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Java Touchscreen类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.watabou.input.Touchscreen的典型用法代码示例。如果您正苦于以下问题:Java Touchscreen类的具体用法?Java Touchscreen怎么用?Java Touchscreen使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Touchscreen类属于com.watabou.input包,在下文中一共展示了Touchscreen类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: update

import com.watabou.input.Touchscreen; //导入依赖的package包/类
protected void update() {
	Game.elapsed = Game.timeScale * step * 0.001f;
	Game.timeTotal += Game.elapsed;
	
	synchronized (motionEvents) {
		Touchscreen.processTouchEvents( motionEvents );
		motionEvents.clear();
	}
	synchronized (keysEvents) {
		Keys.processTouchEvents( keysEvents );
		keysEvents.clear();
	}
	
	scene.update();
	Camera.updateAll();
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:17,代码来源:Game.java


示例2: update

import com.watabou.input.Touchscreen; //导入依赖的package包/类
protected void update() {
	Game.elapsed = Game.timeScale * step * 0.001f;
	Game.timeTotal += Game.elapsed;

	synchronized (motionEvents) {
		Touchscreen.processTouchEvents( motionEvents );
		motionEvents.clear();
	}
	synchronized (keysEvents) {
		Keys.processTouchEvents( keysEvents );
		keysEvents.clear();
	}
	
	scene.update();
	Camera.updateAll();
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:17,代码来源:Game.java


示例3: update

import com.watabou.input.Touchscreen; //导入依赖的package包/类
protected void update() {
	Game.elapsed = Game.timeScale * step * 0.001f;

	synchronized (motionEvents) {
		Touchscreen.processTouchEvents(motionEvents);
		motionEvents.clear();
	}
	synchronized (keysEvents) {
		Keys.processTouchEvents(keysEvents);
		keysEvents.clear();
	}

	scene.update();
	Camera.updateAll();
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:16,代码来源:Game.java


示例4: TouchArea

import com.watabou.input.Touchscreen; //导入依赖的package包/类
public TouchArea(float x, float y, float width, float height) {
	super(x, y, width, height);
	this.target = this;

	visible = false;

	Touchscreen.event.add(this);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:9,代码来源:TouchArea.java


示例5: TouchArea

import com.watabou.input.Touchscreen; //导入依赖的package包/类
public TouchArea( float x, float y, float width, float height ) {
	super( x, y, width, height );
	this.target = this;
	
	visible = false;
	
	Touchscreen.event.add( this );
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:9,代码来源:TouchArea.java


示例6: update

import com.watabou.input.Touchscreen; //导入依赖的package包/类
protected void update() {
	Game.elapsed = Game.timeScale * step * 0.001f;
	
	synchronized (motionEvents) {
		Touchscreen.processTouchEvents( motionEvents );
		motionEvents.clear();
	}
	synchronized (keysEvents) {
		Keys.processTouchEvents( keysEvents );
		keysEvents.clear();
	}
	
	scene.update();		
	Camera.updateAll();
}
 
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:16,代码来源:Game.java


示例7: ChangesWindow

import com.watabou.input.Touchscreen; //导入依赖的package包/类
public ChangesWindow( Image icon, String title, String message ) {
	super( icon, title, message);
	
	add( new TouchArea( chrome ) {
		@Override
		protected void onClick( Touchscreen.Touch touch ) {
			hide();
		}
	} );
	
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:12,代码来源:ChangesScene.java


示例8: update

import com.watabou.input.Touchscreen; //导入依赖的package包/类
private void update() {
	Game.elapsed = Game.timeScale * step * 0.001f;

	synchronized (motionEvents) {
		Touchscreen.processTouchEvents(motionEvents);
		motionEvents.clear();
	}
	synchronized (keysEvents) {
		Keys.processTouchEvents(keysEvents);
		keysEvents.clear();
	}

	scene.update();
	Camera.updateAll();
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:16,代码来源:Game.java


示例9: TouchArea

import com.watabou.input.Touchscreen; //导入依赖的package包/类
public TouchArea(float x, float y, float width, float height) {
    super(x, y, width, height);
    this.target = this;

    setVisible(false);

    Touchscreen.event.add(this);
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:9,代码来源:TouchArea.java


示例10: destroy

import com.watabou.input.Touchscreen; //导入依赖的package包/类
@Override
public void destroy() {
	super.destroy();
	Touchscreen.event.removeAll();
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:6,代码来源:PixelScene.java


示例11: onSignal

import com.watabou.input.Touchscreen; //导入依赖的package包/类
@Override
public void onSignal(Touch touch) {

	boolean hit = touch != null && target.overlapsScreenPoint((int) touch.current.x, (int) touch.current.y);

	if (!isActive()) {
		if (hit && blockWhenInactive) Touchscreen.event.cancel();
		return;
	}

	if (hit) {

		if (touch.down || touch == this.touch) Touchscreen.event.cancel();

		if (touch.down) {

			if (this.touch == null) {
				this.touch = touch;
			}
			onTouchDown(touch);

		} else {

			onTouchUp(touch);

			if (this.touch == touch) {
				this.touch = null;
				onClick(touch);
			}

		}

	} else {

		if (touch == null && this.touch != null) {
			onDrag(this.touch);
		} else if (this.touch != null && !touch.down) {
			onTouchUp(touch);
			this.touch = null;
		}

	}
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:44,代码来源:TouchArea.java


示例12: destroy

import com.watabou.input.Touchscreen; //导入依赖的package包/类
@Override
public void destroy() {
	Touchscreen.event.remove(this);
	super.destroy();
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:6,代码来源:TouchArea.java


示例13: onSignal

import com.watabou.input.Touchscreen; //导入依赖的package包/类
@Override
public void onSignal( Touch touch ) {

	boolean hit = touch != null && target.overlapsScreenPoint( (int)touch.current.x, (int)touch.current.y );
	
	if (!isActive()) {
		if (hit && blockWhenInactive) Touchscreen.event.cancel();
		return;
	}
	
	if (hit) {

		if (touch.down || touch == this.touch) Touchscreen.event.cancel();

		if (touch.down) {
			
			if (this.touch == null) {
				this.touch = touch;
			}
			onTouchDown( touch );
			
		} else {
			
			onTouchUp( touch );
			
			if (this.touch == touch) {
				this.touch = null;
				onClick( touch );
			}

		}
		
	} else {
		
		if (touch == null && this.touch != null) {
			onDrag( this.touch );
		}
		
		else if (this.touch != null && !touch.down) {
			onTouchUp( touch );
			this.touch = null;
		}
		
	}
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:46,代码来源:TouchArea.java


示例14: destroy

import com.watabou.input.Touchscreen; //导入依赖的package包/类
@Override
public void destroy() {
	Touchscreen.event.remove( this );
	super.destroy();
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:6,代码来源:TouchArea.java


示例15: onSignal

import com.watabou.input.Touchscreen; //导入依赖的package包/类
@Override
public void onSignal( Touch touch ) {
	
	if (!isActive()) {
		return;
	}
	
	boolean hit = touch != null && target.overlapsScreenPoint( (int)touch.start.x, (int)touch.start.y );
	
	if (hit) {

		Touchscreen.event.cancel();
		
		if (touch.down) {
			
			if (this.touch == null) {
				this.touch = touch;
			}
			onTouchDown( touch );
			
		} else {
			
			onTouchUp( touch );
			
			if (this.touch == touch) {
				this.touch = null;
				onClick( touch );
			}

		}
		
	} else {
		
		if (touch == null && this.touch != null) {
			onDrag( this.touch );
		}
		
		else if (this.touch != null && touch != null && !touch.down) {
			onTouchUp( touch );
			this.touch = null;
		}
		
	}
}
 
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:45,代码来源:TouchArea.java



注:本文中的com.watabou.input.Touchscreen类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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