本文整理汇总了Java中net.minecraft.network.play.server.S3APacketTabComplete类的典型用法代码示例。如果您正苦于以下问题:Java S3APacketTabComplete类的具体用法?Java S3APacketTabComplete怎么用?Java S3APacketTabComplete使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
S3APacketTabComplete类属于net.minecraft.network.play.server包,在下文中一共展示了S3APacketTabComplete类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: processTabComplete
import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
* Retrieves possible tab completions for the requested command string and sends them to the client
*/
public void processTabComplete(C14PacketTabComplete packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
List<String> list = Lists.<String>newArrayList();
for (String s : this.serverController.getTabCompletions(this.playerEntity, packetIn.getMessage(), packetIn.getTargetBlock()))
{
list.add(s);
}
this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])list.toArray(new String[list.size()])));
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:NetHandlerPlayServer.java
示例2: handleTabComplete
import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
* Displays the available command-completion options the server knows of
*/
public void handleTabComplete(S3APacketTabComplete packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
String[] astring = packetIn.func_149630_c();
if (this.gameController.currentScreen instanceof GuiChat)
{
GuiChat guichat = (GuiChat)this.gameController.currentScreen;
guichat.onAutocompleteResponse(astring);
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:NetHandlerPlayClient.java
示例3: handleTabComplete
import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
* Displays the available command-completion options the server knows of
*/
public void handleTabComplete(S3APacketTabComplete packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
String[] astring = packetIn.func_149630_c();
if (this.gameController.currentScreen instanceof GuiChat) {
GuiChat guichat = (GuiChat) this.gameController.currentScreen;
guichat.onAutocompleteResponse(astring);
}
}
开发者ID:SkidJava,项目名称:BaseClient,代码行数:13,代码来源:NetHandlerPlayClient.java
示例4: processTabComplete
import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
* Retrieves possible tab completions for the requested command string and sends them to the client
*/
public void processTabComplete(C14PacketTabComplete p_147341_1_)
{
ArrayList var2 = Lists.newArrayList();
Iterator var3 = this.serverController.getPossibleCompletions(this.playerEntity, p_147341_1_.func_149419_c()).iterator();
while (var3.hasNext())
{
String var4 = (String)var3.next();
var2.add(var4);
}
this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])var2.toArray(new String[var2.size()])));
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:17,代码来源:NetHandlerPlayServer.java
示例5: handleTabComplete
import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
* Displays the available command-completion options the server knows of
*/
public void handleTabComplete(S3APacketTabComplete p_147274_1_)
{
String[] var2 = p_147274_1_.func_149630_c();
if (this.gameController.currentScreen instanceof GuiChat)
{
GuiChat var3 = (GuiChat)this.gameController.currentScreen;
var3.func_146406_a(var2);
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:14,代码来源:NetHandlerPlayClient.java
示例6: processTabComplete
import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
public void processTabComplete(C14PacketTabComplete p_147341_1_)
{
ArrayList arraylist = Lists.newArrayList();
Iterator iterator = this.serverController.getPossibleCompletions(this.playerEntity, p_147341_1_.func_149419_c()).iterator();
while (iterator.hasNext())
{
String s = (String)iterator.next();
arraylist.add(s);
}
this.playerEntity.playerNetServerHandler.sendPacket(new S3APacketTabComplete((String[])arraylist.toArray(new String[arraylist.size()])));
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:14,代码来源:NetHandlerPlayServer.java
示例7: handleTabComplete
import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
public void handleTabComplete(S3APacketTabComplete p_147274_1_)
{
String[] astring = p_147274_1_.func_149630_c();
if (this.gameController.currentScreen instanceof GuiChat)
{
GuiChat guichat = (GuiChat)this.gameController.currentScreen;
guichat.func_146406_a(astring);
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:11,代码来源:NetHandlerPlayClient.java
示例8: handleTabComplete
import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
* Displays the available command-completion options the server knows of
*/
void handleTabComplete(S3APacketTabComplete packetIn);
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:INetHandlerPlayClient.java
示例9: handleTabComplete
import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
/**
* Displays the available command-completion options the server knows of
*/
void handleTabComplete(S3APacketTabComplete var1);
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:INetHandlerPlayClient.java
示例10: handleTabComplete
import net.minecraft.network.play.server.S3APacketTabComplete; //导入依赖的package包/类
void handleTabComplete(S3APacketTabComplete p_147274_1_);
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java
注:本文中的net.minecraft.network.play.server.S3APacketTabComplete类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论