本文整理汇总了Java中org.andengine.opengl.texture.Texture类的典型用法代码示例。如果您正苦于以下问题:Java Texture类的具体用法?Java Texture怎么用?Java Texture使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Texture类属于org.andengine.opengl.texture包,在下文中一共展示了Texture类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: loadLocale
import org.andengine.opengl.texture.Texture; //导入依赖的package包/类
private void loadLocale(ProgressDisplay progress) throws IOException {
// Initialize game shell textures
Texture newShell = new AssetBitmapTexture(PhoeniciaContext.textureManager, PhoeniciaContext.assetManager, this.locale.shell_src);
newShell.load();
GameUI.init(newShell);
// For storing sound data
blockSounds = new HashMap<String, Sound>();
// Load background music
try {
this.music = MusicFactory.createMusicFromAsset(PhoeniciaContext.musicManager, PhoeniciaContext.context, locale.music_src);
this.music.setLooping(true);
this.music.setVolume(0.3f);
} catch (Exception e) {
Debug.e("Failed to load background music asset: "+locale.music_src);
}
progress.setProgress(0.3f);
this.loadLocaleMap();
progress.setProgress(0.4f);
this.loadLocaleDefaults();
this.loadLocalePeople();
progress.setProgress(0.5f);
this.loadLocaleTour();
progress.setProgress(0.6f);
this.loadLocaleNumbers();
progress.setProgress(0.65f);
this.loadLocaleLetters();
progress.setProgress(0.7f);
this.loadLocaleWords();
progress.setProgress(0.8f);
this.loadLocaleGames();
progress.setProgress(0.9f);
this.loadLocaleDecorations();
this.loadLocaleLevels();
progress.setProgress(0.99f);
}
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:39,代码来源:PhoeniciaGame.java
示例2: createFont
import org.andengine.opengl.texture.Texture; //导入依赖的package包/类
public Font createFont(Typeface typeface, int fontSize, Color color) {
Texture texture = new BitmapTextureAtlas(
this.getBaseActivity().getTextureManager(), 512, 512,
TextureOptions.BILINEAR_PREMULTIPLYALPHA);
Font font = new Font(this.getBaseActivity().getFontManager(),
texture, typeface, fontSize, true, color);
this.getBaseActivity().getTextureManager().loadTexture(texture);
this.getBaseActivity().getFontManager().loadFont(font);
return font;
}
开发者ID:kyokomi,项目名称:AndEngineSRPGQuest,代码行数:14,代码来源:KeyListenScene.java
示例3: initFont
import org.andengine.opengl.texture.Texture; //导入依赖的package包/类
private void initFont() {
Texture texture = new BitmapTextureAtlas(
baseScene.getBaseActivity().getTextureManager(), 512, 512,
TextureOptions.BILINEAR_PREMULTIPLYALPHA);
font = new Font(baseScene.getBaseActivity().getFontManager(),
texture, Typeface.DEFAULT, 16, true, Color.WHITE);
// EngineのTextureManagerにフォントTextureを読み込み
baseScene.getBaseActivity().getTextureManager().loadTexture(texture);
baseScene.getBaseActivity().getFontManager().loadFont(font);
}
开发者ID:kyokomi,项目名称:AndEngineSRPGQuest,代码行数:13,代码来源:TalkLayer.java
示例4: SessionSprite
import org.andengine.opengl.texture.Texture; //导入依赖的package包/类
public SessionSprite(float px, float py, GameSession session, VertexBufferObjectManager vbo) {
super(px, py, PhoeniciaGame.PERSON_TILE_WIDTH, PhoeniciaGame.PERSON_TILE_HEIGHT+32);
Debug.d("Adding SessionSprite as "+px+","+py);
this.session = session;
if (session.session_name.get() == null) {
Debug.d("Session has no name, setting it to Player " + (sessionSprites.size() + 1));
session.session_name.set("Player "+(sessionSprites.size()+1));
//session.session_name.set("Mchezaji"+(sessionSprites.size()+1));
session.save(PhoeniciaContext.context);
}
Debug.i("Adding Game session: " + session.session_name.get() + " in " + session.locale_pack.get());
LocaleLoader localeLoader = new LocaleLoader();
Locale session_locale;
try {
session_locale = localeLoader.load(PhoeniciaContext.assetManager.open(session.locale_pack.get()));
Person currentPerson = session_locale.person_map.get(session.person_name.get());
if (currentPerson == null) {
Debug.w("Game Session without person!");
// TODO: use an "unknown user" image instead
int person_index = sessionSprites.size() % session_locale.people.size();
currentPerson = session_locale.people.get(person_index);
session.person_name.set(currentPerson.name);
session.save(PhoeniciaContext.context);
}
AssetBitmapTexture texture = new AssetBitmapTexture(PhoeniciaContext.textureManager, PhoeniciaContext.assetManager, currentPerson.texture_src);
texture.load();
ITextureRegion personRegion = TextureRegionFactory.extractFromTexture(texture, 0, 0, game.PERSON_TILE_WIDTH, game.PERSON_TILE_HEIGHT);
block = new ButtonSprite(this.getWidth()/2, py, personRegion, PhoeniciaContext.vboManager);
personName = new Text(block.getWidth()/2, -16, GameFonts.dialogText(), session.session_name.get(), session.session_name.get().length(), new TextOptions(AutoWrap.WORDS, 256, HorizontalAlign.CENTER), PhoeniciaContext.vboManager);
//block.attachChild(personName);
Texture newShell = new AssetBitmapTexture(PhoeniciaContext.textureManager, PhoeniciaContext.assetManager, session_locale.shell_src);
newShell.load();
final int GU = 96;
ITextureRegion levelRegion = TextureRegionFactory.extractFromTexture(newShell, GU*5, GU*0, GU*3, GU*1);
final ButtonSprite levelIcon = new ButtonSprite(block.getWidth()/2, (0 - levelRegion.getHeight()/2), levelRegion, PhoeniciaContext.vboManager);
String current_level = session.current_level.get();
if (current_level == null) current_level = "0";
final Text levelName = new Text(160, levelIcon.getHeight()/2, GameFonts.defaultHUDDisplay(), current_level, 4, PhoeniciaContext.vboManager);
levelIcon.attachChild(levelName);
block.attachChild(levelIcon);
this.attachChild(block);
} catch (final IOException e) {
Debug.e("Failed to load game session person!", e);
}
clickDetector = new ClickDetector(this);
holdDetector = new HoldDetector(this);
holdDetector.setTriggerHoldMinimumMilliseconds(2000);
}
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:55,代码来源:SessionSelectionScene.java
示例5: GameUI
import org.andengine.opengl.texture.Texture; //导入依赖的package包/类
private GameUI(Texture gameui) {
this.gameui = gameui;
}
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:4,代码来源:GameUI.java
示例6: init
import org.andengine.opengl.texture.Texture; //导入依赖的package包/类
public static void init(Texture gameui) {
instance = new GameUI(gameui);
}
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:4,代码来源:GameUI.java
注:本文中的org.andengine.opengl.texture.Texture类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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