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Java SkeletonData类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.esotericsoftware.spine.SkeletonData的典型用法代码示例。如果您正苦于以下问题:Java SkeletonData类的具体用法?Java SkeletonData怎么用?Java SkeletonData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SkeletonData类属于com.esotericsoftware.spine包,在下文中一共展示了SkeletonData类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: getDependencies

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
@Override
public Array<AssetDescriptor> getDependencies(String fileName,
		FileHandle file, Parameter parameter) {
	
	JsonValue root = reader.parse(file);
	String spineFile = root.getString("spine");
	
	Array<AssetDescriptor> dependencies = new Array<AssetDescriptor>();
	dependencies.add(new AssetDescriptor(
		spineFile,
		SkeletonData.class,
		getSkeletonParameters(spineFile)
	));
	
	return dependencies;
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:17,代码来源:AnimationControlLoader.java


示例2: loadSource

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
private void loadSource(String source, String atlas) {
	EngineLogger.debug("Loading: " + source);
	SkeletonCacheEntry entry = (SkeletonCacheEntry) sourceCache.get(source);

	if (entry == null) {
		entry = new SkeletonCacheEntry();
		entry.atlas = atlas == null ? source : atlas;
		sourceCache.put(source, entry);
	}

	if (entry.refCounter == 0) {

		if (EngineAssetManager.getInstance().getLoader(SkeletonData.class) == null) {
			EngineAssetManager.getInstance().setLoader(SkeletonData.class,
					new SkeletonDataLoader(EngineAssetManager.getInstance().getFileHandleResolver()));
		}

		SkeletonDataLoaderParameter parameter = new SkeletonDataLoaderParameter(
				EngineAssetManager.ATLASES_DIR + entry.atlas + EngineAssetManager.ATLAS_EXT,
				EngineAssetManager.getInstance().getScale());
		EngineAssetManager.getInstance().load(getFileName(source), SkeletonData.class, parameter);
	}

	entry.refCounter++;
}
 
开发者ID:bladecoder,项目名称:bladecoder-adventure-engine,代码行数:26,代码来源:SpineRenderer.java


示例3: retrieveSource

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
private void retrieveSource(String source, String atlas) {
	EngineLogger.debug("Retrieving: " + source);
	SkeletonCacheEntry entry = (SkeletonCacheEntry) sourceCache.get(source);

	if (entry == null || entry.refCounter < 1) {
		loadSource(source, atlas);
		EngineAssetManager.getInstance().finishLoading();
		entry = (SkeletonCacheEntry) sourceCache.get(source);
	}

	if (entry.skeleton == null) {
		SkeletonData skeletonData = EngineAssetManager.getInstance().get(getFileName(source), SkeletonData.class);

		entry.skeleton = new Skeleton(skeletonData);

		AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines
																				// mixing
																				// between
																				// animations.
		stateData.setDefaultMix(0f);

		entry.animation = new AnimationState(stateData);
		entry.animation.addListener(animationListener);
	}
}
 
开发者ID:bladecoder,项目名称:bladecoder-adventure-engine,代码行数:26,代码来源:SpineRenderer.java


示例4: getData

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
public SkeletonData getData (FileHandle atlasFile, FileHandle skeletonFile, float scale) {
	SkeletonData data = sizeMaps.get(scale);
	if (data == null) {
		if (skeletonFile.extension().equals("json")) {
			SkeletonJson json = new SkeletonJson(getAtlas(atlasFile));
			json.setScale(scale);
			data = json.readSkeletonData(skeletonFile);
			sizeMaps.put(scale, data);
		}

		if (skeletonFile.extension().equals("skel")) {
			SkeletonBinary binary = new SkeletonBinary(getAtlas(atlasFile));
			binary.setScale(scale);
			data = binary.readSkeletonData(skeletonFile);
			sizeMaps.put(scale, data);
		}
	}

	return data;
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:21,代码来源:SpineCacheModule.java


示例5: SkeletonActorPool

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
public SkeletonActorPool (SkeletonRenderer renderer, SkeletonData skeletonData, AnimationStateData stateData,
	int initialCapacity, int max) {
	super(initialCapacity, max);

	this.renderer = renderer;
	this.skeletonData = skeletonData;
	this.stateData = stateData;

	obtained = new Array(false, initialCapacity);

	skeletonPool = new Pool<Skeleton>(initialCapacity, max) {
		protected Skeleton newObject () {
			return new Skeleton(SkeletonActorPool.this.skeletonData);
		}

		protected void reset (Skeleton skeleton) {
			skeleton.setColor(Color.WHITE);
			skeleton.setFlip(false, false);
			skeleton.setSkin((Skin)null);
			skeleton.setSkin(SkeletonActorPool.this.skeletonData.getDefaultSkin());
			skeleton.setToSetupPose();
		}
	};

	statePool = new Pool<AnimationState>(initialCapacity, max) {
		protected AnimationState newObject () {
			return new AnimationState(SkeletonActorPool.this.stateData);
		}

		protected void reset (AnimationState state) {
			state.clearTracks();
			state.clearListeners();
		}
	};
}
 
开发者ID:laurencegw,项目名称:jenjin,代码行数:36,代码来源:SkeletonActorPool.java


示例6: loadData

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
private void loadData(AssetManager manager, String fileName,
		FileHandle file, Parameter parameter) {

	JsonValue root = reader.parse(file);
	
	skeleton = manager.get(root.getString("spine"), SkeletonData.class);
	
	loadTagGroups(root.get("tags"));
	loadLayers(root.get("layers"));
	loadTransitions(root.get("transitions"));
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:12,代码来源:AnimationControlLoader.java


示例7: findSpineAnims

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
private void findSpineAnims(JsonValue value, Array<AssetDescriptor> dependencies)
{
	if (value.has("composite"))
	{
		findSpineAnims(value.get("composite"), dependencies);
	}
	if (value.has("sComposites"))
	{
		JsonValue composites = value.get("sComposites");

		for (int i = 0; i < composites.size; ++i)
		{
			findSpineAnims(composites.get(i), dependencies);
		}
	}
	if (value.has("sSpineAnimations"))
	{
		JsonValue animations = value.get("sSpineAnimations");

		for (int i = 0; i < animations.size; ++i)
		{
			String animationName = animations.get(i).getString("animationName");

			logger.info("-- Found spine animation: " + animationName);

			String fileWithoutExtension = SPINE_ANIMS_DIR + animationName + "/" + animationName;
			
			SkeletonDataLoaderParameter skeletonParams = new SkeletonDataLoaderParameter();
			skeletonParams.atlasName = fileWithoutExtension + ".atlas";
			
			dependencies.add(new AssetDescriptor(
					fileWithoutExtension + ".json",
					SkeletonData.class,
					skeletonParams
					));
		}
	}
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:39,代码来源:OverlapSceneLoader.java


示例8: load

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
@Override
public void load(OverlapScene scene, Entity entity, ObjectMap<String, String> map) {
	CCTvComponent cctv = new CCTvComponent();
	SizeComponent size = new SizeComponent();
	SpineComponent spine = new SpineComponent();
	AnimationControlComponent control = new AnimationControlComponent();
	ObserverComponent observer = new ObserverComponent();
	
	AssetManager assetManager = Env.getGame().getAssetManager();
	
	// Load cctv properties
	cctv.angularVelocity = Float.parseFloat(map.get("angularVelocity", "0.0"));
	cctv.maxAngle = Float.parseFloat(map.get("maxAngle", "0.0"));
	cctv.minAngle = Float.parseFloat(map.get("minAngle", "0.0"));
	cctv.waitTimeMaxAngle = Float.parseFloat(map.get("waitTimeMaxAngle", "0.0"));
	cctv.waitTimeMinAngle = Float.parseFloat(map.get("waitTimeMinAngle", "0.0"));
	
	// Load spine animation
	SkeletonData skeletonData = assetManager.get("spine/Beholder.json", SkeletonData.class);
	spine.skeleton = new Skeleton(skeletonData);
	AnimationStateData stateData = new AnimationStateData(skeletonData);
	spine.state = new AnimationState(stateData);
	
	size.width = 0.5f;
	size.height = 0.5f;
	
	control.data = assetManager.get("anims/cctv.json", AnimationControl.class);
	
	observer.fovAngle = 20.0f;
	observer.distance = 4.5f;
	
	entity.add(size);
	entity.add(spine);
	entity.add(cctv);
	entity.add(control);
	entity.add(observer);
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:38,代码来源:CCTvPlugin.java


示例9: load

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
@Override
public void load(OverlapScene scene, Entity entity, ObjectMap<String, String> value) {
	PhysicsComponent physics = new PhysicsComponent();
	PlayerComponent player = new PlayerComponent();
	SpineComponent spine = new SpineComponent();
	SizeComponent size = new SizeComponent();
	AnimationControlComponent animControl = new AnimationControlComponent();
	ObservableComponent observable = new ObservableComponent();
	
	AssetManager assetManager = Env.getGame().getAssetManager();
	
	SkeletonData skeletonData = assetManager.get("spine/Player.json", SkeletonData.class);
	spine.skeleton = new Skeleton(skeletonData);
	AnimationStateData stateData = new AnimationStateData(skeletonData);
	spine.state = new AnimationState(stateData);
	
	animControl.data = assetManager.get("anims/player.json", AnimationControl.class);
	
	size.width = 0.5f;
	size.height = 1.4f;
	
	entity.add(physics);
	entity.add(player);
	entity.add(spine);
	entity.add(size);
	entity.add(animControl);
	entity.add(observable);
	
	cameraSystem.setTarget(entity);
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:31,代码来源:PlayerPlugin.java


示例10: loadAsync

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
@Override
public void loadAsync(AssetManager manager, String fileName, FileHandle file, AnimationStateDataLoaderParameter parameter) {
	logger.info("loading " + fileName);
	
	data = new AnimationStateData(manager.get(parameter.skeletonName, SkeletonData.class));
	
	try {
		JsonReader reader = new JsonReader();
		JsonValue root = reader.parse(file);
		
		float defaultBlend = root.get("defaultBlend").asFloat();
		
		logger.info("default blend: " + defaultBlend + "s");
		
		data.setDefaultMix(defaultBlend);
		
		JsonIterator blendIt = root.get("blends").iterator();
		
		while (blendIt.hasNext()) {
			JsonValue blendValue = blendIt.next();
			String from = blendValue.get("from").asString(); 
			String to = blendValue.get("to").asString();
			float duration = blendValue.get("duration").asFloat();
			
			data.setMix(from, to , duration);
			
			logger.info("blend: " + from + " -> " + to + " [" + duration + "s]");
		}
	}
	catch (Exception e) {
		logger.error("error loading " + fileName + " " + e.getMessage());
	}
}
 
开发者ID:saltares,项目名称:sioncore,代码行数:34,代码来源:AnimationStateDataLoader.java


示例11: getDependencies

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
@Override
public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, AnimationStateDataLoaderParameter parameter) {
	SkeletonDataLoaderParameter skeletonParam = new SkeletonDataLoaderParameter();
	skeletonParam.atlasName = parameter.atlasName;
	skeletonParam.scale = Env.pixelsToMetres * parameter.scale;
	
	Array<AssetDescriptor> deps = new Array<AssetDescriptor>();
	deps.add(new AssetDescriptor(parameter.skeletonName, SkeletonData.class, skeletonParam));
	
	return deps;
}
 
开发者ID:saltares,项目名称:sioncore,代码行数:12,代码来源:AnimationStateDataLoader.java


示例12: Assets

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
public Assets(String assetFile) {
		logger = new Logger(TAG, Env.debugLevel);
		
		logger.info("initialising");
		
		manager = new AssetManager();
//		manager.setErrorListener(this);
		manager.setLoader(TiledMap.class, new TmxMapLoader(new InternalFileHandleResolver()));
		manager.setLoader(PhysicsData.class, new PhysicsLoader(new InternalFileHandleResolver()));
		manager.setLoader(SpriteAnimationData.class, new SpriteAnimationLoader(new InternalFileHandleResolver()));
		manager.setLoader(SkeletonData.class, new SkeletonDataLoader(new InternalFileHandleResolver()));
		manager.setLoader(AnimationStateData.class, new AnimationStateDataLoader(new InternalFileHandleResolver()));
		
		loadGroups(assetFile);
	}
 
开发者ID:saltares,项目名称:sioncore,代码行数:16,代码来源:Assets.java


示例13: get

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
private SkeletonData get (FileHandle atlasFile, FileHandle skeletonFile, float scale) {
	SkeletonCache cache = skeletonsData.get(skeletonFile);

	if (cache == null) {
		cache = new SkeletonCache();
		skeletonsData.put(skeletonFile, cache);
	}

	return cache.getData(atlasFile, skeletonFile, scale);
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:11,代码来源:SpineCacheModule.java


示例14: VisSpine

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
public VisSpine (VisSpine other, SkeletonData skeletonData) {
	this.playOnStart = other.playOnStart;
	this.defaultAnimation = other.defaultAnimation;

	init(skeletonData);

	setFlip(other.isFlipX(), other.isFlipY());
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:9,代码来源:VisSpine.java


示例15: init

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
private void init (SkeletonData skeletonData) {
	skeleton = new Skeleton(skeletonData);

	stateData = new AnimationStateData(skeletonData);
	state = new AnimationState(stateData);

	defaultAnimation = skeleton.getData().getAnimations().get(0).getName();
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:9,代码来源:VisSpine.java


示例16: resolveDependencies

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
@Override
public void resolveDependencies (Array<AssetDescriptor> dependencies, EntityData entityData, Component component) {
	if (component instanceof AssetReference) {
		VisAssetDescriptor asset = ((AssetReference) component).asset;
		if (asset instanceof SpineAssetDescriptor) {
			SpineAssetDescriptor spineAsset = (SpineAssetDescriptor) asset;

			SkeletonDataLoaderParameter parameter = new SkeletonDataLoaderParameter(spineAsset.getAtlasPath(), spineAsset.getSkeletonPath(), spineAsset.getScale());
			dependencies.add(new AssetDescriptor<SkeletonData>(spineAsset.getArbitrarySkeletonPath(), SkeletonData.class, parameter));
		}
	}
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:13,代码来源:SpineSupport.java


示例17: Assets

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
public Assets(Files files) {
	setEnumNames(false);
	this.files = files;
	listeners = new Array<AssetLoadingListener>();
	assetManager = new AssetManager(this);
	assetManager.setErrorListener(this);
	i18n = new I18N(this);
	setLoader(Skin.class, new ExtendedSkinLoader(this));
	setLoader(Texture.class, new URLTextureLoader(this));
	setLoader(SkeletonData.class, new SkeletonLoader(this));
	assetManager.setErrorListener(new AssetErrorListener() {
		@Override
		public void error(AssetDescriptor asset, Throwable throwable) {
			AssetLoaderParameters params = asset.params;
			if (params != null) {
				LoadedCallback loadedCallback = params.loadedCallback;
				if (loadedCallback instanceof ErrorCallback) {
					((ErrorCallback) loadedCallback).errored(
							asset.fileName, asset.type, throwable);
				}
			} else {
				Gdx.app.error("Assets", "Exception loading asset",
						throwable);
			}
		}
	});
}
 
开发者ID:e-ucm,项目名称:ead,代码行数:28,代码来源:Assets.java


示例18: setSkeleton

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
public void setSkeleton(SkeletonData skeletonData) {
	this.skeleton = new Skeleton(skeletonData);
	AnimationStateData stateData = new AnimationStateData(skeletonData);
	state = new AnimationState(stateData);
	setVisible(true);
	bounds = new SkeletonBounds();
}
 
开发者ID:e-ucm,项目名称:ead,代码行数:8,代码来源:SpineActor.java


示例19: SkeletonPool

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
public SkeletonPool (SkeletonData skeletonData) {
	this.skeletonData = skeletonData;
}
 
开发者ID:laurencegw,项目名称:jenjin,代码行数:4,代码来源:SkeletonPool.java


示例20: create

import com.esotericsoftware.spine.SkeletonData; //导入依赖的package包/类
@Override
public void create () {
	logger = new Logger(LibgdxJam.class.getName(), Env.LOG_LEVEL);
	
	logger.info("create");
	
	Env.init(this);
	
	Box2D.init();
	
	categories = new Categories();
	tags = new Tags();
			
	assetManager = new AssetManager();
	assetManager.setLoader(
			SkeletonData.class,
			new SkeletonDataLoader(
				new InternalFileHandleResolver()
			)
		);
	assetManager.setLoader(
		OverlapScene.class,
		new OverlapSceneLoader(
			new InternalFileHandleResolver()
		)
	);
	assetManager.setLoader(
		PhysicsData.class,
		new PhysicsDataLoader(
			new InternalFileHandleResolver(),
			categories
		)
	);
	assetManager.setLoader(
		AnimationControl.class,
		new AnimationControlLoader(
			new InternalFileHandleResolver(),
			tags
		)
	);
	
	tweenManager = new TweenManager();
	Tween.registerAccessor(Camera.class, new CameraAccessor());
	
	uiCamera = new OrthographicCamera();
	uiViewport = new ExtendViewport(
		Env.MIN_UI_WIDTH,
		Env.MIN_UI_HEIGHT,
		Env.MAX_UI_WIDTH,
		Env.MAX_UI_HEIGHT,
		uiCamera
	);
	
	stage = new Stage(uiViewport);
	
	Gdx.input.setInputProcessor(inputMultiplexer);
	inputMultiplexer.addProcessor(stage);
	
	setScreen( Screens.getLoadingScreen() );
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:61,代码来源:LibgdxJam.java



注:本文中的com.esotericsoftware.spine.SkeletonData类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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