本文整理汇总了Java中master.flame.danmaku.danmaku.renderer.IRenderer类的典型用法代码示例。如果您正苦于以下问题:Java IRenderer类的具体用法?Java IRenderer怎么用?Java IRenderer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IRenderer类属于master.flame.danmaku.danmaku.renderer包,在下文中一共展示了IRenderer类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: DrawTask
import master.flame.danmaku.danmaku.renderer.IRenderer; //导入依赖的package包/类
public DrawTask(DanmakuTimer timer, DanmakuContext context, TaskListener taskListener) {
boolean z = false;
if (context == null) {
throw new IllegalArgumentException("context is null");
}
this.mContext = context;
this.mDisp = context.getDisplayer();
this.mTaskListener = taskListener;
this.mRenderer = new DanmakuRenderer(context);
this.mRenderer.setOnDanmakuShownListener(new OnDanmakuShownListener() {
public void onDanmakuShown(BaseDanmaku danmaku) {
if (DrawTask.this.mTaskListener != null) {
DrawTask.this.mTaskListener.onDanmakuShown(danmaku);
}
}
});
IRenderer iRenderer = this.mRenderer;
if (this.mContext.isPreventOverlappingEnabled() || this.mContext.isMaxLinesLimited()) {
z = true;
}
iRenderer.setVerifierEnabled(z);
initTimer(timer);
Boolean enable = Boolean.valueOf(this.mContext.isDuplicateMergingEnabled());
if (enable == null) {
return;
}
if (enable.booleanValue()) {
this.mContext.mDanmakuFilters.registerFilter(DanmakuFilters.TAG_DUPLICATE_FILTER);
} else {
this.mContext.mDanmakuFilters.unregisterFilter(DanmakuFilters.TAG_DUPLICATE_FILTER);
}
}
开发者ID:JackChan1999,项目名称:letv,代码行数:33,代码来源:DrawTask.java
示例2: handleOnDanmakuConfigChanged
import master.flame.danmaku.danmaku.renderer.IRenderer; //导入依赖的package包/类
protected boolean handleOnDanmakuConfigChanged(DanmakuContext config, DanmakuConfigTag tag, Object[] values) {
boolean z = false;
if (tag == null || DanmakuConfigTag.MAXIMUM_NUMS_IN_SCREEN.equals(tag)) {
return true;
}
if (DanmakuConfigTag.DUPLICATE_MERGING_ENABLED.equals(tag)) {
Boolean enable = values[0];
if (enable == null) {
return false;
}
if (enable.booleanValue()) {
this.mContext.mDanmakuFilters.registerFilter(DanmakuFilters.TAG_DUPLICATE_FILTER);
} else {
this.mContext.mDanmakuFilters.unregisterFilter(DanmakuFilters.TAG_DUPLICATE_FILTER);
}
return true;
} else if (DanmakuConfigTag.SCALE_TEXTSIZE.equals(tag) || DanmakuConfigTag.SCROLL_SPEED_FACTOR.equals(tag)) {
requestClearRetainer();
return false;
} else if (!DanmakuConfigTag.MAXIMUN_LINES.equals(tag) && !DanmakuConfigTag.OVERLAPPING_ENABLE.equals(tag)) {
return false;
} else {
if (this.mRenderer != null) {
IRenderer iRenderer = this.mRenderer;
if (this.mContext.isPreventOverlappingEnabled() || this.mContext.isMaxLinesLimited()) {
z = true;
}
iRenderer.setVerifierEnabled(z);
}
return true;
}
}
开发者ID:JackChan1999,项目名称:letv,代码行数:33,代码来源:DrawTask.java
示例3: DrawTask
import master.flame.danmaku.danmaku.renderer.IRenderer; //导入依赖的package包/类
public DrawTask(DanmakuTimer timer, DanmakuContext context,
TaskListener taskListener) {
if (context == null) {
throw new IllegalArgumentException("context is null");
}
mContext = context;
mDisp = context.getDisplayer();
mTaskListener = taskListener;
mRenderer = new DanmakuRenderer(context);
mRenderer.setOnDanmakuShownListener(new IRenderer.OnDanmakuShownListener() {
@Override
public void onDanmakuShown(BaseDanmaku danmaku) {
if (mTaskListener != null) {
mTaskListener.onDanmakuShown(danmaku);
}
}
});
mRenderer.setVerifierEnabled(mContext.isPreventOverlappingEnabled() || mContext.isMaxLinesLimited());
initTimer(timer);
Boolean enable = mContext.isDuplicateMergingEnabled();
if (enable != null) {
if(enable) {
mContext.mDanmakuFilters.registerFilter(DanmakuFilters.TAG_DUPLICATE_FILTER);
} else {
mContext.mDanmakuFilters.unregisterFilter(DanmakuFilters.TAG_DUPLICATE_FILTER);
}
}
}
开发者ID:lisnstatic,项目名称:live_master,代码行数:30,代码来源:DrawTask.java
示例4: draw
import master.flame.danmaku.danmaku.renderer.IRenderer; //导入依赖的package包/类
@Override
public RenderingState draw(IDisplayer disp, IDanmakus danmakus, long startRenderTime) {
int lastTotalDanmakuCount = mRenderingState.totalDanmakuCount;
mRenderingState.reset();
IDanmakuIterator itr = danmakus.iterator();
int orderInScreen = 0;
mStartTimer.update(SystemClock.uptimeMillis());
int sizeInScreen = danmakus.size();
BaseDanmaku drawItem = null;
while (itr.hasNext()) {
drawItem = itr.next();
if (!drawItem.hasPassedFilter()) {
mContext.mDanmakuFilters.filter(drawItem, orderInScreen, sizeInScreen, mStartTimer, false, mContext);
}
if (drawItem.time < startRenderTime
|| (drawItem.priority == 0 && drawItem.isFiltered())) {
continue;
}
if (drawItem.isLate()) {
if (mCacheManager != null && !drawItem.hasDrawingCache()) {
mCacheManager.addDanmaku(drawItem);
}
break;
}
if (drawItem.getType() == BaseDanmaku.TYPE_SCROLL_RL){
// 同屏弹幕密度只对滚动弹幕有效
orderInScreen++;
}
// measure
if (!drawItem.isMeasured()) {
drawItem.measure(disp, false);
}
// layout
mDanmakusRetainer.fix(drawItem, disp, mVerifier);
// draw
if (!drawItem.isOutside() && drawItem.isShown()) {
if (drawItem.lines == null && drawItem.getBottom() > disp.getHeight()) {
continue; // skip bottom outside danmaku
}
int renderingType = drawItem.draw(disp);
if(renderingType == IRenderer.CACHE_RENDERING) {
mRenderingState.cacheHitCount++;
} else if(renderingType == IRenderer.TEXT_RENDERING) {
mRenderingState.cacheMissCount++;
if (mCacheManager != null) {
mCacheManager.addDanmaku(drawItem);
}
}
mRenderingState.addCount(drawItem.getType(), 1);
mRenderingState.addTotalCount(1);
if (mOnDanmakuShownListener != null
&& drawItem.firstShownFlag != mContext.mGlobalFlagValues.FIRST_SHOWN_RESET_FLAG) {
drawItem.firstShownFlag = mContext.mGlobalFlagValues.FIRST_SHOWN_RESET_FLAG;
mOnDanmakuShownListener.onDanmakuShown(drawItem);
}
}
}
mRenderingState.nothingRendered = (mRenderingState.totalDanmakuCount == 0);
mRenderingState.endTime = drawItem != null ? drawItem.time : RenderingState.UNKNOWN_TIME;
if (mRenderingState.nothingRendered) {
mRenderingState.beginTime = RenderingState.UNKNOWN_TIME;
}
mRenderingState.incrementCount = mRenderingState.totalDanmakuCount - lastTotalDanmakuCount;
mRenderingState.consumingTime = mStartTimer.update(SystemClock.uptimeMillis());
return mRenderingState;
}
开发者ID:lisnstatic,项目名称:live_master,代码行数:78,代码来源:DanmakuRenderer.java
示例5: draw
import master.flame.danmaku.danmaku.renderer.IRenderer; //导入依赖的package包/类
@Override
public int draw(BaseDanmaku danmaku) {
float top = danmaku.getTop();
float left = danmaku.getLeft();
if (canvas != null) {
Paint alphaPaint = null;
boolean needRestore = false;
if (danmaku.getType() == BaseDanmaku.TYPE_SPECIAL) {
if (danmaku.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
if (danmaku.rotationZ != 0 || danmaku.rotationY != 0) {
saveCanvas(danmaku, canvas, left, top);
needRestore = true;
}
int alpha = danmaku.getAlpha();
if (alpha != AlphaValue.MAX) {
alphaPaint = ALPHA_PAINT;
alphaPaint.setAlpha(danmaku.getAlpha());
}
}
// skip drawing when danmaku is transparent
if (alphaPaint != null && alphaPaint.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
// drawing cache
boolean cacheDrawn = false;
int result = IRenderer.CACHE_RENDERING;
if (danmaku.hasDrawingCache()) {
DrawingCacheHolder holder = ((DrawingCache) danmaku.cache).get();
if (holder != null) {
cacheDrawn = holder.draw(canvas, left, top, alphaPaint);
}
}
if (!cacheDrawn) {
if (alphaPaint != null) {
PAINT.setAlpha(alphaPaint.getAlpha());
} else {
resetPaintAlpha(PAINT);
}
drawDanmaku(danmaku, canvas, left, top, false);
result = IRenderer.TEXT_RENDERING;
}
if (needRestore) {
restoreCanvas(canvas);
}
return result;
}
return IRenderer.NOTHING_RENDERING;
}
开发者ID:lisnstatic,项目名称:live_master,代码行数:57,代码来源:AndroidDisplayer.java
示例6: draw
import master.flame.danmaku.danmaku.renderer.IRenderer; //导入依赖的package包/类
@Override
public RenderingState draw(IDisplayer disp, IDanmakus danmakus, long startRenderTime) {
int lastTotalDanmakuCount = mRenderingState.totalDanmakuCount;
mRenderingState.reset();
IDanmakuIterator itr = danmakus.iterator();
int orderInScreen = 0;
mStartTimer.update(SystemClock.uptimeMillis());
int sizeInScreen = danmakus.size();
BaseDanmaku drawItem = null;
while (itr.hasNext()) {
drawItem = itr.next();
if (!drawItem.hasPassedFilter()) {
mContext.mDanmakuFilters.filter(drawItem, orderInScreen, sizeInScreen, mStartTimer, false, mContext);
}
if (drawItem.time < startRenderTime
|| (drawItem.priority == 0 && drawItem.isFiltered())) {
continue;
}
if (drawItem.isLate()) {
IDrawingCache<?> cache = drawItem.getDrawingCache();
if (mCacheManager != null && (cache == null || cache.get() == null)) {
mCacheManager.addDanmaku(drawItem);
}
break;
}
if (drawItem.getType() == BaseDanmaku.TYPE_SCROLL_RL){
// 同屏弹幕密度只对滚动弹幕有效
orderInScreen++;
}
// measure
if (!drawItem.isMeasured()) {
drawItem.measure(disp, false);
}
// layout
mDanmakusRetainer.fix(drawItem, disp, mVerifier);
// draw
if (!drawItem.isOutside() && drawItem.isShown()) {
if (drawItem.lines == null && drawItem.getBottom() > disp.getHeight()) {
continue; // skip bottom outside danmaku
}
int renderingType = drawItem.draw(disp);
if(renderingType == IRenderer.CACHE_RENDERING) {
mRenderingState.cacheHitCount++;
} else if(renderingType == IRenderer.TEXT_RENDERING) {
mRenderingState.cacheMissCount++;
if (mCacheManager != null) {
mCacheManager.addDanmaku(drawItem);
}
}
mRenderingState.addCount(drawItem.getType(), 1);
mRenderingState.addTotalCount(1);
if (mOnDanmakuShownListener != null
&& drawItem.firstShownFlag != mContext.mGlobalFlagValues.FIRST_SHOWN_RESET_FLAG) {
drawItem.firstShownFlag = mContext.mGlobalFlagValues.FIRST_SHOWN_RESET_FLAG;
mOnDanmakuShownListener.onDanmakuShown(drawItem);
}
}
}
mRenderingState.nothingRendered = (mRenderingState.totalDanmakuCount == 0);
mRenderingState.endTime = drawItem != null ? drawItem.time : RenderingState.UNKNOWN_TIME;
if (mRenderingState.nothingRendered) {
mRenderingState.beginTime = RenderingState.UNKNOWN_TIME;
}
mRenderingState.incrementCount = mRenderingState.totalDanmakuCount - lastTotalDanmakuCount;
mRenderingState.consumingTime = mStartTimer.update(SystemClock.uptimeMillis());
return mRenderingState;
}
开发者ID:amikey,项目名称:DanmakuFlameMaster,代码行数:79,代码来源:DanmakuRenderer.java
示例7: draw
import master.flame.danmaku.danmaku.renderer.IRenderer; //导入依赖的package包/类
@Override
public int draw(BaseDanmaku danmaku) {
float top = danmaku.getTop();
float left = danmaku.getLeft();
if (canvas != null) {
Paint alphaPaint = null;
boolean needRestore = false;
if (danmaku.getType() == BaseDanmaku.TYPE_SPECIAL) {
if (danmaku.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
if (danmaku.rotationZ != 0 || danmaku.rotationY != 0) {
saveCanvas(danmaku, canvas, left, top);
needRestore = true;
}
int alpha = danmaku.getAlpha();
if (alpha != AlphaValue.MAX) {
alphaPaint = ALPHA_PAINT;
alphaPaint.setAlpha(danmaku.getAlpha());
}
}
// skip drawing when danmaku is transparent
if (alphaPaint != null && alphaPaint.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
// drawing cache
boolean cacheDrawn = false;
int result = IRenderer.CACHE_RENDERING;
IDrawingCache<?> cache = danmaku.getDrawingCache();
if (cache != null) {
DrawingCacheHolder holder = (DrawingCacheHolder) cache.get();
if (holder != null) {
cacheDrawn = holder.draw(canvas, left, top, alphaPaint);
}
}
if (!cacheDrawn) {
if (alphaPaint != null) {
PAINT.setAlpha(alphaPaint.getAlpha());
} else {
resetPaintAlpha(PAINT);
}
drawDanmaku(danmaku, canvas, left, top, false);
result = IRenderer.TEXT_RENDERING;
}
if (needRestore) {
restoreCanvas(canvas);
}
return result;
}
return IRenderer.NOTHING_RENDERING;
}
开发者ID:amikey,项目名称:DanmakuFlameMaster,代码行数:58,代码来源:AndroidDisplayer.java
示例8: draw
import master.flame.danmaku.danmaku.renderer.IRenderer; //导入依赖的package包/类
@Override
public RenderingState draw(IDisplayer disp, IDanmakus danmakus, long startRenderTime) {
int lastTotalDanmakuCount = mRenderingState.totalDanmakuCount;
mRenderingState.reset();
IDanmakuIterator itr = danmakus.iterator();
int orderInScreen = 0;
mStartTimer.update(System.currentTimeMillis());
int sizeInScreen = danmakus.size();
BaseDanmaku drawItem = null;
while (itr.hasNext()) {
drawItem = itr.next();
if (drawItem.isLate()) {
break;
}
if (!drawItem.hasPassedFilter()) {
mContext.mDanmakuFilters.filter(drawItem, orderInScreen, sizeInScreen, mStartTimer, false, mContext);
}
if (drawItem.time < startRenderTime
|| (drawItem.priority == 0 && drawItem.isFiltered())) {
continue;
}
if (drawItem.getType() == BaseDanmaku.TYPE_SCROLL_RL){
// 同屏弹幕密度只对滚动弹幕有效
orderInScreen++;
}
// measure
if (!drawItem.isMeasured()) {
drawItem.measure(disp);
}
// layout
mDanmakusRetainer.fix(drawItem, disp, mVerifier);
// draw
if (!drawItem.isOutside() && drawItem.isShown()) {
if (drawItem.lines == null && drawItem.getBottom() > disp.getHeight()) {
continue; // skip bottom outside danmaku
}
int renderingType = drawItem.draw(disp);
if(renderingType == IRenderer.CACHE_RENDERING) {
mRenderingState.cacheHitCount++;
} else if(renderingType == IRenderer.TEXT_RENDERING) {
mRenderingState.cacheMissCount++;
}
mRenderingState.addCount(drawItem.getType(), 1);
mRenderingState.addTotalCount(1);
}
}
mRenderingState.nothingRendered = (mRenderingState.totalDanmakuCount == 0);
mRenderingState.endTime = drawItem != null ? drawItem.time : RenderingState.UNKNOWN_TIME;
if (mRenderingState.nothingRendered) {
mRenderingState.beginTime = RenderingState.UNKNOWN_TIME;
}
mRenderingState.incrementCount = mRenderingState.totalDanmakuCount - lastTotalDanmakuCount;
mRenderingState.consumingTime = mStartTimer.update(System.currentTimeMillis());
return mRenderingState;
}
开发者ID:liucloo,项目名称:ijkPlayer-Danmaku,代码行数:66,代码来源:DanmakuRenderer.java
示例9: draw
import master.flame.danmaku.danmaku.renderer.IRenderer; //导入依赖的package包/类
@Override
public int draw(BaseDanmaku danmaku) {
float top = danmaku.getTop();
float left = danmaku.getLeft();
if (canvas != null) {
Paint alphaPaint = null;
boolean needRestore = false;
if (danmaku.getType() == BaseDanmaku.TYPE_SPECIAL) {
if (danmaku.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
if (danmaku.rotationZ != 0 || danmaku.rotationY != 0) {
saveCanvas(danmaku, canvas, left, top);
needRestore = true;
}
int alpha = danmaku.getAlpha();
if (alpha != AlphaValue.MAX) {
alphaPaint = ALPHA_PAINT;
alphaPaint.setAlpha(danmaku.getAlpha());
}
}
// skip drawing when danmaku is transparent
if (alphaPaint != null && alphaPaint.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
// drawing cache
boolean cacheDrawn = false;
int result = IRenderer.CACHE_RENDERING;
if (danmaku.hasDrawingCache()) {
DrawingCacheHolder holder = ((DrawingCache) danmaku.cache).get();
if (holder != null) {
cacheDrawn = holder.draw(canvas, left, top, alphaPaint);
}
}
if (!cacheDrawn) {
if (alphaPaint != null) {
PAINT.setAlpha(alphaPaint.getAlpha());
} else {
resetPaintAlpha(PAINT);
}
drawDanmaku(danmaku, canvas, left, top, true);
result = IRenderer.TEXT_RENDERING;
}
if (needRestore) {
restoreCanvas(canvas);
}
return result;
}
return IRenderer.NOTHING_RENDERING;
}
开发者ID:liucloo,项目名称:ijkPlayer-Danmaku,代码行数:57,代码来源:AndroidDisplayer.java
注:本文中的master.flame.danmaku.danmaku.renderer.IRenderer类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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