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Java InventoryCrafting类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.server.InventoryCrafting的典型用法代码示例。如果您正苦于以下问题:Java InventoryCrafting类的具体用法?Java InventoryCrafting怎么用?Java InventoryCrafting使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



InventoryCrafting类属于net.minecraft.server包,在下文中一共展示了InventoryCrafting类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: getType

import net.minecraft.server.InventoryCrafting; //导入依赖的package包/类
public InventoryType getType() {
    // Thanks to Droppers extending Dispensers, order is important.
    if (inventory instanceof InventoryCrafting) {
        return inventory.getSize() >= 9 ? InventoryType.WORKBENCH : InventoryType.CRAFTING;
    } else if (inventory instanceof PlayerInventory) {
        return InventoryType.PLAYER;
    } else if (inventory instanceof TileEntityDropper) {
        return InventoryType.DROPPER;
    } else if (inventory instanceof TileEntityDispenser) {
        return InventoryType.DISPENSER;
    } else if (inventory instanceof TileEntityFurnace) {
        return InventoryType.FURNACE;
    } else if (inventory instanceof ContainerEnchantTableInventory) {
        return InventoryType.ENCHANTING;
    } else if (inventory instanceof TileEntityBrewingStand) {
        return InventoryType.BREWING;
    } else if (inventory instanceof CraftInventoryCustom.MinecraftInventory) {
        return ((CraftInventoryCustom.MinecraftInventory) inventory).getType();
    } else if (inventory instanceof InventoryEnderChest) {
        return InventoryType.ENDER_CHEST;
    } else if (inventory instanceof InventoryMerchant) {
        return InventoryType.MERCHANT;
    } else if (inventory instanceof TileEntityBeacon) {
        return InventoryType.BEACON;
    } else if (inventory instanceof ContainerAnvilInventory) {
        return InventoryType.ANVIL;
    } else if (inventory instanceof IHopper) {
        return InventoryType.HOPPER;
    } else {
        return InventoryType.CHEST;
    }
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:33,代码来源:CraftInventory.java


示例2: callPreCraftEvent

import net.minecraft.server.InventoryCrafting; //导入依赖的package包/类
public static ItemStack callPreCraftEvent(InventoryCrafting matrix, ItemStack result, InventoryView lastCraftView, boolean isRepair) {
    CraftInventoryCrafting inventory = new CraftInventoryCrafting(matrix, matrix.resultInventory);
    inventory.setResult(CraftItemStack.asCraftMirror(result));

    PrepareItemCraftEvent event = new PrepareItemCraftEvent(inventory, lastCraftView, isRepair);
    Bukkit.getPluginManager().callEvent(event);

    org.bukkit.inventory.ItemStack bitem = event.getInventory().getResult();

    return CraftItemStack.asNMSCopy(bitem);
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:12,代码来源:CraftEventFactory.java


示例3: getType

import net.minecraft.server.InventoryCrafting; //导入依赖的package包/类
public InventoryType getType() {
    // Thanks to Droppers extending Dispensers, order is important.
    if (inventory instanceof InventoryCrafting) {
        return inventory.getSize() >= 9 ? InventoryType.WORKBENCH : InventoryType.CRAFTING;
    } else if (inventory instanceof PlayerInventory) {
        return InventoryType.PLAYER;
    } else if (inventory instanceof TileEntityDropper) {
        return InventoryType.DROPPER;
    } else if (inventory instanceof TileEntityDispenser) {
        return InventoryType.DISPENSER;
    } else if (inventory instanceof TileEntityFurnace) {
        return InventoryType.FURNACE;
    } else if (this instanceof CraftInventoryEnchanting) {
       return InventoryType.ENCHANTING;
    } else if (inventory instanceof TileEntityBrewingStand) {
        return InventoryType.BREWING;
    } else if (inventory instanceof CraftInventoryCustom.MinecraftInventory) {
        return ((CraftInventoryCustom.MinecraftInventory) inventory).getType();
    } else if (inventory instanceof InventoryEnderChest) {
        return InventoryType.ENDER_CHEST;
    } else if (inventory instanceof InventoryMerchant) {
        return InventoryType.MERCHANT;
    } else if (inventory instanceof TileEntityBeacon) {
        return InventoryType.BEACON;
    } else if (this instanceof CraftInventoryAnvil) {
       return InventoryType.ANVIL;
    } else if (inventory instanceof IHopper) {
        return InventoryType.HOPPER;
    } else {
        return InventoryType.CHEST;
    }
}
 
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:33,代码来源:CraftInventory.java


示例4: CraftInventoryCrafting

import net.minecraft.server.InventoryCrafting; //导入依赖的package包/类
public CraftInventoryCrafting(InventoryCrafting inventory, IInventory resultInventory) {
    super(inventory);
    this.resultInventory = resultInventory;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:5,代码来源:CraftInventoryCrafting.java


示例5: getRecipe

import net.minecraft.server.InventoryCrafting; //导入依赖的package包/类
public Recipe getRecipe() {
    IRecipe recipe = ((InventoryCrafting)getInventory()).currentRecipe;
    return recipe == null ? null : recipe.toBukkitRecipe();
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:5,代码来源:CraftInventoryCrafting.java



注:本文中的net.minecraft.server.InventoryCrafting类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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