本文整理汇总了Java中org.spongepowered.api.data.manipulator.mutable.entity.HealthData类的典型用法代码示例。如果您正苦于以下问题:Java HealthData类的具体用法?Java HealthData怎么用?Java HealthData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
HealthData类属于org.spongepowered.api.data.manipulator.mutable.entity包,在下文中一共展示了HealthData类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: rollback
import org.spongepowered.api.data.manipulator.mutable.entity.HealthData; //导入依赖的package包/类
@Override
public ActionableResult rollback() throws Exception {
DataView entityData = formatEntityData();
Optional<EntitySnapshot> snapshot = Prism.getGame().getRegistry().createBuilder(Builder.class).build(entityData);
if (!snapshot.isPresent()) {
return ActionableResult.skipped(SkipReason.INVALID);
}
Optional<Entity> entity = snapshot.get().restore();
if (!entity.isPresent()) {
return ActionableResult.skipped(SkipReason.INVALID);
}
// Don't let it burn to death (again?)
entity.get().get(IgniteableData.class).ifPresent(data -> entity.get().offer(data.fireTicks().set(0)));
// Heal, it was probably killed.
entity.get().get(HealthData.class).ifPresent(data -> entity.get().offer(data.health().set(data.maxHealth().get())));
return ActionableResult.success(new Transaction<>(new SerializableNonExistent(), entity.get()));
}
开发者ID:prism,项目名称:Prism,代码行数:23,代码来源:EntityResult.java
示例2: HealthDataView
import org.spongepowered.api.data.manipulator.mutable.entity.HealthData; //导入依赖的package包/类
public HealthDataView(HealthData value) {
super(value);
this.current = value.health().get();
this.max = value.maxHealth().get();
}
开发者ID:Valandur,项目名称:Web-API,代码行数:7,代码来源:HealthDataView.java
示例3: executeSkill
import org.spongepowered.api.data.manipulator.mutable.entity.HealthData; //导入依赖的package包/类
public SkillResult executeSkill(IActiveCharacter character, ExtendedSkillInfo esi) {
if (esi == null)
return SkillResult.FAIL;
int level = esi.getTotalLevel();
if (level < 0)
return SkillResult.NEGATIVE_SKILL_LEVEL;
level += characterService.getCharacterProperty(character, DefaultProperties.all_skills_bonus);
Long aLong = character.getCooldowns().get(esi.getSkill().getName());
long servertime = System.currentTimeMillis();
if (aLong != null && aLong > servertime) {
Gui.sendCooldownMessage(character, esi.getSkill().getName(), ((aLong - servertime) / 1000.0));
return SkillResult.ON_COOLDOWN;
}
SkillData skillData = esi.getSkillData();
SkillSettings skillSettings = skillData.getSkillSettings();
float requiredMana = skillSettings.getLevelNodeValue(SkillNodes.MANACOST, level);
float requiredHp = skillSettings.getLevelNodeValue(SkillNodes.HPCOST, level);
SkillPrepareEvent event = new SkillPrepareEvent(character, requiredHp, requiredMana);
game.getEventManager().post(event);
if (event.isCancelled())
return SkillResult.FAIL;
double hpcost = event.getRequiredHp() * characterService.getCharacterProperty(character, DefaultProperties.health_cost_reduce);
double manacost = event.getRequiredMana() * characterService.getCharacterProperty(character, DefaultProperties.mana_cost_reduce);
//todo float staminacost =
if (character.getHealth().getValue() > hpcost) {
if (character.getMana().getValue() >= manacost) {
SkillResult result = esi.getSkill().onPreUse(character);
if (result == SkillResult.CANCELLED)
return SkillResult.CANCELLED;
if (result == SkillResult.OK) {
float newCd = skillSettings.getLevelNodeValue(SkillNodes.COOLDOWN, level);
SkillPostUsageEvent eventt = new SkillPostUsageEvent(character, hpcost, manacost, newCd);
game.getEventManager().post(eventt);
if (!event.isCancelled()) {
double newval = character.getHealth().getValue() - eventt.getHpcost();
if (newval <= 0) {
//todo kill the player ?
HealthData healthData = character.getPlayer().getHealthData();
} else {
character.getHealth().setValue(newval);
newCd = eventt.getCooldown() * characterService.getCharacterProperty(character, DefaultProperties.cooldown_reduce);
character.getMana().setValue(character.getMana().getValue() - event.getRequiredMana());
long cd = (long) newCd;
character.getCooldowns().put(esi.getSkill().getName(), cd + servertime);
Gui.displayMana(character);
return SkillResult.OK;
}
}
}
}
return SkillResult.NO_MANA;
}
return SkillResult.NO_HP;
}
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:55,代码来源:SkillService.java
示例4: onEntitySpawn
import org.spongepowered.api.data.manipulator.mutable.entity.HealthData; //导入依赖的package包/类
@Listener
public void onEntitySpawn(SpawnEntityEvent event) {
List<Entity> entities = event.getEntities();
Optional<BlockSpawnCause> optBlockCause = event.getCause().first(BlockSpawnCause.class);
for (Entity entity : entities) {
Location<World> loc = entity.getLocation();
Optional<Integer> optLevel = getLevel(loc);
if (!optLevel.isPresent()) {
continue;
}
int level = optLevel.get();
if (entity instanceof Egg && optBlockCause.isPresent()) {
PrimedTNT explosive = (PrimedTNT) entity.getLocation().getExtent().createEntity(
EntityTypes.PRIMED_TNT,
entity.getLocation().getPosition()
);
explosive.setVelocity(entity.getVelocity());
explosive.offer(Keys.FUSE_DURATION, 20 * 4);
// TODO used to have a 1/4 chance of creating fire
entity.getLocation().getExtent().spawnEntity(
explosive, Cause.source(SpawnCause.builder().type(SpawnTypes.DISPENSE).build()).build()
);
event.setCancelled(true);
return;
}
if (level > 1) {
// TODO move damage modification
if (entity instanceof Monster) {
HealthData healthData = ((Monster) entity).getHealthData();
double curMax = healthData.maxHealth().get();
if (curMax <= 80) { // TODO do this a better way, but for now it prevents super mobs
double newMax = curMax * getHealthMod(level);
healthData.set(Keys.MAX_HEALTH, newMax);
healthData.set(Keys.HEALTH, newMax);
entity.offer(healthData);
}
// Wandering Bosses
Collection<String> wanderers = wanderingMobManager.getSupportedWanderersOfType(entity.getType());
for (String wanderer : wanderers) {
if (wanderingMobManager.chanceBind(wanderer, level, entity)) {
break;
}
}
}
}
Optional<Value<Integer>> optExplosiveRadius = Optional.empty();
// Optional<Value<Integer>> optExplosiveRadius = event.getEntity().getValue(Keys.EXPLOSIVE_RADIUS);
if (optExplosiveRadius.isPresent()) {
Value<Integer> explosiveRadius = optExplosiveRadius.get();
int min = explosiveRadius.get();
entity.offer(
Keys.EXPLOSION_RADIUS,
Optional.of(MathExt.bound((min + level) / 2, min, entity instanceof Fireball ? 4 : 9))
);
}
}
}
开发者ID:Skelril,项目名称:Skree,代码行数:73,代码来源:WildernessWorldWrapper.java
示例5: setAmount
import org.spongepowered.api.data.manipulator.mutable.entity.HealthData; //导入依赖的package包/类
@Override
public void setAmount(double amount) {
HealthData data = this.getHandle().getOldData();
data.health().set(getHandle().getOldData().health().get() + amount);
getHandle().setNewData(data);
}
开发者ID:LapisBlue,项目名称:Pore,代码行数:7,代码来源:PoreEntityRegainHealthEvent.java
注:本文中的org.spongepowered.api.data.manipulator.mutable.entity.HealthData类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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