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Java ITextureAtlas类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.andengine.opengl.texture.atlas.ITextureAtlas的典型用法代码示例。如果您正苦于以下问题:Java ITextureAtlas类的具体用法?Java ITextureAtlas怎么用?Java ITextureAtlas使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ITextureAtlas类属于org.andengine.opengl.texture.atlas包,在下文中一共展示了ITextureAtlas类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: createTiledFromSource

import org.andengine.opengl.texture.atlas.ITextureAtlas; //导入依赖的package包/类
public static <T extends ITextureAtlasSource, A extends ITextureAtlas<T>> TiledTextureRegion createTiledFromSource(final BuildableTextureAtlas<T, A> pBuildableTextureAtlas, final T pTextureAtlasSource, final int pTileColumns, final int pTileRows) {
	final TiledTextureRegion tiledTextureRegion = TiledTextureRegion.create(pBuildableTextureAtlas, 0, 0, pTextureAtlasSource.getTextureWidth(), pTextureAtlasSource.getTextureHeight(), pTileColumns, pTileRows);
	pBuildableTextureAtlas.addTextureAtlasSource(pTextureAtlasSource, new Callback<T>() {
		@Override
		public void onCallback(final T pCallbackValue) {
			final int tileWidth = pTextureAtlasSource.getTextureWidth() / pTileColumns;
			final int tileHeight = pTextureAtlasSource.getTextureHeight() / pTileRows;

			for (int tileColumn = 0; tileColumn < pTileColumns; tileColumn++) {
				for (int tileRow = 0; tileRow < pTileRows; tileRow++) {
					final int tileIndex = tileRow * pTileColumns + tileColumn;

					final int x = pCallbackValue.getTextureX() + tileColumn * tileWidth;
					final int y = pCallbackValue.getTextureY() + tileRow * tileHeight;

					tiledTextureRegion.setTexturePosition(tileIndex, x, y);
				}
			}
		}
	});
	return tiledTextureRegion;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:23,代码来源:BuildableTextureAtlasTextureRegionFactory.java


示例2: createTiledFromSource

import org.andengine.opengl.texture.atlas.ITextureAtlas; //导入依赖的package包/类
public static <T extends ITextureAtlasSource, A extends ITextureAtlas<T>> TiledTextureRegion createTiledFromSource(final BuildableTextureAtlas<T, A> pBuildableTextureAtlas, final T pTextureAtlasSource, final int pTileColumns, final int pTileRows) {
	final TiledTextureRegion tiledTextureRegion = TiledTextureRegion.create(pBuildableTextureAtlas, 0, 0, pTextureAtlasSource.getTextureWidth(), pTextureAtlasSource.getTextureHeight(), pTileColumns, pTileRows);
	pBuildableTextureAtlas.addTextureAtlasSource(pTextureAtlasSource, new Callback<T>() {
		@Override
		public void onCallback(final T pCallbackValue) {
			final int tileWidth = pTextureAtlasSource.getTextureWidth() / pTileColumns;
			final int tileHeight = pTextureAtlasSource.getTextureHeight() / pTileRows;
			
			for(int tileColumn = 0; tileColumn < pTileColumns; tileColumn++) {
				for(int tileRow = 0; tileRow < pTileRows; tileRow++) {
					final int tileIndex = tileRow * pTileColumns + tileColumn;

					final int x = pCallbackValue.getTextureX() + tileColumn * tileWidth;
					final int y = pCallbackValue.getTextureY() + tileRow * tileHeight;
					
					tiledTextureRegion.setTexturePosition(tileIndex, x, y);
				}
			}
		}
	});
	return tiledTextureRegion;
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:23,代码来源:BuildableTextureAtlasTextureRegionFactory.java


示例3: createFromSource

import org.andengine.opengl.texture.atlas.ITextureAtlas; //导入依赖的package包/类
public static <T extends ITextureAtlasSource, A extends ITextureAtlas<T>> TextureRegion createFromSource(final BuildableTextureAtlas<T, A> pBuildableTextureAtlas, final T pTextureAtlasSource, final boolean pRotated) {
	final TextureRegion textureRegion = new TextureRegion(pBuildableTextureAtlas, 0, 0, pTextureAtlasSource.getTextureWidth(), pTextureAtlasSource.getTextureHeight(), pRotated);
	pBuildableTextureAtlas.addTextureAtlasSource(pTextureAtlasSource, new Callback<T>() {
		@Override
		public void onCallback(final T pCallbackValue) {
			textureRegion.setTexturePosition(pCallbackValue.getTextureX(), pCallbackValue.getTextureY());
		}
	});
	return textureRegion;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:11,代码来源:BuildableTextureAtlasTextureRegionFactory.java


示例4: createFromSource

import org.andengine.opengl.texture.atlas.ITextureAtlas; //导入依赖的package包/类
public static <T extends ITextureAtlasSource> TextureRegion createFromSource(final ITextureAtlas<T> pTextureAtlas, final T pTextureAtlasSource, final int pTextureX, final int pTextureY) {
	return TextureRegionFactory.createFromSource(pTextureAtlas, pTextureAtlasSource, pTextureX, pTextureY, false);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:TextureRegionFactory.java


示例5: createTiledFromSource

import org.andengine.opengl.texture.atlas.ITextureAtlas; //导入依赖的package包/类
public static <T extends ITextureAtlasSource> TiledTextureRegion createTiledFromSource(final ITextureAtlas<T> pTextureAtlas, final T pTextureAtlasSource, final int pTextureX, final int pTextureY, final int pTileColumns, final int pTileRows) {
	return TextureRegionFactory.createTiledFromSource(pTextureAtlas, pTextureAtlasSource, pTextureX, pTextureY, pTileColumns, pTileRows, false);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:TextureRegionFactory.java



注:本文中的org.andengine.opengl.texture.atlas.ITextureAtlas类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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