本文整理汇总了Java中org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback类的典型用法代码示例。如果您正苦于以下问题:Java TextureAtlasSourceWithWithLocationCallback类的具体用法?Java TextureAtlasSourceWithWithLocationCallback怎么用?Java TextureAtlasSourceWithWithLocationCallback使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
TextureAtlasSourceWithWithLocationCallback类属于org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas包,在下文中一共展示了TextureAtlasSourceWithWithLocationCallback类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: compare
import org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback; //导入依赖的package包/类
@Override
public int compare(final TextureAtlasSourceWithWithLocationCallback<?> pTextureAtlasSourceWithWithLocationCallbackA, final TextureAtlasSourceWithWithLocationCallback<?> pTextureAtlasSourceWithWithLocationCallbackB) {
final int deltaWidth = pTextureAtlasSourceWithWithLocationCallbackB.getTextureAtlasSource().getTextureWidth() - pTextureAtlasSourceWithWithLocationCallbackA.getTextureAtlasSource().getTextureWidth();
if (deltaWidth != 0) {
return deltaWidth;
} else {
return pTextureAtlasSourceWithWithLocationCallbackB.getTextureAtlasSource().getTextureHeight() - pTextureAtlasSourceWithWithLocationCallbackA.getTextureAtlasSource().getTextureHeight();
}
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:10,代码来源:BlackPawnTextureAtlasBuilder.java
示例2: build
import org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback; //导入依赖的package包/类
@Override
public void build(final A pTextureAtlas, final ArrayList<TextureAtlasSourceWithWithLocationCallback<T>> pTextureAtlasSourcesWithLocationCallback) throws TextureAtlasBuilderException {
Collections.sort(pTextureAtlasSourcesWithLocationCallback, TEXTURESOURCE_COMPARATOR);
final int rootX = 0;
final int rootY = 0;
final int rootWidth = pTextureAtlas.getWidth() - 2 * this.mTextureAtlasBorderSpacing;
final int rootHeight = pTextureAtlas.getHeight() - 2 * this.mTextureAtlasBorderSpacing;
final Node root = new Node(new Rect(rootX, rootY, rootWidth, rootHeight));
final int textureSourceCount = pTextureAtlasSourcesWithLocationCallback.size();
for (int i = 0; i < textureSourceCount; i++) {
final TextureAtlasSourceWithWithLocationCallback<T> textureSourceWithLocationCallback = pTextureAtlasSourcesWithLocationCallback.get(i);
final T textureAtlasSource = textureSourceWithLocationCallback.getTextureAtlasSource();
final Node inserted = root.insert(textureAtlasSource, rootWidth, rootHeight, this.mTextureAtlasSourceSpacing, this.mTextureAtlasSourcePadding);
if (inserted == null) {
throw new TextureAtlasBuilderException("Could not build: '" + textureAtlasSource.toString() + "' into: '" + pTextureAtlas.getClass().getSimpleName() + "'.");
}
final int textureAtlasSourceLeft = inserted.mRect.mLeft + this.mTextureAtlasBorderSpacing + this.mTextureAtlasSourcePadding;
final int textureAtlasSourceTop = inserted.mRect.mTop + this.mTextureAtlasBorderSpacing + this.mTextureAtlasSourcePadding;
if (this.mTextureAtlasSourcePadding == 0) {
pTextureAtlas.addTextureAtlasSource(textureAtlasSource, textureAtlasSourceLeft, textureAtlasSourceTop);
} else {
pTextureAtlas.addTextureAtlasSource(textureAtlasSource, textureAtlasSourceLeft, textureAtlasSourceTop, this.mTextureAtlasSourcePadding);
}
textureSourceWithLocationCallback.getCallback().onCallback(textureAtlasSource);
}
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:34,代码来源:BlackPawnTextureAtlasBuilder.java
示例3: compare
import org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback; //导入依赖的package包/类
@Override
public int compare(final TextureAtlasSourceWithWithLocationCallback<?> pTextureAtlasSourceWithWithLocationCallbackA, final TextureAtlasSourceWithWithLocationCallback<?> pTextureAtlasSourceWithWithLocationCallbackB) {
final int deltaWidth = pTextureAtlasSourceWithWithLocationCallbackB.getTextureAtlasSource().getTextureWidth() - pTextureAtlasSourceWithWithLocationCallbackA.getTextureAtlasSource().getTextureWidth();
if(deltaWidth != 0) {
return deltaWidth;
} else {
return pTextureAtlasSourceWithWithLocationCallbackB.getTextureAtlasSource().getTextureHeight() - pTextureAtlasSourceWithWithLocationCallbackA.getTextureAtlasSource().getTextureHeight();
}
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:10,代码来源:BlackPawnTextureAtlasBuilder.java
示例4: build
import org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback; //导入依赖的package包/类
@Override
public void build(final A pTextureAtlas, final ArrayList<TextureAtlasSourceWithWithLocationCallback<T>> pTextureAtlasSourcesWithLocationCallback) throws TextureAtlasBuilderException {
Collections.sort(pTextureAtlasSourcesWithLocationCallback, TEXTURESOURCE_COMPARATOR);
final int rootX = 0;
final int rootY = 0;
final int rootWidth = pTextureAtlas.getWidth() - 2 * this.mTextureAtlasBorderSpacing;
final int rootHeight = pTextureAtlas.getHeight() - 2 * this.mTextureAtlasBorderSpacing;
final Node root = new Node(new Rect(rootX, rootY, rootWidth, rootHeight));
final int textureSourceCount = pTextureAtlasSourcesWithLocationCallback.size();
for(int i = 0; i < textureSourceCount; i++) {
final TextureAtlasSourceWithWithLocationCallback<T> textureSourceWithLocationCallback = pTextureAtlasSourcesWithLocationCallback.get(i);
final T textureAtlasSource = textureSourceWithLocationCallback.getTextureAtlasSource();
final Node inserted = root.insert(textureAtlasSource, rootWidth, rootHeight, this.mTextureAtlasSourceSpacing, this.mTextureAtlasSourcePadding);
if(inserted == null) {
throw new TextureAtlasBuilderException("Could not build: '" + textureAtlasSource.toString() + "' into: '" + pTextureAtlas.getClass().getSimpleName() + "'.");
}
final int textureAtlasSourceLeft = inserted.mRect.mLeft + this.mTextureAtlasBorderSpacing + this.mTextureAtlasSourcePadding;
final int textureAtlasSourceTop = inserted.mRect.mTop + this.mTextureAtlasBorderSpacing + this.mTextureAtlasSourcePadding;
if(this.mTextureAtlasSourcePadding == 0) {
pTextureAtlas.addTextureAtlasSource(textureAtlasSource, textureAtlasSourceLeft, textureAtlasSourceTop);
} else {
pTextureAtlas.addTextureAtlasSource(textureAtlasSource, textureAtlasSourceLeft, textureAtlasSourceTop, this.mTextureAtlasSourcePadding);
}
textureSourceWithLocationCallback.getCallback().onCallback(textureAtlasSource);
}
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:34,代码来源:BlackPawnTextureAtlasBuilder.java
示例5: build
import org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback; //导入依赖的package包/类
public void build(final A pTextureAtlas, final ArrayList<TextureAtlasSourceWithWithLocationCallback<T>> pTextureAtlasSourcesWithLocationCallback) throws TextureAtlasBuilderException;
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:2,代码来源:ITextureAtlasBuilder.java
注:本文中的org.andengine.opengl.texture.atlas.buildable.BuildableTextureAtlas.TextureAtlasSourceWithWithLocationCallback类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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