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Java C0FPacketConfirmTransaction类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.client.C0FPacketConfirmTransaction的典型用法代码示例。如果您正苦于以下问题:Java C0FPacketConfirmTransaction类的具体用法?Java C0FPacketConfirmTransaction怎么用?Java C0FPacketConfirmTransaction使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



C0FPacketConfirmTransaction类属于net.minecraft.network.play.client包,在下文中一共展示了C0FPacketConfirmTransaction类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: handleConfirmTransaction

import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入依赖的package包/类
/**
 * Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
 * and confirms if it is the case.
 */
public void handleConfirmTransaction(S32PacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Container container = null;
    EntityPlayer entityplayer = this.gameController.thePlayer;

    if (packetIn.getWindowId() == 0)
    {
        container = entityplayer.inventoryContainer;
    }
    else if (packetIn.getWindowId() == entityplayer.openContainer.windowId)
    {
        container = entityplayer.openContainer;
    }

    if (container != null && !packetIn.func_148888_e())
    {
        this.addToSendQueue(new C0FPacketConfirmTransaction(packetIn.getWindowId(), packetIn.getActionNumber(), true));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:NetHandlerPlayClient.java


示例2: handleConfirmTransaction

import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入依赖的package包/类
/**
 * Verifies that the server and client are synchronized with respect to the
 * inventory/container opened by the player and confirms if it is the case.
 */
public void handleConfirmTransaction(S32PacketConfirmTransaction packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Container container = null;
	EntityPlayer entityplayer = this.gameController.thePlayer;

	if (packetIn.getWindowId() == 0) {
		container = entityplayer.inventoryContainer;
	} else if (packetIn.getWindowId() == entityplayer.openContainer.windowId) {
		container = entityplayer.openContainer;
	}

	if (container != null && !packetIn.func_148888_e()) {
		this.addToSendQueue(
				new C0FPacketConfirmTransaction(packetIn.getWindowId(), packetIn.getActionNumber(), true));
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:21,代码来源:NetHandlerPlayClient.java


示例3: handleConfirmTransaction

import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入依赖的package包/类
/**
 * Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
 * and confirms if it is the case.
 */
public void handleConfirmTransaction(S32PacketConfirmTransaction p_147239_1_)
{
    Container var2 = null;
    EntityClientPlayerMP var3 = this.gameController.thePlayer;

    if (p_147239_1_.func_148889_c() == 0)
    {
        var2 = var3.inventoryContainer;
    }
    else if (p_147239_1_.func_148889_c() == var3.openContainer.windowId)
    {
        var2 = var3.openContainer;
    }

    if (var2 != null && !p_147239_1_.func_148888_e())
    {
        this.addToSendQueue(new C0FPacketConfirmTransaction(p_147239_1_.func_148889_c(), p_147239_1_.func_148890_d(), true));
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:24,代码来源:NetHandlerPlayClient.java


示例4: handleConfirmTransaction

import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入依赖的package包/类
public void handleConfirmTransaction(S32PacketConfirmTransaction p_147239_1_)
{
    Container container = null;
    EntityClientPlayerMP entityclientplayermp = this.gameController.thePlayer;

    if (p_147239_1_.func_148889_c() == 0)
    {
        container = entityclientplayermp.inventoryContainer;
    }
    else if (p_147239_1_.func_148889_c() == entityclientplayermp.openContainer.windowId)
    {
        container = entityclientplayermp.openContainer;
    }

    if (container != null && !p_147239_1_.func_148888_e())
    {
        this.addToSendQueue(new C0FPacketConfirmTransaction(p_147239_1_.func_148889_c(), p_147239_1_.func_148890_d(), true));
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:20,代码来源:NetHandlerPlayClient.java


示例5: processConfirmTransaction

import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入依赖的package包/类
/**
 * Received in response to the server requesting to confirm that the client-side open container matches the servers'
 * after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
 * contents
 */
public void processConfirmTransaction(C0FPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    Short oshort = (Short)this.field_147372_n.lookup(this.playerEntity.openContainer.windowId);

    if (oshort != null && packetIn.getUid() == oshort.shortValue() && this.playerEntity.openContainer.windowId == packetIn.getWindowId() && !this.playerEntity.openContainer.getCanCraft(this.playerEntity) && !this.playerEntity.isSpectator())
    {
        this.playerEntity.openContainer.setCanCraft(this.playerEntity, true);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:NetHandlerPlayServer.java


示例6: processConfirmTransaction

import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入依赖的package包/类
/**
 * Received in response to the server requesting to confirm that the client-side open container matches the servers'
 * after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
 * contents
 */
public void processConfirmTransaction(C0FPacketConfirmTransaction p_147339_1_)
{
    Short var2 = (Short)this.field_147372_n.lookup(this.playerEntity.openContainer.windowId);

    if (var2 != null && p_147339_1_.func_149533_d() == var2.shortValue() && this.playerEntity.openContainer.windowId == p_147339_1_.func_149532_c() && !this.playerEntity.openContainer.isPlayerNotUsingContainer(this.playerEntity))
    {
        this.playerEntity.openContainer.setPlayerIsPresent(this.playerEntity, true);
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:15,代码来源:NetHandlerPlayServer.java


示例7: processConfirmTransaction

import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入依赖的package包/类
public void processConfirmTransaction(C0FPacketConfirmTransaction p_147339_1_)
{
    if (this.playerEntity.isDead)
    {
        return;    // CraftBukkit
    }

    Short oshort = (Short) this.field_147372_n.lookup(this.playerEntity.openContainer.windowId);

    if (oshort != null && p_147339_1_.func_149533_d() == oshort.shortValue() && this.playerEntity.openContainer.windowId == p_147339_1_.func_149532_c() && !this.playerEntity.openContainer.isPlayerNotUsingContainer(this.playerEntity))
    {
        this.playerEntity.openContainer.setPlayerIsPresent(this.playerEntity, true);
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:15,代码来源:NetHandlerPlayServer.java


示例8: processConfirmTransaction

import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入依赖的package包/类
public void processConfirmTransaction(C0FPacketConfirmTransaction p_147339_1_)
{
    Short oshort = (Short)this.field_147372_n.lookup(this.playerEntity.openContainer.windowId);

    if (oshort != null && p_147339_1_.func_149533_d() == oshort.shortValue() && this.playerEntity.openContainer.windowId == p_147339_1_.func_149532_c() && !this.playerEntity.openContainer.isPlayerNotUsingContainer(this.playerEntity))
    {
        this.playerEntity.openContainer.setPlayerIsPresent(this.playerEntity, true);
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:10,代码来源:NetHandlerPlayServer.java


示例9: processConfirmTransaction

import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入依赖的package包/类
@Override
public void processConfirmTransaction(C0FPacketConfirmTransaction p_147339_1_) {
}
 
开发者ID:makeoo,项目名称:Gadomancy,代码行数:4,代码来源:FakeNetServerHandler.java


示例10: processConfirmTransaction

import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入依赖的package包/类
/**
 * Received in response to the server requesting to confirm that the client-side open container matches the servers'
 * after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
 * contents
 */
void processConfirmTransaction(C0FPacketConfirmTransaction packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:7,代码来源:INetHandlerPlayServer.java


示例11: processConfirmTransaction

import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入依赖的package包/类
/**
 * Received in response to the server requesting to confirm that the client-side open container matches the servers'
 * after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
 * contents
 */
void processConfirmTransaction(C0FPacketConfirmTransaction var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:7,代码来源:INetHandlerPlayServer.java


示例12: processConfirmTransaction

import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入依赖的package包/类
void processConfirmTransaction(C0FPacketConfirmTransaction p_147339_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayServer.java



注:本文中的net.minecraft.network.play.client.C0FPacketConfirmTransaction类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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