• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

Java ItemFirework类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.item.ItemFirework的典型用法代码示例。如果您正苦于以下问题:Java ItemFirework类的具体用法?Java ItemFirework怎么用?Java ItemFirework使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ItemFirework类属于net.minecraft.item包,在下文中一共展示了ItemFirework类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onUpdate

import net.minecraft.item.ItemFirework; //导入依赖的package包/类
@Inject(method = "update", at = @At("RETURN"))
private void onUpdate(CallbackInfo callbackInfo) {
    if (!this.world.isRemote) {
        if (this.isBurning()) {
            ItemStack itemStack = this.furnaceItemStacks[0];
            if (itemStack != null) {
                if (itemStack.getItem() instanceof ItemBlock) {
                    Block block = ((ItemBlock) itemStack.getItem()).block;
                    if (block.getMaterial(block.getStateFromMeta(itemStack.getMetadata())) == Material.TNT) {
                        this.doExplosion();
                    }
                } else if (itemStack.getItem() == Items.GUNPOWDER) {
                    this.doExplosion();
                } else if (itemStack.getItem() instanceof ItemFirework || itemStack.getItem()
                        instanceof ItemFireworkCharge) {
                    this.doExplosion();
                }
            }
        }
    }
}
 
开发者ID:GoodTimeStudio,项目名称:Production-Line,代码行数:22,代码来源:MixinTileEntityFurnace.java


示例2: onTick

import net.minecraft.item.ItemFirework; //导入依赖的package包/类
@EventTarget
private void onTick(TickEvent event) {
    int i = 0;
    while (i < 8) {
        Item item;
        if (this.mc.thePlayer.inventory.mainInventory[i] != null && ((item = this.mc.thePlayer.inventory.mainInventory[i].getItem()) instanceof ItemRedstone || Item.getIdFromItem((Item)item) == 353 || item instanceof ItemFirework)) {
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C09PacketHeldItemChange(i));
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C08PacketPlayerBlockPlacement(this.mc.thePlayer.inventory.mainInventory[i]));
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C09PacketHeldItemChange(this.mc.thePlayer.inventory.currentItem));
        }
        ++i;
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:14,代码来源:AutoTaunt.java


示例3: execute

import net.minecraft.item.ItemFirework; //导入依赖的package包/类
@Override
public String execute(CommandSender sender, String[] params) throws CommandException {
	Entity entity = params.length > 2 ? null : 
		isSenderOfEntityType(sender.getMinecraftISender(), Entity.class) ? 
		getSenderAsEntity(sender.getMinecraftISender(), Entity.class) : null;
	BlockPos spawn = null;
	
	if (params.length > 2)
		spawn = getCoordFromParams(sender.getMinecraftISender(), params, 0);
	else
		spawn = entity == null ? sender.getPosition() : EntityUtils.traceBlock(entity, 128.0D);
	
	if (spawn == null) 
		throw new CommandException("command.firework.notFound", sender);
	
	Random rand = new Random();
	RecipeFireworks recipe = (RecipeFireworks) CraftingManager.REGISTRY.getObject(new ResourceLocation("fireworks"));
	
	if (recipe != null) {
		InventoryCrafting inv = new InventoryCrafting(new Container()
	    {
	        public boolean canInteractWith(EntityPlayer playerIn) {return false;}
	    }, 3, 3);
		
		ItemStack dye;
		ItemStack output;
		
		do {
	        for (int i = 0; i < inv.getSizeInventory(); ++i) inv.setInventorySlotContents(i, null);
			
			dye = new ItemStack(Items.DYE, 1, rand.nextInt(MAX_DYE_TYPES));
			
			inv.setInventorySlotContents(0, dye);
			inv.setInventorySlotContents(1, new ItemStack(Items.GUNPOWDER));
			
			if (rand.nextBoolean())
				inv.setInventorySlotContents(2, new ItemStack(shapeModifiers.get(rand.nextInt(shapeModifiers.size()))));
			
			if (rand.nextBoolean())
				inv.setInventorySlotContents(3, new ItemStack(effectModifiers.get(rand.nextInt(effectModifiers.size()))));
		}
		while (!recipe.matches(inv, sender.getMinecraftISender().getEntityWorld()));
		
		output = recipe.getRecipeOutput();
			
		if (output.getItem() instanceof ItemFireworkCharge) {
			do {
				for (int i = 0; i < inv.getSizeInventory(); ++i) inv.setInventorySlotContents(i, null);
				
				inv.setInventorySlotContents(0, output);
				inv.setInventorySlotContents(1, new ItemStack(Items.PAPER));
				
				int gunpowder = rand.nextInt(MAX_GUNPOWDER);
				for (int i = 0; i < gunpowder; i++) inv.setInventorySlotContents(2 + i, new ItemStack(Items.GUNPOWDER));
			}
			while (!recipe.matches(inv, sender.getMinecraftISender().getEntityWorld()));
			
			output = recipe.getRecipeOutput();
			
			if (output.getItem() instanceof ItemFirework) {
				ItemFirework firework = (ItemFirework) output.getItem();
				
				EntityFireworkRocket rocket = new EntityFireworkRocket(sender.getWorld(), spawn.getX(), spawn.getY(), spawn.getZ(), output);;
				sender.getWorld().spawnEntity(rocket);
			}
		}
	}
	
	return null;
}
 
开发者ID:MrNobody98,项目名称:morecommands,代码行数:71,代码来源:CommandFirework.java


示例4: onMessage

import net.minecraft.item.ItemFirework; //导入依赖的package包/类
@Override
public IMessage onMessage(NbtRequestMessage message, MessageContext ctx)
{
    if (ctx.side.isClient())
    {
        switch (message.type)
        {
            case ENTITY:
                callbackCustomEntityType.callback(message.response);
                break;
            case FIREWORK:
                callbackFireworksType.callback(message.response);
                break;
            case ITEM:
                callbackItemType.callback(message.response);
                break;
            case BLOCK:
                callbackBlockType.callback(message.response);
                break;
        }
    }
    else
    {
        switch (message.type)
        {
            case ENTITY:
                NBTTagCompound nbt = new NBTTagCompound();
                Entity entity = ctx.getServerHandler().playerEntity.worldObj.getEntityByID(message.entityId);
                entity.writeToNBT(nbt);
                entity.writeToNBTOptional(nbt);
                nbt.setString("id", EntityList.getEntityString(entity));
                return new NbtRequestMessage(message.type, JsonNBTHelper.parseNBT(nbt).toString());
            case FIREWORK:
                ItemStack itemStack = ctx.getServerHandler().playerEntity.getHeldItem();
                if (itemStack != null && itemStack.getItem() instanceof ItemFirework)
                {
                    return new NbtRequestMessage(message.type, JsonNBTHelper.parseNBT(ctx.getServerHandler().playerEntity.getHeldItem().writeToNBT(new NBTTagCompound())).toString());
                }
                else
                {
                    Helper.sendChatToPlayer(ctx.getServerHandler().playerEntity, "You are not holding an ItemFirework...", EnumChatFormatting.RED);
                }
                break;
            case ITEM:
                if (ctx.getServerHandler().playerEntity.getHeldItem() != null)
                {
                    return new NbtRequestMessage(message.type, JsonNBTHelper.parseNBT(ctx.getServerHandler().playerEntity.getHeldItem().writeToNBT(new NBTTagCompound())).toString());
                }
                else
                {
                    Helper.sendChatToPlayer(ctx.getServerHandler().playerEntity, "You are not holding an item...", EnumChatFormatting.RED);
                }
                break;
            case BLOCK:
                NBTTagCompound compound = new NBTTagCompound();
                World world = DimensionManager.getWorld(message.dim);
                compound.setInteger(StructureType.BLOCKID_KEY, Block.getIdFromBlock(world.getBlock(message.x, message.y, message.z)));
                compound.setInteger(StructureType.META_KEY, world.getBlockMetadata(message.x, message.y, message.z));
                TileEntity tileEntity = world.getTileEntity(message.x, message.y, message.z);
                if (tileEntity != null)
                {
                    NBTTagCompound te = new NBTTagCompound();
                    tileEntity.writeToNBT(te);
                    compound.setTag(StructureType.TEDATA_KEY, te);
                }
                return new NbtRequestMessage(message.type, JsonNBTHelper.parseNBT(compound).toString());
        }
    }
    return null;
}
 
开发者ID:CCM-Modding,项目名称:Pay2Spawn,代码行数:71,代码来源:NbtRequestMessage.java



注:本文中的net.minecraft.item.ItemFirework类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
Java EntityAnimal类代码示例发布时间:2022-05-22
下一篇:
Java ServiceCallback类代码示例发布时间:2022-05-22
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap