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Java SimplexNoiseGenerator类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.bukkit.util.noise.SimplexNoiseGenerator的典型用法代码示例。如果您正苦于以下问题:Java SimplexNoiseGenerator类的具体用法?Java SimplexNoiseGenerator怎么用?Java SimplexNoiseGenerator使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SimplexNoiseGenerator类属于org.bukkit.util.noise包,在下文中一共展示了SimplexNoiseGenerator类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: BasicTerrainGenerator

import org.bukkit.util.noise.SimplexNoiseGenerator; //导入依赖的package包/类
public BasicTerrainGenerator(long mountainSeed, long terrainSeed1, long terrainSeed2, long humiditySeed, long seaSeed, long temperatureSeed) {
    mountainGenerator = new SimplexNoiseGenerator(mountainSeed);
    terrainGenerator1 = new SimplexNoiseGenerator(terrainSeed1);
    terrainGenerator2 = new SimplexNoiseGenerator(terrainSeed2);
    humidityGenerator = new SimplexNoiseGenerator(humiditySeed);
    seaGenerator = new SimplexNoiseGenerator(seaSeed);
    temperatureGenerator = new SimplexNoiseGenerator(temperatureSeed);
}
 
开发者ID:IzzelAliz,项目名称:TalentZzzz,代码行数:9,代码来源:BasicTerrainGenerator.java


示例2: SimplexNoiseWorm

import org.bukkit.util.noise.SimplexNoiseGenerator; //导入依赖的package包/类
public SimplexNoiseWorm(Location startingLocation, int xMovementOctaves,
		int yMovementOctaves, int zMovementOctaves,
		double xSpreadFrequency, double ySpreadFrequency,
		double zSpreadFrequency, double xSpreadThreshHold,
		double ySpreadThreshHold, double zSpreadThreshHold,
		double xSpreadAmplitude, double ySpreadAmplitude,
		double zSpreadAmplitude, int maximumLength, long seedX, long seedY,
		long seedZ) {
	super(startingLocation, maximumLength);
	this.xNoiseGenerator = new SimplexNoiseGenerator(seedX);
	this.yNoiseGenerator = new SimplexNoiseGenerator(seedY);
	this.zNoiseGenerator = new SimplexNoiseGenerator(seedZ);
	this.xMovementOctaves = xMovementOctaves;
	this.yMovementOctaves = yMovementOctaves;
	this.zMovementOctaves = zMovementOctaves;
	this.xSpreadFrequency = xSpreadFrequency;
	this.ySpreadFrequency = ySpreadFrequency;
	this.zSpreadFrequency = zSpreadFrequency;
	this.xSpreadThreshHold = xSpreadThreshHold;
	this.ySpreadThreshHold = ySpreadThreshHold;
	this.zSpreadThreshHold = zSpreadThreshHold;
	this.xSpreadAmplitude = xSpreadAmplitude;
	this.ySpreadAmplitude = ySpreadAmplitude;
	this.zSpreadAmplitude = zSpreadAmplitude;
	this.currentX = startingLocation.getBlockX();
	this.currentY = startingLocation.getBlockY();
	this.currentZ = startingLocation.getBlockZ();
	currentPath = new HashSet<Location>();
	this.currentLength = 0;
	finished = false;
}
 
开发者ID:Maxopoly,项目名称:Caveworm,代码行数:32,代码来源:SimplexNoiseWorm.java


示例3: Draw3d

import org.bukkit.util.noise.SimplexNoiseGenerator; //导入依赖的package包/类
public Draw3d(final Location refPoint, final double noiseIntensity,
              final TreeType treeType,
              final WorldChangeTracker changeTracker,
              final RenderOrientation renderOrientation) {
  this.refPoint = refPoint;
  this.noise = new SimplexNoiseGenerator(refPoint.hashCode());
  this.noiseIntensity = noiseIntensity;
  this.changeTracker = changeTracker;
  this.treeType = treeType;
  this.renderOrientation = renderOrientation;
}
 
开发者ID:rmichela,项目名称:GiantTrees,代码行数:12,代码来源:Draw3d.java


示例4: SimplexSphereFormer

import org.bukkit.util.noise.SimplexNoiseGenerator; //导入依赖的package包/类
public SimplexSphereFormer(int id, Material replacementMaterial,
    boolean useHiddenOre, byte replacementData, int xOctaves,
    int yOctaves, int zOctaves, double xSpreadFrequency,
    double ySpreadFrequency, double zSpreadFrequency,
    double xUpperRadiusBound, double yUpperRadiusBound,
    double zUpperRadiusBound, double xLowerRadiusBound,
    double yLowerRadiusBound, double zLowerRadiusBound, int xzSlices,
    int xySlices, int yzSlices, Collection<Material> materialsToIgnore,
    int fallingBlockBehavior, Material fallingBlockReplacement,
    long xSeed, long ySeed, long zSeed) {
this.replacementMaterial = replacementMaterial;
this.amplitude = 2.0; // hardcoded to ensure it properly scales with the
		      // bounds
this.id = id;
this.xGenerator = new SimplexNoiseGenerator(xSeed);
this.yGenerator = new SimplexNoiseGenerator(ySeed);
this.zGenerator = new SimplexNoiseGenerator(zSeed);
this.xOctaves = xOctaves;
this.yOctaves = yOctaves;
this.zOctaves = zOctaves;
this.xSpreadFrequency = xSpreadFrequency;
this.ySpreadFrequency = ySpreadFrequency;
this.zSpreadFrequency = zSpreadFrequency;
this.xUpperRadiusBound = xUpperRadiusBound;
this.yUpperRadiusBound = yUpperRadiusBound;
this.zUpperRadiusBound = zUpperRadiusBound;
this.xLowerRadiusBound = xLowerRadiusBound;
this.yLowerRadiusBound = yLowerRadiusBound;
this.zLowerRadiusBound = zLowerRadiusBound;
this.xySlices = xySlices;
this.xzSlices = xzSlices;
this.yzSlices = yzSlices;
this.doLater = new LinkedList<Location>();
this.ignoreMaterials = materialsToIgnore;
this.replacementData = replacementData;
if (useHiddenOre) {
    if (Bukkit.getPluginManager().isPluginEnabled("HiddenOre")) {
	hiddenOreManager = new HiddenOreManager();
    } else {
	Caveworm.getInstance()
		.warning(
			"Attempted to send block break events to HiddenOre according to config, but it seems like HiddenOre isn't loaded on this server");
	hiddenOreManager = null;
    }
}
switch (fallingBlockBehavior) {
case 0:
    // ignore the fact that there's a falling block and clear the block
    // below anyway
    fallingBlockHandler = (b) -> {
	executeBlockModification(b);
    };
    break;
case 1:
    // dont clear the block
    fallingBlockHandler = (b) -> {
    };
    break;
case 2:
    // move the block one upwards instead of clearing it and if the
    // block moved is gravity affected as well, instead another block is
    // put in place
    fallingBlockHandler = (b) -> {
	Block above = b.getRelative(BlockFace.UP);
	if (b.getType().hasGravity()) {
	    above.setType(fallingBlockReplacement);
	    executeBlockModification(b);
	} else {
	    above.setTypeIdAndData(b.getType().getId(), b.getData(),
		    false);
	    executeBlockModification(b);
	}
    };
    break;
default:
    throw new IllegalArgumentException();
}
   }
 
开发者ID:Maxopoly,项目名称:Caveworm,代码行数:79,代码来源:SimplexSphereFormer.java


示例5: execute

import org.bukkit.util.noise.SimplexNoiseGenerator; //导入依赖的package包/类
@Override
public List<Location> execute(BTPlayer player, BuildMode mode, List<BlockPoint> points, BuildPattern pattern, String[] tSettings, String[] pSettings) {
	List<Location> locs = new ArrayList<Location>();
	int sm = new Random().nextInt(25 - 15) + 15;
	long seed = System.currentTimeMillis();
	boolean soft = false;
	if(tSettings.length != 0){
		if(tSettings.length >= 3 && tSettings[2].matches("-?[0-9]+")){
			seed = Long.valueOf(tSettings[2]);
		}
		if(tSettings.length >= 2 && tSettings[1].matches("true|false")){
			soft = Boolean.parseBoolean(tSettings[1]);
		}
		if(tSettings.length >= 1 && tSettings[0].matches("[1-9]([0-9]+)?")){
			sm = Integer.valueOf(tSettings[0]);
		}
	}
	SimplexNoiseGenerator gen = new SimplexNoiseGenerator(seed);
	Location[] mmt = BTUtils.createMinMaxTable(points.get(0), points.get(1));
	Location tmp = mmt[0].clone();
	double h = mmt[1].getBlockY() - mmt[0].getBlockY();
	double hh = h/2;
	double l = getDistance(mmt[0].getBlockX(), mmt[1].getBlockX());
	double w = getDistance(mmt[0].getBlockZ(), mmt[1].getBlockZ());
	for(double x = mmt[0].getX(); x <= mmt[1].getX(); x++){
		tmp.setX(x);
		for(double z = mmt[0].getZ(); z <= mmt[1].getZ(); z++){
			tmp.setZ(z);
			double n = gen.noise(x/sm, z/sm);
			if(soft){
				int xmd = getDistance(new Double(x).intValue(), mmt[1].getBlockX());
				int xd = getDistance(new Double(x).intValue(), mmt[0].getBlockX());
				int zmd = getDistance(new Double(z).intValue(), mmt[1].getBlockZ());
				int zd = getDistance(new Double(z).intValue(), mmt[0].getBlockZ());
				if(xmd < l/6d){
					n = n - (1d / (l/6d)) * (l/6d - xmd);
				}
				if(xd < l/6d){
					n = n - (1d / (l/6d)) * (l/6d - xd);
				}
				if(zmd < w/6d){
					n = n - (1d / (w/6d)) * (w/6d - zmd);
				}
				if(zd < w/6d){
					n = n - (1d / (w/6d)) * (w/6d - zd);
				}
			}
			tmp.setY(mmt[0].getY() + hh + (hh * n));
			if(tmp.getY() > mmt[1].getY())
				tmp.setY(mmt[1].getY());
			if(tmp.getY() < mmt[0].getY())
				tmp.setY(mmt[0].getY());
			if(tmp.getY() > mmt[0].getY()){
				locs.add(tmp.clone());
				while(tmp.getBlockY() > mmt[0].getBlockY()){
					tmp.setY(tmp.getY() - 1);
					locs.add(tmp.clone());
				}
			}
		}
	}
	if(player != null){
		player.sendMessage(ChatColor.GRAY + "Generator Seed: " + seed);
		player.sendMessage(ChatColor.GRAY + "Smoothness: " + sm);
	}
	else if(BTPlugin.plugin.isDebugging()){
		BTPlugin.plugin.getLogger().info("Generator Seed: " + seed);
		BTPlugin.plugin.getLogger().info("Smoothness: " + sm);
	}
	
	return locs;
}
 
开发者ID:AddstarMC,项目名称:BuildTools,代码行数:73,代码来源:TerrainType.java


示例6: SimplexNoiseGenerator

import org.bukkit.util.noise.SimplexNoiseGenerator; //导入依赖的package包/类
protected SimplexNoiseGenerator() {
}
 
开发者ID:deathcap,项目名称:BedrockAPI,代码行数:3,代码来源:SimplexNoiseGenerator.java


示例7: getInstance

import org.bukkit.util.noise.SimplexNoiseGenerator; //导入依赖的package包/类
public static SimplexNoiseGenerator getInstance() {
	return null;
}
 
开发者ID:deathcap,项目名称:BedrockAPI,代码行数:4,代码来源:SimplexNoiseGenerator.java



注:本文中的org.bukkit.util.noise.SimplexNoiseGenerator类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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