本文整理汇总了Java中codechicken.core.ClientUtils类的典型用法代码示例。如果您正苦于以下问题:Java ClientUtils类的具体用法?Java ClientUtils怎么用?Java ClientUtils使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ClientUtils类属于codechicken.core包,在下文中一共展示了ClientUtils类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: loadWorld
import codechicken.core.ClientUtils; //导入依赖的package包/类
public void loadWorld(World world, boolean fromServer) {
if (world != lastworld) {
SMPmagneticItems.clear();
WorldOverlayRenderer.reset();
if (!fromServer) {
NEIClientConfig.setHasSMPCounterPart(false);
NEIClientConfig.setInternalEnabled(false);
if (!Minecraft.getMinecraft().isSingleplayer())//wait for server to initiate in singleplayer
NEIClientConfig.loadWorld("remote/" + ClientUtils.getServerIP().replace(':', '~'));
}
lastworld = world;
}
}
开发者ID:4Space,项目名称:4Space-5,代码行数:17,代码来源:ClientHandler.java
示例2: handlePacket
import codechicken.core.ClientUtils; //导入依赖的package包/类
@Override
public void handlePacket(PacketCustom packet, Minecraft mc, INetHandlerPlayClient netHandler) {
switch (packet.getType()) {
case 1:
handleSMPCheck(packet.readUByte(), packet.readString(), mc.theWorld);
break;
case 10:
handleLoginState(packet);
break;
case 11:
handleActionDisabled(packet);
break;
case 12:
handleActionEnabled(packet);
break;
case 13:
ClientHandler.instance().addSMPMagneticItem(packet.readInt(), mc.theWorld);
break;
case 14:
handleGamemode(mc, packet.readUByte());
break;
case 21:
ClientUtils.openSMPGui(packet.readUByte(), new GuiEnchantmentModifier(mc.thePlayer.inventory, mc.theWorld, 0, 0, 0));
break;
case 23:
if (packet.readBoolean())
ClientUtils.openSMPGui(packet.readUByte(), new GuiExtendedCreativeInv(new ContainerCreativeInv(mc.thePlayer, new ExtendedCreativeInv(null, Side.CLIENT))));
else
mc.displayGuiScreen(new GuiInventory(mc.thePlayer));
break;
case 24:
ClientUtils.openSMPGui(packet.readUByte(), new GuiPotionCreator(mc.thePlayer.inventory));
break;
}
}
开发者ID:4Space,项目名称:4Space-5,代码行数:36,代码来源:NEICPH.java
示例3: tickEvent
import codechicken.core.ClientUtils; //导入依赖的package包/类
@SubscribeEvent
public void tickEvent(TickEvent.ClientTickEvent event) {
if(event.phase == Phase.END)
return;
Minecraft mc = Minecraft.getMinecraft();
if(mc.theWorld != null) {
if(loadWorld(mc.theWorld)) {
NEIClientConfig.setHasSMPCounterPart(false);
NEIClientConfig.setInternalEnabled(false);
if (!Minecraft.getMinecraft().isSingleplayer())//wait for server to initiate in singleplayer
NEIClientConfig.loadWorld("remote/" + ClientUtils.getServerIP().replace(':', '~'));
}
if (!NEIClientConfig.isEnabled())
return;
KeyManager.tickKeyStates();
NEIController.updateUnlimitedItems(mc.thePlayer.inventory);
if (mc.currentScreen == null)
NEIController.processCreativeCycling(mc.thePlayer.inventory);
updateMagnetMode(mc.theWorld, mc.thePlayer);
}
GuiScreen gui = mc.currentScreen;
if (gui != lastGui) {
if (gui instanceof GuiMainMenu)
lastworld = null;
else if (gui instanceof GuiSelectWorld)
NEIClientConfig.reloadSaves();
}
lastGui = gui;
}
开发者ID:SneakyTactician,项目名称:BIGB,代码行数:37,代码来源:ClientHandler.java
示例4: handlePacket
import codechicken.core.ClientUtils; //导入依赖的package包/类
@Override
public void handlePacket(PacketCustom packet, Minecraft mc, INetHandlerPlayClient netHandler) {
switch (packet.getType()) {
case 1:
handleSMPCheck(packet.readUByte(), packet.readString(), mc.theWorld);
break;
case 10:
handleLoginState(packet);
break;
case 11:
handleActionDisabled(packet);
break;
case 12:
handleActionEnabled(packet);
break;
case 13:
ClientHandler.instance().addSMPMagneticItem(packet.readInt(), mc.theWorld);
break;
case 14:
handleGamemode(mc, packet.readUByte());
break;
case 21:
ClientUtils.openSMPGui(packet.readUByte(), new GuiEnchantmentModifier(mc.thePlayer.inventory, mc.theWorld));
break;
case 23:
if (packet.readBoolean())
ClientUtils.openSMPGui(packet.readUByte(), new GuiExtendedCreativeInv(new ContainerCreativeInv(mc.thePlayer, new ExtendedCreativeInv(null, Side.CLIENT))));
else
mc.displayGuiScreen(new GuiInventory(mc.thePlayer));
break;
case 24:
ClientUtils.openSMPGui(packet.readUByte(), new GuiPotionCreator(mc.thePlayer.inventory));
break;
}
}
开发者ID:SneakyTactician,项目名称:BIGB,代码行数:36,代码来源:NEICPH.java
示例5: renderInventoryItem
import codechicken.core.ClientUtils; //导入依赖的package包/类
public void renderInventoryItem(RenderBlocks render, ItemStack item)
{
int meta = item.getItemDamage();
if(meta == 0)
meta = ItemMobSpawner.idPig;
String bossName = BossStatus.bossName;
int bossTimeout = BossStatus.statusBarTime;
try
{
World world = NEIClientUtils.mc().theWorld;
ItemMobSpawner.loadSpawners(world);
TextureUtils.bindAtlas(0);
render.renderBlockAsItem(Blocks.mob_spawner, 0, 1F);
GL11.glPushMatrix();
Entity entity = ItemMobSpawner.getEntity(meta);
entity.setWorld(world);
float f1 = 0.4375F;
if(entity.getShadowSize() > 1.5)
f1 = 0.1F;
GL11.glRotatef((float) (ClientUtils.getRenderTime()*10), 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-20F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.0F, -0.4F, 0.0F);
GL11.glScalef(f1, f1, f1);
entity.setLocationAndAngles(0, 0, 0, 0.0F, 0.0F);
RenderManager.instance.renderEntityWithPosYaw(entity, 0.0D, 0.0D, 0.0D, 0.0F, 0);
GL11.glPopMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glDisable(GL11.GL_TEXTURE_2D);
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
catch(Exception e)
{
if(Tessellator.instance.isDrawing)
Tessellator.instance.draw();
}
BossStatus.bossName = bossName;
BossStatus.statusBarTime = bossTimeout;
}
开发者ID:4Space,项目名称:4Space-5,代码行数:44,代码来源:SpawnerRenderer.java
示例6: getSaveName
import codechicken.core.ClientUtils; //导入依赖的package包/类
private static String getSaveName(String worldName) {
if (Minecraft.getMinecraft().isSingleplayer())
return "local/" + ClientUtils.getWorldSaveName();
return "remote/" + ClientUtils.getServerIP().replace(':', '~') + "/" + worldName;
}
开发者ID:4Space,项目名称:4Space-5,代码行数:7,代码来源:NEICPH.java
注:本文中的codechicken.core.ClientUtils类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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