本文整理汇总了Java中net.minecraft.network.play.server.S0CPacketSpawnPlayer类的典型用法代码示例。如果您正苦于以下问题:Java S0CPacketSpawnPlayer类的具体用法?Java S0CPacketSpawnPlayer怎么用?Java S0CPacketSpawnPlayer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
S0CPacketSpawnPlayer类属于net.minecraft.network.play.server包,在下文中一共展示了S0CPacketSpawnPlayer类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: handleSpawnPlayer
import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入依赖的package包/类
/**
* Handles the creation of a nearby player entity, sets the position and held item
*/
public void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = (double)packetIn.getX() / 32.0D;
double d1 = (double)packetIn.getY() / 32.0D;
double d2 = (double)packetIn.getZ() / 32.0D;
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getPlayer()).getGameProfile());
entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double)(entityotherplayermp.serverPosX = packetIn.getX());
entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double)(entityotherplayermp.serverPosY = packetIn.getY());
entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double)(entityotherplayermp.serverPosZ = packetIn.getZ());
int i = packetIn.getCurrentItemID();
if (i == 0)
{
entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
}
else
{
entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(Item.getItemById(i), 1, 0);
}
entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
List<DataWatcher.WatchableObject> list = packetIn.func_148944_c();
if (list != null)
{
entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:36,代码来源:NetHandlerPlayClient.java
示例2: handleSpawnPlayer
import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入依赖的package包/类
/**
* Handles the creation of a nearby player entity, sets the position and held
* item
*/
public void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = (double) packetIn.getX() / 32.0D;
double d1 = (double) packetIn.getY() / 32.0D;
double d2 = (double) packetIn.getZ() / 32.0D;
float f = (float) (packetIn.getYaw() * 360) / 256.0F;
float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;
EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld,
this.getPlayerInfo(packetIn.getPlayer()).getGameProfile());
entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double) (entityotherplayermp.serverPosX = packetIn
.getX());
entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double) (entityotherplayermp.serverPosY = packetIn
.getY());
entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double) (entityotherplayermp.serverPosZ = packetIn
.getZ());
int i = packetIn.getCurrentItemID();
if (i == 0) {
entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
} else {
entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(
Item.getItemById(i), 1, 0);
}
entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
List<DataWatcher.WatchableObject> list = packetIn.func_148944_c();
if (list != null) {
entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
}
}
开发者ID:SkidJava,项目名称:BaseClient,代码行数:37,代码来源:NetHandlerPlayClient.java
示例3: handleSpawnPlayer
import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入依赖的package包/类
/**
* Handles the creation of a nearby player entity, sets the position and held item
*/
public void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_)
{
double var2 = (double)p_147237_1_.func_148942_f() / 32.0D;
double var4 = (double)p_147237_1_.func_148949_g() / 32.0D;
double var6 = (double)p_147237_1_.func_148946_h() / 32.0D;
float var8 = (float)(p_147237_1_.func_148941_i() * 360) / 256.0F;
float var9 = (float)(p_147237_1_.func_148945_j() * 360) / 256.0F;
EntityOtherPlayerMP var10 = new EntityOtherPlayerMP(this.gameController.theWorld, p_147237_1_.func_148948_e());
var10.prevPosX = var10.lastTickPosX = (double)(var10.serverPosX = p_147237_1_.func_148942_f());
var10.prevPosY = var10.lastTickPosY = (double)(var10.serverPosY = p_147237_1_.func_148949_g());
var10.prevPosZ = var10.lastTickPosZ = (double)(var10.serverPosZ = p_147237_1_.func_148946_h());
int var11 = p_147237_1_.func_148947_k();
if (var11 == 0)
{
var10.inventory.mainInventory[var10.inventory.currentItem] = null;
}
else
{
var10.inventory.mainInventory[var10.inventory.currentItem] = new ItemStack(Item.getItemById(var11), 1, 0);
}
var10.setPositionAndRotation(var2, var4, var6, var8, var9);
this.clientWorldController.addEntityToWorld(p_147237_1_.func_148943_d(), var10);
List var12 = p_147237_1_.func_148944_c();
if (var12 != null)
{
var10.getDataWatcher().updateWatchedObjectsFromList(var12);
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:35,代码来源:NetHandlerPlayClient.java
示例4: handleSpawnPlayer
import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入依赖的package包/类
public void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_)
{
double d0 = (double)p_147237_1_.func_148942_f() / 32.0D;
double d1 = (double)p_147237_1_.func_148949_g() / 32.0D;
double d2 = (double)p_147237_1_.func_148946_h() / 32.0D;
float f = (float)(p_147237_1_.func_148941_i() * 360) / 256.0F;
float f1 = (float)(p_147237_1_.func_148945_j() * 360) / 256.0F;
GameProfile gameprofile = p_147237_1_.func_148948_e();
EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, p_147237_1_.func_148948_e());
entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double)(entityotherplayermp.serverPosX = p_147237_1_.func_148942_f());
entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double)(entityotherplayermp.serverPosY = p_147237_1_.func_148949_g());
entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double)(entityotherplayermp.serverPosZ = p_147237_1_.func_148946_h());
int i = p_147237_1_.func_148947_k();
if (i == 0)
{
entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
}
else
{
entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(Item.getItemById(i), 1, 0);
}
entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
this.clientWorldController.addEntityToWorld(p_147237_1_.func_148943_d(), entityotherplayermp);
List list = p_147237_1_.func_148944_c();
if (list != null)
{
entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:33,代码来源:NetHandlerPlayClient.java
示例5: getPacket
import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入依赖的package包/类
@Override
public Class<? extends Packet> getPacket() {
return S0CPacketSpawnPlayer.class;
}
开发者ID:killjoy1221,项目名称:Protocol4,代码行数:5,代码来源:SpawnPlayer_4.java
示例6: handleSpawnPlayer
import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入依赖的package包/类
/**
* Handles the creation of a nearby player entity, sets the position and held item
*/
void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn);
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:INetHandlerPlayClient.java
示例7: handleSpawnPlayer
import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入依赖的package包/类
/**
* Handles the creation of a nearby player entity, sets the position and held item
*/
void handleSpawnPlayer(S0CPacketSpawnPlayer var1);
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:INetHandlerPlayClient.java
示例8: handleSpawnPlayer
import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入依赖的package包/类
void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_);
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java
注:本文中的net.minecraft.network.play.server.S0CPacketSpawnPlayer类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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