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Java UnleashReason类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.bukkit.event.entity.EntityUnleashEvent.UnleashReason的典型用法代码示例。如果您正苦于以下问题:Java UnleashReason类的具体用法?Java UnleashReason怎么用?Java UnleashReason使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



UnleashReason类属于org.bukkit.event.entity.EntityUnleashEvent包,在下文中一共展示了UnleashReason类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: updateLeashedState

import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason; //导入依赖的package包/类
protected void updateLeashedState()
{
    if (this.field_110170_bx != null)
    {
        this.recreateLeash();
    }

    if (this.isLeashed)
    {
        if (this.leashedToEntity == null || this.leashedToEntity.isDead)
        {
            this.worldObj.getServer().getPluginManager().callEvent(new EntityUnleashEvent(this.getBukkitEntity(), UnleashReason.HOLDER_GONE)); // CraftBukkit
            this.clearLeashed(true, true);
        }
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:17,代码来源:EntityLiving.java


示例2: cP

import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason; //导入依赖的package包/类
protected void cP() {
    if (this.bF != null) {
        this.cU();
    }

    if (this.bD) {
        if (!this.isAlive()) {
            this.world.getServer().getPluginManager().callEvent(new EntityUnleashEvent(this.getBukkitEntity(), UnleashReason.PLAYER_UNLEASH)); // CraftBukkit
            this.unleash(true, true);
        }

        if (this.leashHolder == null || this.leashHolder.dead) {
            this.world.getServer().getPluginManager().callEvent(new EntityUnleashEvent(this.getBukkitEntity(), UnleashReason.HOLDER_GONE)); // CraftBukkit
            this.unleash(true, true);
        }
    }
}
 
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:18,代码来源:EntityInsentient.java


示例3: bL

import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason; //导入依赖的package包/类
protected void bL() {
    if (this.bx != null) {
        this.bP();
    }

    if (this.bv) {
        if (this.bw == null || this.bw.dead) {
            this.world.getServer().getPluginManager().callEvent(new EntityUnleashEvent(this.getBukkitEntity(), UnleashReason.HOLDER_GONE)); // CraftBukkit
            this.unleash(true, true);
        }
    }
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:13,代码来源:EntityInsentient.java


示例4: bP

import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason; //导入依赖的package包/类
private void bP() {
    if (this.bv && this.bx != null) {
        if (this.bx.hasKeyOfType("UUIDMost", 4) && this.bx.hasKeyOfType("UUIDLeast", 4)) {
            UUID uuid = new UUID(this.bx.getLong("UUIDMost"), this.bx.getLong("UUIDLeast"));
            List list = this.world.a(EntityLiving.class, this.boundingBox.grow(10.0D, 10.0D, 10.0D));
            Iterator iterator = list.iterator();

            while (iterator.hasNext()) {
                EntityLiving entityliving = (EntityLiving) iterator.next();

                if (entityliving.getUniqueID().equals(uuid)) {
                    this.bw = entityliving;
                    break;
                }
            }
        } else if (this.bx.hasKeyOfType("X", 99) && this.bx.hasKeyOfType("Y", 99) && this.bx.hasKeyOfType("Z", 99)) {
            int i = this.bx.getInt("X");
            int j = this.bx.getInt("Y");
            int k = this.bx.getInt("Z");
            EntityLeash entityleash = EntityLeash.b(this.world, i, j, k);

            if (entityleash == null) {
                entityleash = EntityLeash.a(this.world, i, j, k);
            }

            this.bw = entityleash;
        } else {
            this.world.getServer().getPluginManager().callEvent(new EntityUnleashEvent(this.getBukkitEntity(), UnleashReason.UNKNOWN)); // CraftBukkit
            this.unleash(false, true);
        }
    }

    this.bx = null;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:35,代码来源:EntityInsentient.java


示例5: bF

import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason; //导入依赖的package包/类
protected void bF() {
    if (this.bx != null) {
        this.bJ();
    }

    if (this.bv) {
        if (this.bw == null || this.bw.dead) {
            this.world.getServer().getPluginManager().callEvent(new EntityUnleashEvent(this.getBukkitEntity(), UnleashReason.HOLDER_GONE)); // CraftBukkit
            this.unleash(true, true);
        }
    }
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:13,代码来源:EntityInsentient.java


示例6: bJ

import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason; //导入依赖的package包/类
private void bJ() {
    if (this.bv && this.bx != null) {
        if (this.bx.hasKey("UUIDMost") && this.bx.hasKey("UUIDLeast")) {
            UUID uuid = new UUID(this.bx.getLong("UUIDMost"), this.bx.getLong("UUIDLeast"));
            List list = this.world.a(EntityLiving.class, this.boundingBox.grow(10.0D, 10.0D, 10.0D));
            Iterator iterator = list.iterator();

            while (iterator.hasNext()) {
                EntityLiving entityliving = (EntityLiving) iterator.next();

                if (entityliving.getUniqueID().equals(uuid)) {
                    this.bw = entityliving;
                    break;
                }
            }
        } else if (this.bx.hasKey("X") && this.bx.hasKey("Y") && this.bx.hasKey("Z")) {
            int i = this.bx.getInt("X");
            int j = this.bx.getInt("Y");
            int k = this.bx.getInt("Z");
            EntityLeash entityleash = EntityLeash.b(this.world, i, j, k);

            if (entityleash == null) {
                entityleash = EntityLeash.a(this.world, i, j, k);
            }

            this.bw = entityleash;
        } else {
            this.world.getServer().getPluginManager().callEvent(new EntityUnleashEvent(this.getBukkitEntity(), UnleashReason.UNKNOWN)); // CraftBukkit
            this.unleash(false, true);
        }
    }

    this.bx = null;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:35,代码来源:EntityInsentient.java


示例7: cU

import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason; //导入依赖的package包/类
private void cU() {
    if (this.bD && this.bF != null) {
        if (this.bF.b("UUID")) {
            UUID uuid = this.bF.a("UUID");
            List list = this.world.a(EntityLiving.class, this.getBoundingBox().g(10.0D));
            Iterator iterator = list.iterator();

            while (iterator.hasNext()) {
                EntityLiving entityliving = (EntityLiving) iterator.next();

                if (entityliving.getUniqueID().equals(uuid)) {
                    this.leashHolder = entityliving;
                    break;
                }
            }
        } else if (this.bF.hasKeyOfType("X", 99) && this.bF.hasKeyOfType("Y", 99) && this.bF.hasKeyOfType("Z", 99)) {
            BlockPosition blockposition = new BlockPosition(this.bF.getInt("X"), this.bF.getInt("Y"), this.bF.getInt("Z"));
            EntityLeash entityleash = EntityLeash.b(this.world, blockposition);

            if (entityleash == null) {
                entityleash = EntityLeash.a(this.world, blockposition);
            }

            this.leashHolder = entityleash;
        } else {
            this.world.getServer().getPluginManager().callEvent(new EntityUnleashEvent(this.getBukkitEntity(), UnleashReason.UNKNOWN)); // CraftBukkit
            this.unleash(false, true);
        }
    }

    this.bF = null;
}
 
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:33,代码来源:EntityInsentient.java


示例8: recreateLeash

import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason; //导入依赖的package包/类
private void recreateLeash()
{
    if (this.isLeashed && this.field_110170_bx != null)
    {
        if (this.field_110170_bx.hasKey("UUIDMost", 4) && this.field_110170_bx.hasKey("UUIDLeast", 4))
        {
            UUID uuid = new UUID(this.field_110170_bx.getLong("UUIDMost"), this.field_110170_bx.getLong("UUIDLeast"));
            List list = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, this.boundingBox.expand(10.0D, 10.0D, 10.0D));
            Iterator iterator = list.iterator();

            while (iterator.hasNext())
            {
                EntityLivingBase entitylivingbase = (EntityLivingBase)iterator.next();

                if (entitylivingbase.getUniqueID().equals(uuid))
                {
                    this.leashedToEntity = entitylivingbase;
                    break;
                }
            }
        }
        else if (this.field_110170_bx.hasKey("X", 99) && this.field_110170_bx.hasKey("Y", 99) && this.field_110170_bx.hasKey("Z", 99))
        {
            int i = this.field_110170_bx.getInteger("X");
            int j = this.field_110170_bx.getInteger("Y");
            int k = this.field_110170_bx.getInteger("Z");
            EntityLeashKnot entityleashknot = EntityLeashKnot.getKnotForBlock(this.worldObj, i, j, k);

            if (entityleashknot == null)
            {
                entityleashknot = EntityLeashKnot.func_110129_a(this.worldObj, i, j, k);
            }

            this.leashedToEntity = entityleashknot;
        }
        else
        {
            this.worldObj.getServer().getPluginManager().callEvent(new EntityUnleashEvent(this.getBukkitEntity(), UnleashReason.UNKNOWN)); // CraftBukkit
            this.clearLeashed(false, true);
        }
    }

    this.field_110170_bx = null;
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:45,代码来源:EntityLiving.java


示例9: EntityUnleashEvent

import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason; //导入依赖的package包/类
public EntityUnleashEvent(Entity entity, EntityUnleashEvent.UnleashReason reason) {
}
 
开发者ID:deathcap,项目名称:BedrockAPI,代码行数:3,代码来源:EntityUnleashEvent.java


示例10: getReason

import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason; //导入依赖的package包/类
public EntityUnleashEvent.UnleashReason getReason() {
	return null;
}
 
开发者ID:deathcap,项目名称:BedrockAPI,代码行数:4,代码来源:EntityUnleashEvent.java


示例11: PlayerUnleashEntityEvent

import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason; //导入依赖的package包/类
public PlayerUnleashEntityEvent(Entity entity, Player player) {
       super(entity, UnleashReason.PLAYER_UNLEASH);
}
 
开发者ID:deathcap,项目名称:BedrockAPI,代码行数:4,代码来源:PlayerUnleashEntityEvent.java



注:本文中的org.bukkit.event.entity.EntityUnleashEvent.UnleashReason类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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