本文整理汇总了Java中org.lwjgl.opengl.ARBMultitexture类的典型用法代码示例。如果您正苦于以下问题:Java ARBMultitexture类的具体用法?Java ARBMultitexture怎么用?Java ARBMultitexture使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ARBMultitexture类属于org.lwjgl.opengl包,在下文中一共展示了ARBMultitexture类的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: setLightmapTextureCoords
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
/**
* Sets the current coordinates of the given lightmap texture
*/
public static void setLightmapTextureCoords(int target, float p_77475_1_, float p_77475_2_)
{
if (arbMultitexture)
{
ARBMultitexture.glMultiTexCoord2fARB(target, p_77475_1_, p_77475_2_);
}
else
{
GL13.glMultiTexCoord2f(target, p_77475_1_, p_77475_2_);
}
if (target == lightmapTexUnit)
{
lastBrightnessX = p_77475_1_;
lastBrightnessY = p_77475_2_;
}
}
开发者ID:SkidJava,项目名称:BaseClient,代码行数:21,代码来源:OpenGlHelper.java
示例2: setLightmapTextureCoords
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
/**
* Sets the current coordinates of the given lightmap texture
*/
public static void setLightmapTextureCoords(int target, float p_77475_1_, float t)
{
if (arbMultitexture)
{
ARBMultitexture.glMultiTexCoord2fARB(target, p_77475_1_, t);
}
else
{
GL13.glMultiTexCoord2f(target, p_77475_1_, t);
}
if (target == lightmapTexUnit)
{
lastBrightnessX = p_77475_1_;
lastBrightnessY = t;
}
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:21,代码来源:OpenGlHelper.java
示例3: setLightmapTextureCoords
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
/**
* Sets the current coordinates of the given lightmap texture
*/
public static void setLightmapTextureCoords(int par0, float par1, float par2)
{
if (useMultitextureARB)
{
ARBMultitexture.glMultiTexCoord2fARB(par0, par1, par2);
}
else
{
GL13.glMultiTexCoord2f(par0, par1, par2);
}
if (par0 == lightmapTexUnit)
{
lastBrightnessX = par1;
lastBrightnessY = par2;
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:21,代码来源:OpenGlHelper.java
示例4: func_147993_b
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
public void func_147993_b()
{
OpenGlHelper.func_153161_d(0);
field_147999_d = -1;
staticShaderManager = null;
field_148000_e = true;
for (int i = 0; i < this.field_148010_h.size(); ++i)
{
if (this.field_147997_f.get(this.field_147998_g.get(i)) != null)
{
GL13.glActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + i);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
}
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:17,代码来源:ShaderManager.java
示例5: setLightmapTextureCoords
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
public static void setLightmapTextureCoords(int p_77475_0_, float p_77475_1_, float p_77475_2_)
{
if (field_153215_z)
{
ARBMultitexture.glMultiTexCoord2fARB(p_77475_0_, p_77475_1_, p_77475_2_);
}
else
{
GL13.glMultiTexCoord2f(p_77475_0_, p_77475_1_, p_77475_2_);
}
if (p_77475_0_ == lightmapTexUnit)
{
lastBrightnessX = p_77475_1_;
lastBrightnessY = p_77475_2_;
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:18,代码来源:OpenGlHelper.java
示例6: setActiveTexture
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
/**
* Sets the current lightmap texture to the specified OpenGL constant
*/
public static void setActiveTexture(int texture)
{
if (arbMultitexture)
{
ARBMultitexture.glActiveTextureARB(texture);
}
else
{
GL13.glActiveTexture(texture);
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:OpenGlHelper.java
示例7: setClientActiveTexture
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
/**
* Sets the current lightmap texture to the specified OpenGL constant
*/
public static void setClientActiveTexture(int texture)
{
if (arbMultitexture)
{
ARBMultitexture.glClientActiveTextureARB(texture);
}
else
{
GL13.glClientActiveTexture(texture);
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:OpenGlHelper.java
示例8: setLightmapTextureCoords
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
/**
* Sets the current coordinates of the given lightmap texture
*/
public static void setLightmapTextureCoords(int target, float p_77475_1_, float p_77475_2_)
{
if (arbMultitexture)
{
ARBMultitexture.glMultiTexCoord2fARB(target, p_77475_1_, p_77475_2_);
}
else
{
GL13.glMultiTexCoord2f(target, p_77475_1_, p_77475_2_);
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:OpenGlHelper.java
示例9: setActiveTexture
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
/**
* Sets the current lightmap texture to the specified OpenGL constant
*/
public static void setActiveTexture(int par0)
{
if (useMultitextureARB)
{
ARBMultitexture.glActiveTextureARB(par0);
}
else
{
GL13.glActiveTexture(par0);
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:15,代码来源:OpenGlHelper.java
示例10: setClientActiveTexture
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
/**
* Sets the current lightmap texture to the specified OpenGL constant
*/
public static void setClientActiveTexture(int par0)
{
if (useMultitextureARB)
{
ARBMultitexture.glClientActiveTextureARB(par0);
}
else
{
GL13.glClientActiveTexture(par0);
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:15,代码来源:OpenGlHelper.java
示例11: bindTextureForSource
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
public static void bindTextureForSource(int glTexture, int textureIndex)
{
GlStateManager.bindTexture(textureIndex);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL14.GL_TEXTURE_COMPARE_MODE, GL11.GL_NONE);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL14.GL_DEPTH_TEXTURE_MODE, GL11.GL_LUMINANCE);
OpenGlHelper.setActiveTexture(glTexture);
GlStateManager.bindTexture(textureIndex);
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB);
}
开发者ID:Ivorforce,项目名称:IvToolkit,代码行数:11,代码来源:IvDepthBuffer.java
示例12: setActiveTexture
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
public static void setActiveTexture(int p_77473_0_)
{
if (field_153215_z)
{
ARBMultitexture.glActiveTextureARB(p_77473_0_);
}
else
{
GL13.glActiveTexture(p_77473_0_);
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:12,代码来源:OpenGlHelper.java
示例13: setClientActiveTexture
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
public static void setClientActiveTexture(int p_77472_0_)
{
if (field_153215_z)
{
ARBMultitexture.glClientActiveTextureARB(p_77472_0_);
}
else
{
GL13.glClientActiveTexture(p_77472_0_);
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:12,代码来源:OpenGlHelper.java
示例14: func_77473_a
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
public static void func_77473_a(int p_77473_0_) {
if(field_77477_c) {
ARBMultitexture.glActiveTextureARB(p_77473_0_);
} else {
GL13.glActiveTexture(p_77473_0_);
}
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:9,代码来源:OpenGlHelper.java
示例15: func_77472_b
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
public static void func_77472_b(int p_77472_0_) {
if(field_77477_c) {
ARBMultitexture.glClientActiveTextureARB(p_77472_0_);
} else {
GL13.glClientActiveTexture(p_77472_0_);
}
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:9,代码来源:OpenGlHelper.java
示例16: func_77475_a
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
public static void func_77475_a(int p_77475_0_, float p_77475_1_, float p_77475_2_) {
if(field_77477_c) {
ARBMultitexture.glMultiTexCoord2fARB(p_77475_0_, p_77475_1_, p_77475_2_);
} else {
GL13.glMultiTexCoord2f(p_77475_0_, p_77475_1_, p_77475_2_);
}
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:9,代码来源:OpenGlHelper.java
示例17: disableLighting
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
public static void disableLighting() {
GL11.glDisable(GL11.GL_LIGHTING);
if (GLContext.getCapabilities().GL_ARB_multitexture && !GLContext.getCapabilities().OpenGL13) {
ARBMultitexture.glActiveTextureARB(OpenGlHelper.lightmapTexUnit);
GL11.glDisable(GL11.GL_TEXTURE_2D);
ARBMultitexture.glActiveTextureARB(OpenGlHelper.defaultTexUnit);
}
else {
GL13.glActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL13.glActiveTexture(OpenGlHelper.defaultTexUnit);
}
}
开发者ID:ds84182,项目名称:OpenGX,代码行数:14,代码来源:RenderUtils.java
示例18: enableLighting
import org.lwjgl.opengl.ARBMultitexture; //导入依赖的package包/类
public static void enableLighting() {
GL11.glEnable(GL11.GL_LIGHTING);
if (GLContext.getCapabilities().GL_ARB_multitexture && !GLContext.getCapabilities().OpenGL13) {
ARBMultitexture.glActiveTextureARB(OpenGlHelper.lightmapTexUnit);
GL11.glEnable(GL11.GL_TEXTURE_2D);
ARBMultitexture.glActiveTextureARB(OpenGlHelper.defaultTexUnit);
}
else {
GL13.glActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL13.glActiveTexture(OpenGlHelper.defaultTexUnit);
}
}
开发者ID:ds84182,项目名称:OpenGX,代码行数:14,代码来源:RenderUtils.java
注:本文中的org.lwjgl.opengl.ARBMultitexture类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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