本文整理汇总了Java中org.spacehq.mc.protocol.data.status.ServerStatusInfo类的典型用法代码示例。如果您正苦于以下问题:Java ServerStatusInfo类的具体用法?Java ServerStatusInfo怎么用?Java ServerStatusInfo使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ServerStatusInfo类属于org.spacehq.mc.protocol.data.status包,在下文中一共展示了ServerStatusInfo类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onStatusRequest
import org.spacehq.mc.protocol.data.status.ServerStatusInfo; //导入依赖的package包/类
@PacketHandler
public void onStatusRequest(PCSession session, StatusQueryPacket packet) {
final List<Session> sessions = SpongeGame.instance.getServer().getNetwork().getSessions();
final List<GameProfile> profiles = new ArrayList<>();
sessions.stream().filter(activeSession -> activeSession.isConnected() && activeSession instanceof PCSession
&& ((PCSession) activeSession).getPacketProtocol()
.getProtocolPhase() == ProtocolPhase.INGAME).forEach(activeSession -> profiles.add(activeSession.getFlag(MinecraftConstants.
PROFILE_KEY)));
final VersionInfo versionInfo = new VersionInfo("1.9.x", MinecraftConstants.PROTOCOL_VERSION);
final PlayerInfo playerInfo = new PlayerInfo(SpongeGame.instance.getServer().getMaxPlayers(), profiles.size(), profiles.toArray(new
GameProfile[profiles.size()]));
final ServerStatusInfo info = new ServerStatusInfo(versionInfo, playerInfo, new TextMessage(SpongeGame.instance.getConfiguration().getMotd
()), null);
session.send(new StatusResponsePacket(info));
}
开发者ID:InspireNXE,项目名称:Pulse,代码行数:18,代码来源:StatusHandlers.java
示例2: buildInfo
import org.spacehq.mc.protocol.data.status.ServerStatusInfo; //导入依赖的package包/类
@Override
public ServerStatusInfo buildInfo(Session session) {
return new ServerStatusInfo(
new VersionInfo(MinecraftConstants.GAME_VERSION, MinecraftConstants.PROTOCOL_VERSION),
new PlayerInfo(Integer.valueOf(MainMain.config.getProperty("max-players")), Integer.valueOf(MainMain.server.getSessions().size()), new GameProfile[0]), new TextMessage(MainMain.config.getProperty("motd"))
.setStyle(new MessageStyle().setColor(ChatColor.RESET)),
null);
}
开发者ID:MineGuard-dev,项目名称:TestServer_Java,代码行数:9,代码来源:PingHandler.java
示例3: buildInfo
import org.spacehq.mc.protocol.data.status.ServerStatusInfo; //导入依赖的package包/类
@Override
public ServerStatusInfo buildInfo(Session session) {
// a server status builder to respond to pings, TODO! make this
// configureable
return new ServerStatusInfo(
new VersionInfo(MinecraftConstants.GAME_VERSION, MinecraftConstants.PROTOCOL_VERSION),
new PlayerInfo(20, 0, new GameProfile[0]),
new TextMessage(NetherServer.config.getProperty("motd")).setStyle(new MessageStyle().setColor(ChatColor.RESET)), null);
}
开发者ID:netherrack,项目名称:netherrack,代码行数:10,代码来源:PingHandler.java
示例4: buildInfo
import org.spacehq.mc.protocol.data.status.ServerStatusInfo; //导入依赖的package包/类
@Override
public ServerStatusInfo buildInfo(Session session) {
VersionInfo version = new VersionInfo(ProtocolConstants.GAME_VERSION, ProtocolConstants.PROTOCOL_VERSION);
PlayerInfo player = new PlayerInfo(server.getConfiguration().getMaxPlayers(), server.getPlayers().size(), new GameProfile[0]);
Message message = new TextMessage(server.getConfiguration().getMotd());
BufferedImage icon = server.getIcon();
return new ServerStatusInfo(version, player, message, icon);
}
开发者ID:BeYkeRYkt,项目名称:CyanWool,代码行数:10,代码来源:ServerInfo.java
注:本文中的org.spacehq.mc.protocol.data.status.ServerStatusInfo类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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