registerCommand(new CommandKill());
this.registerCommand(new CommandToggleDownfall());
this.registerCommand(new CommandWeather());
this.registerCommand(new CommandXP());
this.registerCommand(new CommandTeleport());
this.registerCommand(new CommandGive());
this.registerCommand(new CommandReplaceItem());
this.registerCommand(new CommandStats());
this.registerCommand(new CommandEffect());
this.registerCommand(new CommandEnchant());
this.registerCommand(new CommandParticle());
this.registerCommand(new CommandEmote());
this.registerCommand(new CommandShowSeed());
this.registerCommand(new CommandHelp());
this.registerCommand(new CommandDebug());
this.registerCommand(new CommandMessage());
this.registerCommand(new CommandBroadcast());
this.registerCommand(new CommandSetSpawnpoint());
this.registerCommand(new CommandSetDefaultSpawnpoint());
this.registerCommand(new CommandGameRule());
this.registerCommand(new CommandClearInventory());
this.registerCommand(new CommandTestFor());
this.registerCommand(new CommandSpreadPlayers());
this.registerCommand(new CommandPlaySound());
this.registerCommand(new CommandScoreboard());
this.registerCommand(new CommandExecuteAt());
this.registerCommand(new CommandTrigger());
this.registerCommand(new CommandAchievement());
this.registerCommand(new CommandSummon());
this.registerCommand(new CommandSetBlock());
this.registerCommand(new CommandFill());
this.registerCommand(new CommandClone());
this.registerCommand(new CommandCompare());
this.registerCommand(new CommandBlockData());
this.registerCommand(new CommandTestForBlock());
this.registerCommand(new CommandMessageRaw());
this.registerCommand(new CommandWorldBorder());
this.registerCommand(new CommandTitle());
this.registerCommand(new CommandEntityData());
if (MinecraftServer.getServer().isDedicatedServer())
{
this.registerCommand(new CommandOp());
this.registerCommand(new CommandDeOp());
this.registerCommand(new CommandStop());
this.registerCommand(new CommandSaveAll());
this.registerCommand(new CommandSaveOff());
this.registerCommand(new CommandSaveOn());
this.registerCommand(new CommandBanIp());
this.registerCommand(new CommandPardonIp());
this.registerCommand(new CommandBanPlayer());
this.registerCommand(new CommandListBans());
this.registerCommand(new CommandPardonPlayer());
this.registerCommand(new CommandServerKick());
this.registerCommand(new CommandListPlayers());
this.registerCommand(new CommandWhitelist());
this.registerCommand(new CommandSetPlayerTimeout());
}
else
{
this.registerCommand(new CommandPublishLocalServer());
}
CommandBase.setAdminCommander(this);
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:72,代码来源:ServerCommandManager.java
示例4: ServerCommandManager
import net.minecraft.command.server.CommandSummon; //导入依赖的package包/类
public ServerCommandManager(MinecraftServer serverIn)
{
this.server = serverIn;
this.registerCommand(new CommandTime());
this.registerCommand(new CommandGameMode());
this.registerCommand(new CommandDifficulty());
this.registerCommand(new CommandDefaultGameMode());
this.registerCommand(new CommandKill());
this.registerCommand(new CommandToggleDownfall());
this.registerCommand(new CommandWeather());
this.registerCommand(new CommandXP());
this.registerCommand(new CommandTP());
this.registerCommand(new CommandTeleport());
this.registerCommand(new CommandGive());
this.registerCommand(new CommandReplaceItem());
this.registerCommand(new CommandStats());
this.registerCommand(new CommandEffect());
this.registerCommand(new CommandEnchant());
this.registerCommand(new CommandParticle());
this.registerCommand(new CommandEmote());
this.registerCommand(new CommandShowSeed());
this.registerCommand(new CommandHelp());
this.registerCommand(new CommandDebug());
this.registerCommand(new CommandMessage());
this.registerCommand(new CommandBroadcast());
this.registerCommand(new CommandSetSpawnpoint());
this.registerCommand(new CommandSetDefaultSpawnpoint());
this.registerCommand(new CommandGameRule());
this.registerCommand(new CommandClearInventory());
this.registerCommand(new CommandTestFor());
this.registerCommand(new CommandSpreadPlayers());
this.registerCommand(new CommandPlaySound());
this.registerCommand(new CommandScoreboard());
this.registerCommand(new CommandExecuteAt());
this.registerCommand(new CommandTrigger());
this.registerCommand(new CommandAchievement());
this.registerCommand(new CommandSummon());
this.registerCommand(new CommandSetBlock());
this.registerCommand(new CommandFill());
this.registerCommand(new CommandClone());
this.registerCommand(new CommandCompare());
this.registerCommand(new CommandBlockData());
this.registerCommand(new CommandTestForBlock());
this.registerCommand(new CommandMessageRaw());
this.registerCommand(new CommandWorldBorder());
this.registerCommand(new CommandTitle());
this.registerCommand(new CommandEntityData());
this.registerCommand(new CommandStopSound());
this.registerCommand(new CommandLocate());
if (serverIn.isDedicatedServer())
{
this.registerCommand(new CommandOp());
this.registerCommand(new CommandDeOp());
this.registerCommand(new CommandStop());
this.registerCommand(new CommandSaveAll());
this.registerCommand(new CommandSaveOff());
this.registerCommand(new CommandSaveOn());
this.registerCommand(new CommandBanIp());
this.registerCommand(new CommandPardonIp());
this.registerCommand(new CommandBanPlayer());
this.registerCommand(new CommandListBans());
this.registerCommand(new CommandPardonPlayer());
this.registerCommand(new CommandServerKick());
this.registerCommand(new CommandListPlayers());
this.registerCommand(new CommandWhitelist());
this.registerCommand(new CommandSetPlayerTimeout());
}
else
{
this.registerCommand(new CommandPublishLocalServer());
}
CommandBase.setCommandListener(this);
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:76,代码来源:ServerCommandManager.java
示例5: ServerCommandManager
import net.minecraft.command.server.CommandSummon; //导入依赖的package包/类
public ServerCommandManager(MinecraftServer serverIn)
{
this.server = serverIn;
this.registerCommand(new CommandTime());
this.registerCommand(new CommandGameMode());
this.registerCommand(new CommandDifficulty());
this.registerCommand(new CommandDefaultGameMode());
this.registerCommand(new CommandKill());
this.registerCommand(new CommandToggleDownfall());
this.registerCommand(new CommandWeather());
this.registerCommand(new CommandXP());
this.registerCommand(new CommandTP());
this.registerCommand(new CommandTeleport());
this.registerCommand(new CommandGive());
this.registerCommand(new CommandReplaceItem());
this.registerCommand(new CommandStats());
this.registerCommand(new CommandEffect());
this.registerCommand(new CommandEnchant());
this.registerCommand(new CommandParticle());
this.registerCommand(new CommandEmote());
this.registerCommand(new CommandShowSeed());
this.registerCommand(new CommandHelp());
this.registerCommand(new CommandDebug());
this.registerCommand(new CommandMessage());
this.registerCommand(new CommandBroadcast());
this.registerCommand(new CommandSetSpawnpoint());
this.registerCommand(new CommandSetDefaultSpawnpoint());
this.registerCommand(new CommandGameRule());
this.registerCommand(new CommandClearInventory());
this.registerCommand(new CommandTestFor());
this.registerCommand(new CommandSpreadPlayers());
this.registerCommand(new CommandPlaySound());
this.registerCommand(new CommandScoreboard());
this.registerCommand(new CommandExecuteAt());
this.registerCommand(new CommandTrigger());
this.registerCommand(new CommandAchievement());
this.registerCommand(new CommandSummon());
this.registerCommand(new CommandSetBlock());
this.registerCommand(new CommandFill());
this.registerCommand(new CommandClone());
this.registerCommand(new CommandCompare());
this.registerCommand(new CommandBlockData());
this.registerCommand(new CommandTestForBlock());
this.registerCommand(new CommandMessageRaw());
this.registerCommand(new CommandWorldBorder());
this.registerCommand(new CommandTitle());
this.registerCommand(new CommandEntityData());
this.registerCommand(new CommandStopSound());
if (serverIn.isDedicatedServer())
{
this.registerCommand(new CommandOp());
this.registerCommand(new CommandDeOp());
this.registerCommand(new CommandStop());
this.registerCommand(new CommandSaveAll());
this.registerCommand(new CommandSaveOff());
this.registerCommand(new CommandSaveOn());
this.registerCommand(new CommandBanIp());
this.registerCommand(new CommandPardonIp());
this.registerCommand(new CommandBanPlayer());
this.registerCommand(new CommandListBans());
this.registerCommand(new CommandPardonPlayer());
this.registerCommand(new CommandServerKick());
this.registerCommand(new CommandListPlayers());
this.registerCommand(new CommandWhitelist());
this.registerCommand(new CommandSetPlayerTimeout());
}
else
{
this.registerCommand(new CommandPublishLocalServer());
}
CommandBase.setCommandListener(this);
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:75,代码来源:ServerCommandManager.java
示例6: ServerCommandManager
import net.minecraft.command.server.CommandSummon; //导入依赖的package包/类
public ServerCommandManager()
{
this.registerCommand(new CommandTime());
this.registerCommand(new CommandGameMode());
this.registerCommand(new CommandDifficulty());
this.registerCommand(new CommandDefaultGameMode());
this.registerCommand(new CommandKill());
this.registerCommand(new CommandToggleDownfall());
this.registerCommand(new CommandWeather());
this.registerCommand(new CommandXP());
this.registerCommand(new CommandTeleport());
this.registerCommand(new CommandGive());
this.registerCommand(new CommandEffect());
this.registerCommand(new CommandEnchant());
this.registerCommand(new CommandEmote());
this.registerCommand(new CommandShowSeed());
this.registerCommand(new CommandHelp());
this.registerCommand(new CommandDebug());
this.registerCommand(new CommandMessage());
this.registerCommand(new CommandBroadcast());
this.registerCommand(new CommandSetSpawnpoint());
this.registerCommand(new CommandSetDefaultSpawnpoint());
this.registerCommand(new CommandGameRule());
this.registerCommand(new CommandClearInventory());
this.registerCommand(new CommandTestFor());
this.registerCommand(new CommandSpreadPlayers());
this.registerCommand(new CommandPlaySound());
this.registerCommand(new CommandScoreboard());
this.registerCommand(new CommandAchievement());
this.registerCommand(new CommandSummon());
this.registerCommand(new CommandSetBlock());
this.registerCommand(new CommandTestForBlock());
this.registerCommand(new CommandMessageRaw());
if (MinecraftServer.getServer().isDedicatedServer())
{
this.registerCommand(new CommandOp());
this.registerCommand(new CommandDeOp());
this.registerCommand(new CommandStop());
this.registerCommand(new CommandSaveAll());
this.registerCommand(new CommandSaveOff());
this.registerCommand(new CommandSaveOn());
this.registerCommand(new CommandBanIp());
this.registerCommand(new CommandPardonIp());
this.registerCommand(new CommandBanPlayer());
this.registerCommand(new CommandListBans());
this.registerCommand(new CommandPardonPlayer());
this.registerCommand(new CommandServerKick());
this.registerCommand(new CommandListPlayers());
this.registerCommand(new CommandWhitelist());
this.registerCommand(new CommandSetPlayerTimeout());
}
else
{
this.registerCommand(new CommandPublishLocalServer());
}
CommandBase.setAdminCommander(this);
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:60,代码来源:ServerCommandManager.java
示例7: copyFromCommandBlock
import net.minecraft.command.server.CommandSummon; //导入依赖的package包/类
private void copyFromCommandBlock(NBTTagCompound nbt, ItemStack stack, TileEntityCommandBlock commandBlock, EntityPlayer player)
{
NBTTagCompound tmp = new NBTTagCompound();
commandBlock.writeToNBT(tmp);
String command = tmp.getString("Command");
while(!command.isEmpty() && command.startsWith(" "))
command = command.substring(0);
String[] args = command.split(" ");
if(!args[0].startsWith("summon") && !args[0].startsWith("/summon"))
{
player.addChatMessage(new ChatComponentText(EnumChatFormatting.RED+"The command provided isn't a summon command!"));
return;
}
if(args.length >= 5)
{
try
{
IChatComponent ichatcomponent = CommandSummon.func_147178_a(commandBlock.func_145993_a(), args, 5);
NBTBase nbtbase = JsonToNBT.func_150315_a(ichatcomponent.getUnformattedText());
if(!(nbtbase instanceof NBTTagCompound))
{
player.addChatMessage(new ChatComponentText(EnumChatFormatting.RED+"Can't parse NBT data!"));
return;
}
NBTTagCompound compound = (NBTTagCompound)nbtbase;
NBTTagList tasksList = compound.hasKey("CustomAITasks") ? (NBTTagList) compound.getTag("CustomAITasks") : null;
NBTTagList targetTasksList = compound.hasKey("CustomAITargetTasks") ? (NBTTagList) compound.getTag("CustomAITargetTasks") : null;
if(tasksList != null)
nbt.setTag("CustomAITasks", tasksList);
if(targetTasksList != null)
nbt.setTag("CustomAITargetTasks", targetTasksList);
player.addChatMessage(new ChatComponentText(EnumChatFormatting.ITALIC+"Successfully transfered AI data from the command block"));
stack.setItemDamage(1);
}
catch(Exception e)
{
;
}
}
else
{
player.addChatMessage(new ChatComponentText(EnumChatFormatting.RED+"Failed to copy from command block: no AI tasks to fetch"));
}
}
开发者ID:jglrxavpok,项目名称:CustomAI,代码行数:48,代码来源:AICopierItem.java
示例8: registerVanillaCommands
import net.minecraft.command.server.CommandSummon; //导入依赖的package包/类
public void registerVanillaCommands()
{
// Cauldron - do not register vanilla commands replaced by Bukkit
/*
this.registerCommand(new CommandTime());
this.registerCommand(new CommandGameMode());
this.registerCommand(new CommandDifficulty());
this.registerCommand(new CommandDefaultGameMode());
this.registerCommand(new CommandKill());
this.registerCommand(new CommandToggleDownfall());
this.registerCommand(new CommandWeather());
this.registerCommand(new CommandXP());
this.registerCommand(new CommandTeleport());
this.registerCommand(new CommandGive());
this.registerCommand(new CommandEffect());
this.registerCommand(new CommandEnchant());
this.registerCommand(new CommandEmote());
this.registerCommand(new CommandShowSeed());
this.registerCommand(new CommandHelp());
this.registerCommand(new CommandMessage());
this.registerCommand(new CommandBroadcast());
this.registerCommand(new CommandSetSpawnpoint());
this.registerCommand(new CommandSetDefaultSpawnpoint());
this.registerCommand(new CommandGameRule());
this.registerCommand(new CommandClearInventory());
this.registerCommand(new CommandTestFor());
*/
// Cauldron start - add permission nodes for rest of vanilla commands
this.registerCommand("vanilla.command", new CommandDebug());
this.registerCommand("vanilla.command", new CommandSpreadPlayers());
this.registerCommand("vanilla.command", new CommandPlaySound());
this.registerCommand("vanilla.command", new CommandScoreboard());
this.registerCommand("vanilla.command", new CommandAchievement());
this.registerCommand("vanilla.command", new CommandSummon());
this.registerCommand("vanilla.command", new CommandSetBlock());
this.registerCommand("vanilla.command", new CommandTestForBlock());
this.registerCommand("vanilla.command", new CommandMessageRaw());
this.registerCommand("vanilla.command", new CommandNetstat());
// Cauldron end
if (MinecraftServer.getServer().isDedicatedServer())
{
/*
this.registerCommand(new CommandOp());
this.registerCommand(new CommandDeOp());
this.registerCommand(new CommandStop());
this.registerCommand(new CommandSaveAll());
this.registerCommand(new CommandSaveOff());
this.registerCommand(new CommandSaveOn());
this.registerCommand(new CommandBanIp());
this.registerCommand(new CommandPardonIp());
this.registerCommand(new CommandBanPlayer());
this.registerCommand(new CommandListBans());
this.registerCommand(new CommandPardonPlayer());
this.registerCommand(new CommandServerKick());
this.registerCommand(new CommandListPlayers());
this.registerCommand(new CommandWhitelist());
this.registerCommand(new CommandSetPlayerTimeout());
*/
}
else
{
this.registerCommand(new CommandPublishLocalServer());
}
CommandBase.setAdminCommander(this);
// Cauldron end
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:69,代码来源:ServerCommandManager.java
示例9: ServerCommandManager
import net.minecraft.command.server.CommandSummon; //导入依赖的package包/类
public ServerCommandManager()
{
this.registerCommand(new CommandTime());
this.registerCommand(new CommandGameMode());
this.registerCommand(new CommandDifficulty());
this.registerCommand(new CommandDefaultGameMode());
this.registerCommand(new CommandKill());
this.registerCommand(new CommandToggleDownfall());
this.registerCommand(new CommandWeather());
this.registerCommand(new CommandXP());
this.registerCommand(new CommandTeleport());
this.registerCommand(new CommandGive());
this.registerCommand(new CommandEffect());
this.registerCommand(new CommandEnchant());
this.registerCommand(new CommandEmote());
this.registerCommand(new CommandShowSeed());
this.registerCommand(new CommandHelp());
this.registerCommand(new CommandDebug());
this.registerCommand(new CommandMessage());
this.registerCommand(new CommandBroadcast());
this.registerCommand(new CommandSetSpawnpoint());
this.registerCommand(new CommandSetDefaultSpawnpoint());
this.registerCommand(new CommandGameRule());
this.registerCommand(new CommandClearInventory());
this.registerCommand(new CommandTestFor());
this.registerCommand(new CommandSpreadPlayers());
this.registerCommand(new CommandPlaySound());
this.registerCommand(new CommandScoreboard());
this.registerCommand(new CommandAchievement());
this.registerCommand(new CommandSummon());
this.registerCommand(new CommandSetBlock());
this.registerCommand(new CommandTestForBlock());
this.registerCommand(new CommandMessageRaw());
if (MinecraftServer.getServer().isDedicatedServer())
{
this.registerCommand(new CommandOp());
this.registerCommand(new CommandDeOp());
this.registerCommand(new CommandStop());
this.registerCommand(new CommandSaveAll());
this.registerCommand(new CommandSaveOff());
this.registerCommand(new CommandSaveOn());
this.registerCommand(new CommandBanIp());
this.registerCommand(new CommandPardonIp());
this.registerCommand(new CommandBanPlayer());
this.registerCommand(new CommandListBans());
this.registerCommand(new CommandPardonPlayer());
this.registerCommand(new CommandServerKick());
this.registerCommand(new CommandListPlayers());
this.registerCommand(new CommandWhitelist());
this.registerCommand(new CommandSetPlayerTimeout());
this.registerCommand(new CommandNetstat());
}
else
{
this.registerCommand(new CommandPublishLocalServer());
}
CommandBase.setAdminCommander(this);
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:61,代码来源:ServerCommandManager.java
注:本文中的net.minecraft.command.server.CommandSummon类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论