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Java PixelFormat类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.andengine.opengl.texture.PixelFormat的典型用法代码示例。如果您正苦于以下问题:Java PixelFormat类的具体用法?Java PixelFormat怎么用?Java PixelFormat使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PixelFormat类属于org.andengine.opengl.texture包,在下文中一共展示了PixelFormat类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: getPixels

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public static Buffer getPixels(final Bitmap pBitmap, final PixelFormat pPixelFormat, final ByteOrder pByteOrder) {
	final int[] pixelsARGB_8888 = GLHelper.getPixelsARGB_8888(pBitmap);

	switch (pPixelFormat) {
		case RGB_565:
			return ShortBuffer.wrap(GLHelper.convertARGB_8888toRGB_565(pixelsARGB_8888, pByteOrder)); // TODO Is ShortBuffer or IntBuffer faster?
		case RGBA_8888:
			// HACK =(
			final ByteOrder reverseByteOrder = (pByteOrder == ByteOrder.LITTLE_ENDIAN) ? ByteOrder.BIG_ENDIAN : ByteOrder.LITTLE_ENDIAN;
			return IntBuffer.wrap(GLHelper.convertARGB_8888toRGBA_8888(pixelsARGB_8888, reverseByteOrder));
		case RGBA_4444:
			return ShortBuffer.wrap(GLHelper.convertARGB_8888toRGBA_4444(pixelsARGB_8888, pByteOrder)); // TODO Is ShortBuffer or IntBuffer faster?
		case A_8:
			return ByteBuffer.wrap(GLHelper.convertARGB_8888toA_8(pixelsARGB_8888));
		default:
			throw new IllegalArgumentException("Unexpected " + PixelFormat.class.getSimpleName() + ": '" + pPixelFormat + "'.");
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:19,代码来源:GLHelper.java


示例2: ETC1Texture

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public ETC1Texture(final TextureManager pTextureManager, final TextureOptions pTextureOptions, final ITextureStateListener pTextureStateListener) throws IOException {
	super(pTextureManager, PixelFormat.RGB_565, pTextureOptions, pTextureStateListener);

	InputStream inputStream = null;
	try {
		inputStream = this.getInputStream();

		this.mETC1TextureHeader = new ETC1TextureHeader(StreamUtils.streamToBytes(inputStream, ETC1.ETC_PKM_HEADER_SIZE));

		if (BuildConfig.DEBUG) {
			if (!(MathUtils.isPowerOfTwo(this.mETC1TextureHeader.mWidth) && MathUtils.isPowerOfTwo(this.mETC1TextureHeader.mHeight))) {
				Debug.w("ETC1 textures with NPOT sizes can cause a crash on PowerVR GPUs!");
			}
		}
	} finally {
		StreamUtils.close(inputStream);
	}
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:19,代码来源:ETC1Texture.java


示例3: update

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public synchronized void update(final GLState pGLState) {
	if (this.mTexture.isLoadedToHardware()) {
		final ArrayList<Letter> lettersPendingToBeDrawnToTexture = this.mLettersPendingToBeDrawnToTexture;
		if (lettersPendingToBeDrawnToTexture.size() > 0) {
			this.mTexture.bind(pGLState);
			final PixelFormat pixelFormat = this.mTexture.getPixelFormat();

			final boolean preMultipyAlpha = this.mTexture.getTextureOptions().mPreMultiplyAlpha;
			for (int i = lettersPendingToBeDrawnToTexture.size() - 1; i >= 0; i--) {
				final Letter letter = lettersPendingToBeDrawnToTexture.get(i);
				if (!letter.isWhitespace()) {
					final Bitmap bitmap = this.getLetterBitmap(letter);

					final boolean useDefaultAlignment = MathUtils.isPowerOfTwo(bitmap.getWidth()) && MathUtils.isPowerOfTwo(bitmap.getHeight()) && (pixelFormat == PixelFormat.RGBA_8888);
					if (!useDefaultAlignment) {
						/* Adjust unpack alignment. */
						GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
					}

					if (preMultipyAlpha) {
						GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, letter.mTextureX, letter.mTextureY, bitmap);
					} else {
						pGLState.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, letter.mTextureX, letter.mTextureY, bitmap, pixelFormat);
					}

					if (!useDefaultAlignment) {
						/* Restore default unpack alignment. */
						GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, GLState.GL_UNPACK_ALIGNMENT_DEFAULT);
					}

					bitmap.recycle();
				}
			}
			lettersPendingToBeDrawnToTexture.clear();

			System.gc();
		}
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:40,代码来源:Font.java


示例4: writeTextureToHardware

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
@Override
protected void writeTextureToHardware(final GLState pGLState) throws IOException {
	final Config bitmapConfig = this.mBitmapTextureFormat.getBitmapConfig();
	final Bitmap bitmap = this.onGetBitmap(bitmapConfig);

	if (bitmap == null) {
		throw new NullBitmapException("Caused by: '" + this.toString() + "'.");
	}

	final boolean useDefaultAlignment = MathUtils.isPowerOfTwo(bitmap.getWidth()) && MathUtils.isPowerOfTwo(bitmap.getHeight()) && (this.mPixelFormat == PixelFormat.RGBA_8888);
	if (!useDefaultAlignment) {
		/* Adjust unpack alignment. */
		GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
	}

	final boolean preMultipyAlpha = this.mTextureOptions.mPreMultiplyAlpha;
	if (preMultipyAlpha) {
		GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
	} else {
		pGLState.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0, this.mPixelFormat);
	}

	if (!useDefaultAlignment) {
		/* Restore default unpack alignment. */
		GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, GLState.GL_UNPACK_ALIGNMENT_DEFAULT);
	}

	bitmap.recycle();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:30,代码来源:BitmapTexture.java


示例5: RenderTexture

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public RenderTexture(final TextureManager pTextureManager, final int pWidth, final int pHeight, final PixelFormat pPixelFormat, final TextureOptions pTextureOptions, final ITextureStateListener pTextureStateListener) {
	super(pTextureManager, pPixelFormat, pTextureOptions, pTextureStateListener);

	this.mWidth = pWidth;
	this.mHeight = pHeight;

	this.mPixelFormat = pPixelFormat;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:9,代码来源:RenderTexture.java


示例6: getBitmap

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public Bitmap getBitmap(final GLState pGLState, final int pX, final int pY, final int pWidth, final int pHeight) {
	if (this.mPixelFormat != PixelFormat.RGBA_8888) {
		throw new IllegalStateException("Currently only 'PixelFormat." + PixelFormat.RGBA_8888 + "' is supported to be retrieved as a Bitmap.");
	}

	return Bitmap.createBitmap(this.getPixelsARGB_8888(pGLState, pX, pY, pWidth, pHeight), pWidth, pHeight, Config.ARGB_8888);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:8,代码来源:RenderTexture.java


示例7: loadPVRTextureData

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
@Override
public void loadPVRTextureData(final IPVRTexturePixelBufferStrategyBufferManager pPVRTexturePixelBufferStrategyManager, final int pWidth, final int pHeight, final int pBytesPerPixel, final PixelFormat pPixelFormat, final int pLevel, final int pCurrentPixelDataOffset, final int pCurrentPixelDataSize) throws IOException {
	/* Adjust buffer. */
	final Buffer pixelBuffer = pPVRTexturePixelBufferStrategyManager.getPixelBuffer(PVRTextureHeader.SIZE + pCurrentPixelDataOffset, pCurrentPixelDataSize);

	/* Send to hardware. */
	GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, pLevel, pPixelFormat.getGLInternalFormat(), pWidth, pHeight, 0, pPixelFormat.getGLFormat(), pPixelFormat.getGLType(), pixelBuffer);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:9,代码来源:GreedyPVRTexturePixelBufferStrategy.java


示例8: loadPVRTextureData

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
@Override
public void loadPVRTextureData(final IPVRTexturePixelBufferStrategyBufferManager pPVRTexturePixelBufferStrategyManager, final int pWidth, final int pHeight, final int pBytesPerPixel, final PixelFormat pPixelFormat, final int pLevel, final int pCurrentPixelDataOffset, final int pCurrentPixelDataSize) throws IOException {
	final int glFormat = pPixelFormat.getGLFormat();
	final int glType = pPixelFormat.getGLType();

	/* Create the texture with the required parameters but without data. */
	GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, pLevel, pPixelFormat.getGLInternalFormat(), pWidth, pHeight, 0, glFormat, glType, null);

	final int bytesPerRow = pWidth * pBytesPerPixel;
	final int stripeHeight = Math.max(1, this.mAllocationSizeMaximum / bytesPerRow);

	/* Load stripes. */
	int currentStripePixelDataOffset = pCurrentPixelDataOffset;
	int currentStripeOffsetY = 0;
	while (currentStripeOffsetY < pHeight) {
		final int currentStripeHeight = Math.min(pHeight - currentStripeOffsetY, stripeHeight);
		final int currentStripePixelDataSize = currentStripeHeight * bytesPerRow;

		/* Adjust buffer. */
		final Buffer pixelBuffer = pPVRTexturePixelBufferStrategyManager.getPixelBuffer(PVRTextureHeader.SIZE + currentStripePixelDataOffset, currentStripePixelDataSize);

		/* Send to hardware. */
		GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D, pLevel, 0, currentStripeOffsetY, pWidth, currentStripeHeight, glFormat, glType, pixelBuffer);

		currentStripePixelDataOffset += currentStripePixelDataSize;
		currentStripeOffsetY += currentStripeHeight;
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:29,代码来源:SmartPVRTexturePixelBufferStrategy.java


示例9: fromPixelFormat

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public static PVRTextureFormat fromPixelFormat(final PixelFormat pPixelFormat) throws IllegalArgumentException {
	switch (pPixelFormat) {
		case RGBA_8888:
			return PVRTextureFormat.RGBA_8888;
		case RGBA_4444:
			return PVRTextureFormat.RGBA_4444;
		case RGB_565:
			return PVRTextureFormat.RGB_565;
		default:
			throw new IllegalArgumentException("Unsupported " + PixelFormat.class.getName() + ": '" + pPixelFormat + "'.");
	}
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:13,代码来源:PVRTexture.java


示例10: update

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public synchronized void update(final GLState pGLState) {
	if(this.mTexture.isLoadedToHardware()) {
		final ArrayList<Letter> lettersPendingToBeDrawnToTexture = this.mLettersPendingToBeDrawnToTexture;
		if(lettersPendingToBeDrawnToTexture.size() > 0) {
			this.mTexture.bind(pGLState);
			final PixelFormat pixelFormat = this.mTexture.getPixelFormat();

			final boolean preMultipyAlpha = this.mTexture.getTextureOptions().mPreMultiplyAlpha;
			for(int i = lettersPendingToBeDrawnToTexture.size() - 1; i >= 0; i--) {
				final Letter letter = lettersPendingToBeDrawnToTexture.get(i);
				if(!letter.isWhitespace()) {
					final Bitmap bitmap = this.getLetterBitmap(letter);

					final boolean useDefaultAlignment = MathUtils.isPowerOfTwo(bitmap.getWidth()) && MathUtils.isPowerOfTwo(bitmap.getHeight()) && (pixelFormat == PixelFormat.RGBA_8888);
					if(!useDefaultAlignment) {
						/* Adjust unpack alignment. */
						GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
					}

					if(preMultipyAlpha) {
						GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, letter.mTextureX, letter.mTextureY, bitmap);
					} else {
						pGLState.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, letter.mTextureX, letter.mTextureY, bitmap, pixelFormat);
					}

					if(!useDefaultAlignment) {
						/* Restore default unpack alignment. */
						GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, GLState.GL_UNPACK_ALIGNMENT_DEFAULT);
					}

					bitmap.recycle();
				}
			}
			lettersPendingToBeDrawnToTexture.clear();

			System.gc();
		}
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:40,代码来源:Font.java


示例11: writeTextureToHardware

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
@Override
protected void writeTextureToHardware(final GLState pGLState) throws IOException {
	final Config bitmapConfig = this.mBitmapTextureFormat.getBitmapConfig();
	final Bitmap bitmap = this.onGetBitmap(bitmapConfig);

	if(bitmap == null) {
		throw new NullBitmapException("Caused by: '" + this.toString() + "'.");
	}

	final boolean useDefaultAlignment = MathUtils.isPowerOfTwo(bitmap.getWidth()) && MathUtils.isPowerOfTwo(bitmap.getHeight()) && (this.mPixelFormat == PixelFormat.RGBA_8888);
	if(!useDefaultAlignment) {
		/* Adjust unpack alignment. */
		GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
	}

	final boolean preMultipyAlpha = this.mTextureOptions.mPreMultiplyAlpha;
	if(preMultipyAlpha) {
		GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
	} else {
		pGLState.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0, this.mPixelFormat);
	}

	if(!useDefaultAlignment) {
		/* Restore default unpack alignment. */
		GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, GLState.GL_UNPACK_ALIGNMENT_DEFAULT);
	}

	bitmap.recycle();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:30,代码来源:BitmapTexture.java


示例12: getBitmap

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public Bitmap getBitmap(final GLState pGLState, final int pX, final int pY, final int pWidth, final int pHeight) {
	if(this.mPixelFormat != PixelFormat.RGBA_8888) {
		throw new IllegalStateException("Currently only 'PixelFormat." + PixelFormat.RGBA_8888 + "' is supported to be retrieved as a Bitmap.");
	}

	return Bitmap.createBitmap(this.getPixelsARGB_8888(pGLState, pX, pY, pWidth, pHeight), pWidth, pHeight, Config.ARGB_8888);
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:8,代码来源:RenderTexture.java


示例13: fromPixelFormat

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public static PVRTextureFormat fromPixelFormat(final PixelFormat pPixelFormat) throws IllegalArgumentException {
	switch(pPixelFormat) {
		case RGBA_8888:
			return PVRTextureFormat.RGBA_8888;
		case RGBA_4444:
			return PVRTextureFormat.RGBA_4444;
		case RGB_565:
			return PVRTextureFormat.RGB_565;
		default:
			throw new IllegalArgumentException("Unsupported " + PixelFormat.class.getName() + ": '" + pPixelFormat + "'.");
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:13,代码来源:PVRTexture.java


示例14: loadPVRTextureData

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
@Override
public void loadPVRTextureData(final IPVRTexturePixelBufferStrategyBufferManager pPVRTexturePixelBufferStrategyManager, final int pWidth, final int pHeight, final int pBytesPerPixel, final PixelFormat pPixelFormat, final int pLevel, final int pCurrentPixelDataOffset, final int pCurrentPixelDataSize) throws IOException {
	final int glFormat = pPixelFormat.getGLFormat();
	final int glType = pPixelFormat.getGLType();

	/* Create the texture with the required parameters but without data. */
	GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, pLevel, pPixelFormat.getGLInternalFormat(), pWidth, pHeight, 0, glFormat, glType, null);

	final int bytesPerRow = pWidth * pBytesPerPixel;
	final int stripeHeight = Math.max(1, this.mAllocationSizeMaximum / bytesPerRow);

	/* Load stripes. */
	int currentStripePixelDataOffset = pCurrentPixelDataOffset;
	int currentStripeOffsetY = 0;
	while(currentStripeOffsetY < pHeight) {
		final int currentStripeHeight = Math.min(pHeight - currentStripeOffsetY, stripeHeight);
		final int currentStripePixelDataSize = currentStripeHeight * bytesPerRow;

		/* Adjust buffer. */
		final Buffer pixelBuffer = pPVRTexturePixelBufferStrategyManager.getPixelBuffer(PVRTextureHeader.SIZE + currentStripePixelDataOffset, currentStripePixelDataSize);

		/* Send to hardware. */
		GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D, pLevel, 0, currentStripeOffsetY, pWidth, currentStripeHeight, glFormat, glType, pixelBuffer);

		currentStripePixelDataOffset += currentStripePixelDataSize;
		currentStripeOffsetY += currentStripeHeight;
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:29,代码来源:SmartPVRTexturePixelBufferStrategy.java


示例15: ETC1Texture

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public ETC1Texture(final TextureManager pTextureManager, final TextureOptions pTextureOptions, final ITextureStateListener pTextureStateListener) throws IOException {
	super(pTextureManager, PixelFormat.RGB_565, pTextureOptions, pTextureStateListener);

	InputStream inputStream = null;
	try {
		inputStream = this.getInputStream();

		this.mETC1TextureHeader = new ETC1TextureHeader(StreamUtils.streamToBytes(inputStream, ETC1.ETC_PKM_HEADER_SIZE));
	} finally {
		StreamUtils.close(inputStream);
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:13,代码来源:ETC1Texture.java


示例16: create

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public static Font create(final FontManager pFontManager, final TextureManager pTextureManager, final int pTextureWidth, final int pTextureHeight, final TextureOptions pTextureOptions, final Typeface pTypeface, final float pSize, final boolean pAntiAlias, final int pColor) {
	return FontFactory.create(pFontManager, pTextureManager, pTextureWidth, pTextureHeight, PixelFormat.RGBA_8888, pTextureOptions, pTypeface, pSize, pAntiAlias, pColor);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:FontFactory.java


示例17: createFromAsset

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public static Font createFromAsset(final FontManager pFontManager, final TextureManager pTextureManager, final int pTextureWidth, final int pTextureHeight, final TextureOptions pTextureOptions, final AssetManager pAssetManager, final String pAssetPath, final float pSize, final boolean pAntiAlias, final int pColor) {
	return FontFactory.createFromAsset(pFontManager, pTextureManager, pTextureWidth, pTextureHeight, PixelFormat.RGBA_8888, pTextureOptions, pAssetManager, pAssetPath, pSize, pAntiAlias, pColor);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:FontFactory.java


示例18: createStroke

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public static StrokeFont createStroke(final FontManager pFontManager, final TextureManager pTextureManager, final int pTextureWidth, final int pTextureHeight, final TextureOptions pTextureOptions, final Typeface pTypeface, final float pSize, final boolean pAntiAlias, final int pColor, final float pStrokeWidth, final int pStrokeColor) {
	return FontFactory.createStroke(pFontManager, pTextureManager, pTextureWidth, pTextureHeight, PixelFormat.RGBA_8888, pTextureOptions, pTypeface, pSize, pAntiAlias, pColor, pStrokeWidth, pStrokeColor);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:FontFactory.java


示例19: createStroke

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public static StrokeFont createStroke(final FontManager pFontManager, final TextureManager pTextureManager, final int pTextureWidth, final int pTextureHeight, final PixelFormat pPixelFormat, final TextureOptions pTextureOptions, final Typeface pTypeface, final float pSize, final boolean pAntiAlias, final float pStrokeWidth, final int pStrokeColor) {
	return FontFactory.createStroke(pFontManager, pTextureManager, pTextureWidth, pTextureHeight, pPixelFormat, pTextureOptions, pTypeface, pSize, pAntiAlias, FontFactory.COLOR_DEFAULT, pStrokeWidth, pStrokeColor);
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:4,代码来源:FontFactory.java


示例20: createStrokeFromAsset

import org.andengine.opengl.texture.PixelFormat; //导入依赖的package包/类
public static StrokeFont createStrokeFromAsset(final FontManager pFontManager, final TextureManager pTextureManager, final int pTextureWidth, final int pTextureHeight, final TextureOptions pTextureOptions, final AssetManager pAssetManager, final String pAssetPath, final float pSize, final boolean pAntiAlias, final int pColor, final float pStrokeWidth, final int pStrokeColor) {
	return FontFactory.createStrokeFromAsset(pFontManager, pTextureManager, pTextureWidth, pTextureHeight, PixelFormat.RGBA_8888, pTextureOptions, pAssetManager, pAssetPath, pSize, pAntiAlias, pColor, pStrokeWidth, pStrokeColor);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:FontFactory.java



注:本文中的org.andengine.opengl.texture.PixelFormat类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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