本文整理汇总了Java中net.minecraft.network.play.server.SPacketTitle类的典型用法代码示例。如果您正苦于以下问题:Java SPacketTitle类的具体用法?Java SPacketTitle怎么用?Java SPacketTitle使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SPacketTitle类属于net.minecraft.network.play.server包,在下文中一共展示了SPacketTitle类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: handleTitle
import net.minecraft.network.play.server.SPacketTitle; //导入依赖的package包/类
@SuppressWarnings("incomplete-switch")
public void handleTitle(SPacketTitle packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
SPacketTitle.Type spackettitle$type = packetIn.getType();
String s = null;
String s1 = null;
String s2 = packetIn.getMessage() != null ? packetIn.getMessage().getFormattedText() : "";
switch (spackettitle$type)
{
case TITLE:
s = s2;
break;
case SUBTITLE:
s1 = s2;
break;
case RESET:
this.gameController.ingameGUI.displayTitle("", "", -1, -1, -1);
this.gameController.ingameGUI.setDefaultTitlesTimes();
return;
}
this.gameController.ingameGUI.displayTitle(s, s1, packetIn.getFadeInTime(), packetIn.getDisplayTime(), packetIn.getFadeOutTime());
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:26,代码来源:NetHandlerPlayClient.java
示例2: fireTestStarted
import net.minecraft.network.play.server.SPacketTitle; //导入依赖的package包/类
@Override
public void fireTestStarted(Description description) throws StoppedByUserException {
super.fireTestStarted(description);
String message = "Running " + description.getDisplayName();
logger.info(message);
try {
EntityPlayerMP player = server.getPlayerList().getPlayerByUsername(playerName);
ITextComponent itextcomponent = new TextComponentString(message);
SPacketTitle packet = new SPacketTitle(SPacketTitle.Type.ACTIONBAR,
TextComponentUtils.processComponent(player, itextcomponent, player));
player.connection.sendPacket(packet);
} catch (CommandException e) {
throw new RuntimeException(e);
}
}
开发者ID:wizards-of-lua,项目名称:wizards-of-lua,代码行数:17,代码来源:TestResults.java
示例3: onItemUseFinish
import net.minecraft.network.play.server.SPacketTitle; //导入依赖的package包/类
@Override
public ItemStack onItemUseFinish(ItemStack is, World w, EntityLivingBase elb) {
if (!w.isRemote && elb instanceof EntityPlayerMP) {
final EntityPlayerMP mp = (EntityPlayerMP) elb;
PlayerEnergy pe = mp.getCapability(PlayerEnergy.SELF_CAP, null);
if (pe == null)
return is;
byte lvl = pe.updateLevel();
if (lvl == -1)
return is;
is.grow(-1);
mp.connection.sendPacket(new SPacketTitle(SPacketTitle.Type.TITLE, textInstalled, 50, 500, 50));
mp.connection.sendPacket(new SPacketTitle(SPacketTitle.Type.SUBTITLE, lvl == 30 ? textLvlMax : new TextComponentTranslation(PF + "lvlup", lvl)));
StatBase stat = StatList.getObjectUseStats(this);
if (stat != null) mp.addStat(stat);
}
return is;
}
开发者ID:Szewek,项目名称:Minecraft-Flux,代码行数:19,代码来源:ItemUpChip.java
示例4: handleTitle
import net.minecraft.network.play.server.SPacketTitle; //导入依赖的package包/类
@SuppressWarnings("incomplete-switch")
public void handleTitle(SPacketTitle packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
SPacketTitle.Type spackettitle$type = packetIn.getType();
String s = null;
String s1 = null;
String s2 = packetIn.getMessage() != null ? packetIn.getMessage().getFormattedText() : "";
switch (spackettitle$type)
{
case TITLE:
s = s2;
break;
case SUBTITLE:
s1 = s2;
break;
case ACTIONBAR:
this.gameController.ingameGUI.setRecordPlaying(s2, false);
return;
case RESET:
this.gameController.ingameGUI.displayTitle("", "", -1, -1, -1);
this.gameController.ingameGUI.setDefaultTitlesTimes();
return;
}
this.gameController.ingameGUI.displayTitle(s, s1, packetIn.getFadeInTime(), packetIn.getDisplayTime(), packetIn.getFadeOutTime());
}
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:32,代码来源:NetHandlerPlayClient.java
示例5: create
import net.minecraft.network.play.server.SPacketTitle; //导入依赖的package包/类
public static void create(ItemStack stack, EntityPlayer player)
{
NBTTagCompound nbt = NBTHelper.loadStackNBT(stack);
if (nbt != null)
{
Rarity rarity = Rarity.getRarity(nbt);
Random rand = player.getEntityWorld().rand;
if (rarity == Rarity.DEFAULT)
{
Rarity.setRarity(nbt, Rarity.getRandomRarity(nbt, rand)); // sets random rarity
if (Rarity.getRarity(nbt) == Rarity.MYTHIC)
{
SPacketTitle packet = new SPacketTitle(SPacketTitle.Type.TITLE, new TextComponentString(TextFormatting.GOLD + "MYTHIC"), -1, 20, -1);
EntityPlayerMP playermp = (EntityPlayerMP) player;
playermp.connection.sendPacket(packet);
Levels.network.sendTo(new PacketMythicSound(), (EntityPlayerMP) player);
}
if (Config.unlimitedDurability)
{
nbt.setInteger("Unbreakable", 1); // adds Unbreakable tag to item
}
Experience.setLevel(nbt, 1);
nbt.setDouble("Multiplier", getWeightedMultiplier(Rarity.getRarity(nbt))); // adds a randomized multiplier to the item, weighted by rarity
nbt.setInteger("HideFlags", 6); // hides Attribute Modifier and Unbreakable tags
setAttributeModifiers(nbt, stack); // sets up Attribute Modifiers
NBTHelper.saveStackNBT(stack, nbt);
}
}
}
开发者ID:TheXFactor117,项目名称:Levels,代码行数:35,代码来源:WeaponHelper.java
示例6: execute
import net.minecraft.network.play.server.SPacketTitle; //导入依赖的package包/类
/**
* Callback for when the command is executed
*/
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
if (args.length < 2)
{
throw new WrongUsageException("commands.title.usage", new Object[0]);
}
else
{
if (args.length < 3)
{
if ("title".equals(args[1]) || "subtitle".equals(args[1]) || "actionbar".equals(args[1]))
{
throw new WrongUsageException("commands.title.usage.title", new Object[0]);
}
if ("times".equals(args[1]))
{
throw new WrongUsageException("commands.title.usage.times", new Object[0]);
}
}
EntityPlayerMP entityplayermp = getPlayer(server, sender, args[0]);
SPacketTitle.Type spackettitle$type = SPacketTitle.Type.byName(args[1]);
if (spackettitle$type != SPacketTitle.Type.CLEAR && spackettitle$type != SPacketTitle.Type.RESET)
{
if (spackettitle$type == SPacketTitle.Type.TIMES)
{
if (args.length != 5)
{
throw new WrongUsageException("commands.title.usage", new Object[0]);
}
else
{
int i = parseInt(args[2]);
int j = parseInt(args[3]);
int k = parseInt(args[4]);
SPacketTitle spackettitle2 = new SPacketTitle(i, j, k);
entityplayermp.connection.sendPacket(spackettitle2);
notifyCommandListener(sender, this, "commands.title.success", new Object[0]);
}
}
else if (args.length < 3)
{
throw new WrongUsageException("commands.title.usage", new Object[0]);
}
else
{
String s = buildString(args, 2);
ITextComponent itextcomponent;
try
{
itextcomponent = ITextComponent.Serializer.jsonToComponent(s);
}
catch (JsonParseException jsonparseexception)
{
throw toSyntaxException(jsonparseexception);
}
SPacketTitle spackettitle1 = new SPacketTitle(spackettitle$type, TextComponentUtils.processComponent(sender, itextcomponent, entityplayermp));
entityplayermp.connection.sendPacket(spackettitle1);
notifyCommandListener(sender, this, "commands.title.success", new Object[0]);
}
}
else if (args.length != 2)
{
throw new WrongUsageException("commands.title.usage", new Object[0]);
}
else
{
SPacketTitle spackettitle = new SPacketTitle(spackettitle$type, (ITextComponent)null);
entityplayermp.connection.sendPacket(spackettitle);
notifyCommandListener(sender, this, "commands.title.success", new Object[0]);
}
}
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:81,代码来源:CommandTitle.java
示例7: getTabCompletionOptions
import net.minecraft.network.play.server.SPacketTitle; //导入依赖的package包/类
public List<String> getTabCompletionOptions(MinecraftServer server, ICommandSender sender, String[] args, @Nullable BlockPos pos)
{
return args.length == 1 ? getListOfStringsMatchingLastWord(args, server.getAllUsernames()) : (args.length == 2 ? getListOfStringsMatchingLastWord(args, SPacketTitle.Type.getNames()) : Collections.<String>emptyList());
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:CommandTitle.java
示例8: handleTitle
import net.minecraft.network.play.server.SPacketTitle; //导入依赖的package包/类
void handleTitle(SPacketTitle packetIn);
开发者ID:sudofox,项目名称:Backmemed,代码行数:2,代码来源:INetHandlerPlayClient.java
注:本文中的net.minecraft.network.play.server.SPacketTitle类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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