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Java TileEntityLockableLoot类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.tileentity.TileEntityLockableLoot的典型用法代码示例。如果您正苦于以下问题:Java TileEntityLockableLoot类的具体用法?Java TileEntityLockableLoot怎么用?Java TileEntityLockableLoot使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



TileEntityLockableLoot类属于net.minecraft.tileentity包,在下文中一共展示了TileEntityLockableLoot类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: forceLootGeneration

import net.minecraft.tileentity.TileEntityLockableLoot; //导入依赖的package包/类
/**
 * Force loot generation, as this is required on the client side to peek inside inventories.
 * The client is not able to generate the loot.
 * @param te
 */
private void forceLootGeneration(TileEntity te){
    if(te instanceof TileEntityLockableLoot){
        TileEntityLockableLoot teLoot = (TileEntityLockableLoot)te;
        teLoot.fillWithLoot(null);
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:12,代码来源:PacketDescriptionPacketRequest.java


示例2: DrawPrimitive

import net.minecraft.tileentity.TileEntityLockableLoot; //导入依赖的package包/类
protected void DrawPrimitive( DrawContainer c, World w ) throws Exception
{
    // First, draw the container block:
    String cType = c.getType().value();
    BlockType bType = BlockType.fromValue(cType); // Safe - ContainerType is a subset of BlockType
    XMLBlockState blockType = new XMLBlockState(bType, c.getColour(), c.getFace(), c.getVariant());
    if (!blockType.isValid())
        throw new Exception("Unrecogised item type: " + c.getType().value());
    BlockPos pos = new BlockPos( c.getX(), c.getY(), c.getZ() );
    setBlockState(w, pos, blockType );
    // Now fill the container:
    TileEntity tileentity = w.getTileEntity(pos);
    if (tileentity instanceof TileEntityLockableLoot)
    {
        // First clear out any leftovers:
        ((TileEntityLockableLoot)tileentity).clear();
        int index = 0;
        for (ContainedObjectType cot : c.getObject())
        {
            DrawItem di  = new DrawItem();
            di.setColour(cot.getColour());
            di.setType(cot.getType());
            di.setVariant(cot.getVariant());
            ItemStack stack = MinecraftTypeHelper.getItemStackFromDrawItem(di);
            stack.setCount(cot.getQuantity());
            ((TileEntityLockableLoot)tileentity).setInventorySlotContents(index, stack);
            index++;
        }
    }
}
 
开发者ID:Microsoft,项目名称:malmo,代码行数:31,代码来源:BlockDrawingHelper.java


示例3: generateTower

import net.minecraft.tileentity.TileEntityLockableLoot; //导入依赖的package包/类
public void generateTower(WorldServer world, BlockPos pos, Random rand) {
	MinecraftServer server = world.getMinecraftServer();
	Template template = world.getStructureTemplateManager().getTemplate(server, TOWER_STRUCTURE);
	PlacementSettings settings = new PlacementSettings();
	settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
	
	BlockPos size = template.getSize();
	int airBlocks = 0;
	for(int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, 0, z))))) {
				airBlocks++;
				if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
					return;
				}
			}
		}
	}
	for (int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
				for (int y = 0; y < size.getY(); y++) {
					BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
					IBlockState checkState = world.getBlockState(checkPos);
					if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
						if (!(y <= 3 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
							return;
						}
					}
				}
			}
		}
	}

	template.addBlocksToWorld(world, pos, settings);

	Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
	for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
		String[] tokens = entry.getValue().split(" ");
		if (tokens.length == 0)
			return;

		BlockPos dataPos = entry.getKey();
		EntityPigMage pigMage;

		switch (tokens[0]) {
		case "pigman_mage":
			pigMage = new EntityPigMage(world);
			pigMage.setPosition(dataPos.getX() + 0.5, dataPos.getY(), dataPos.getZ() + 0.5);
			pigMage.onInitialSpawn(world.getDifficultyForLocation(dataPos), null);
			world.spawnEntity(pigMage);
			break;
		case "fortress_chest":
			IBlockState chestState = Blocks.CHEST.getDefaultState().withRotation(settings.getRotation());
			chestState = chestState.withMirror(Mirror.FRONT_BACK);
			world.setBlockState(dataPos, chestState);
			TileEntity tile = world.getTileEntity(dataPos);
			if (tile != null && tile instanceof TileEntityLockableLoot)
				((TileEntityLockableLoot) tile).setLootTable(NETHER_BRIDGE_LOOT_TABLE, rand.nextLong());
			break;
		}
	}

}
 
开发者ID:the-realest-stu,项目名称:Infernum,代码行数:65,代码来源:PigmanMageTowerGenerator.java


示例4: swapSlots

import net.minecraft.tileentity.TileEntityLockableLoot; //导入依赖的package包/类
static ItemStack[] swapSlots(EntityPlayerMP player, String lhsInv, int lhs, String rhsInv, int rhs, BlockPos containerPos)
{
    IInventory container = null;
    String containerName = "";
    if (containerPos != null)
    {
        TileEntity te = player.world.getTileEntity(containerPos);
        if (te != null && te instanceof TileEntityLockableLoot)
        {
            containerName = ObservationFromFullInventoryImplementation.getInventoryName((IInventory)te);
            container = (IInventory)te;
        }
        else if (te != null && te instanceof TileEntityEnderChest)
        {
            containerName = ObservationFromFullInventoryImplementation.getInventoryName(player.getInventoryEnderChest());
            container = player.getInventoryEnderChest();
        }

    }
    IInventory lhsInventory = lhsInv.equals("inventory") ? player.inventory : (lhsInv.equals(containerName) ? container : null);
    IInventory rhsInventory = rhsInv.equals("inventory") ? player.inventory : (rhsInv.equals(containerName) ? container : null);
    if (lhsInventory == null || rhsInventory == null)
        return null; // Source or dest container not available.
    if (rhs < 0 || lhs < 0)
        return null; // Out of bounds.
    if (lhs >= lhsInventory.getSizeInventory() || rhs >= rhsInventory.getSizeInventory())
        return null; // Out of bounds.

    ItemStack srcStack = lhsInventory.getStackInSlot(lhs);
    ItemStack dstStack = rhsInventory.getStackInSlot(rhs);
    lhsInventory.setInventorySlotContents(lhs, dstStack);
    rhsInventory.setInventorySlotContents(rhs, srcStack);
    if (lhsInventory != rhsInventory)
    {
        // Items have moved between our inventory and the foreign inventory - may need to trigger
        // rewards for collecting / discarding.
        ItemStack[] returnStacks = new ItemStack[2];
        ItemStack stackBeingLost = (lhsInventory == player.inventory) ? srcStack : dstStack;
        ItemStack stackBeingGained = (lhsInventory == player.inventory) ? dstStack : srcStack;
        if (stackBeingGained != null)
            returnStacks[0] = stackBeingGained.copy();
        if (stackBeingLost != null)
            returnStacks[1] = stackBeingLost.copy();
        return returnStacks;
    }
    return null;
}
 
开发者ID:Microsoft,项目名称:malmo,代码行数:48,代码来源:InventoryCommandsImplementation.java



注:本文中的net.minecraft.tileentity.TileEntityLockableLoot类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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